I see this on both sides of the divide (those for and against its use). Many games implement it (Most Black Isle games had it); Morrowind had stilt striders, Oblivion did not (none that I ever saw anyway).
I've never seen the practical difference myself between any game I've played that used it. I see no significant [fast travel] difference between say Icewind Dale, Lands of Lore, and TES.
When I read, "it could be more immersive", I wonder, "What does that mean exactly?" (gameplay-wise)
I would love to read member ideas of what that must mean, or in some cases, what you meant when you wrote it. How exactly (or even in theory) it could work.
Can fast travel be improved in your opinion. (and what does it do currently that seems wrong to you?)
**What exactly would you like them to do? (and why would that be a good thing?)
For myself ~my list:
Fast travel in all Bethesda games that I recall playing had on nag for me (only one). I did not like that it did not account for dangers or good fortune along the way (during the trip); Otherwise I see nothing wrong with it, nor how it might be improved beyond fixing my one peeve with it. Adding in statistical (or even just random) encounters IMO would better reflect their ordeal between points A & B.
When I try to imagine other improvements (besides the one I mention above), I cannot envision any practical means to do it another way ~while still remaining fun. :shrug:
So I would love to read somebody else's idea of how it could work. If you have a theory (or solution), please explain how it works. :wave: