I used fast travel extensively in both Oblivion and Fallout 3 but still explored and discovered nearly every location on the map. I'll argue that by having fast travel I could explore much more than I could have otherwise. I could hop from place to place, exploring the map as I went but not going over the same landscape many times over.
I had no problem getting lost in the beauty (it was quite stunning in 2006) and fantasy of Cyrodiil while taking full advantage of the fast travel system. I'm not opposed to having a Silt Strider system as long as there are many many "stations", having to pay each time you fast-travel (similar to a Silt Strider fee) along with Silt Striders, or other similar proposed ideas out there. But effective fast travel I feel is a must for a game of this scale and depth.
Also on your 2nd or 3rd playthrough, you've already explored. Do you really want to have those same long walks when you know exactly what's around the next corner? If you're a completionist like I am, this makes for a very monotonous 3rd or 4th journey.
There's a lot a valid points out there concerning fast travel, but take a minute to weigh the pros and the cons.
A good point, for doing many run throughs. I myself did not really mine it in Morrowind, though I only did two characters but nonetheless i spent well over 200 hours on it (god that sounds terrible...)
Mayperhaps, if it detects you beat the game one time, or got to a certain point in the game it will allow fast travel as wished on future characters? Just a random thought!
Don't like fast travel, don't use fast travel. You wouldn't be able to use it when enemies are nearby so it's hardly cheating.
Also I find your experience with Morrowind night funny. Lightning is a joke in Morrowind, everything is extremely bright. The only thing that obstructs your view is the sand/ash storm at most...
I think it was my TV that made it so scary, my TV i think was set pretty dark and I did not know. And besides, it was how many years ago? I was probably like 13 or 14 when i played it!
About cheating, again, I feel it is cheating if you can use it when you are in a troublesome situation, such as lets say you ran out of health potions. If fast-travel was not in place, and was instead that like Morrowind, you would probably have to run back to a town to get to safety, risking though that you may run into more enemies. But, with fast-travel in place, the player becomes less caring of preparing for such things, because they won't incounter it if they can just fast-travel to safety and back to danger. It makes the game easier, and promotes laziness!
A new idea in my head that I have seen in previous games: Perhaps when we fast travel through contested lands we should have a chance to encounter an enemy or two, to make it seem like you actually traveled through the danger instead of bypassing it completely? Then you would still get the risk and the realism, but still have much of the time saved over traveling?
Indeed. I never even thought of Morrowind as even having a fast travel system - it had a travel network in the game, but it wasn't a "system" if you get what I'm saying...
There were caravaners taking you to nearby cities (granted, maybe it would be enough to plan your journey from the first city instead of having to talk to several people and loading screens if you wish to travel 3 cities away or something), there were scrolls of intervention taking you to the nearest temple, that seemed pretty natural in the setting. And powerful mages could mark a spot and teleport back again with a spell.
That's not a fast travel system, that's just lore, the world, whatever you want to call it... I had no problem ignoring the fast travel option in Oblivion, but a caravan, some intervention scrolls or recall spells would just be so much nicer...
Exactly what I want to say, though my mind had trouble doing it! Thank you! For me the lore part of it is the biggest thing
Hmm... it never felt that way for me... why is that?
oh yeah...
I HAVEN'T USED FAST TRAVEL EVERYWHERE!!
So why do I still want it in? Because it has its uses. I use it to go to different districts in Imperial City because I don't want to wait trough all the loading screens. I use it when there's a lot of backtracking, because walking trough the place I've already went is boring. I never used it to travel to other cities, unless it was right next to me.
This is a thing called SELF CONTROL!
This problem with the city though is quite new, as I don't remember cities in Morrowind being like that, all layered between walls and requiring loading screens. I don't know if Skyrim will have cities like that, the kind that require multiple zones. I didn't really like that about Oblivion actually, it made the city feel like a building!