I did like how Fallout 3 forced you to at least get to a location yourself before you could fast travel to it - major settlements included. I would rather have that than Morrowind's system where you had the network of fast travel between major settlements that had the same negative effect on initial exploration of the routes to each of them that having them start as unlocked did in Oblivion AND you had the tedium of trecking back through places you had walked 5 times before after the fun of initially exploring those routes had been had. Yes there was the cumbersome pylon system that was patched to be less tedious eventually but if you had the misfortune of not being able to mod away the incessant and annoying cliff racer attacks (alas alack and woe for those who played Morrowind on the over-sized bread warmer that was the original X-Box) it was still a chore once you had the joys of going where no... um you... had gone before.
So I would say neither. I would prefer either Fallout's "No fast travel until you've been there" system of fast travel notes like those in Morrowind only less cumbersome and a little more comprehensive and only if there were horses. Given that they have stated there will be no levitation and the lack of a speed attribute means you won't be able abuse spell creation and enchantment to turn yourself into a human cruise missle - something fast with a comfortable seat would be a much needed way to prevent repeated treks off the Morrowind style fast travel network a must have.
Also - unless we're saying that sadistic torture of console games is a winning sales strategy a Morrowind style fast travel network would require Todd Howard promise that the only cliff racer that might possibly be in the game would have to be stuffed and mounted over a fireplace somewhere as an inside joke to people who played Morrowind. Seriously, first time I hear a cliff racer screech I'm firing up the mod tools, searching for all references to them and purging them from the game.
Oh yeah - even if you could use the world map to fast travel to previously visited markers I still think those things should be in there. Having them actually be encounterable on the roads would be a nice way of making the world feel alive ragardless of whether you needed to use them if you wanted to fast travel. Caravans or the occaisional messenger on horseback sound like something that could be used for some of those flexible Radiant Story events too. If we do have the Morrowind style fast travel node network ONLY that would also be alright but see my above rant about cliff racers and cumbersome nature of the 6 or 7 methods of fast travel in Morrowind which could often result in time wasted because your divine intervention spell took you to a shrine in the complete opposite direction of where geometry and convenience would seem to have suggested it would. And yes I made the mistake of getting Morrowind for the X-Box and playing it for all of 5 hours before I broke down and bought a new graphics card and a PC version of it - first thing I did with the PC version was exterminate the cliff racers.)
You are right though - the presence of that mish mash of transportation did add a good deal of flavor to the setting - particularly those silt strikers. If they can do a kind of fast travel system that gave some nice Skyrim flavor with a little bit of Nordic practicality thrown in.
It was kinda funny reading that about the silt striders haha, i never actually thought they were annoying, and i play the game on the xbox. Well, i guess they were pretty annoying, i would try to avoid them if i saw them in the sky
i had written this in another topic but i shall leave it here also.
i can't say i am a fan of how fast travel worked in oblivion and fallout 3. it allowed you to travel EVERYWHERE and i felt that limited the satisfaction of exploring. but at the same time, there are times when i want to fast travel. lets say i get to a cave way out in the middle of nowhere and realize i forgot to grab some lock picks. i don't want to have to walk all the way back to town to pick up some lock picks just to have to walk all the way back to the cave again. thats realistic and all, but this is a game and that is a little to frustrating to be an accepted gameplay mechanic. i also, after many hours of playing, started to get annoyed at how imprecise the fast travel system was. i would be transported to the edge of town and have to run all the way to my house. and when i grabbed what i needed from home, i would have to step back outside just to be able to fast travel again. i got sick of having to wait to load a city that i was only going to stand in for 1 second.
so i think these issues could be addressed by taming down the fast travel system. one way of doing this thought of would be to take the mark and recall system of morrowind, and then expand upon it. in morrowind, other then boats, mages guild, and silt striders, spells were needed to fast travel, but it was very limited on where you could fast to. in the case of getting to a cave and realizing you had no lock picks, i would just cast a mark spell... then a divine intervention spell to take me to the closest town... from there grab what i needed or use the traveling services to travel to where i needed to go to get what i needed... then i would just cast recall and be back at the cave with my lock picks.
