fast travel, with out a doubt 100% confirmed.

Post » Sun Aug 08, 2010 2:05 pm

Fast travel I kinda expected. I'm not too happy about it but it won't kill me. I'm more concerned with this map.

I kinda like my map to look like a map. This reminds me too much of Fable 3.
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Eilidh Brian
 
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Post » Sun Aug 08, 2010 6:51 pm

Did people honestly think that they would take fast travel out of the game? I mean its reasonable to expect that they may add some alternative fast travel equivalent to stilt riders in Morrowind but there was no way that they would take out the fast travel.
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WYatt REed
 
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Post » Sun Aug 08, 2010 12:54 pm

Its a bit of a stretch, but it would be great if there were Dwemer airships going from station to station.
Maybe a small quest where you collect Dwemer metals and gears for an NPC, who then repairs some airships he found and starts a business.
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Dona BlackHeart
 
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Post » Sun Aug 08, 2010 4:34 pm

I'm wondering why if you get so mad at posts like this then why even bother reading them. Some people like me never knew anything about the fast travel and this post SPECIFICALLY let me know whats up.
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^_^
 
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Post » Sun Aug 08, 2010 8:28 am

"They have taken you from the Imperial City's Prison, first by carriage and now by boat. To the East - to Morrowind. Fear not, for I am watchful. You have been chosen."
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evelina c
 
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Post » Sun Aug 08, 2010 8:57 am

Its a bit of a stretch, but it would be great if there were Dwemer airships going from station to station.
Maybe a small quest where you collect Dwemer metals and gears for an NPC, who then repairs some airships he found and starts a business.


=I

You're... joking? Heh, that's funny.
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Jade Barnes-Mackey
 
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Post » Sun Aug 08, 2010 1:17 pm

Since my thread was closed on Fast Travel, I'll add in my two cents here.


Let me preface this by acknowledging the idea of Fast Travel isn't necessarily "bad", and it has it's uses. But it's not for everyone.

Fast Travel lets you zip around the entire world in an instant. I don't see how this is very immersive. Bethesda makes RPG's, role-playing games. Games that let you immerse yourself into their world due to it's realism. I don't see how Fast Travel is very realistic, at all.
"Hey Jim, what's up?"
"Oh, just running down to Whiterun for some alchemy flask."
"Oh, cool, see ya later!"
*disappears*

..what? No. That's not very realistic at all.
Bethesda, please add another option for players who actually want to, you know, role play? Players who buy TES because it's not Fable? Players who want to immerse themselves in your world, and not have that realism broken by simply "disappearing" somewhere?

There seems to be this philosophy of "If you don't like it, don't use it." going around here lately. Well, that's fine and all, except that denotes that there is a choice in the matter. There is no "choice" in simply not using fast travel if there is no other viable option or means of traversing landscape other than walking. Horses don't count either, because that's also overly time consuming, and not everyone rides horses, nor can everyone afford horses. Realistically speaking, of coarse.

Public. Transportation.
Sylt Striders, Carriages, etc, PLEASE put something like this in the game. Something that lets me travel city to city for a set amount of gold, like in Morrowind.

You're right, I don't like Fast Travel. So I wont use it. BUT GIVE ME ANOTHER OPTION.
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Jake Easom
 
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Post » Sun Aug 08, 2010 8:29 am

"Hey Jim, what's up?"
"Oh, just running down to Whiterun for some alchemy flask."
"Oh, cool, see ya later!"
*disappears*

..what? No. That's not very realistic at all.


It's called fast travel, not teleportation. Weak point.

It just bypasses the time your character spent traveling, so you the player don't have to go through it all over again and again and again and again and again and again.

That being said, I do like the idea of having other methods of getting around. Carriages, river rafts, etc.
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Marquis T
 
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Post » Sun Aug 08, 2010 10:04 pm

Did people honestly think that they would take fast travel out of the game? I mean its reasonable to expect that they may add some alternative fast travel equivalent to stilt riders in Morrowind but there was no way that they would take out the fast travel.


No we honestly though that there would be an alternative way of travel like in Morrowind with the silt striders and the mages guild transport. Maybe they are in but just not mentioned which is possible I suppose.
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helen buchan
 
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Post » Sun Aug 08, 2010 11:01 am

I just want a pop up on start that alows me to dissable it and tells me that there are mounts and payable forms of fast travel. I will try my very hardest not to use it.
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RAww DInsaww
 
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Post » Sun Aug 08, 2010 5:19 pm

It's called fast travel, not teleportation. Weak point.

It just bypasses the time your character spent traveling, so you the player don't have to go through it all over again and again and again and again and again and again.

Not a weak point at all, in fact. A very strong point in my argument.
My argument is that it breaks immersion. If you're saying that Fast Travel isn't immersion breaking than I don't know what game you're playing, but it certainly wasn't Oblivion.
Fast travel does break immersion, for most people. Point blank.
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Nicole Kraus
 
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Post » Sun Aug 08, 2010 12:23 pm

Not a weak point at all, in fact. A very strong point in my argument.
My argument is that it breaks immersion. If you're saying that Fast Travel isn't immersion breaking than I don't know what game you're playing, but it certainly wasn't Oblivion.
Fast travel does break immersion, for most people. Point blank.

And silt striders didn't? You paid the guy, and then you teleported from point A to B, just with a "story" behind it. When you fast travel, the "story" is that you walked from point A to B. If that breaks immersion, then so does sleeping, since you don't actually have to wait the 8 hours you told your character to sleep.
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Dalton Greynolds
 
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Post » Sun Aug 08, 2010 8:12 am

Not a weak point at all, in fact. A very strong point in my argument.
My argument is that it breaks immersion. If you're saying that Fast Travel isn't immersion breaking than I don't know what game you're playing, but it certainly wasn't Oblivion.
Fast travel does break immersion, for most people. Point blank.


Keyword. Most People.


Having to stumble around a city looking for someone that I have to pay to transport me to a diffrent city, ruins my Gameplay.
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Siidney
 
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Post » Sun Aug 08, 2010 8:24 am

While I loved the Travel services, such as carriages and boats, and I'd love to see them return at the expense of Fast Travel. (My personal wish would be for a Magic Map quest that would allow Fast Trave once found. Similiar to the Skeleton Key) I think in the end, if we are each creating our own story, then in that story we should each, at any time, have the ability to say "And then he went to Riften" End Scene.


For that reason alone. It will never go away.
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Brian Newman
 
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Post » Sun Aug 08, 2010 8:19 am

And silt striders didn't? You paid the guy, and then you teleported from point A to B, just with a "story" behind it. When you fast travel, the "story" is that you walked from point A to B. If that breaks immersion, then so does sleeping, since you don't actually have to wait the 8 hours you told your character to sleep.

I'm pretty sure that's exactly the point. You pay someone, and have to be in a certain location to initiate that form of "fast travel".
That's called immersion.
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Travis
 
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Post » Sun Aug 08, 2010 11:36 am

Not a weak point at all, in fact. A very strong point in my argument.
My argument is that it breaks immersion. If you're saying that Fast Travel isn't immersion breaking than I don't know what game you're playing, but it certainly wasn't Oblivion.
Fast travel does break immersion, for most people on this forum. Point blank.

fixed. most ppl that play arnt on these forums and could care less about immersion since its a game. gameplay > immersion
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Rozlyn Robinson
 
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Post » Sun Aug 08, 2010 1:32 pm

"They have taken you from the Imperial City's Prison, first by carriage and now by boat. To the East - to Morrowind. Fear not, for I am watchful. You have been chosen."

Twisting the knife, eh?
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Isabel Ruiz
 
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Post » Sun Aug 08, 2010 5:46 pm

We're doomed to have Fast Travel forever, OP...Too many fans like it. Why do you think TES is becoming an FPS? It's easier.
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Kari Depp
 
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Post » Sun Aug 08, 2010 7:39 pm

You're right, I don't like Fast Travel. So I wont use it. BUT GIVE ME ANOTHER OPTION.


