fast travel, with out a doubt 100% confirmed.

Post » Sun Aug 08, 2010 9:51 pm

Fast travel is so convenient that unless you have a lot of self control it is difficult not to abuse. However, for the most part I'm glad to have it. I've adapted my play-style such that I walk or ride most of the time just to see the beauty of the world and discover new places. Fast travel is handy when going back and forth on quests, this was one thing that I did find tedious in my beloved Morrowind. Fast travel makes mod testing easier too when you have to bounce around all over the map to check if everything is right. Not my idea of fun without fast travel.

That said, I do hope Skyrim offers us lots of travel options. We know they are giving us the options of fast travel and also walking on our own two feet. My hope is they also add the flavorful Morrowind-like options of boats, ships, guild guides, or whatever else would fit into Skyrim. And Oblivion's horses or the possibility of other mounts.
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Mark Hepworth
 
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Post » Sun Aug 08, 2010 12:22 pm

I know that fast travel is back, but I hope it is something like http://www.gamesas.com/index.php?/topic/1162378-fast-travel.
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Peetay
 
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Post » Sun Aug 08, 2010 2:02 pm

I actually don't like fast travel at all, unless via a spell (Mark and Recall, or Divine or Almsivi Intervention), or by Silt Strider.

Cheydinhal to Anvil? Okay, I'll have to walk or ride my horse. :)

It makes the game more fun, prettier (seeing the environment, landscapes, cities, etc), and you also get to level skills (Athletics, Acrobatics, etc).
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Fam Mughal
 
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Post » Sun Aug 08, 2010 1:51 pm

This entire thread: BAAAWWWWWW

You know, I get the not liking the magic arrow that tells you where to go. I don't particularly like it either, I'd prefer to have a mix of descriptions and simple marks on your map without the compass (which is probably what Skyrim will have), but I don't get the complaining about fast travel. Okay, so maybe you want alternatives. Why do you want them? Roleplay purposes? Well, in that case, rather than relying on the game telling you what to do, why don't you actually roleplay? You never actually saw silt striders bringing you anywhere in Morrowind. So stand beside a river and fast travel to somewhere further down the river. Effectively, you just took a boat there. See what I'm getting at?

You people want to roleplay, then roleplay. Half the fun of roleplaying is inventing your own self-imposed conditions on the game. And honestly, those of you complaining are just going to have to get over the fact that this game won't be Morrowind 2.0. That would be boring. I've played Morrowind, to death, I'm ready for a new experience.


Thank you, this is what I've been trying to explain to people but they don't seem to want to try. :icecream:

I actually don't like fast travel at all, unless via a spell (Mark and Recall, or Divine or Almsivi Intervention), or by Silt Strider.


Why is teleporting (which isn't supported by lore) acceptable or using a silt strider that is just fast travel that is useless half the time and costs money acceptable when fast travel isn't? I keep saying, if you want the ridiculous restrictions of the travel network, only fast travel inside cities to other cities and imagine your using a travel network and if you aren't willing to do that then I guess it is walking for you. <_< I don't see why you would have to waste precious development time to make a redundant system when you can do exactly the same thing that a travel system can by RPing your using a travel system. The fast travel system of Daggerfall/Oblivion is far more versatile than a travel system can ever be.
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Justin Hankins
 
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Post » Sun Aug 08, 2010 10:08 pm

Thank you, this is what I've been trying to explain to people but they don't seem to want to try. :icecream:

First, note that I don't really care at this point - it looks like Skyrim will make it worth my while to explore and walk.

I don't think it's that people don't want to try. It just makes not much sense to anti-fast travel people - it makes no sense to me :(. It'd be like saying to someone complaining about fights being too easy in a game "well, instead of complaining, show some willpower, RP that you are blind, and screw your eyes near tight while fighting".

I'm exaggerating, I know that : but you get my drift. RPing is something you do for pleasure, on top of a game ; it's not something you do to correct what you consider to be - rightfully or wrongly - a defect in the game's design.

And I must say I would be relieved - and I don't think I'd be the only one - if the fast travel debates, which seem to be multiplying, would be put on hold, at least for a while. It's in, it's in : there is nothing to discuss. Nor do we discuss at all. There's the same arguments over and over again, nobody ever convinces anybody, each side is growing increasingly frustrated at the other. :shakehead: But maybe that's just me.
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Joey Bel
 
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Post » Sun Aug 08, 2010 2:11 pm

I hope the combat is also like morrowind's... A dull thwacking sound as my rigid character either chops, swings or thrusts.
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e.Double
 
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Post » Sun Aug 08, 2010 1:38 pm

I hope the combat is also like morrowind's... A dull thwacking sound as my rigid character either chops, swings or thrusts.


lol nice. If that isn't sarcasm, I'm going to cry lol.
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Roy Harris
 
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Post » Sun Aug 08, 2010 9:10 am

First, note that I don't really care at this point - it looks like Skyrim will make it worth my while to explore and walk.

