Fast-travel

Post » Thu Jan 13, 2011 2:51 pm

See what I wouldn't mind is fast travel gta4 did with the taxi that lets you skip or not, but for a higher price. But these "taxi's would only go to well known places in the game, like cities and places you find alot of non hoistle people in. Maybe these "taxis" should be kinda locked for a while and you have to do a long quest for it that is kinda early middle or late start leveled, that way being able to fast travel would kinda a reward, rather than "heres a toy that makes the game easier." See with the mark and recall, I think maybe make it abit harder to do success wise and mana wise, in order to make it a more mage based method, maybe with a small chance of it flinging you to a mark you had set before. Non magic users could maybe after a certain amount of play can have a guides that can "guide" you too the location you want to go, for a price. but you may also risk a small cance of being attacked at a random location or the guide maybe (leaning on no) leading you to the wrong place. I think I pleases both sides as you fast travel to big places after you've done in a long quest, making MW ones happy and OB players can use the guide version if they really want the travel everywhere person, but is more chancy and pricy, which makes sense
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Etta Hargrave
 
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Post » Thu Jan 13, 2011 8:17 am

I think fast travel should be done in a way where you have to either pay for a horse and cart (Skyrims equivelent to a taxi) or boat to take you to your desired destination or you pay for a mage at the local guild hall to teleport you to a guild hall in one of the other cities. the other possibility is that there could be a teleportation spell that you can aquire when you reach the required skill level as a mage that can take you to any previously discovered destination (only once your powerful enough and have earned it). Then again most people need their hands held in games and need it to be as easy as possible. Perhaps if there is a hardcoe mode fast travel will be one of the things that will be taken away from the player.
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kitten maciver
 
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Post » Thu Jan 13, 2011 12:38 pm

That is complete bull crap. Just because people have a life doesn't mean they don't have a right to play the kind of game that they enjoy the most. Why should people be forced to spend 20 minutes in a game holding down their walk/run key for absolutely no reason except to waste time going from point A to point B. I don't have a lot of obligations myself, yet I still don't want to play that way. It's boring, tedious and adds nothing to my game.

Because sometimes on the way to point B you run into something amazing that you would've missed had you fast traveled.
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lacy lake
 
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Post » Thu Jan 13, 2011 10:41 am

Daggerfall had the best fast travel of all the other games. But that wouldn't work because Skyrim won't be as ridiculously huge as Daggerfall was..


62.3k square miles!!!

I'm still astounded by that number...
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Mrs. Patton
 
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Post » Thu Jan 13, 2011 10:17 am

I would like to see a Morrowind-style fast-travel system.

I loved that you could only travel to certain places non-magically: the limitations of the boat and silt-strider systems were their charm. I know for me, the initial travel from the west coast to the east coast was a big step, as I couldn't just warp in that direction: I had to find a boat to take me here, a silt strider to take me there... fast-travel was not guaranteed, it was a service.

Half the fun of being stuck in the wilderness with no supplies was that you couldn't just "warp out" if you hadn't prepared a Divine Intervention scroll and a mark/recall spell. You had to be ready, and if you weren't, you had to struggle to get back home. In the dark, you could take a wrong turn and get lost, and thats where you would find the best stuff. I know some dwemer ruins I found were completely accidental, searching for the Urshilaku (or whatever they were called) tribe via some directions that I didn't read well enough. That takes us into the compass/directions argument, however.

I think the fast-travel system could work similarily. I think fast travel shouldn't be always accessible. I think travel from town to town is the only way to do it, and via different providers. If a ship service only sails to this town, but not far to another town, you'd have to work with what you had in order to figure out a way out there. I think if carriages worked the way I want them to, you would meet a carriage owner in town, who would then transport you to another town for a fee. Or perhaps, you could meet caravans already en route to destinations, and hitch a ride with them for a fee. Or maybe you could exchange a ride for protection of the caravan in some small-question situations.

Thats just my take however.. Morrowind all the way!
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Lil'.KiiDD
 
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Post » Thu Jan 13, 2011 10:54 am

I did like how Fallout 3 forced you to at least get to a location yourself before you could fast travel to it - major settlements included. I would rather have that than Morrowind's system where you had the network of fast travel between major settlements that had the same negative effect on initial exploration of the routes to each of them that having them start as unlocked did in Oblivion AND you had the tedium of trecking back through places you had walked 5 times before after the fun of initially exploring those routes had been had. Yes there was the cumbersome pylon system that was patched to be less tedious eventually but if you had the misfortune of not being able to mod away the incessant and annoying cliff racer attacks (alas alack and woe for those who played Morrowind on the over-sized bread warmer that was the original X-Box) it was still a chore once you had the joys of going where no... um you... had gone before.