Here is another option. Fast travel between cities, then ride your mount to your destination. You get your travel system-esque feel and the devs don't have to waste their time making a second travel method when they could be working on something that actually has an impact on the quality of the game.

We're doomed to have Fast Travel forever, OP...Too many fans like it. Why do you think TES is becoming an FPS? It's easier.


There you are doomsaying as usual. The only thing that an FPS and TES has in common is the first person view option.... Please know how genres work. Also, I don't see how TES is changing from how it's always been, an Action RPG. I have yet to see a single shred of evidence to prove the arguments that TES is become less of an RPG. If anything, in Skyrim, it rooted itself even more as an RPG.
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Darrell Fawcett
 
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Post » Sun Aug 08, 2010 10:14 pm

yeah, very disappointed in this.

I wanted a fast travel system vastly changed from Oblivion. I think there should have been fast travel via caravan to each of the 5 main cities, and that was it. They are well spread out between the map, so anything off the beaten track, you would have to do yourself. Would have been miles better than the silly fast travel to all points, that takes away the immersion.

Still, its a fair point that if you don't like it don't use it, but its also got be said this is easier said than done. I mean, why do people smoke, drink and gamble!
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Jade
 
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Post » Sun Aug 08, 2010 10:30 pm

Fingers crossed their are alternatives to FT

You want to FT fine, no problem I can't say I've never COC'd in morrowind and oblivion and Dagger fall had its version of FT as well, with options/sixier

People like to bring up -Optional- here, FT in Oblivion wasn't Optional it was a Hobson's Choice, allow me another method of FT as if I were playing on a Console. b
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herrade
 
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Post » Sun Aug 08, 2010 10:27 pm

I'm pretty sure that's exactly the point. You pay someone, and have to be in a certain location to initiate that form of "fast travel".
That's called immersion.

And so is saying "my character walked from point A to B" if I were to use fast travel. I don't use fast travel, but that's because I like to walk and see everything, not because I think it breaks immersion, because I don't think it does.

My point is that everyone has different views of what constitutes immersion. What breaks immersion for one person doesn't make sense to another person because they view immersion differently. What breaks immersion for you does not for me, and I don't tell everyone that my definition is better than everyone else's. *shrug*

Again, I'm not arguing against transportation systems, I'm just arguing my viewpoint, which is that to me, fast travel doesn't break immersion.
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gandalf
 
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Post » Sun Aug 08, 2010 5:57 pm

Here is another option. Fast travel between cities, then ride your mount to your destination. You get your travel system-esque feel and the devs don't have to waste their time making a second travel method when they could be working on something that actually has an impact on the quality of the game.


Nah.

They'd rather use Fast Travel and complain about how it's dumping down the game, while they're using it.
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FABIAN RUIZ
 
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Post » Sun Aug 08, 2010 12:37 pm

:down:

Ah well, I didn't actually expect them to put in a more immersive travel system, but it does svck to have that small hope dashed.

fixed. most ppl that play arnt on these forums and could care less about immersion since its a game. gameplay > immersion


Immersion is part of gameplay, and fast travel is also bad for gameplay for some of us - I don't like having an easy way out of dangerous areas, I feel like part of the fun is not just finding a location but getting out to a safe location after you've run out of potions, your armor and weapons are worn, etc.
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Shirley BEltran
 
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Post » Sun Aug 08, 2010 6:28 pm

=I

You're... joking? Heh, that's funny.



Why would I be joking?
Isnt the original poster asking for ideas for mods for a travel system?

I think a Dwemer airship travel system would be neat. Like the propylon network the stations would be located a bit out of the way, on top of mountains and such. And you could travel from one to the the other two adjacent on the line, or maybe three depending on how its organised.
It would be especially cool if you got a nice aerial view on your trip.

Its not like I want this in the main game, were talking mods here.
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roxanna matoorah
 
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