Fast-travel

Post » Thu Jan 13, 2011 6:44 am

I was just wondering what people thought about this. I know this got a lot of controversy in Oblivion, and I wonder what people think now that they have played through it. By all means, discuss here!

My personal opinion is Oblivion's fast-travel was too much. I just felt like I lost much of the immersion. I mean, in Morrowind I would prepare when I would go out, leaving at the morning. I would always carry a lamp with me or a torch so that if I stayed past nightfall I would be able to see (and at night I was always scared [censored]less when monsters attacked me... i need my light!!!). I was afraid of night in Morrowind... afraid of the unknown. When I left town I actually felt like I was leaving the town, where there is no quick escape. It just makes everything feel more epic to me. When I would return to a town I would feel relieved and safe!

Now, when I played Oblivion I did not feel those emotional changes or any of the fear. I knew if I ever was in trouble I could just fast-travel back and get supplies, and then fast-travel back. I did not really care if I left a town or anything, I just felt like it was nothing to be afraid of. I would go out at any time of day, even night, because really you would probably only spend a minute or two outside until you get to the dungeon (if it was the first time going there) or just a few seconds (if you fast-traveled there).

In essence, the Oblivion-styled fast-travel made the world not seem real... it was just a map in a game in... Morrowind felt more like a real place to me.

Now, many people say "Well, if you don't like fast-travel, don't use it!" This argument is easily countered by this in my view: It is like cheating. If you get cheats in a game, you either use them or you don't. But if you ever get in a hard spot, your willpower is tried, and sometimes it breaks and you just use the cheat. But after that it is not easy to stop cheating, it is like an addiction! And although it makes it easier and funner for a time, it very quickly dulls down the game and makes it quite boring, as there is then not much of a challenge, or at least the challenge is lightened.

That is my humble opinion.
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His Bella
 
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Post » Wed Jan 12, 2011 9:55 pm

Oh wow yet another thread on fast travel. Please use the search function and stop making polls this will make you well accepted in this community
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Elizabeth Falvey
 
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Post » Thu Jan 13, 2011 5:53 am

My stance always has been, and always will be, don't click on a location to fast travel to it if you hate it.
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sally coker
 
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Post » Thu Jan 13, 2011 4:58 am

Keep Oblivion or FO3 style fast travel, add in several Morrowind style options.

Put in an option to disable fast travel when you start a new character, or wait for a mod that disables fast travel.

Problem solved.
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Allison Sizemore
 
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Post » Wed Jan 12, 2011 6:30 pm

While I prefer morrowinds system. I would rather have oblivions than nothing.
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Emily Jones
 
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Post » Wed Jan 12, 2011 11:06 pm

Some people aren't able to dedicate the amount of time the game would require of them if there was no fast travel. Price of real life responsibilities.
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Oscar Vazquez
 
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Post » Thu Jan 13, 2011 1:36 am

My stance has always been and always will be don't click on a location to fast travel if you hate it.


What he said.
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marina
 
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Post » Wed Jan 12, 2011 5:07 pm

Oh wow yet another thread on fast travel. Please use the search function and stop making polls this will make you well accepted in this community


My apologies, but I cannot find the search bar! I have been reading this forum for awhile (though I just finally made a profile) and have not seen a topic on fast-travel. Perhaps that is just dumb luck, or perhaps I am just blind. Either way, there I don't see a way to delete this thread now anyway! :/

The community can judge as it wants, I have no goal in gaining favor or any such thing.

Again, my apologies.
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Aaron Clark
 
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Post » Thu Jan 13, 2011 6:29 am

Some people aren't able to dedicate the amount of time the game would require of them if there was no fast travel. Price of real life responsibilities.

Morrowind style fast travel options.
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Emily Jones
 
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Post » Wed Jan 12, 2011 11:29 pm

Morrowind style fast travel options.
I haven't played Morrowind in a long time, but didn't Morrowind style only take you to towns?
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Valerie Marie
 
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Post » Thu Jan 13, 2011 4:59 am

I haven't played Morrowind in a long time, but didn't Morrowind style only take you to towns?


I believe in Morrowind, If I remember correctly, you could only fast-travel by going to a far-strider Silk Strider which could be found in many of the larger towns. So you could only fast travel from town to town, but you must be at a town before you fast-travel. You could not fast-travel to a town from the middle of nowhere. (at least that is what I remember!)
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Brian LeHury
 
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Post » Wed Jan 12, 2011 9:24 pm

Preferred the Morrowind fast travel system, the silt striders and boats give a better more "real" feel then the "just teleport" feel that was achieved in Oblivion. Also does anyone remember having to carefully plan where they would place their mark for recalling to later?

