Fast traveling

Post » Thu May 19, 2011 10:28 am

Honestly I have no problems with the way Oblivion handled fast travel. :shrug: I never found Oblivion's fast travel to be any less immersive than Morrowind's considering at the end of the day they were both just load screens.

Besides that as others have said there is going to be Oblivion style travel and a carriage system so that is one way each for both sides of this problem. :goodjob:
User avatar
willow
 
Posts: 3414
Joined: Wed Jul 26, 2006 9:43 pm

Post » Thu May 19, 2011 5:17 am

I don't think you should be able to fast-travel anywhere until you discover it yourself like Shivering Isles.
User avatar
Big mike
 
Posts: 3423
Joined: Fri Sep 21, 2007 6:38 pm

Post » Thu May 19, 2011 11:23 am

Next game? TES VI? Bit early for that isn't it? :blink:


TES5 isn't exactly out yet. so by "next" I ment Skyrim
User avatar
Jade
 
Posts: 3520
Joined: Mon Jul 10, 2006 6:42 am

Post » Thu May 19, 2011 1:12 am

Well after looking at the info thread, the carraige takes you too the main cities so, I'm wondering if it really is gonna be in the game.
User avatar
Prisca Lacour
 
Posts: 3375
Joined: Thu Mar 15, 2007 9:25 am

Post » Thu May 19, 2011 5:25 am

Forget it. No one on this forum can listen to reason regarding fast travel.



Not agreeing with your opinion =/= "can't listen to reason" :shrug:



-------

OP:

I had no problem with the Oblivion & Fallout 3 FT systems. But these forums are pretty heavily tilted towards the Morrowind fanbase, so the poll results will favor that FT system.
User avatar
Chloe Botham
 
Posts: 3537
Joined: Wed Aug 30, 2006 12:11 am

Post » Wed May 18, 2011 8:27 pm

I would hope that Skyrim doesn't have Oblivion's free-fast-travel-from-anywhere . . . as it really doesn't fit a TES RPG (in my opinion).

ALL Fast Travel should include a fee that you have to pay to travel anywhere.

And Fast Travel should ONLY be available from towns and cities (by carriages and perhaps by ships) and from mage's guilds (teleports).


Described absolutley perfectly
User avatar
Sudah mati ini Keparat
 
Posts: 3605
Joined: Mon Jul 23, 2007 6:14 pm

Post » Thu May 19, 2011 5:02 am

Well I'd like improved Daggerfall traveling system since it combine FT with consequences and transport system, at last in Skyrim we have option in form carriages to travel to unknown places and FT markers will be empty at beginning of game.

I agree with traveling marker thats will nice addition as well as random encounters during travel, but with few additions it will be fast enough and there can be public guarded roads thats doesn't have danger so FT between two public places like cities will be safe, but FT between Dungeon of Hatred into dirty beggar slums and Wilderness of Despair must have consequences for traveler, if you want safe travel between such places better to have enough sneak skills or fast horse, teleportation scrolls or mark&recall and good luck of course, or traveling will end in catching disease, stolen some gold, or be disturbed by assassins or wild beast.
Using transport or horse will greatly decrease time usage for traveling, thats logical since on foot you cannot move faster then by transport, magic can work almost instant but will cost much.
Using roads as base for FT between public places also will decrease time usage in compare of traveling in wilderness or mountains.
User avatar
CxvIII
 
Posts: 3329
Joined: Wed Sep 06, 2006 10:35 pm

Post » Thu May 19, 2011 3:34 am

Oblivion's style of fast travel worked well in Oblivion, though I am undecided whether Morrowind's style might have fit better. Oblivion's style would have been horrible in Fallout, in which Fallout's fast-travel fits very well. Fallout's style of fast travel may have been annoying in Oblivion. Until I see what Skyrim comprises, I can't comfortably judge a best-fit for fast travel.
User avatar
Luna Lovegood
 
Posts: 3325
Joined: Thu Sep 14, 2006 6:45 pm

Post » Thu May 19, 2011 6:05 am

lol.
User avatar
^~LIL B0NE5~^
 
Posts: 3449
Joined: Wed Oct 31, 2007 12:38 pm

Post » Thu May 19, 2011 1:41 am

I'm fairly sure we already have dozens of this kind of thread on the Skyrim forums...
User avatar
Jason White
 
Posts: 3531
Joined: Fri Jul 27, 2007 12:54 pm

Post » Thu May 19, 2011 4:25 am

Doesn't really matter, we'll be getting pretty much the same system as fallout/oblivion.