So I would say neither. I would prefer either Fallout's "No fast travel until you've been there" system of fast travel notes like those in Morrowind only less cumbersome and a little more comprehensive and only if there were horses. Given that they have stated there will be no levitation and the lack of a speed attribute means you won't be able abuse spell creation and enchantment to turn yourself into a human cruise missle - something fast with a comfortable seat would be a much needed way to prevent repeated treks off the Morrowind style fast travel network a must have.

Also - unless we're saying that sadistic torture of console games is a winning sales strategy a Morrowind style fast travel network would require Todd Howard promise that the only cliff racer that might possibly be in the game would have to be stuffed and mounted over a fireplace somewhere as an inside joke to people who played Morrowind. Seriously, first time I hear a cliff racer screech I'm firing up the mod tools, searching for all references to them and purging them from the game.



Oh yeah - even if you could use the world map to fast travel to previously visited markers I still think those things should be in there. Having them actually be encounterable on the roads would be a nice way of making the world feel alive ragardless of whether you needed to use them if you wanted to fast travel. Caravans or the occaisional messenger on horseback sound like something that could be used for some of those flexible Radiant Story events too. If we do have the Morrowind style fast travel node network ONLY that would also be alright but see my above rant about cliff racers and cumbersome nature of the 6 or 7 methods of fast travel in Morrowind which could often result in time wasted because your divine intervention spell took you to a shrine in the complete opposite direction of where geometry and convenience would seem to have suggested it would. And yes I made the mistake of getting Morrowind for the X-Box and playing it for all of 5 hours before I broke down and bought a new graphics card and a PC version of it - first thing I did with the PC version was exterminate the cliff racers.)

You are right though - the presence of that mish mash of transportation did add a good deal of flavor to the setting - particularly those silt strikers. If they can do a kind of fast travel system that gave some nice Skyrim flavor with a little bit of Nordic practicality thrown in.


It was kinda funny reading that about the silt striders haha, i never actually thought they were annoying, and i play the game on the xbox. Well, i guess they were pretty annoying, i would try to avoid them if i saw them in the sky :P

i had written this in another topic but i shall leave it here also.


i can't say i am a fan of how fast travel worked in oblivion and fallout 3. it allowed you to travel EVERYWHERE and i felt that limited the satisfaction of exploring. but at the same time, there are times when i want to fast travel. lets say i get to a cave way out in the middle of nowhere and realize i forgot to grab some lock picks. i don't want to have to walk all the way back to town to pick up some lock picks just to have to walk all the way back to the cave again. thats realistic and all, but this is a game and that is a little to frustrating to be an accepted gameplay mechanic. i also, after many hours of playing, started to get annoyed at how imprecise the fast travel system was. i would be transported to the edge of town and have to run all the way to my house. and when i grabbed what i needed from home, i would have to step back outside just to be able to fast travel again. i got sick of having to wait to load a city that i was only going to stand in for 1 second.

so i think these issues could be addressed by taming down the fast travel system. one way of doing this thought of would be to take the mark and recall system of morrowind, and then expand upon it. in morrowind, other then boats, mages guild, and silt striders, spells were needed to fast travel, but it was very limited on where you could fast to. in the case of getting to a cave and realizing you had no lock picks, i would just cast a mark spell... then a divine intervention spell to take me to the closest town... from there grab what i needed or use the traveling services to travel to where i needed to go to get what i needed... then i would just cast recall and be back at the cave with my lock picks.

i feel that if they expanded this system to allow you to have multiple "marked" locations, then we could retain the good aspects of fast travel oblivion had while at the same time limiting the negative side effects of it. in morrowind, mark and recall where in mysticism, which was cut cut, so you could attach this.... mark and recall fast travel system... to a perk tree. have perks that increase the number of marked locations you can have.... maybe go as high as 10 different locations.

i feel this mark and recall fast travel system, when mixed with the confirmed carriage system, would be a good fix the old system. as long as you where smart about it, you could have your home marked, your local guild hall, your favorite tradesmen, and still have mark location available to throw down in the middle of nowhere to save you from an hour long hike back to town for some lock picks. this system is also tamed down enough so you can't just travel anywhere at the press of a button. i feel that would increase the satisfaction of exploring, but at the same time limiting the annoyance of it. this system would also allow you to be precessional on where you get to teleport to. instead of having to run through town and suffer all those load screens, you could just pop right into your house and back out again.

so what do you guys think? does this sound like a good idea? are there any suggestions that you have to add to this idea?


sounds to me to be... PERFECT :hugs:

Ive Not played morrowind so I cant make any comparison, it would be cool to Not have fast travel if bethesda decide on adding horses, though if not i think wed need it.
Though there is one thing that i think they could do... In Oblivion There were All of the cities unlocked to fast travel right from the start, In Skyrim they could have it so that Not any one place is unlocked for fast travelling until you have actually been there, including key plot places and cities, it would make the player at least explore the beauty of the landscapes that link places once. I also think it would be a good compromise for people that are on both sides of the fence on this matter.


you know, that is a good idea i think. At least I would agree with it as a compromise. I mean, like in oblivion i didn't even travel from some towns to others ever, i only did for some after i beat the game and had nothing to do but to find dungeons (which got boring pretty quick with the super hp goblins :P)


I would like Oblivion-style fast traveling, in addition to Morrowind's. Because, on my first play-through, I would use MW-Style, but later, on my other play-throughs, I would like to be able to breeze over the roads that I have already seen in my first play-through.

Did that make any sense? :frog:


Aye, made sense! and that face scares me... reminds me of an argonian for some reason though, don't know why...


So true, although i did prefer morrowinds fast travel setup, i wouldn't have finished oblivion without fast traveling working 13 - 14 hours 5 days a week(with morrowind i was blessed to still be in high school and be skipping most days anyway), the weekend being my only time to play a videogame, spend real time with my girl (more than just sleeping next to her), and spend time with the guys.


That is how it was for me, heck when i first got the game my parents would limit my playing time to 1 hour then i have to take a 1 hour break (somewhat just to let my brother play, but also because they thought if i played any more than that in one sitting i could just all of a sudden have a seizure or something... well MOM AND DAD: I PLAYED GAMES NOW FOR MANY HOURS AND IM JUST FINE! I only get a sore butt. :nerd: :nerd: and i don't look like this: :cheat: ) but back to my point, i still enjoyed the game immensely even with them constraining my time (i was just getting in high school then too) oh wait i want to go back off-topic again: back then i loved the game so much i would play at night after my parents went to bed, but since my room is right next to theirs i would have to have the volume to the lowest setting on the tv besides being muted and then turn down the sound in the game to about 10% haha... but the tv BZZZZZZZZ high pitched sound sometimes gave me away.. curse it!

ok enough of that. I loved the game. I spent a lot of time on it. I played it for years. First, because well i kinda ignored the main story line for a LOOONG time, and then i killed a guy that was essential to do the main quest and i didn't know how to fix it (the man wasn't unkillable for some reason, he was just a person who owned a shop full of pots, some elf guy. but i had to restart the whole thing to play get through the main questline again ha) and the second time around i simply got stuck on the main quest. I couldn't figure out ... OK ENOUGH OF THIS

anyway i liked the game, even though it took a lot of time, and even though i was constrained in my time
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NAkeshIa BENNETT
 
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Post » Thu Jan 13, 2011 3:39 am

I would like to see a Morrowind-style fast-travel system.

I loved that you could only travel to certain places non-magically: the limitations of the boat and silt-strider systems were their charm. I know for me, the initial travel from the west coast to the east coast was a big step, as I couldn't just warp in that direction: I had to find a boat to take me here, a silt strider to take me there... fast-travel was not guaranteed, it was a service.

Half the fun of being stuck in the wilderness with no supplies was that you couldn't just "warp out" if you hadn't prepared a Divine Intervention scroll and a mark/recall spell. You had to be ready, and if you weren't, you had to struggle to get back home. In the dark, you could take a wrong turn and get lost, and thats where you would find the best stuff. I know some dwemer ruins I found were completely accidental, searching for the Urshilaku (or whatever they were called) tribe via some directions that I didn't read well enough. That takes us into the compass/directions argument, however.

