fast travel, with out a doubt 100% confirmed.

Post » Sun Aug 08, 2010 8:07 am

I remember someone on this forum referencing to some comment by a developer where it was said that it would only have taken a very unsubstantial amount of time to implement a Morrowind-esque fast travel system into Oblivion.
I wonder why it was left out in the first place when they could easily and quickly have just added it as an option. It's not like it would not appeal to as wide an audience if a less immersion-breaking travel system was made as an option to go along with the default instant fast travel.
Why leave such a major gameplay aspect of the game to the modders? I am quite sure that there are many console users who would also prefer a more Morrowindish travel system.
User avatar
Kevin Jay
 
Posts: 3431
Joined: Sun Apr 29, 2007 4:29 am

Post » Sun Aug 08, 2010 10:13 am

Why would I be joking?
Isnt the original poster asking for ideas for mods for a travel system?

I think a Dwemer airship travel system would be neat. Like the propylon network the stations would be located a bit out of the way, on top of mountains and such. And you could travel from one to the the other two adjacent on the line, or maybe three depending on how its organised.
It would be especially cool if you got a nice aerial view on your trip.

Its not like I want this in the main game, were talking mods here.


Says who? I think we should be talking IDEAS for Bethesda. Why should we count on modders to fix the game that is like saying I am buying the game for the basic stuff and wait a few months for mods to come out.
User avatar
Kerri Lee
 
Posts: 3404
Joined: Sun Feb 25, 2007 9:37 pm

Post » Sun Aug 08, 2010 8:54 am

I like having the option.
User avatar
Misty lt
 
Posts: 3400
Joined: Mon Dec 25, 2006 10:06 am

Post » Sun Aug 08, 2010 10:15 pm

How will you get to me? I'll just fast travel away.


Can't fast travel while in combat.
User avatar
Nicholas C
 
Posts: 3489
Joined: Tue Aug 07, 2007 8:20 am

Post » Sun Aug 08, 2010 6:55 pm

I don't see what the problem with having fast travel is in the game but people want to cling to Morrowind's style of fast travel my opinion, allow Morrowind to stay as Morrowind and let Skyrim be it's own game

Excuse me while I'm over here, banging my head on the wall.


Don't forget to use a pillow that way you won't hurt your head that much :biggrin:
User avatar
Horror- Puppe
 
Posts: 3376
Joined: Fri Apr 13, 2007 11:09 am

Post » Sun Aug 08, 2010 12:33 pm

Which is exactly my point.
For those of you saying that adding in another method of transportation would be pointless because no one would use it, you're simply wrong.
I'd use it. Do you really think that I, Shinovakhiin, would be the only person to use it? No, i'm not lol. There would be quite a few people who would enjoy/use another method of transportation. That's just a silly insinuation that no one would use it.

u need to think about the bigger picture, out of the mass of ppl that will get skyrim most would prefer fast travel over the morrowind system. Time is everything and if somethin can save us from havin to back travel 5 mins from a place weve already been, then great.
User avatar
Heather Dawson
 
Posts: 3348
Joined: Sun Oct 15, 2006 4:14 pm

Post » Sun Aug 08, 2010 5:21 pm

I remember someone on this forum referencing to some comment by a developer where it was said that it would only have taken a very unsubstantial amount of time to implement a Morrowind-esque fast travel system into Oblivion.
I wonder why it was left out in the first place when they could easily and quickly have just added it as an option. It's not like it would not appeal to as wide an audience if a less immersion-breaking travel system was made as an option to go along with the default instant fast travel.
Why leave such a major gameplay aspect of the game to the modders? I am quite sure that there are many console users who would also prefer a more Morrowindish travel system.


Having a Fast Travel system and a Morrowind Style Travel System would be redundent.

Fast Travel would be serving a large majority of people, while the Travel System would only appeal to game purists.
User avatar
Jack
 
Posts: 3483
Joined: Sat Oct 20, 2007 8:08 am

Post » Sun Aug 08, 2010 8:18 pm

The main problem I have with Oblivion's fast travel is that it's unimmersive. It has no explanation, no downside, and you can use it from anywhere to everywhere.