i feel that if they expanded this system to allow you to have multiple "marked" locations, then we could retain the good aspects of fast travel oblivion had while at the same time limiting the negative side effects of it. in morrowind, mark and recall where in mysticism, which was cut cut, so you could attach this.... mark and recall fast travel system... to a perk tree. have perks that increase the number of marked locations you can have.... maybe go as high as 10 different locations.
i feel this mark and recall fast travel system, when mixed with the confirmed carriage system, would be a good fix the old system. as long as you where smart about it, you could have your home marked, your local guild hall, your favorite tradesmen, and still have mark location available to throw down in the middle of nowhere to save you from an hour long hike back to town for some lock picks. this system is also tamed down enough so you can't just travel anywhere at the press of a button. i feel that would increase the satisfaction of exploring, but at the same time limiting the annoyance of it. this system would also allow you to be precessional on where you get to teleport to. instead of having to run through town and suffer all those load screens, you could just pop right into your house and back out again.
so what do you guys think? does this sound like a good idea? are there any suggestions that you have to add to this idea?
sounds to me to be...
PERFECT :hugs:
Ive Not played morrowind so I cant make any comparison, it would be cool to Not have fast travel if bethesda decide on adding horses, though if not i think wed need it.
Though there is one thing that i think they could do... In Oblivion There were All of the cities unlocked to fast travel right from the start, In Skyrim they could have it so that Not any one place is unlocked for fast travelling until you have actually been there, including key plot places and cities, it would make the player at least explore the beauty of the landscapes that link places once. I also think it would be a good compromise for people that are on both sides of the fence on this matter.
you know, that is a good idea i think. At least I would agree with it as a compromise. I mean, like in oblivion i didn't even travel from some towns to others ever, i only did for some after i beat the game and had nothing to do but to find dungeons (which got boring pretty quick with the super hp goblins
)
I would like Oblivion-style fast traveling, in addition to Morrowind's. Because, on my first play-through, I would use MW-Style, but later, on my other play-throughs, I would like to be able to breeze over the roads that I have already seen in my first play-through.
Did that make any sense? :frog:
Aye, made sense! and that face scares me... reminds me of an argonian for some reason though, don't know why...
So true, although i did prefer morrowinds fast travel setup, i wouldn't have finished oblivion without fast traveling working 13 - 14 hours 5 days a week(with morrowind i was blessed to still be in high school and be skipping most days anyway), the weekend being my only time to play a videogame, spend real time with my girl (more than just sleeping next to her), and spend time with the guys.
That is how it was for me, heck when i first got the game my parents would limit my playing time to 1 hour then i have to take a 1 hour break (somewhat just to let my brother play, but also because they thought if i played any more than that in one sitting i could just all of a sudden have a seizure or something... well MOM AND DAD: I PLAYED GAMES NOW FOR MANY HOURS AND IM JUST FINE! I only get a sore butt. :nerd: :nerd: and i don't look like this: :cheat: ) but back to my point, i still enjoyed the game immensely even with them constraining my time (i was just getting in high school then too) oh wait i want to go back off-topic again: back then i loved the game so much i would play at night after my parents went to bed, but since my room is right next to theirs i would have to have the volume to the lowest setting on the tv besides being muted and then turn down the sound in the game to about 10% haha... but the tv BZZZZZZZZ high pitched sound sometimes gave me away.. curse it!
ok enough of that. I loved the game. I spent a lot of time on it. I played it for years. First, because well i kinda ignored the main story line for a LOOONG time, and then i killed a guy that was essential to do the main quest and i didn't know how to fix it (the man wasn't unkillable for some reason, he was just a person who owned a shop full of pots, some elf guy. but i had to restart the whole thing to play get through the main questline again ha) and the second time around i simply got stuck on the main quest. I couldn't figure out ... OK ENOUGH OF THIS
anyway i liked the game, even though it took a lot of time, and even though i was constrained in my time