fast travel, with out a doubt 100% confirmed.

Post » Sun Aug 08, 2010 10:27 pm

Still, its a fair point that if you don't like it don't use it, but its also got be said this is easier said than done.


It's as simple as that really. For folks that want to use it, it's mechanic we want them to be able to easily use. If you choose not to fast travel, just resist the temptation.
User avatar
Robert Bindley
 
Posts: 3474
Joined: Fri Aug 03, 2007 5:31 pm

Post » Sun Aug 08, 2010 7:53 pm

I'm pretty sure that's exactly the point. You pay someone, and have to be in a certain location to initiate that form of "fast travel".
That's called immersion.


Now you're just being difficult. Look, I'm all for realism and immersion but it has to stop at a certain point or the game feels more like work than a game.

And silt striders didn't? You paid the guy, and then you teleported from point A to B, just with a "story" behind it. When you fast travel, the "story" is that you walked from point A to B. If that breaks immersion, then so does sleeping, since you don't actually have to wait the 8 hours you told your character to sleep.


Well said, this is what I was getting at.
User avatar
louise fortin
 
Posts: 3327
Joined: Wed Apr 04, 2007 4:51 am

Post » Sun Aug 08, 2010 2:26 pm

It's as simple as that really. For folks that want to use it, it's mechanic we want them to be able to easily use. If you choose not to fast travel, just resist the temptation.

So there really is no hope for you adding an immersive travel system like Morrowind? Can you give us a "why"?
User avatar
Tanya Parra
 
Posts: 3435
Joined: Fri Jul 28, 2006 5:15 am

Post » Sun Aug 08, 2010 6:04 pm

Well I don't really mind fast-travel, but I would prefer something different. I mean RDR only had carriages no menu fast-travel and no-one complained.

I don't like it but I don't mind it.
User avatar
Kortknee Bell
 
Posts: 3345
Joined: Tue Jan 30, 2007 5:05 pm

Post » Sun Aug 08, 2010 5:45 pm

Everyone always makes Fast Travel sound as if Bethesda is purposely trying to ruin the game. It's there for those that want it. Plain and simple. For those that don't want it, cool. I personally won't be using it. But, that doesn't mean I should complain about it being in when someone else will use it, for whatever reason.
User avatar
Mrs shelly Sugarplum
 
Posts: 3440
Joined: Thu Jun 15, 2006 2:16 am

Post » Sun Aug 08, 2010 8:49 am

Not a weak point at all, in fact. A very strong point in my argument.
My argument is that it breaks immersion. If you're saying that Fast Travel isn't immersion breaking than I don't know what game you're playing, but it certainly wasn't Oblivion.
Fast travel does break immersion, for most people. Point blank.


Your whole Jim example is entirely invalid because in game, it is not teleportation, anymore than using a silt strider is teleportation. The character does not disappear in front of the eyes of an ingame character.
User avatar
DeeD
 
Posts: 3439
Joined: Sat Jul 14, 2007 6:50 pm

Post » Sun Aug 08, 2010 11:34 am

It's as simple as that really. For folks that want to use it, it's mechanic we want them to be able to easily use. If you choose not to fast travel, just resist the temptation.


:clap: Nicely said sir! I use it every now and again in Oblivion just to get from one side of the province to the other. I use it fully on some characters and on other characters I don't use it at all. It's how you want to play the game. You can even partially use it to simulate the beloved Siltstriders by only using fast travel when your in a city to go to another city and walk everywhere else. It has alot more versatility than the travel network did.
User avatar
Imy Davies
 
Posts: 3479
Joined: Fri Jul 14, 2006 6:42 pm

Post » Sun Aug 08, 2010 9:19 pm

No one here is saying remove fast travel from the game. We are saying we want another option besides simply "not using it" and walking. I don't see how that's so hard to understand how that would be an immersion breaker for some people.
User avatar
M!KkI
 
Posts: 3401
Joined: Sun Jul 16, 2006 7:50 am

Post » Sun Aug 08, 2010 8:22 am

So there really is no hope for you adding an immersive travel system like Morrowind? Can you give us a "why"?

because adding a system lik morrowind on top of a fast travel system would be redundant and inferior to the simple to use the fast travel system.

it would jus be more content thats never used (the bullet press in FONV comes to mind)
User avatar
Lily
 
Posts: 3357
Joined: Mon Aug 28, 2006 10:32 am

Post » Sun Aug 08, 2010 6:03 pm

As long as they don't have awkward to reach locations where i feel compelled to use fast travel, simply to save myself from annoyance, then i don't really care, since i wont use fast travel at all.
User avatar
Isabella X
 
Posts: 3373
Joined: Sat Dec 02, 2006 3:44 am

Post » Sun Aug 08, 2010 8:40 pm

It's as simple as that really. For folks that want to use it, it's mechanic we want them to be able to easily use. If you choose not to fast travel, just resist the temptation.

