Fast travel.

Post » Fri May 27, 2011 9:33 am

I know that many people argue that fast travel ruins the whole point of games like TES as it takes the edge off of exploring and ruins immersion, how you can go from one side of the map to the other in under 5 seconds. Tell everyone in this thread what your opinions of fast travel are.
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Katharine Newton
 
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Post » Fri May 27, 2011 1:18 pm

Here's a great idea: why not just not use the fast travel mechanic at all and let people who want it use it? I really don't understand why this is such a sticking point for people.

Better yet, mod it out. It's not that hard to do.
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[ becca ]
 
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Post » Fri May 27, 2011 11:09 am

Morrowind's system was just perfect, if you ask me. If anything TES V is the perfect game to reintroduce it, since Skyrim's environment could allow for some pretty interesting modes of transportation, such as ships that "skate" across the surface of frozen lakes using wind power. Or hell, how about snowboarding down a mountain using your shield like the Gauls did. :P
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Latino HeaT
 
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Post » Fri May 27, 2011 10:57 am

I think Skyrim should have fast travel like in Morrowind. I shouldn't be able to instantly teleport to any place in the game, but I should be able to go from town to town pretty easily.

Also, Mark/Recall needs to come back.
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Carlos Vazquez
 
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Post » Fri May 27, 2011 6:10 am

On paper, fast travel sounds like a good idea to me. But Morrowind's mechanics of paying for travel from boats /silt striders/ teleportation was far more fun and immersive for me.

But, they have to appeal to a large audience, and some people can't be bothered to be immersed and walk places, so I wouldn't hold it against bethesda if fast travel is in the game.
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Riky Carrasco
 
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Post » Fri May 27, 2011 8:37 am

I really had no problems with it in Oblivion.
Only times I used it was after i'd been walking somewhere and the game crashed, i'd just re-load and fast travel there.

As long as it's an option i'm not fussed, and even if it's not there i'm not fussed either.
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Stat Wrecker
 
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Post » Fri May 27, 2011 1:57 pm

Indeed, they should use a more realistic mode of fast transportation, rather than teleporting through the use of nothing. Using a realistic method of transportation opens up a whole world of uniquue possibilities.
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Carlos Rojas
 
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Post » Fri May 27, 2011 6:08 am

OB/FO3 style? No. Absolutely not.

Morrowind style? That's alright.

And give me my levitation and mark/recall back!
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Valerie Marie
 
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Post » Fri May 27, 2011 3:47 pm

I think Skyrim should have fast travel like in Morrowind. I shouldn't be able to instantly teleport to any place in the game, but I should be able to go from town to town pretty easily.

Also, Mark/Recall needs to come back.

My thoughts ^
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xx_Jess_xx
 
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Post » Fri May 27, 2011 9:30 pm

There's no way they would get rid of it completely, but I could see the MW system making a comeback. But if that does happen, I bet there will be a lot of topics complaining about it after it's been released. I quite like it either way - normally I just walk, but if I'm feeling lazy, it's there.
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Mandi Norton
 
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Post » Fri May 27, 2011 9:09 am

Skyrim should have fast travel. It's not mandatory. Those that don't want to use it don't have to.
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R.I.p MOmmy
 
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Post » Fri May 27, 2011 11:50 am

Here's a great idea: why not just not use the fast travel mechanic at all and let people who want it use it? I really don't understand why this is such a sticking point for people.

Because there are no alternatives. It's either fast travel, walk, or ride a horse. I mean, what ever happened to travel services?

The argument "If you don't like it, don't use it" doesn't really work for Oblivion. Especially when most quests assumed you'd use it, and, like I said, there were no realistic alternatives other than walking it riding a horse.
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sarah taylor
 
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Post » Fri May 27, 2011 11:49 am

Because there are no alternatives. It's either fast travel, walk, or ride a horse. I mean, what ever happened to travel services?

The argument "If you don't like it, don't use it" doesn't really work for Oblivion. Especially when most quests assumed you'd use it, and, like I said, there were no realistic alternatives other than walking it riding a horse.


