fast travel, with out a doubt 100% confirmed.

Post » Sun Aug 08, 2010 3:28 pm


mark and recall.


What exactly is mark n recall?
User avatar
Samantha Mitchell
 
Posts: 3459
Joined: Mon Nov 13, 2006 8:33 pm

Post » Sun Aug 08, 2010 8:05 pm

I just like hellscapes :blush: Also the reason why i like Doom3 :hehe:

Your not helping your case much. :teehee:
User avatar
sunny lovett
 
Posts: 3388
Joined: Thu Dec 07, 2006 4:59 am

Post » Sun Aug 08, 2010 7:42 pm

Fast Travel is fine and I'm glad it's in the game. Morrowind's system of Fast Travel is a piece of crap. The only reason it's good is because Morrowind is a much smaller province and the gameplay fits with it. That why it works in Morrowind but not in a game as large as Oblivion or even Skyrim.
User avatar
Pants
 
Posts: 3440
Joined: Tue Jun 27, 2006 4:34 am

Post » Sun Aug 08, 2010 9:39 am

in your face svckersss haha fast travel again. I'm glad they included just so they could piss off everybody on this forum.

Who's everyone? Arena, Daggerfall, Oblivion, and now Skyrim have instaneous fast-travel to all marked locations. Morrowind's the only one that didn't, so TES I/II/IV/V fans should all be happy, right? :P
User avatar
Kayla Keizer
 
Posts: 3357
Joined: Tue Dec 12, 2006 4:31 pm

Post » Sun Aug 08, 2010 10:15 am

What exactly is mark n recall?

Two spells. You could cast a Mark spell somewhere, then when you were away casting a Recall spell returned you instantly to the mark.

I am cool with fast travel being in the game, if I choose to use it then it is there, if I want to walk/ride/whatever I do so. There is nothing forcing me to use fast travel, in Morrowind the boats/silt striders/Mages Guild transport was a good system and gave a better role play feeling but after having played through that game many times I used the fast travel system there as well on occasions - "coc" in the console. :D
User avatar
Jesus Lopez
 
Posts: 3508
Joined: Thu Aug 16, 2007 10:16 pm

Post » Sun Aug 08, 2010 4:49 pm

I will be honest, when I played Morrowind I never used the fast travel system built into it, I only used mark and recall, but that was only when quests took me from one side of the map to the other. Now yes that meant I fought way too many cliff racers, but.... Now in Oblivion, yes, I used the fast travel system, but that was to take the tedium out of walking, but now any time I use it I just use it between the cities, but that is because I have the paladin mount from the one mod, that I forget its name, and it wants to fast travel with me everywhere, so I try to keep it safe. And honestly, walking everywhere in Oblivion did not give me that many more encounters than it would have if I fast travel everywhere. So either way I would be happy, give options or not give options, it will not change how I play the game, one way or the other.
User avatar
Becky Palmer
 
Posts: 3387
Joined: Wed Oct 04, 2006 4:43 am

Post » Sun Aug 08, 2010 4:19 pm

Doesn't anyone realize "fast travel" has been in every game except Morrowind?
User avatar
Honey Suckle
 
Posts: 3425
Joined: Wed Sep 27, 2006 4:22 pm

Post » Sun Aug 08, 2010 8:43 pm

And honestly, walking everywhere in Oblivion did not give me that many more encounters than it would have if I fast travel everywhere.


This is part of the reason i liked fast travel. there really wasn't anything interesting about the landscape for me to want to walk and see it
User avatar
Nick Jase Mason
 
Posts: 3432
Joined: Sun Jul 29, 2007 1:23 am

Post » Sun Aug 08, 2010 5:01 pm

I'm fine with Fast Travel, but I think you should lose arrows, condition on your sword, etc. However, instead of the game using any random weapon from your inventory, it should use the weapon you had equipped. But, If you run out of arrows, you should use your best other weapon or fists. You can't die, but can get seriously injured during fast travel. As others said before, to get to one place to the next without hurting yourself, you should have to pay someone or have a companion.
User avatar
Star Dunkels Macmillan
 
Posts: 3421
Joined: Thu Aug 31, 2006 4:00 pm

Post » Sun Aug 08, 2010 5:12 pm

You know, if Bethesda has actually implemented horses that move like actual horses, traveling shouldn't be an issue anymore. This is the one thing they should be trying to take from Red Dead. Hell, I'd even take Aassassin's Creed's horses.


I second this, just fix the lame-o horses and BAM, non-fast travel travel! :celebration:
User avatar
Jamie Moysey
 
Posts: 3452
Joined: Sun May 13, 2007 6:31 am

Post » Sun Aug 08, 2010 8:14 am

I don't like warhammers, so I think they shouldn't be in the game. Saying if you don't like em don't use em isn't an option...


