I didn't say it didn't require more time, I said it didn't require much more time, and it really didn't. If finding the place to travel from was the problem, a simply minimap icon would have solved it.
Running speed was upped in OB, which is a small tweak that would have helped the MW system. Still not a reason to completely replace it.
Trust me I'm not advocating only having OB FT in SK, I want an upgrade, I imagine traveling services (MO), with OB FT tied to mounts for example, with random encounters of course.
The "intelligence" argument stems from the fact that you actually have to do some thinking to use MW (picking your destination as it relates to further travel plans). In OB there is no thinking at all, which means that MW requires more thought to use.
So one could say it required preparation, I can see that, still don't find it particularly intelligent though, just "basic" I guess, you even had to do this in OB sometimes. I actually liked what they did in The Shivering Isles, where you had to go there on foot before being able to FT there.
And that there was no cost associated with traveling across the entire region.
That's what I mean with it being simulated walking (doesn't require cost).
And that you never had a time constraint (granted, MW didn't have many either, but that doesn't make it any less important).
There were plenty of reasons to have consequences for using a fast travel system, and none of them were implemented in OB.
I would like Daggerfalls time dependent system to come back, not because I want it to be a race, it wasn't a race in Daggerfall, you had more than enough time, it just meant that you couldn't take a load of quests and expect everyone to sit around for you, and it meant that you could let a quest timer run out if you just didn't care about it anymore. And it was immersive, no employer is going to wait around for you forever.
You touch on some solutions for morrowinds travel problems which are correct, the funny thing is that they are small implementations which would have made a world of difference, same with OB's system, had OB had random encounters, it would have been much better (although still needing).
Twitch-based mechanics that promote constant hand-eye coordination are not the issue here. The issue here is that FPS players want to play FPS games and want anything removed from TES games that inhibit their ability to have constant action. That is what they want, and that is not what I want. This creates a schism that cannot be easily bridged, and OB's system didn't come close.
Honestly I find that we're are not even near an FPS game with OB, I used 2 hours just fiddling around in the character creation. And in regards to fast travel, I can't exactly see it either, Daggerfall had a fast travelling system that comes closer to resembling OB's system, it being instantaneous, but with consequences (money/time), and I don't think this was a product of FPS players.
The fact of the matters is that people present what they have a problem with, but not how they want it fixed, which means the developer gets to choose without any specific details, this can end up with the easiest solution being taken (OB), it's still a solution, although not the best.
Shades is entitled to his opinion, as are you. And so am I.
My position has been that MW had a nearly perfect system that simply needed a few pieces here and there as well as a better implementation. OB simply threw out a great platform and put in one that was exactly what FPS players want (quick access to combat) with nothing for RPG players.
I disagree, it's not about combat, it's about getting to the problem, a lot of my frustrations with Morrowind wasn't that I didn't get to the actions, you only have to walk so far to stumble upon a fight. It was that it took a lot of time before I could even address the problem, sometimes even start solving the problem, when you know what to do, but can't do it because you have to take a lot of detours before you even get to problem, it can get pretty frustrating/boring.
I think a key feature to have in mind is that people preferring OB FT aren't against it being more immersive, they just want to keep the convenience.
Again, nothing wrong with convenience. The main problem is the immersion.
I agree. :foodndrink: