Well I would say it does, seeing as the devs put it in the game. Which they made. And they make TES games. So it does fit really, doesn't it?
How doesn't it fit a TES RPG? 75% of all TES RPGs have free-fast-travel-from-anywhere. There's only one anomoly. And that game's second biggest criticism is all the time wasted walking over a relatively small map, seeing the same damn stuff all the time. The primary criticism of that game is Cliff Racers.
I wrote that is was my OPINION that free-fast-travel-from-anywhere doesn't fit in a TES game . . . just because it was in previous games doesn't change my OPINION that it doesn't belong in a CRPG.
Scow2, your argument for fast travel is self-defeating . . . if the game world was only "a relatively small map," why was it so taxing for you to walk to the nearest location that could transport you?
I never played Arena or Daggerfall, so I'm relying on what little I know about those two games:
Arena's fast travel made sense, since the game map was of ALL of Tamriel AND the ONLY way you could travel from between the cities was by clicking on the map, and fast traveling to them.
Daggerfall's game map was HUGE, and Fast Travel was NOT free, and if you didn't plan well, you would arrive after the city gates were locked.
In Oblivion Fast Travel was pretty much nothing more than a cheat . . . it was TOTALLY free and it came with NO consequences what so ever . . . your health even regenerated while you teleported.
This is what I wrote on my website about the difference between Traveling in Morrowind and Oblivion's Fast Travel:
"I have always disliked Oblivion's fast travel (the clickable map). In my opinion fast travel is nothing more than more "mainstreaming" (and I'm being polite here). It takes no effort and it costs nothing - both of which ruins immersion in a RPG. Even though game time passes, there's no cost or effect of your travels, and the passage of game time doesn't even matter in vanilla Oblivion, so its passage during fast travel is practically meaningless."
"To me, having to negotiate travel added a great deal to MW - just hearing the mournful calls of stilt strider, as I entered a town, or hearing that deep scratchy voice of a dark elf, trying to drum up business, added to the game. The same is true of being able to go down to the docks and talk with the captain of a boat, and negotiate travel to a distant port. Or walking into a Mages Guild, and negotiating a teleport to another guild hall, and stepping onto the teleport platform and having the mage send me off. That's immersion that you just don't get from a clickable map."
It amazes me that so many gamers practically demand free-fast-travel-from-anywhere, yet these same people want the ability to climb mountains, want a very large game world, and complain that Oblivion (and Fallout 3) made it too easy to get wealthy. I honestly do not get this type of realism-if-it-is-not-too-hard logic.