But seriously, its an option. Just like difficulty, sound settings, etc. Just don't USE it and choose another method of travel, if you cleared a damn road leading to a cave and then want to fast travel back to town after clearing cave, who cares? It doesn't break any immersion for me. If it feels better to engage conversation with an npc then disappear and reappear somewhere else, thinking you rode a 'mammoth' then do that.
User avatar
Dina Boudreau
 
Posts: 3410
Joined: Thu Jan 04, 2007 10:59 pm

Post » Sun Aug 08, 2010 6:45 pm

I agree completely. I myself do not like the Dark Brotherhood or the Thieves Guild, so I do not play the questlines for either of them. Cool that they are there for those that like them, but they are not for me. It is a simple matter of playing the game as you want to, making you own choices as to what you do and how you play. Which from the things they had said about Skyrim it seems that this will be even more prevalent in the game than ever before. And I have only ever used two weapons in TES games, maces and swords. I prefer maces. but it is cool that other weapons are in the game.
User avatar
Yvonne Gruening
 
Posts: 3503
Joined: Mon Apr 23, 2007 7:31 pm

Post » Sun Aug 08, 2010 7:06 pm

Both should be in game, because it makes everyone happy. I don't like fast travel, but its good for some people.

In Oblivion the issue was you usually didn't explore as you went to your goal. If you had been there before you could just appear there. Thats partly to blame for our old friend "magic arrow." Why should I bother exploring when I can get the exact direction. More importantly the landscape enabled such behavior, nothing got in your way, making roads obsolete. The generic locations didn't help either. How could we get directions when every place looks exactly the same? Walking to your destination was usually a crosscountry trip in a straight direction.

Morrowinds system worked because locations were distinct, there were actual regions that divided the land, and these regions were seperated from one another. There was no magic arrow to give you the exact heading. So you had to do a little exploring, which is generally more fun. In most cases going in a straight direction wasn't an option, because there was always something to stop you. You may have had to get to know the environment a little bit more, but it was typically that much more enjoyable.

Fast travel is and isn't optional.
Sure you could technically walk. That was boring, for a lot of reasons but mostly IMO because the environment was the same. Horses weren't an option, they were useless. How many characters out there outran or kept at pace with all horses in game? I had a few. So for travelling in Oblivion you had three options, walk, ride horse, fast travel. Walking and horses were useless, making fast travel the only real option. Where I live you, no public transit and its a small rural city, have to own a car, sure you could walk or call a cab, but those aren't acceptable options all the time. That is not optional, and fast travel was not really optional either.

I'd like both, but we won't be seeing it. So im either going to mod it in, download a mod, or modify a downloaded mod for personal use.
User avatar
Cool Man Sam
 
Posts: 3392
Joined: Thu May 10, 2007 1:19 pm

Post » Sun Aug 08, 2010 9:14 pm

Fast travel's not in, that's just a bad dream. There are silt striders, mages guild services and boats to travel. Yes, that's it :yes:
User avatar
k a t e
 
Posts: 3378
Joined: Fri Jan 19, 2007 9:00 am

Post » Sun Aug 08, 2010 12:08 pm

Basically, what it looks like is the people who are complaining about the current type of fast travel have no self control. Don't use it if you don't want to.

Otherwise, learn to mod so you can remove it or add one of your "immersive" types of transportation system. I know that's not what you want to hear but it's reality. Face it.

The main problem I have with Oblivion's fast travel is that it's unimmersive. It has no explanation, no downside, and you can use it from anywhere to everywhere.

Morrowind's fast travel system (also called transportation system) solved these problems.



How could it have solved Oblivion's problems if it came before. . .
User avatar
ruCkii
 
Posts: 3360
Joined: Mon Mar 26, 2007 9:08 pm

Post » Sun Aug 08, 2010 8:26 pm

I will chime in with my opinion in this thread.

I am not offended that fast travel is in the game at all, and I won't be inclined to use it personally unless the game play has been intrinsically designed around the idea that the player will be using it.

I really enjoyed the immersion fast traveling offered in Morrowind and only hope that we will have the option to do both!
User avatar
Kelvin
 
Posts: 3405
Joined: Sat Nov 17, 2007 10:22 am

Post » Sun Aug 08, 2010 4:29 pm

Basically, what it looks like is the people who are complaining about the current type of fast travel have no self control.


Nope, they really don't, and they take out their lack of discipline on everyone who actually doesn't mind fast travel at all. And this is coming from someone who rarely uses fast travel, yet has no problem with the (say it with me now) OPTION of it being there.

And to the OP my official advice to you is - don't like it, don't use it.

Hopefully this redundant thread will be closed now, like you promised. :) Though I'm sure it won't be the last of its kind... *sigh* :rolleyes:
User avatar
Dawn Farrell
 
Posts: 3522
Joined: Thu Aug 23, 2007 9:02 am

Post » Sun Aug 08, 2010 12:14 pm

unless the game play has been intrinsically designed around the idea that the player will be using it.


This is basically how oblivion was. the fighters guild quests had you running from one part of the world all the way across to the other side on fairly meager quests. morrowind, you had quests in an area then when you've done all those you move to another, not much to and fro. if it was more like morrowinds maybe regular travel would be more of an option. if its like oblivions fast travel is the only way to go. so more like morrowind plz?

In Oblivion there was really no point not to fast travel, scenery was boring, horses were slow, every dungeon looked pretty much like the next so you just went did what you had to do and fast traveled back to get it over with. if things were more interesting more exciting maybe we wouldnt need/want fast travel.
User avatar
Hella Beast
 
Posts: 3434
Joined: Mon Jul 16, 2007 2:50 am

Post » Sun Aug 08, 2010 11:20 am

I still don't see why people think the devs should waste time on a second fast travel system when they can be spending time on other aspects of the game. Fast travel is more versatile than the travel network. As I've stated before, the travel network was useless half the time because it would be faster to walk the 10 min to the location than the 12 min back to a siltstrider. A fast travel that isn't always useful is not a good fast travel system. The fast travel from Daggerfall and Oblivion is just as "immersive" as the fast travel of Morrowind is always useful. If you don't like the fast travel system in these games, there are two options to you. Either don't use it or only use it when your in cities to travel to other cities and RP that your traveling by caravan or something, you know, RP, the thing that defines RPGs. If you don't like either option then there is no pleasing you because I've also put forth other fast travel alternatives the devs could make and they were shot down too, like fast travel should only be able to allow you to fast travel to cities or even having both a travel network and a fast travel but the travel network is only accessible certain times of the day but that wasn't good enough. In the end, some people just want a copy of Morrowind or nothing.
User avatar
Bloomer
 
Posts: 3435
Joined: Sun May 27, 2007 9:23 pm

Post » Sun Aug 08, 2010 9:06 am

boats
mammoth-drawn carriages
tribal wise woman teleportation
dog sleds

Polar Bear sleds!
User avatar
Dezzeh
 
Posts: 3414
Joined: Sat Jun 16, 2007 2:49 am

Post » Sun Aug 08, 2010 9:11 am

In the end, some people just want a copy of Morrowind or nothing.


Yup, sadly this pretty much sums up the majority of threads and posts in this forum. :confused:
User avatar
Cat Haines
 
Posts: 3385
Joined: Fri Oct 27, 2006 9:27 am

Post » Sun Aug 08, 2010 10:10 pm

This is basically how oblivion was. the fighters guild quests had you running from one part of the world all the way across to the other side on fairly meager quests. morrowind, you had quests in an area then when you've done all those you move to another, not much to and fro. if it was more like morrowinds maybe regular travel would be more of an option. if its like oblivions fast travel is the only way to go. so more like morrowind plz?


Yeah, it isn't like Percius Mercius ever sent anyone out to http://www.uesp.net/wiki/Morrowind:The_Necromancer_of_Vas... Wait, what?

So fast travel is in. I'll be honest, if I hadn't expected this I might be overjoyed.
User avatar
Alex Blacke
 
Posts: 3460
Joined: Sun Feb 18, 2007 10:46 pm

Post » Sun Aug 08, 2010 10:32 pm

This entire thread: BAAAWWWWWW

You know, I get the not liking the magic arrow that tells you where to go. I don't particularly like it either, I'd prefer to have a mix of descriptions and simple marks on your map without the compass (which is probably what Skyrim will have), but I don't get the complaining about fast travel. Okay, so maybe you want alternatives. Why do you want them? Roleplay purposes? Well, in that case, rather than relying on the game telling you what to do, why don't you actually roleplay? You never actually saw silt striders bringing you anywhere in Morrowind. So stand beside a river and fast travel to somewhere further down the river. Effectively, you just took a boat there. See what I'm getting at?

You people want to roleplay, then roleplay. Half the fun of roleplaying is inventing your own self-imposed conditions on the game. And honestly, those of you complaining are just going to have to get over the fact that this game won't be Morrowind 2.0. That would be boring. I've played Morrowind, to death, I'm ready for a new experience.
User avatar
Chris BEvan
 
Posts: 3359
Joined: Mon Jul 02, 2007 4:40 pm

Post » Sun Aug 08, 2010 6:05 pm

Yeah, it isn't like Percius Mercius ever sent anyone out to kill some necromancers in Vas... Wait, what?

That much is true. :lmao: The amount of back and forth...

*edit*

Nice post edit.

Yup. I figured, what was the point. *shrug*
User avatar
Markie Mark
 
Posts: 3420
Joined: Tue Dec 04, 2007 7:24 am

Post » Sun Aug 08, 2010 1:52 pm

That much is true. :lmao: The amount of back and forth...


You hear it often because it's true.

Nice post edit.
User avatar
Alan Whiston
 
Posts: 3358
Joined: Sun May 06, 2007 4:07 pm

PreviousNext

Return to V - Skyrim