No, it is immersive if you know what it's actually doing, which apparently you missed out on the point that your WALKING to your destination. It has an explanation and time actually changes as a result, calculated on how long it would've taken to get to the destination.
This question is about fast travel, not walking, not riding a horse. It's about changing the foundations of fast travel, making it, in my opinion, more immersive. One of the biggest problems with Oblivion's fast travel is, to me, that it actually has no explanation at all other than time passes (and so does Morrowind's, except for teleportation spells). So basically, what c
haracterizes Oblivion's fast travel system is:
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It's called fast travel and asks you to "Do you want to fast travel to...?"
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Time passes.
There is no direct explanation that you're walking or riding a horse. This is a
very weak explanation, if you want to call it an explanation. To fill in the blanks by yourself and
imagine that you're riding a horse or walking is, according to me, an exaggeration.
A comparison is "Physhic guards": You committ a crime far out in the wilderness by killing a lonely guard. You could see or hear absolutely no one from miles. When you a few days later arrive in a town far away, you get caught by the guards, claiming you've killed a guard. By this logic, you would have to imagine that someone, despite your thorough search in "crime-scene" in the wilderness, was lying around in some bush, hiding for some reason, and was watching you committ that crime. That imaginary person then went to the same town you did, but faster, and reported to the guards.
My point is that you shouldn't (and sometimes just can't) imagine all things by yourself. This also goes for imagining that you walk or ride a horse when you fast travel.Why should there be a downside? You can use it anywhere, which is fine, but only to destinations that you have found before. In a massive world the size of Oblivion/Skryim, it's necessary. Like I've mentioned before, the average play time for Morrowind and Oblivion are about the same and Oblivion has fast travel, what does that say to you?
The downside is a symbol - a symbol of realism. A small amount of money charged for a transportation service is realistic. People wouldn't travel you in real-life for free; which is a suitable comparison concerning economics in this particular case.
I understand that you think that fast travel is okay, because you would only be able to travel to locations after you've found them. I disagree.
Firstly, I don't want to be able to travel to other locations for any other reason than I've already stated - immersion. When Bethesda have created this highly detailed and wonderful world for us, I would want to experience it more than once when I go to a specific location.
The locations I'm specifically refering to is dungeons and such, which I assume will pop-up on your map; allowing you to fast-travel to them by a click. To have this kind of
enormous "transformation" for a state of traveling is not right in my opinion.
Even though you know the location of a place (i.e. a dungeon), you shouldn't be able to skip the experience of walking or riding a horse.
A location on a map is a place you know of; you know where it is.
A comparison could be drawn to what you see as well, since you know where it is. So basically, going by that logic of "When you've visited a location (and therefore know where it is)" you should also be able to fast travel to anything that you can see from your point of view. This would count as, simply, any spot (not a location in terms of a dungeon) in the landscape that you can see. It could be a mountain peak, a field far away - anything you can see.
Consequently, I find the logic of fast traveling to specific locations that you've previously visited (i.e. a dungeon) heavily flawed; and the state of itself breaking of immersion.
Yep, it has an explanation just like Oblivion/Daggerfall's fast travel. Mark/recall doesn't fit into the lore and neither do the intervention spells. Portals between mages guilds do however make sense and could return (which you forgot to mention). The "downsides" of the travel systems in Morrowind weren't really downsides at all. The cost of the silt striders were pathetically low and magicka is easily restored by sleeping or potions.
If you read what I stated above,
there is no direct explanation for Oblivion's fast travel.
Concerning
mark/recall and intervention spells, it does fit into the lore. The description of Mysticism is: "Mysticism involves the manipulation of magical forces and boundaries to bypass the structures and limitations of the physical world."
While I'm aware of the fact that Mysticism will not exist in Skyrim (due to, I believe, it being seen as a useless skill that could be achieved in other Schools of Magic), its foundations is just moved to other Schools of Magic.
The mere fact that mark/recall and interevention spells are spells, gives them an explanation, since spells are of magical power - allowing you to do extraordinary things. Personally, I believe that spells and magical power fit into the lore, and therefore so does mark/recall and intervention spells, which are in fact highly useful.
The downsides of the Morrowind fast travel system was, as I stated before, a symbol of realism, supporting them to give them an explanation.The thing is, it makes less sense using static travel networks in a living world than somehow fast travel doesn't make sense. Why would a carriage or boat or caravan always be there waiting for YOU, to take YOU wherever you want? Surely those things are taking other people places, why should they be at your beck and call? The fast travel system we have now has an explanation, which is you walk/ride to your destination and it is far more versatile than a travel network. If you really want to only be able to travel between cities with fast travel, only use it when your in a city to go to another city, problem solved.
Using Morrowind's fast travel system makes sense because:
1) It adds transportation services that are usuable.
A living world as TES is, with cities, shops, towns, people, need some sort of transportation. Transportation services have existed for thousands of years - especially boats. Trading is one of the main explanations for having a transportation system. This
can be extended further to take use of the Radiant AI - allowing NPCs to take use transportation services as well. Furthermore, when you arrive at an airport or a train station - why do you think there are almost always cabs waiting? A wild comparison, but I think you get my point; transportation services need money - it's a job. In addition, if NPCs are allowed to use transportation systems as well; perhaps you'll sometime be unlucky and be left without a travel service NPC. Nevertheless, the core and main question isn't about competetion in terms of fast travel. Personally I would it be go too far to allow other NPCs to actively use the transportation systems as you do.
As I've stated before, the fast travel system in Oblivion has no direct explanation. You're giving it an explanation by using your imagination. There is a big difference here. And to use your imagination for one of the core aspects of what I think is in an RPG, is going too far. The "Physhic guard" comparison was given. In addition, you could stop all complaints about bad graphics by simply saying: just imagine it being better graphics. This is no real solution, and is more of a weak excuse to try and explain something that has no direct explanation to begin with.
Finally, to only use fast travel between cities is the same situation. Firstly, you're assuming that people will imagine walking or riding a horse to cities only - which also has no real logic. There is therefore still no explanation and no realistic symbol for a downside. I'd say this is even a bigger breaking of immersion, because you would actively have to think only to travel to specific points. This is, no offense, rather silly, because
the real question is to change the foundations of how to travel in the world to what I believe to be a more immersive way - a way that gives you an explanation, a downside and where you can't travel from anywhere to everywhere. Therefore, the real problem still exist by this point of yours to "Only click fast travel on cities on the map if that's what you want". Read what I wrote in red once again, and you'll see that's not the real or true question of what I want, and of what I believe many other people want.
Thank you.