My only question is, if I don't use fast travel, will it be rewarding as it was in Morrowind? I tried not using it in Oblivion but it was just boring and I saw no reason not to use it. In Morrowind I could stumble upon a dungeon (emphasis on stumble, not seeing it from a mile away on the compass) or I could come across someone in need of help and start a quest. These things were very fun and rewarding. In Oblivion, it felt like there were only things happening in set locations you could fast-travel to, and everything in-between was just landscape filler.
User avatar
JUDY FIGHTS
 
Posts: 3420
Joined: Fri Jun 23, 2006 4:25 am

Post » Sun Aug 08, 2010 11:32 am

Ugh, there's been like 17 threads about fast travel being in, and even threads specifically talking about the kind of fast travel being in, we've even had Gstaff come in and say it's gonna be like similar in nature to how it was done in Fallout 3.


I did not play fallout three how did it go?
User avatar
helen buchan
 
Posts: 3464
Joined: Wed Sep 13, 2006 7:17 am

Post » Sun Aug 08, 2010 10:58 am

Why would I be joking?
Isnt the original poster asking for ideas for mods for a travel system?

I think a Dwemer airship travel system would be neat. Like the propylon network the stations would be located a bit out of the way, on top of mountains and such. And you could travel from one to the the other two adjacent on the line, or maybe three depending on how its organised.
It would be especially cool if you got a nice aerial view on your trip.

Its not like I want this in the main game, were talking mods here.


Oh, you mean mods. Well that's cool broski.

I like a good airship myself.
User avatar
Christine
 
Posts: 3442
Joined: Thu Dec 14, 2006 12:52 am

Post » Sun Aug 08, 2010 2:16 pm

It's as simple as that really. For folks that want to use it, it's mechanic we want them to be able to easily use. If you choose not to fast travel, just resist the temptation.

Which is made infinitely easier when NPCs give precise directions, and when the world is designed around encouraging exploration. I do hope that it's going to be the case there. :) Or at least toggable option.


Also, still baffles me why anyone would want a click-on-map fast travel, when there could be an in-game mean of fast-travel. If it's well-done, isn't that better to go to the caravan-station, or use a spell, than merely click on a map ? :huh:
User avatar
naome duncan
 
Posts: 3459
Joined: Tue Feb 06, 2007 12:36 am

Post » Sun Aug 08, 2010 8:25 am

It's as simple as that really. For folks that want to use it, it's mechanic we want them to be able to easily use. If you choose not to fast travel, just resist the temptation.


I know, I know, I was just hoping for a clever improvement. Caravan points etc.

With limited willpower, I was spinning round the Oblivion map like Dr Who in his Tardis, where as in Morrowind I got more drawn in to the game world, in a big part due to the fast travel restrictions.
User avatar
LADONA
 
Posts: 3290
Joined: Wed Aug 15, 2007 3:52 am

Post » Sun Aug 08, 2010 10:04 pm

If you dint like it,dont use it.I know its tempting,but you need to fight it ! ;)
User avatar
JAY
 
Posts: 3433
Joined: Fri Sep 14, 2007 6:17 am

Post » Sun Aug 08, 2010 8:52 am

My only question is, if I don't use fast travel, will it be rewarding as it was in Morrowind? I tried not using it in Oblivion but it was just boring and I saw no reason not to use it. In Morrowind I could stumble upon a dungeon (emphasis on stumble, not seeing it from a mile away on the compass) or I could come across someone in need of help and start a quest. These things were very fun and rewarding. In Oblivion, it felt like there were only things happening in set locations you could fast-travel to, and everything in-between was just landscape filler.


Morrowind's Fast Travel wasn't rewarding, it was frustrating and annoying. Although, I guess that's just a personal opinion.


And unless you cheated, you had to find all the Dungeons in Oblivion. The only problem was, that every dungeon was five feet from another one.
User avatar
Fiori Pra
 
Posts: 3446
Joined: Thu Mar 15, 2007 12:30 pm

Post » Sun Aug 08, 2010 2:08 pm

I know, I know, I was just hoping for a clever improvement. Caravan points etc.

With limited willpower, I was spinning round the Oblivion map like Dr Who in his Tardis, where as in Morrowind I got more drawn in to the game world, in a big part due to the fast travel restrictions.

Which is exactly my point.
For those of you saying that adding in another method of transportation would be pointless because no one would use it, you're simply wrong.
I'd use it. Do you really think that I, Shinovakhiin, would be the only person to use it? No, i'm not lol. There would be quite a few people who would enjoy/use another method of transportation. That's just a silly insinuation that no one would use it.
User avatar
Stacy Hope
 
Posts: 3391
Joined: Thu Jun 22, 2006 6:23 am

Post » Sun Aug 08, 2010 8:09 am

I'm glad that Fast Travel is in Skyrim and if people don't like it then mod or roleplay a Warp Point system.
User avatar
KIng James
 
Posts: 3499
Joined: Wed Sep 26, 2007 2:54 pm

Post » Sun Aug 08, 2010 7:36 pm

I'm all for them adding an alternative mode of travel for those who don't want to use fast travel but I'm glad they left fast travel in. I understand the argument people make that it breaks immersion but it also elimiates alot of redundant running around that adds nothing to the enjoyment of the game (for me anyways). In fact, in Morrowind if I had to think about things I didnt enjoy about the game the redundant running back and forth would be the only thing i can think of (especially at lower levels where you moved so slow). That is just my opinion.
User avatar
Cameron Wood
 
Posts: 3384
Joined: Wed Oct 31, 2007 3:01 pm

Post » Sun Aug 08, 2010 6:46 pm

If you dint like it,dont use it.I know its tempting,but you need to fight it ! ;)

I'm glad that Fast Travel is in Skyrim and if people don't like it then mod or roleplay a Warp Point system.