I don't think it's that people don't want to try. It just makes not much sense to anti-fast travel people - it makes no sense to me :(. It'd be like saying to someone complaining about fights being too easy in a game "well, instead of complaining, show some willpower, RP that you are blind, and screw your eyes near tight while fighting".

I'm exaggerating, I know that : but you get my drift. RPing is something you do for pleasure, on top of a game ; it's not something you do to correct what you consider to be - rightfully or wrongly - a defect in the game's design.

And I must say I would be relieved - and I don't think I'd be the only one - if the fast travel debates, which seem to be multiplying, would be put on hold, at least for a while. It's in, it's in : there is nothing to discuss. Nor do we discuss at all. There's the same arguments over and over again, nobody ever convinces anybody, each side is growing increasingly frustrated at the other. :shakehead: But maybe that's just me.


The difference between what is actually happening and your example is that people can actually have the exact travel system they want with the fast travel of Oblivion/Daggerfall/Skyrim, just only fast travel while in cities to other cities. I don't see the problem, it's exactly what you want without spending time making an alternative fast travel system which is obviously unnecessary as I just gave an example of how the fast travel system we have now is more versatile.
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no_excuse
 
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Post » Sun Aug 08, 2010 12:43 pm

It was complete sarcasm. Not that I dislike morrowind, but the combat was horendous even for the times
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Damned_Queen
 
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Post » Sun Aug 08, 2010 11:18 am

As long as fast travel isnt instant like in oblivion, but instead gives us an indiana jones type red line that take some time to get to the location im happy. Example, say im in bruma, and am im going to the imperial city, the road would be animated and slowly fill red starting at bruma and then ending at the imerpial city to simulate my character walking/riding there. Oh add in chances of random encounters whilst using fast travel too.
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James Shaw
 
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Post » Sun Aug 08, 2010 4:53 pm

I'm still smiling about the inclusion of fast-travel... :D
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Princess Johnson
 
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Post » Sun Aug 08, 2010 4:27 pm

The difference between what is actually happening and your example is that people can actually have the exact travel system they want with the fast travel of Oblivion/Daggerfall/Skyrim, just only fast travel while in cities to other cities. I don't see the problem, it's exactly what you want without spending time making an alternative fast travel system which is obviously unnecessary as I just gave an example of how the fast travel system we have now is more versatile.

Ah, you miss my point. If people think something is missing from a game, they will want it in : they won't just accept to be told to imagine it. It's a question of mindset. I mean, try to think of something you want in Skyrim, and how you would react if told to just "RP" it : no, you want the real stuff.

Besides, there is an actual cost, either in money or magicka, to a travel network, that you just can't RP. And even so, let's assume a travel network is truly unnecessary : well, so are scabbards ; and yet, aren't we glad our swords aren't floating to our sides anymore ?
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Chloe Lou
 
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Post » Sun Aug 08, 2010 9:58 pm

Just a thought on how it could work to be more immersive/interesting -

Go to map, find location, use fast travel, draw the path you want to walk from your location to that one.
A dot(you) moves from one end of the line to the other.

As the dot moves the games checks if -
-The areas you pass through are on main roads, side roads, wilderness etc.
-You've traveled that area before.
-The kind of NPCs/creatures that inhabit that area.
-If you've got a bounty on your head, are wanted by the law, etc.

Based on this it calculates a % chance of an encounter in that area. Main roads and areas you've traveled before will have lower chances obviously.
If you happen to "roll" an encounter, you'll be left a distance away with the option to sneak past or fight or possibly bribe/pay off or whatever depending on the nature it, but the game shouldn't just drop you right next to the NPCs/creatures as it sometimes did in Oblivion with fast travel when traveling to a location with enemies.

This preserves the element of danger in travel that Oblivion's fast travel system ruined, as well as providing opportunities for fun/interesting random events - some of which could be unique and/or start quests or give good loot or whatever.
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Bitter End
 
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Post » Sun Aug 08, 2010 8:25 pm

It would be hilarious if that was the combat in skyrim...gorgeous graphics, incredible environments, then you run into a wolf and suddenly your weapon swings downward three times missing, even though the wolf is directly in front, then you finally connect "thwack" as a little red explosion appears.

"Sorry to all our elder scrolls fans out there, but we had to cut corners to make room for all the other improvements we added in skyrim. We decided in the end to bring back morrowind's combat system.."
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Jack Walker
 
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Post » Sun Aug 08, 2010 10:07 pm

Bovine Excrement! I want my Dwemer Ford Mustang GT!

Don't get so worked up about fast travel being implemented. It hasn't been discussed as far as I know (I can't get the GI magazine.) other than mentioned in passing that it's in. It may have changes we don't yet know about. And there may be additional ways to get around the world. I like that in the update today they mentioned when zooming out to see the map that it's a good way to plan your route. Well, there it is. There's something that I like to hear. I love fast travel, but if the terrain is detailed enough to go "Hm, no, can't go that way, I'll run into a river and there's no bridge," I will probably do that more often than not.
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Yvonne Gruening
 
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Post » Sun Aug 08, 2010 7:02 pm

Besides, there is an actual cost, either in money or magicka, to a travel network, that you just can't RP.

That is true, the fast-travel in Daggerfall cost money, for food and for staying at inns over nights. While fast-travel in Oblivion is free.
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kiss my weasel
 
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Post » Sun Aug 08, 2010 6:11 pm

Besides, there is an actual cost, either in money or magicka, to a travel network, that you just can't RP. And even so, let's assume a travel network is truly unnecessary : well, so are scabbards ; and yet, aren't we glad our swords aren't floating to our sides anymore ?


Well past fast travel costs were moot most of the time. I hear other people talking about their experiences of being out of money and not being able to travel but I for one have never had a point in any of the games where I was ever short the money to fast travel or even have the cost dent my money. I really don't see the allure of spending a minor amount of money just to travel but I'm all for Daggerfall's fast travel, doesn't hurt me any.
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Katie Pollard
 
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Post » Sun Aug 08, 2010 8:10 am

Maybe spending money to travel doesn't have any negatives, but fast traveling (by foot) causes your character so suffer some temporary disability due to walking for that long? I don't know.
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Chloé
 
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Post » Sun Aug 08, 2010 5:39 pm

I put 100s of hours into oblivion despite fast traveling a majority of the time, so I really don't care to either be forced to gallop or run 30 mins to a location or have to talk to an npc who will then take 20 septims so I can appear at another city. If paid travel is there too, fine, but I want my fast traveling
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Spencey!
 
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Post » Sun Aug 08, 2010 4:57 pm

Just take a few hours Bethesda...

Go to the options menu.

Add an on/off switch to fast travel.

???

Profit!
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Fam Mughal
 
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Post » Sun Aug 08, 2010 6:02 pm

Just a thought on how it could work to be more immersive/interesting -


In other words... the system that was used on Fallout 1 and the even older Wasteland? Yep, I'd be happy with that.

Though in all likelihood I'll be just as prone to making a travel mod for Skyrim as one of my first forays into the CK, assuming Bethesda doesn't do it for me :P
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Ruben Bernal
 
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Post » Sun Aug 08, 2010 7:54 am

The difference between what is actually happening and your example is that people can actually have the exact travel system they want with the fast travel of Oblivion/Daggerfall/Skyrim, just only fast travel while in cities to other cities. I don't see the problem, it's exactly what you want without spending time making an alternative fast travel system which is obviously unnecessary as I just gave an example of how the fast travel system we have now is more versatile.

So I should just make a whole travel route in my head? Have you seen the Morrowind travel map? That's too much to remember, and is it to much to ask to have a game feature added? It's not any different than the other suggestions.

Heck why would New Vegas even have a hardcoe mode? People could just do all of that stuff themselves. [/sarcasm]

I'm still smiling about the inclusion of fast-travel... :D

I knew I'd find you in here prancing about like a school girl who just got tickets to a Justin Beiber concert...
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Jah Allen
 
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Post » Sun Aug 08, 2010 3:10 pm

It's simple role playing. I'm in a town, I want to get to dungeon. Fast travel to the nearest place to the dungeon that is next to a road, then walk. To get back to town, walk to the road, then fast travel. Dungeon to dungeon, walk to road, fast travel to town, pay to sleep in inn, fast travel if possible along road, walk rest of way. Immersive enough , easy enough, but not enough to stop anyone who wants to complain that one aspect of their precious game panders to those they consider less hardcoe than themselves.
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Nina Mccormick
 
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Post » Sun Aug 08, 2010 10:10 am

I'm happy fast travel is in. I'll never understand how "my character walks/rides to his/her destination and a load screen occurs and time passes" is somehow "immersion" breaking yet walking to an NPC, choosing an option, and then seeing a loading screen and appearing at your destination isn't.
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Jason White
 
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Post » Sun Aug 08, 2010 9:33 pm


Why is teleporting (which isn't supported by lore) acceptable or using a silt strider that is just fast travel that is useless half the time and costs money acceptable when fast travel isn't? I keep saying, if you want the ridiculous restrictions of the travel network, only fast travel inside cities to other cities and imagine your using a travel network and if you aren't willing to do that then I guess it is walking for you. <_< I don't see why you would have to waste precious development time to make a redundant system when you can do exactly the same thing that a travel system can by RPing your using a travel system. The fast travel system of Daggerfall/Oblivion is far more versatile than a travel system can ever be.


Teleporting is supported by lore, as ive said before. Read the "Poison Song" series of books.

Im not going to argue my views on why i think instant fast travel is... Not good. Whats the point when even bethesda employees use the ingenius line of "dont like it dont use it". :rolleyes:
Im not surprised bethesda continue to cator to people who simply want to get to the action as quickly as possible, i didnt expect them to add something that required players to, heavens forbid, walk across town to fast travel, that is just way too tedious for todays gamer.

Looks like its the PC version for me, thankfully modders will fix all of bethesdas shortcomings...again.
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Brittany Abner
 
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