I think the fast-travel system could work similarily. I think fast travel shouldn't be always accessible. I think travel from town to town is the only way to do it, and via different providers. If a ship service only sails to this town, but not far to another town, you'd have to work with what you had in order to figure out a way out there. I think if carriages worked the way I want them to, you would meet a carriage owner in town, who would then transport you to another town for a fee. Or perhaps, you could meet caravans already en route to destinations, and hitch a ride with them for a fee. Or maybe you could exchange a ride for protection of the caravan in some small-question situations.

Thats just my take however.. Morrowind all the way!


I had the same experience as you described! You never knew what you could run into... like that one time i ran into that dead body of some wizard who was flying around in the sky but for some reason it stopped working and he fell to his death... or something like that haha that thing was just awsome! though perhaps it was in oblivion... but no i think it was morrowind! and finding artifacts! Dwemer ruins were one of my favorites in Morrowind... good times :P

i agree with your ideas too
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TRIsha FEnnesse
 
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Post » Thu Jan 13, 2011 4:43 am

what a shock. yet another landslide victory for morrowind. take that you z"magic cheat map if instant get my out of danger map travel" supporters. :tongue:
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Miranda Taylor
 
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Post » Thu Jan 13, 2011 5:13 am

what a shock. yet another landslide victory for morrowind. take that you z"magic cheat map if instant get my out of danger map travel" supporters. :tongue:


hehe!

i honestly thought when i made this thing the poll would be 50/50 from what i remember from some old forums i saw the debating about it when it was going to be in oblivion. They did not have polls in threads, so i could only judge by the posters!

I'm quite pleased with these poll results, i must say! Though i wish everyone who entered the thread voted some way instead of just exiting without doing anything!
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Scott Clemmons
 
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Post » Thu Jan 13, 2011 4:39 am

hehe!

i honestly thought when i made this thing the poll would be 50/50 from what i remember from some old forums i saw the debating about it when it was going to be in oblivion. They did not have polls in threads, so i could only judge by the posters!

I'm quite pleased with these poll results, i must say! Though i wish everyone who entered the thread voted some way instead of just exiting without doing anything!


there have been a ton of polls on this subject and many other comparisons between morrowind and oblivion. morrowind ALWAYS wins with the exception of combat.
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Steven Hardman
 
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Post » Thu Jan 13, 2011 10:49 am

there have been a ton of polls on this subject and many other comparisons between morrowind and oblivion. morrowind ALWAYS wins with the exception of combat.


makes me happy to see some people agree with me too!

im not just an insane guy i guess, but one of many insane! just kiddin
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Tom Flanagan
 
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Post » Thu Jan 13, 2011 6:32 am

I'm all for fast travel but not the limitless teleporting that Oblivion had. Morrowind's fast travel system actually made sence, you had to either:
a. find someone who offered travel services, via silt strider(a big bug thing you ride on top of), boat, or telaportation(mage's guild)
or
b. use a spell that would telleport you(which weren't all that useful because of their limitions anyway)
And in both instances you could only go between specific places like cities, large towns, imperial forts, and temples.

Oblivion, on the other hand, alowed you to magically teleport from almost anywhere to almost anywhere without actually using any magic. If you used fast travel in Oblivion it felt much less immersing and if you didn't it would become boring because going anywhere took to long. Even if you tried to make up your own restrictions, like only being able to travel between major towns/cities, it still didn't make much of a difference bucause in the end you know its not real and the temptation would haunt you every time you checked your map.
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Hannah Whitlock
 
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Post » Thu Jan 13, 2011 4:17 pm

It was kinda funny reading that about the silt striders haha, i never actually thought they were annoying, and i play the game on the xbox. Well, i guess they were pretty annoying, i would try to avoid them if i saw them in the sky :P

I think you meen cliff racers :confused:
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Maria Leon
 
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Post » Thu Jan 13, 2011 6:12 am

Since the reality is a combination of the way TES III and IV did it I voted for Oblivion. The way Skyrim does it will be best in my opinion from what we've heard.

Skyrim will eliminate the only logical opposition to this statement by providing carriages:
If you don't like it, then don't use it.
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Rachel Cafferty
 
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Post » Thu Jan 13, 2011 5:27 pm

I think you meen cliff racers :confused:


yes yes i always screw them up
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Alexandra walker
 
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Post » Thu Jan 13, 2011 4:09 pm

I voted for Morrowind, but I want both.