Excuse me while I'm over here, banging my head on the wall.
User avatar
Toby Green
 
Posts: 3365
Joined: Sun May 27, 2007 5:27 pm

Post » Sun Aug 08, 2010 5:38 pm

Morrowind's Fast Travel wasn't rewarding, it was frustrating and annoying. Although, I guess that's just a personal opinion.


And unless you cheated, you had to find all the Dungeons in Oblivion. The only problem was, that every dungeon was five feet from another one.

No, not Morrowind's fast travel, Morrowind's exploration factor. Like I said in an earlier post, I want fast travel, but I want the exploring to be more rewarding and have it not feel like everything interesting is in a predetermined location and everything outside of those locations are just empty roads and landscape.

Oh, you mean mods. Well that's cool broski.

I like a good airship myself.

Why does it have to be a mod for you to be okay with it? Dwemer Airships are in Elder Scrolls lore. There's even a quest in the Bloodmoon expansion in Morrowind that requires you to go find the wreckage of an airship.
User avatar
Hazel Sian ogden
 
Posts: 3425
Joined: Tue Jul 04, 2006 7:10 am

Post » Sun Aug 08, 2010 7:52 pm

The main problem I have with Oblivion's fast travel is that it's unimmersive. It has no explanation, no downside, and you can use it from anywhere to everywhere.

Morrowind's fast travel system (also called transportation system) solved these problems.
There was an explanation - travel services (Silt Striders, Mages Guild teleportation, boats; also mark/recall and intervention spells existe; To note is that the Silt Strider can possibly be replaced by a Mammoth)
There was a downside - costs of money by travel services and costs of magicka by mark/recall and intervention spells.
You couldn't use it from anywhere to everywhere - travel services (NPCs) were on specific locations near towns, which only took you to specific (often nearby) towns. Mark/recall took you from its own spot (self explanatory, but from anywhere; making it a good option when you were tired to walk back) and intervention spells (Divine or Almsivi) or a took you to the nearest Imperial Cult shrine or the nearest Tribunal Temple (this location can be changed though to something logical and suitable for Skyrim).

The result of this, is that I find Morrowind's fast travel system more suitable for an open-world RPG like The Elder Scrolls series. It has some possibilites and some restrictions; and I feel that it is a nice balance between hardcoe (travel services) and casual gameplay (mark/recall and intervention spells).

Another possibility is also to keep Oblivion's fast travel in the game, while also including Morrowind's fast travel system. My guess is that this would please both crowds, and it would be, from an utilitarianistic point of view be the best solution.
My personal recommendation is that there should be a togglable option for Oblivion's fast travel system, because I believe having two systems that accomplish the same thing simulatiously, but in two completely different ways, is breaking logic.

The real question is therefore not about resisting a temption not to use Oblivion's fast travel system (and to walk or ride a horse instead), but to improve and change the foundations of how to travel in the world to what I believe to be a more immersive way - a way that gives you an explanation, a downside and where you can't travel from anywhere to everywhere.

"They have taken you from the Imperial City's Prison, first by carriage and now by boat. To the East - to Morrowind. Fear not, for I am watchful. You have been chosen." - Morrowind
User avatar
steve brewin
 
Posts: 3411
Joined: Thu Jun 21, 2007 7:17 am

Post » Sun Aug 08, 2010 8:45 pm

How about you get on your horse and 'ride' that's a novel thought lol I really don't see how this effects the game I know I'd rather Beth made one more town that bit better instead of some personnal preference to wards not walking or riding...It's already been stated it's like fallout fast travel you have to have already been there to get there via ft. The game world will be exellant accusing Beth of making fast travel so the world gets away with being bland just won't circus sorry, but there has to be a reason they removed your teleport spells?! (not that we know this all this nonsense could be for nothing you may get your wise I'll just have to wait for a full spell list)
User avatar
~Sylvia~
 
Posts: 3474
Joined: Thu Dec 28, 2006 5:19 am

Post » Sun Aug 08, 2010 10:18 pm

If you have it on PC, just get a mod that adds only a few teleporters dotted around the land, or caravans, or boats. A mod like that will be made almost as soon as Skyrim's released (I'll make it myself).
User avatar
Conor Byrne
 
Posts: 3411
Joined: Wed Jul 11, 2007 3:37 pm

PreviousNext

Return to V - Skyrim