I get sick of the argument "Some people aren't able to dedicate the amount of time the game would require of them if there was no fast travel. Price of real life responsibilities.", its [censored]e, its an RPG ffs! RPG's require lots of time and work to be put in to them, if you cant do that then maybe go a find a nice FPS.
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Austin Suggs
 
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Post » Thu Jan 13, 2011 9:36 am

I believe in Morrowind, If I remember correctly, you could only fast-travel by going to a far-strider (or whatever the name is) which could be found in many of the larger towns. So you could only fast travel from town to town, but you must be at a town before you fast-travel. You could not fast-travel to a town from the middle of nowhere. (at least that is what I remember!)
Thought so, so I stand by my original point.
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Carlitos Avila
 
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Post » Wed Jan 12, 2011 11:21 pm

I haven't played Morrowind in a long time, but didn't Morrowind style only take you to towns?

There were so many different options in morrowind: silt strider, boats, gondoliers, guild guides, propylon chambers, special teleporting items, mark/recall, almsivi/divine intervention, levitation, uncapped fortification (esp acrobatics), boots of blinding speed (obtained easily through a simple quest).

But my stance on this issue has always been to keep the Oblivion style fast travel for the people who like it, and give us a variety of other options for those of us who don't.

I believe in Morrowind, If I remember correctly, you could only fast-travel by going to a far-strider Silk Strider which could be found in many of the larger towns. So you could only fast travel from town to town, but you must be at a town before you fast-travel. You could not fast-travel to a town from the middle of nowhere. (at least that is what I remember!)

You could cast an almsivi intervention scroll/spell/enchantment which would take you to the nearest temple. I think every temple was in a town with either a silt strider or a boat. Yes, this takes some thought into planning your journey. Some people like this.
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Sophie Louise Edge
 
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Post » Wed Jan 12, 2011 11:31 pm

Preferred the Morrowind fast travel system, the silt striders and boats give a better more "real" feel then the "just teleport" feel that was achieved in Oblivion. A
This is a really horrible argument. They both felt teleporty, but neither of them were. Fast travel is walking, and as such, does not incur a cost And you get to go wherever your feet have taken you. It's more restrictive than real life in some ways. You want to use the "public transportation" option, you pay for it, and you only get to go where the route takes you. What's the problem?
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Kortknee Bell
 
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Post » Thu Jan 13, 2011 1:12 am

I would like a game play option that give the ability to disable/enable it. Really, I hope Skyrim has a RP mode (similar to FNV hardcoe mode) so people can enjoy immersion and role play features but without affecting other player groups.

The way i see this argument is a conflict of different player groups. Best thing to do is try make the game flexible and cater for both groups via a hardcoe/RP mode and the usual normal/casual defult mode. .
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xemmybx
 
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Post » Thu Jan 13, 2011 3:53 am

This is a really horrible argument. They both felt teleporty, but neither of them were. Fast travel is walking, and as such, does not incur a cost And you get to go wherever your feet have taken you. It's more restrictive than real life in some ways. You want to use the "public transportation" option, you pay for it, and you only get to go where the route takes you. What's the problem?

For me the loss of immersion comes from the world itself. Vvardenfell, a volcanic landscape filled with religious nutjob elves, seemed more sophisticated in certain social aspects than Cyrodiil, home of the industrious, capitalizing Imperials. Why does no one offer any travel services? Why can no one teleport? Why does every single person in the game get around exclusively by foot or by horse?

"They have taken you from the Imperial City's prison, first by carriage, now by boat."
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Talitha Kukk
 
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Post » Wed Jan 12, 2011 10:43 pm

There were so many different options in morrowind: silt strider, boats, gondoliers, guild guides, propylon chambers, special teleporting items, mark/recall, almsivi/divine intervention, levitation, uncapped fortification (esp acrobatics), boots of blinding speed (obtained easily through a simple quest).

But my stance on this issue has always been to keep the Oblivion style fast travel for the people who like it, and give us a variety of other options for those of us who don't.


You could cast an almsivi intervention scroll/spell/enchantment which would take you to the nearest temple. I think every temple was in a town with either a silt strider or a boat. Yes, this takes some thought into planning your journey. Some people like this.


Ah!! Now the memories come back! I forgot about all those other things. I remember the Mage Guild teleportation stuff (which I used quite often on my mage character!) Though on my fighter characters I always stayed away from the Mages Guild. I actually liked traveling, and the boots of blinding speed... brings back memories... isn't that the thing that came from the man who fell from the sky? Or what was that... whatever.. haha.. Morrowind had so many funny things..

what am I saying.. this has nothing to do with anything,,,

uhm.. Thank you for reminding me of those other methods of travel in Morrowind! :D

>.>
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Emmanuel Morales
 
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Post » Thu Jan 13, 2011 1:51 am

:rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock:
I was just wondering what people thought about this. I know this got a lot of controversy in Oblivion, and I wonder what people think now that they have played through it. By all means, discuss here!

