Fast Traveling: Un-needed luxury

Post » Sun Jun 02, 2013 5:26 pm

contradicting yourself now are you?

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Neko Jenny
 
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Post » Sun Jun 02, 2013 9:19 am

Morrowind is a great game but damn it could of done with more fast travel stations but then I just kept using fortify jump 100 an slow fall for 30 seconds now that was fun an just imagine doing that on skyrim you wouldn't have problems with dragons flying away.

Travel really did svck in Morrowind an I had it on console so no quick an easy travel for me.

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Laura Wilson
 
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Post » Sun Jun 02, 2013 6:26 am

Hear, hear! Encountering traveling carriages would be cool. Restraining FT to carriages... Not cool.

Last post.

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Keeley Stevens
 
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Post » Sun Jun 02, 2013 8:55 am

that's really cute, I'm glad you know how to take things out of context. You'd make a great Reporter.

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Rhi Edwards
 
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Post » Sun Jun 02, 2013 5:38 am

Well, that and travelling quickly to the capitals you haven't been to yet (which means you can't FT to them). Totally a boon early in the game when you want to start certain quests without having to level a lot due to travelling and killing things.

Also, re: restricting FT to Carriages, I'd love to see the guy's face when you ask him to drive you to High Hrothgar, or some creepy Nordic ruin...sorry, if I cleared a dungeon already and a Radiant Quest decides to put something there, I don't want to travel back there all over again and waste time.

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Lily
 
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Post » Sun Jun 02, 2013 3:53 am

Wow man, wow ...

Convenient for me to use FT like some who don't have all the time in the world to spend on walking, running, carriage riding, horse runnin, jumpin across the darn map through an entire gaming session.

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Ross Zombie
 
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Post » Sun Jun 02, 2013 12:51 pm

I've got characters who never have FT'd, some who only do it occasionally, and one who does it pretty extensively. I don't like to FT but sometimes I don't have much time to play and I'd like to do more than get to a single dungeon across the map in my play time.
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Wanda Maximoff
 
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Post » Sun Jun 02, 2013 5:31 pm

Carriages are mainly there for those who role play or immerse themselves into the game. If you don't like FT don't use it. Just because you don't like it doesn't mean it should be removed.

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Gracie Dugdale
 
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Post » Sun Jun 02, 2013 8:24 am

Optional hardcoe mode beth!

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James Potter
 
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Post » Sun Jun 02, 2013 6:53 am

I would prefer a return to Daggerfall's fast travel system, as that was near perfect for an RPG.

Fast travelling costs money, you can select if you want to travel safely and spend more money, or risk it for cheap. Faster modes of travel are available by for instance purchasing a boat. Fast travelling has a chance of a random encounter.

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Matthew Aaron Evans
 
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Post » Sun Jun 02, 2013 7:47 am

But you're missing the point here. You are already able "to EVER SO SLIGHTLY restrain the ability to the use of Carriages" in the game as it is. Play the game as if the fast travel option doesn't even exist. There is no reason for Bethesda to ever have to change it.

As far as the hypothetical, all-powerful weapon is concerned, once again, YOU would have to refrain from using it if you didn't want to take the challenge out of the game.

This is the beauty of Skyrim, Bethesda has given us the freedom to apply our own rules, more or less, so we can play the game however we choose, I hope they never take that away and I can't understand why anyone would want them to... Yet I see these kind of threads all the time, asking Bethesda to ultimately do just that.

I know what you are talking about isn't really anything major OP, but I have seen threads where people want the whole crafting system revamped because they have the OPTION of making their characters to over-powered... drives me crazy.

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Kristian Perez
 
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Post » Sun Jun 02, 2013 12:25 pm

More options are alway better, end of story. If you dont wanna use it, dont.

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Ashley Hill
 
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Post » Sun Jun 02, 2013 4:17 pm

I wouldn't live without fast travel. The hours in my day are too important to spend hours of unnecessary walking in a game. I struggle to get the time as it is.

Dragons Dogma is prime case of what could be a great game ruined by too much walking over already chartered territory
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Bek Rideout
 
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Post » Sun Jun 02, 2013 6:46 pm

Pretty much.

I don't have much time whenever get on, so for me, FT is a blessing.

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Natasha Biss
 
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Post » Sun Jun 02, 2013 5:47 am

Then don't use it. I have a lot of hours in this game and fast travel quite a bit. Doesn't diminish the experience one bit.

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Jenna Fields
 
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Post » Sun Jun 02, 2013 6:03 pm

I really don't understand the 'no time for no fast travel' arguments.

Why play a game like TES then, if you're not gonna take the time for it?

I guess it's just the modern age, people have no patience and just want only good bits, now, now, now.

Personally, I think that putting an effort into something makes the payoff all the more worth while.

Minecraft for instance wouldn't be half as fun if you didn't have to make your enormous structures all yourself block by block by block..

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Kate Norris
 
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Post » Sun Jun 02, 2013 6:06 pm

I don't understand the arguments that tell people that they're not enjoying the game that they enjoy so much properly.

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Jessica Colville
 
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Post » Sun Jun 02, 2013 6:20 pm

I said nothing of the sort.

Don't put words in my mouth please.

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Holli Dillon
 
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Post » Sun Jun 02, 2013 1:48 pm

"Why play a game like TES then, if you're not going to take the time for it?"

Well, clearly some people play and enjoy TES while having limited time and would rather play for a bit than not play at all.

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Catharine Krupinski
 
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Post » Sun Jun 02, 2013 9:48 am

Fast travel is an option that those who don't want it don't have to use it.

Personally I love it
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K J S
 
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Post » Sun Jun 02, 2013 6:39 am

Wow. This is a good answer. Now I can role-play without any temptation to Fast Travel.

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Kelvin
 
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Post » Sun Jun 02, 2013 8:17 am

Bethesda have put fast travel in the game but they have also made it so that if you use it. there are consequences.

If you fast travel to a city it often triggers either a dragon or vampire attack.

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Sammykins
 
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Post » Sun Jun 02, 2013 4:57 pm

Yes, because for me walking the landscape is half the fun.

Using fast travel would be like watching a tv series and only watching the cliff-hangers at the end of each episode and the final conclusion.

The journey is an integral part of the experience for me, and that is why, as I said, I, personally, do not understand it. Opinion, not statement of fact and certainly not a value judgement.

Personally, I would like to see fast travel integrated into the game-world better. As it is it is very much disconnected from the world you are in, but that is a problem that the PC has in Skyrim anyway, a great disconnect, because there is no need to eat, sleep, repair your gear, etc. This gives the impression of someone superimposed upon a background rather than that of someone who experiences a land.

Therefore, I think the Daggerfall system of fast travel was best as that was integrated into the world via a system of means of travel, cost of travel and risk of travel, which were represented as taking a boat or carriage, sleeping at inns or roughing it in the wild etc.

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Emilie M
 
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Post » Sun Jun 02, 2013 6:49 pm

I have reserved two nights a week to game all night 6:30pm-ish an random 1-2 hour sessions here an there, who can tell me how long it takes to actually walk from, say Fort Dawnguard to Markarth? So in total, weekly I may play 14-16 hours an there broken up with smoke breaks, runs to the fridge for suds, take the dogs outside, conversate with me wife, blah blah blah ......

Time it takes to run from the Harkons castle to Anjis camp, walk, run, whatever .... Would be nice to have "Luxury" to waste valuable time smelling the snowberries as I blast by them in FT .....

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Claire Vaux
 
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Post » Sun Jun 02, 2013 8:43 am

This in a nutshell is why Fast Travel is in the game whether some people like it or not.

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Horse gal smithe
 
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