Ok, how about have the fast travel system AND have a transportation system/systems?
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kitten maciver
 
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Post » Fri May 27, 2011 10:47 am

Morrowind style? That's alright.
And give me my levitation and mark/recall back!


totally agree
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Céline Rémy
 
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Post » Fri May 27, 2011 4:03 pm

Fast travel please. Yes.
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CRuzIta LUVz grlz
 
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Post » Fri May 27, 2011 4:04 pm

I think Skyrim should have fast travel like in Morrowind. I shouldn't be able to instantly teleport to any place in the game, but I should be able to go from town to town pretty easily.

Also, Mark/Recall needs to come back.


Exactly. As much as I loved Oblivion no RPG has held a candle to Morrowind (IMO). It might be a longshot but I'm hoping against all hope that Skyrim borrows heavily from Morrowind (in terms of gameplay).
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Schel[Anne]FTL
 
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Post » Fri May 27, 2011 9:23 am

there is no reason that fast travel should not be included, some people don't like to use it, so include it in the game and don't use it, everybody wins
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Adriana Lenzo
 
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Post » Fri May 27, 2011 10:18 am

Because there are no alternatives. It's either fast travel, walk, or ride a horse. I mean, what ever happened to travel services?

The argument "If you don't like it, don't use it" doesn't really work for Oblivion. Especially when most quests assumed you'd use it, and, like I said, there were no realistic alternatives other than walking it riding a horse.

Agreed.

It annoys me when people say "If you don't like it just don't use it.". That's kind of difficult when the whole game has been built with the ability to fast travel in mind - which puts you at a huge disadvantage if you don't use it.

Anyway, what about a more daggerfall-esque fast travel? Where you can go anywhere, but you can adjust whether you will go be foot/horse/carriage/boat, choose whether you lodge at Inns or camps, or travel cautiously or recklessly (all of which influences how much your trip costs, how long it takes, and whether enemies might interrupt your journey.)

It seems simple enough to implement and would greatly improve the fast travel system, but still appeal to a large audience I think.
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sexy zara
 
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Post » Fri May 27, 2011 12:14 pm

There's times like these I'm glad Bethseda panders to the casual crowd. By that I mean the majority of their fanbase, who will get the console versions.

Put in fast travel, please.
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Facebook me
 
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Post » Fri May 27, 2011 3:11 pm

Ok, how about have the fast travel system AND have a transportation system/systems?

I'd be cool with that.
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Jesus Sanchez
 
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Post » Fri May 27, 2011 3:16 pm

Morrowind's system was just perfect, if you ask me.


This.

:clap:

Made sense in-game as there were explanations- you were using in-game transport, not dosing up on Auto-Pilot Potion and walking there in your sleep.
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Mr. Allen
 
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Post » Fri May 27, 2011 12:17 pm

At least give us a travel system alternative. Most people for the fast travel system told us to just ignore it, but we still had to always use the same damn roads and always walk all the distances, something we usually tried to avoid in Morrowind regardless.
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ladyflames
 
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Post » Fri May 27, 2011 4:59 pm

Because there are no alternatives. It's either fast travel, walk, or ride a horse. I mean, what ever happened to travel services?

The argument "If you don't like it, don't use it" doesn't really work for Oblivion. Especially when most quests assumed you'd use it, and, like I said, there were no realistic alternatives other than walking it riding a horse.

This, I really like the travel services in Morrowind, and with Skyrim's landscape they could get really imaginative with transportation.
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Tinkerbells
 
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Post » Fri May 27, 2011 1:53 pm

Ok, how about have the fast travel system AND have a transportation system/systems?


Sure would work, but im not sure Bethesda would bother do to it. But maybe they′ll do, would be cool if they did.
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Samantha Mitchell
 
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Post » Fri May 27, 2011 11:12 am

We totally need fast travel. It should be improved over Oblivion's and Daggerfall's and Arena's fast travel methods, using the Daggerfall style as a jumping off point. Morrowind's travel methods can show up in a Red Dead Redemption kind of way.
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josie treuberg
 
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