But I would prefer a fast travel system that would be a cross between morrowind and daggerfall. Mark/recall, ships, and mages guilds if you want safe travel and if you want fast travel (pretend to walk to a place) you'll have some risks to think about before attempting.... it's a pipe dream and it's never going to happen, so I gave up to the whole idea.
User avatar
Matthew Warren
 
Posts: 3463
Joined: Fri Oct 19, 2007 11:37 pm

Post » Thu May 19, 2011 3:19 am

Skyrim is using Fallout's fast travel system - immediate and free, but with nothing unlocked from the start. the carriage system is mostly in place so you can travel between the cities and get those fast travel markers on your map.

i don't see why people are so opposed to this new system. it has nothing to do with casuals or dumbing [censored] down and everything to do with the fact that we're not kids anymore and we don't have unlimited free time to spend hours just trying to find a quest location in the middle of nowhere.

you have a compass and you have feet, and as opposed to this argument as i generally am - if you don't like it, don't use it.
User avatar
{Richies Mommy}
 
Posts: 3398
Joined: Wed Jun 21, 2006 2:40 pm

Post » Thu May 19, 2011 12:30 pm

i liked ES III style, it just seemed more realistic, and i like it to be instant (even though its less realistic) but i dont like waiting through long loading screens even though its technically not loading
User avatar
Andrea Pratt
 
Posts: 3396
Joined: Mon Jul 31, 2006 4:49 am

Post » Thu May 19, 2011 4:19 am

I wish people would stop making fast travel threads.
User avatar
Killah Bee
 
Posts: 3484
Joined: Sat Oct 06, 2007 12:23 pm

Post » Thu May 19, 2011 9:31 am

Skyrim is using Fallout's fast travel system - immediate and free, but with nothing unlocked from the start.

In Fallout, you see your route drawn on the map as you travel and there are chances for random encounters. You can also fast travel to places you have never before visited.
User avatar
Yvonne
 
Posts: 3577
Joined: Sat Sep 23, 2006 3:05 am

Post » Thu May 19, 2011 12:29 am

In Fallout, you see your route drawn on the map as you travel and there are chances for random encounters. You can also fast travel to places you have never before visited.

In Fallout 3?
User avatar
Andrew Tarango
 
Posts: 3454
Joined: Wed Oct 17, 2007 10:07 am

Post » Thu May 19, 2011 7:58 am

In Fallout 3?

In Fallout. Probably not in Fallout 3. However, because travel with the drawn route is not instantaneous travel, and because it is the only way to reach many locations, it probably shouldn't be called fast travel, just travel. Fallout does feature some instantaneous fast travel, though, similar to Oblivion's (instant access to some points, and to other points only after you have reached them by other means first).
User avatar
jodie
 
Posts: 3494
Joined: Wed Jun 14, 2006 8:42 pm

Post » Thu May 19, 2011 4:20 am

But I think Skyrims "carriages" will just be Oblivion style fast travel slightly more "explained". But I haven't done research on that topic.

You just described Morrowind's travel system.

In my opinion there really isn't any legitimate complaint against fast travel anymore if the carriages are in, unless the carriage implementation is lacking of course. "If you don't like it, don't use it." was already a very good counterpoint to the anti-fast travel sentiment in the past, though the "But we want alternate lore supported means!" argument was also a very good counterpoint to that. With carriages, there is no good argument against allowing others to use fast travel since it will always devolve into either a lack of self discipline or a desire to impose one's play style on others.

Why should fees for anything be optional? If Skyrim is anything at all like OB and FO3, having enough gold will not be a problem. If ALL fast traveling comes with a fee, it would help to slow the speed of gaining wealth (which is a good thing, since it is always way too easy).

If you are in the middle of the wilderness, and do not have a horse, you should have to walk (in the game world, not by clicking on a map).

It amazes me that so many here practically demand free-fast-travel-from-anywhere, yet these same people want the ability to climb mountains, want a very large game world, and complain that OB made it too easy to get wealthy. I'm not trying to flame anyone, but I honestly don't get this type of realism-if-it-is-not-too-hard logic.

If you don't like the "free" fast travel (which in reality is a time simulation of your character walking) then don't use it. You're completely free to manually walk to the nearest carriage station and use that for a fee.
User avatar
Rachel Cafferty
 
Posts: 3442
Joined: Thu Jun 22, 2006 1:48 am

Post » Thu May 19, 2011 3:41 am

In Fallout. Probably not in Fallout 3.