My personal opinion is Oblivion's fast-travel was too much. I just felt like I lost much of the immersion. I mean, in Morrowind I would prepare when I would go out, leaving at the morning. I would always carry a lamp with me or a torch so that if I stayed past nightfall I would be able to see (and at night I was always scared [censored]less when monsters attacked me... i need my light!!!). I was afraid of night in Morrowind... afraid of the unknown. When I left town I actually felt like I was leaving the town, where there is no quick escape. It just makes everything feel more epic to me. When I would return to a town I would feel relieved and safe!

Now, when I played Oblivion I did not feel those emotional changes or any of the fear. I knew if I ever was in trouble I could just fast-travel back and get supplies, and then fast-travel back. I did not really care if I left a town or anything, I just felt like it was nothing to be afraid of. I would go out at any time of day, even night, because really you would probably only spend a minute or two outside until you get to the dungeon (if it was the first time going there) or just a few seconds (if you fast-traveled there).

In essence, the Oblivion-styled fast-travel made the world not seem real... it was just a map in a game in... Morrowind felt more like a real place to me.

Now, many people say "Well, if you don't like fast-travel, don't use it!" This argument is easily countered by this in my view: It is like cheating. If you get cheats in a game, you either use them or you don't. But if you ever get in a hard spot, your willpower is tried, and sometimes it breaks and you just use the cheat. But after that it is not easy to stop cheating, it is like an addiction! And although it makes it easier and funner for a time, it very quickly dulls down the game and makes it quite boring, as there is then not much of a challenge, or at least the challenge is lightened.

That is my humble opinion.





wow true man well put i never actually thought about it but you make a very good statement dude your well and truelly right !! thumbs up for mee
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Avril Louise
 
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Post » Thu Jan 13, 2011 4:26 am

Ah!! Now the memories come back! I forgot about all those other things. I remember the Mage Guild teleportation stuff (which I used quite often on my mage character!) Though on my fighter characters I always stayed away from the Mages Guild. I actually liked traveling, and the boots of blinding speed... brings back memories... isn't that the thing that came from the man who fell from the sky? Or what was that... whatever.. haha.. Morrowind had so many funny things..

This is perhaps the most important thing mentioned in this topic IMO. In Morrowind the traveling options gave you another roleplay avenue. There were so many different ways to travel, and each character could prefer to use different methods. In Oblivion everyone either walked or rode a horse.
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tegan fiamengo
 
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Post » Thu Jan 13, 2011 5:57 am

I'll be happy as long as its in there.
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BRIANNA
 
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Post » Wed Jan 12, 2011 9:32 pm

I'll use both Fast Travel and non Fast Travel.

If I need to go somewhere and I don't have the time or patience to walk I'll Fast Travel.

If I need to train my skills, see a particular area, or explore and find new locations/items then I won't fast travel.

If I'm roleplaying then I'll certainly put rules in about when to Fast Travel.
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Charlie Sarson
 
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Post » Wed Jan 12, 2011 7:20 pm

Never really minded the fast travel system myself. It was slightly immersion breaking just appearing in a location after 10 seconds loading, but that is my own fault for doing it in the end.


Red Dead Redemption had a nice way of doing it.
Sometimes, I'd jump in the horse and cart, let the little old Mexican man drive along whilst I put the controller down and jump on the computer for a bit, or perhaps I'd just sit there and enjoy the view and whatever events would pop up along the way.

A variation of a horse and cart fast travel system, one that relies on a player being at a town and either having the choice to skip the actual trip once in the cart or sit down, enjoy the ride and watch dragons soar overheard would be nice.
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laila hassan
 
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Post » Thu Jan 13, 2011 7:10 am

In Morrowind the traveling options gave you another roleplay avenue. There were so many different ways to travel, and each character could prefer to use different methods. In Oblivion everyone either walked or rode a horse.


Precisely!

I'll use both Fast Travel and non Fast Travel.

If I need to go somewhere and I don't have the time or patience to walk I'll Fast Travel.

If I need to train my skills, see a particular area, or explore and find new locations/items then I won't fast travel.

If I'm roleplaying then I'll certainly put rules in about when to Fast Travel.

[Emphasis mine]

The only thing wrong with it for me, personally, is I can't always get myself to travel in person when I RP! I just lose the willpower, and I feel terrible afterwards haha.. its just a stupid problem I have, and it bugs me! I know it is entirely my own fault, though
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anna ley
 
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Post » Wed Jan 12, 2011 11:11 pm

Never really minded the fast travel system myself. It was slightly immersion breaking just appearing in a location after 10 seconds loading, but that is my own fault for doing it in the end.


Red Dead Redemption had a nice way of doing it.
Sometimes, I'd jump in the horse and cart, let the little old Mexican man drive along whilst I put the controller down and jump on the computer for a bit, or perhaps I'd just sit there and enjoy the view and whatever events would pop up along the way.

A variation of a horse and cart fast travel system, one that relies on a player being at a town and either having the choice to skip the actual trip once in the cart or sit down, enjoy the ride and watch dragons soar overheard would be nice.

This
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Claire
 
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