Morrowind's fast travel system (also called transportation system) solved these problems.
There was an explanation - travel services (Silt Striders, Mages Guild teleportation, boats; also mark/recall and intervention spells existe; To note is that the Silt Strider can possibly be replaced by a Mammoth)
There was a downside - costs of money by travel services and costs of magicka by mark/recall and intervention spells.
You couldn't use it from anywhere to everywhere - travel services (NPCs) were on specific locations near towns, which only took you to specific (often nearby) towns. Mark/recall took you from its own spot (self explanatory, but from anywhere; making it a good option when you were tired to walk back) and intervention spells (Divine or Almsivi) or a took you to the nearest Imperial Cult shrine or the nearest Tribunal Temple (this location can be changed though to something logical and suitable for Skyrim).

The result of this, is that I find Morrowind's fast travel system more suitable for an open-world RPG like The Elder Scrolls series. It has some possibilites and some restrictions; and I feel that it is a nice balance between hardcoe (travel services) and casual gameplay (mark/recall and intervention spells).

Another possibility is also to keep Oblivion's fast travel in the game, while also including Morrowind's fast travel system. My guess is that this would please both crowds, and it would be, from an utilitarianistic point of view be the best solution.
My personal recommendation is that there should be a togglable option for Oblivion's fast travel system, because I believe having two systems that accomplish the same thing simulatiously, but in two completely different ways, is breaking logic.

The real question is therefore not about resisting a temption not to use Oblivion's fast travel system (and to walk or ride a horse instead), but to improve and change the foundations of how to travel in the world to what I believe to be a more immersive way - a way that gives you an explanation, a downside and where you can't travel from anywhere to everywhere.

"They have taken you from the Imperial City's Prison, first by carriage and now by boat. To the East - to Morrowind. Fear not, for I am watchful. You have been chosen." - Morrowind

*Pauses banging-head-on-the-wall* I'm going to copy paste-that, and just post it in reply in the many future incarnations of this discussion, if that's all right with you.
User avatar
i grind hard
 
Posts: 3463
Joined: Sat Aug 18, 2007 2:58 am

Post » Sun Aug 08, 2010 4:42 pm

u need to think about the bigger picture, out of the mass of ppl that will get skyrim most would prefer fast travel over the morrowind system. Time is everything and if somethin can save us from havin to back travel 5 mins from a place weve already been, then great.

If time is everything, you shouldn't be playing video games.
Video games are a time sink. I'm willing to put in a few extra minutes using Morrowind style fast travel for the huge immersion factor.
User avatar
Izzy Coleman
 
Posts: 3336
Joined: Tue Jun 20, 2006 3:34 am

Post » Sun Aug 08, 2010 10:12 am

*Pauses banging-head-on-the-wall* I'm going to copy paste-that, and just post it in reply in the many future incarnations of this discussion, if that's all right with you.


Sure :)
User avatar
Jessie Butterfield
 
Posts: 3453
Joined: Wed Jun 21, 2006 5:59 pm

Post » Sun Aug 08, 2010 12:47 pm

Which is exactly my point.
For those of you saying that adding in another method of transportation would be pointless because no one would use it, you're simply wrong.
I'd use it. Do you really think that I, Shinovakhiin, would be the only person to use it? No, i'm not lol. There would be quite a few people who would enjoy/use another method of transportation. That's just a silly insinuation that no one would use it.


I agree I hate map clicking fast travel it ruins imersion and is adicting. I am never even clicking on my map so I dont even see the option. I hope there are other forms and we can toggle it off.
User avatar
D LOpez
 
Posts: 3434
Joined: Sat Aug 25, 2007 12:30 pm

Post » Sun Aug 08, 2010 11:26 am

Eh, I could care less about fast travel stuff (but it's been fun watching the threads...ina macabre sort of way); I liked both the MW and OB style. Just disapointed that they didn't have my Dragon Shout Look and GoTM fast travel method. (that I know of)

But what I really like from that excerpt in the OP is that it's a bigger map! And player-controlled markers to boot? YEA!