In Fallout3 we had this horrible instant-magical-teleport-thingy, same as in TES4
And apparently in Skyrim will be used same system

Also about whole "you can't fasttravel to undiscovered locations" presentation, like it is something extremely fresh to TES
In TES4 you also couldn't fasttravel to undiscovered locations, but you simply started with all cities discovered (why?)
So basically there is no difference between TES4, FO3, FO:NV and (apparently) TES5 fasttraveling
It is same primitive, you-click-then-something-magickal-happens-and-you-are-there system
Because logical fasttravel would be fast only for us, but for character it would be slow and even dangerous (unless carriage is used, but that consumes money), it could be interrupted by random events, attacks, etc. (we all played FO and FO2, right?)
If we throw in customization of travel (like in TES2), then it would be perfect system
But again sounds like daydreaming too much :(
User avatar
Zosia Cetnar
 
Posts: 3476
Joined: Thu Aug 03, 2006 6:35 am

Post » Thu May 19, 2011 11:42 am

In Fallout3 we had this horrible instant-magical-teleport-thingy, same as in TES4
And apparently in Skyrim will be used same system

Also about whole "you can't fasttravel to undiscovered locations" presentation, like it is something extremely fresh to TES
In TES4 you also couldn't fasttravel to undiscovered locations, but you simply started with all cities discovered (why?)
So basically there is no difference between TES4, FO3, FO:NV and (apparently) TES5 fasttraveling
It is same primitive, you-click-then-something-magickal-happens-and-you-are-there system
Because logical fasttravel would be fast only for us, but for character it would be slow and even dangerous (unless carriage is used, but that consumes money), it could be interrupted by random events, attacks, etc. (we all played FO and FO2, right?)
If we throw in customization of travel (like in TES2), then it would be perfect system
But again sounds like daydreaming too much :(

This isn't Fallout. Why would mundane travel be "dangerous?" Furthermore it's no more a teleport than Silt Striders were teleports. It does simulate the passage of time. Again, if this is such a problem you can just walk to the nearest carriage station and use it. Don't like the standard fast travel? Well then don't use it.

Edit:
Um Civil War, Dragons... I just answered myself. Still though, sometimes real life game playability is more important than making the game a simulation. The point of walking to a carriage station and paying if you don't like fast travel is still perfectly valid.
User avatar
JERMAINE VIDAURRI
 
Posts: 3382
Joined: Tue Dec 04, 2007 9:06 am

Post » Thu May 19, 2011 9:09 am

This isn't Fallout. Why would mundane travel be "dangerous?" Furthermore it's no more a teleport than Silt Striders were teleports. It does simulate the passage of time. Again, if this is such a problem you can just walk to the nearest carriage station and use it. Don't like the standard fast travel? Well then don't use it.

Edit:
Um Civil War, Dragons... I just answered myself. Still though, sometimes real life game playability is more important than making the game a simulation. The point of walking to a carriage station and paying if you don't like fast travel is still perfectly valid.


Add to this bandits, wildlife, trolls basically anything that intend to hurt/kill player, because even Cyrodiil was dangerous place on foot.
And I'm not talking about removing fasttravel at all, but making it more interesting is needed.

Also Fallout wasn't TES either,but Bethesda implemented TES4 traveling system in FO3, so your argument is invalid (especially taking in notice that we have perks in TES now)

P.S. And if someone EVER uses again "don't like it, don't use it" argument I'm gonna hurt little kitten. I'm dead serious about it.
User avatar
Tanika O'Connell
 
Posts: 3412
Joined: Fri Jan 26, 2007 1:34 am

Post » Thu May 19, 2011 1:46 am

Anyone who is compelled to use fast travel by a single player game against their will is a muppet.

I managed to get through a play through without ever using it, its not exactly in your face.

Don't like it, don't use it.
Don't like that phrase, get over it.
User avatar
Katie Pollard
 
Posts: 3460
Joined: Thu Nov 09, 2006 11:23 pm

Post » Thu May 19, 2011 3:34 am

Don't like it, don't use it.
Don't like that phrase, get over it.


:verymad: you have been warned
Now to find some khajiit and brutally slaughter him.
I think throwing out moon sugar as bait and waiting for khajiit to come is perfect strategy :D
User avatar
john page
 
Posts: 3401
Joined: Thu May 31, 2007 10:52 pm

Post » Thu May 19, 2011 3:40 am

In Fallout, you see your route drawn on the map as you travel and there are chances for random encounters. You can also fast travel to places you have never before visited.


He meant Fallout 3's FT system - the Fallout game made by Bethesda.
User avatar
Suzie Dalziel
 
Posts: 3443
Joined: Thu Jun 15, 2006 8:19 pm

Post » Wed May 18, 2011 11:25 pm

Not agreeing with your opinion =/= "can't listen to reason" :shrug:

It is when my opinion is "We need something to make everyone happy - not just one group or the other".
User avatar
Shaylee Shaw
 
Posts: 3457
Joined: Wed Feb 21, 2007 8:55 pm

PreviousNext

Return to V - Skyrim