I hate Oblivion fast travel. Sure it represents walking or riding, but it has no negatives, does a poor job of representing itself as anything other than teleportation, and it nearly required. I tried doing the mages guild recommendations without it. That was entirely ridiculous. Not to mention fighters guild quests that send you accross cyrodil. It made the map feel smaller because it was either just a click away, or a stupidly long walk. In otherwords, walking was never a serious option. And horses were useless.

Morrowind style was great. It made sense, had downsides, and forced a little bit of planning. It encouraged sticking to a region, because relocation had a cost and made things slow, and most quests could be accomplished without too much travel. Making the player operate in regions rather than the entire map made Morrowind feel bigger, not to mention when you did operate on a global scope you felt character progression in progress.

I myself want to see some Morrowind travel services, because I hate fast travel. I personally think Skyrim won't be any better, carriages to me sound like fast travel slightly more explained. I don't think it will be a serious improvement.
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Marquis deVille
 
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Post » Thu Jan 13, 2011 10:09 am

Yeah, but we all know the forums only represent a small portion of the fanbase, and all polls that have the Morrowind option in favour are always completely invalid. :rolleyes:

(We'll soon need to fight off a horde of these comments)
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Laura Mclean
 
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Post » Thu Jan 13, 2011 3:34 pm

Oh wow yet another thread on fast travel. Please use the search function and stop making polls this will make you well accepted in this community

oh wow ...yet another annoying complainer complaining about people not using the search bar....i think you are the one who is not accepted in this community. i bet 95 percent of all topics on here have been used at some point. How about nobody post anything because im sure it can be found somewhere else? How about you stop complaining and add something helpful to the discussion. it is not a big deal
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willow
 
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Post » Thu Jan 13, 2011 6:53 am

I was just wondering what people thought about this. I know this got a lot of controversy in Oblivion, and I wonder what people think now that they have played through it. By all means, discuss here!

My personal opinion is Oblivion's fast-travel was too much. I just felt like I lost much of the immersion. I mean, in Morrowind I would prepare when I would go out, leaving at the morning. I would always carry a lamp with me or a torch so that if I stayed past nightfall I would be able to see (and at night I was always scared [censored]less when monsters attacked me... i need my light!!!). I was afraid of night in Morrowind... afraid of the unknown. When I left town I actually felt like I was leaving the town, where there is no quick escape. It just makes everything feel more epic to me. When I would return to a town I would feel relieved and safe!

Now, when I played Oblivion I did not feel those emotional changes or any of the fear. I knew if I ever was in trouble I could just fast-travel back and get supplies, and then fast-travel back. I did not really care if I left a town or anything, I just felt like it was nothing to be afraid of. I would go out at any time of day, even night, because really you would probably only spend a minute or two outside until you get to the dungeon (if it was the first time going there) or just a few seconds (if you fast-traveled there).

In essence, the Oblivion-styled fast-travel made the world not seem real... it was just a map in a game in... Morrowind felt more like a real place to me.

Now, many people say "Well, if you don't like fast-travel, don't use it!" This argument is easily countered by this in my view: It is like cheating. If you get cheats in a game, you either use them or you don't. But if you ever get in a hard spot, your willpower is tried, and sometimes it breaks and you just use the cheat. But after that it is not easy to stop cheating, it is like an addiction! And although it makes it easier and funner for a time, it very quickly dulls down the game and makes it quite boring, as there is then not much of a challenge, or at least the challenge is lightened.

That is my humble opinion.


Yes! This exactly! I hated fast-travel in Oblivion, but could ever find the perfect words to explain it. I seriously hope Bethesda sees this poll and changes things, at least for a TESVI
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Roberta Obrien
 
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Post » Thu Jan 13, 2011 4:56 pm

I say include Oblivion method and all the different styles of Morrowind method, and give us an option to disable the Oblivion method.

This way anyone would be happy, so if you want to jump to the destination by just one click then go for Oblivion method, or you can disable it and use carriages, or guild guides, or Mark and Recall spells, or boats and gondoliers, or teleportation chambers, and so on...

But my only concern is whether the quests are designed to go with Oblivion method, or they actually give you good enough directions to let you tray to travel to the destination without the one-click method, and the target yourself, and in the end, all the different travel styles of Morrowind would eventually get modded in.

I want to port my multi-mark mod to Skyrim, to begin with, and I would probably enhance that to include those intervention scrolls, guild guides and the like.

It all depends on how much dedicated I become to the game, and I sense that I would become much more dedicated to it than I was to Oblivion.
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Suzy Santana
 
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