edit: It always strikes at how passionate folks are about this argument. It's a game! :)
User avatar
Wayland Neace
 
Posts: 3430
Joined: Sat Aug 11, 2007 9:01 am

Post » Sun Aug 08, 2010 6:07 pm

so?if ou dont like it dont use it.thats what i did with Oblivion and ill do the same with Skyrim.its optional so why not have it?
User avatar
Gisela Amaya
 
Posts: 3424
Joined: Tue Oct 23, 2007 4:29 pm

Post » Sun Aug 08, 2010 7:50 pm

One thing I will add about Fast Travel. If you don't use Fast Travel you will raise your skills faster because you'll be killing enemies that you wouldn't normally meet because you fast traveled to a certain village instead of walking to it.
User avatar
Rob Davidson
 
Posts: 3422
Joined: Thu Aug 02, 2007 2:52 am

Post » Sun Aug 08, 2010 11:52 am

One thing I will add about Fast Travel. If you don't use Fast Travel you will raise your skills faster because you'll be killing enemies that you wouldn't normally meet because you fast traveled to a certain village instead of walking to it.



Well.

You have to walk to it to begin with, since you can't Fast Travel anywhere until you discover it.
User avatar
Lyd
 
Posts: 3335
Joined: Sat Aug 26, 2006 2:56 pm

Post » Sun Aug 08, 2010 2:33 pm

If time is everything, you shouldn't be playing video games.
Video games are a time sink. I'm willing to put in a few extra minutes using Morrowind style fast travel for the huge immersion factor "IMO, but I know some ppl think teleport is silly but that's there opinion"

Here I've fixed that for you, it would be easy to add in let's see it the dev want it, it's there game after all.
User avatar
Jonny
 
Posts: 3508
Joined: Wed Jul 18, 2007 9:04 am

Post » Sun Aug 08, 2010 10:05 pm

fast travel is in, undeniably IN...
[edit]
"Pressing down in the compass menu pulls the camera perspective backward to reveal a huge topographical map of Skyrim. Here players can zoom around to explore the mountain peaks, valley streams, and snowy tundras that populate the northern lands. Pulling the camera as far away as possible gives you a great respect for the size of the game world. From the map view players can manage quest icons, plan their travel route, or access fast travel."
GI hub update Inside skyrim's menu system

yeah, im a bit pissed off that the extra effort wasn't made to refine the travel system but thats why im getting the pc version right.
convenience is ok if your just playing for a few hours, but this is elder scrolls, you do not play for "just a few hours"!!!
so im really hoping that this is one of the first things addressed by the mod community.

who will be the first modder to make the mammoth transit and mages teleporters?

inspirational mods for oblivion that try to do this:
dwemmer subway.
the stable travel.
mages guild travel.
mark and recall.
teleportation scrolls.

and nehrim. nehrim has an amazing travel system

morrowind had a decent travel balance, if only the cliff racers were less prominent i would have walked more.

im not bashing fast travel. i would just prefer an alternative to enrich the experience of moving around skyrim. convenience is a killer for me, i would like to enjoy the scenery that was meticulously hand crafted for us.
_______________________
if anyone says "IF YOU DONT LIKE IT DONT USE IT" i will virtually punch you in the face :toughninja: and ask for a mod to close this post.


If you don't like it don't use it. I would too prefer an alternate way...oh wait you can buy a horse and gallop across Skyrim!
User avatar
Sheeva
 
Posts: 3353
Joined: Sat Nov 11, 2006 2:46 am

Post » Sun Aug 08, 2010 8:06 am

If time is everything, you shouldn't be playing video games.
Video games are a time sink. I'm willing to put in a few extra minutes using Morrowind style fast travel for the huge immersion factor.

i enjoy playin games in my spare time, but i dont have much time to play as for many ppl that play games. either way it doesnt matter cause beth understands wht the masses want and is what theyll cater to (they are a business after all).
User avatar
Marcia Renton
 
Posts: 3563
Joined: Fri Jan 26, 2007 5:15 am

Post » Sun Aug 08, 2010 2:36 pm

Having a Fast Travel system and a Morrowind Style Travel System would be redundent.

Fast Travel would be serving a large majority of people, while the Travel System would only appeal to game purists.

Trust me, there is a large amount of those game purists. And it wouldn't hurt if Bethesda spent a single day to add a gameplay feature for those purists.
User avatar
Kayleigh Mcneil
 
Posts: 3352
Joined: Thu Jun 29, 2006 7:32 am

Post » Sun Aug 08, 2010 12:59 pm

So there really is no hope for you adding an immersive travel system like Morrowind? Can you give us a "why"?


Because Morrowind's system was not more immersive, it was just a pain that was useless half the time. A fast travel system that is useless half the time isn't a fast travel system at all...
User avatar
Nims
 
Posts: 3352
Joined: Thu Jun 07, 2007 3:29 pm

Post » Sun Aug 08, 2010 3:15 pm

I would have made a poll for this but the last fast travel poll got locked instantly so I will just pose it as a general question. For all of those anti-fast travellers how many of you played oblivion without using the fast travel system at all and ran everywhere? Or just fast travelled between major cites and ran everywhere else? Or was a hypocrite and used the fast travel system when it was convinient?
User avatar
Lisha Boo
 
Posts: 3378
Joined: Fri Aug 18, 2006 2:56 pm

Post » Sun Aug 08, 2010 8:21 am

wpw, that really svcks...but i'm not surprised, it's been 3 games, and 5 years since anything other than fast travel has been used. I really wish they would give us an alternative, a "hardcoe" mode that disables fast travel, and forces a player to either walk, to take the paid travel services that already exist in the game. It couldn't be more than a few hours worth of design could it? A few lines of dialogue " I know many good paths, and i can lead you to the capital for a mere 200 gold friend." a new NPC, and presto-instant travel for the fans that also fit into lore.
User avatar
Paula Ramos
 
Posts: 3384
Joined: Sun Jul 16, 2006 5:43 am

Post » Sun Aug 08, 2010 8:58 pm

wpw, that really svcks...but i'm not surprised, it's been 3 games, and 5 years since anything other than fast travel has been used. I really wish they would give us an alternative, a "hardcoe" mode that disables fast travel, and forces a player to either walk, to take the paid travel services that already exist in the game. It couldn't be more than a few hours worth of design could it? A few lines of dialogue " I know many good paths, and i can lead you to the capital for a mere 200 gold friend." a new NPC, and presto-instant travel for the fans that also fit into lore.


They may implement a hardore mode just like they did in Fallout NV so you never know.
User avatar
lacy lake
 
Posts: 3450
Joined: Sun Dec 31, 2006 12:13 am

Post » Sun Aug 08, 2010 10:17 pm

you know what i dont get is with you PC users?

you want to mod out all signs of fast travel, but, and i hate to break it to you... well, not really... YOU WILL NEVER BE RID OF FAST TRAVEL ON THE PC!

even if you mod out in-game fast travel, you'll always... ALWAYS have the console... it'll be sitting there, just as accessible, just as tempting as normal fast travel... if you really can NOT help yourselves and feel "forced" to use fast travel, how the hell do you expect to NOT use the "coc" command, huh?

thats even FASTER than fast travel, since its instant teleportation, no time passes during it...

i just dont get you people at all... you make no freaking sense! :banghead:
User avatar
electro_fantics
 
Posts: 3448
Joined: Fri Mar 30, 2007 11:50 pm

Post » Sun Aug 08, 2010 10:56 am

I would have made a poll for this but the last fast travel poll got locked instantly so I will just pose it as a general question. For all of those anti-fast travellers how many of you played oblivion without using the fast travel system at all and ran everywhere? Or just fast travelled between major cites and ran everywhere else? Or was a hypocrite and used the fast travel system when it was convinient?


I only ever use fast travel when I move house - can't be bothered to make however many trips it is with all my stuff lol. I'm not against fast travel though. And I have used fast travel more often in other playthroughs.
User avatar
quinnnn
 
Posts: 3503
Joined: Sat Mar 03, 2007 1:11 pm

PreviousNext

Return to V - Skyrim