Fast Travellling?

Post » Sat Feb 19, 2011 1:05 am

So, the results from the last poll were:

Do you want fast travel??
Yes, without a more immersive option. (31 votes [7.28%])

No. I want to walk everywhere! (11 votes [2.58%])

Yes, as well as a more immersive Morrowind style travel option (i.e. mages guild telportation etc) (141 votes [33.10%])

No, only a Morrowind style travel system (i.e. Mages Guild teleportation etc.) (236 votes [55.40%])

Daggerfall style (late entry) xD (7 votes [1.64%])


Let the discussion continue, and I'll make the poll more detailed this time.

http://www.gamesas.com/index.php?/topic/1148785-fast-travelling/

If you feel like I've missed something major from the poll feel free to post and I'll add that in before the poll gets too biased.

:)
User avatar
Grace Francis
 
Posts: 3431
Joined: Wed Jul 19, 2006 2:51 pm

Post » Sat Feb 19, 2011 1:04 am

I didn't even vote, as long as fast travel is optional, then who cares? If ya don't like it, just walk.
User avatar
Mark
 
Posts: 3341
Joined: Wed May 23, 2007 11:59 am

Post » Sat Feb 19, 2011 3:30 am

If ya don't like it, just walk.

But you see we shouldn't have to just walk if we don't like fast travel. Oblivion was built around fast travel, and walking, or riding a horse that I could run faster than, were the only other options. If there is fast travel in TES V, fine, but the game should not be build assuming you'd use it, and travel services a la Morrowind should also be available.
User avatar
Louise Dennis
 
Posts: 3489
Joined: Fri Mar 02, 2007 9:23 pm

Post » Sat Feb 19, 2011 5:46 am

Ah, yes. I misunderstand. Of course if they added a transit system like in morrowind that would be great. the player could use them or ignore them, at their choice....

I like optional things. If you don't like the silt stryders, don't use em. If you don't like the companions in FO NV just sent them to your hq, that kind of thing.

I'm personally hoping for an advanced mark/recall system. the ability (at a high enough mysticism) to lay down several different marks and be able to go to them
User avatar
Cesar Gomez
 
Posts: 3344
Joined: Thu Aug 02, 2007 11:06 am

Post » Fri Feb 18, 2011 8:56 pm

I miss mark and recall spells. If they take out fast travel I'm fine with it. Makes me explore more.
User avatar
Mariana
 
Posts: 3426
Joined: Mon Jun 12, 2006 9:39 pm

Post » Sat Feb 19, 2011 7:44 am

Why so many polls and options?

Jeez...
User avatar
Chantelle Walker
 
Posts: 3385
Joined: Mon Oct 16, 2006 5:56 am

Post » Sat Feb 19, 2011 10:33 am

Didnt really understand the choices...might just be my lacking of sleep. However this is how I would like to see fast travel done.

You can only fast travel by talking to a caravaner kinda person at towns, inns, and settlements, however unlike in Morrowind almost every settlement should have one. Using these caravaner service things, like in Morrowind, will cost a certain amount of gold depending on the distance that you have to travel.
User avatar
Yvonne
 
Posts: 3577
Joined: Sat Sep 23, 2006 3:05 am

Post » Sat Feb 19, 2011 2:48 am

I miss mark and recall spells. If they take out fast travel I'm fine with it. Makes me explore more.


I agree.
User avatar
Farrah Lee
 
Posts: 3488
Joined: Fri Aug 17, 2007 10:32 pm

Post » Sat Feb 19, 2011 6:51 am

If they add in Oblivion style fast travel, so be it. I will not use it.
I'm hoping for Morrowind style (silt strider, boat, ect.)
User avatar
Veronica Martinez
 
Posts: 3498
Joined: Tue Jun 20, 2006 9:43 am

Post » Sat Feb 19, 2011 3:27 am

Me wanting fast travel will rely on several other factors.

I just don't know if I want fast travel.. yet.
User avatar
Marguerite Dabrin
 
Posts: 3546
Joined: Tue Mar 20, 2007 11:33 am

Post » Fri Feb 18, 2011 10:20 pm

Give us the OPTION to fast travel, because while I hate fast traveling, others like it, and it wouldn't be fair to them. I'd like to have fast travel but in real time to where I could go on a carriage, horse, ship, flying creature, etc.... but see the landscape go by in real time. That's pretty much it.
User avatar
remi lasisi
 
Posts: 3307
Joined: Sun Jul 02, 2006 2:26 pm

Post » Sat Feb 19, 2011 5:33 am

Anything more immersive than oblivion style would be great. Magic teleportation, carriage rides with skip options, etc...
User avatar
[Bounty][Ben]
 
Posts: 3352
Joined: Mon Jul 30, 2007 2:11 pm

Post » Fri Feb 18, 2011 9:30 pm

Morrowind style travelling, but have an Oblivion fast-travel toggleable in the options menu.

I also have to say that the "Daggerfall/Morrowind/Red Dead Redemption"- combo looked interesting. :)
User avatar
bonita mathews
 
Posts: 3405
Joined: Sun Aug 06, 2006 5:04 am

Post » Sat Feb 19, 2011 4:55 am

Ah, yes. I misunderstand. Of course if they added a transit system like in morrowind that would be great. the player could use them or ignore them, at their choice....

I like optional things. If you don't like the silt stryders, don't use em. If you don't like the companions in FO NV just sent them to your hq, that kind of thing.

I'm personally hoping for an advanced mark/recall system. the ability (at a high enough mysticism) to lay down several different marks and be able to go to them



Give us the OPTION to fast travel, because while I hate fast traveling, others like it, and it wouldn't be fair to them. I'd like to have fast travel but in real time to where I could go on a carriage, horse, ship, flying creature, etc.... but see the landscape go by in real time. That's pretty much it.




These guys coverd it.
User avatar
Emma louise Wendelk
 
Posts: 3385
Joined: Sat Dec 09, 2006 9:31 pm

Post » Sat Feb 19, 2011 12:11 am

I already expressed fast traveling in my thread on self discovery, but I guess this completely aimed just at fast traveling, so in this case, expand on morrowinds travel systems and adapt to the culture of skyrim
User avatar
Chrissie Pillinger
 
Posts: 3464
Joined: Fri Jun 16, 2006 3:26 am

Post » Fri Feb 18, 2011 9:22 pm

I'd like to see either Morrowind style with fast travel between cities. Or the same kind of system but with an actual visual travel scene in the back of the carrage, which would of course be skippable
User avatar
Alexxxxxx
 
Posts: 3417
Joined: Mon Jul 31, 2006 10:55 am

Post » Sat Feb 19, 2011 2:13 am

I only played oblivion in these series and have no problem with the oblivion style of traveling. The player only uses fast travel if he wants to.
The game gives you the option to explore the world around you or not.
Now, quest map markers in every single mission instead of the game giving the player directions on where to go (npcs, maps, diaries, etc...) thats another story...
User avatar
Alba Casas
 
Posts: 3478
Joined: Tue Dec 12, 2006 2:31 pm

Post » Fri Feb 18, 2011 7:26 pm

I only played oblivion in these series and have no problem with the oblivion style of traveling. The player only uses fast travel if he wants to.
The game gives you the option to explore the world around you or not.
Now, quest map markers in every single mission instead of the game giving the player directions on where to go (npcs, maps, diaries, etc...) thats another story...


Here's the thing though. The option to fast travel, the very fact you CAN do it, breaks immersion quite alot. Besides that, the fact that there is fastravel from anywhere prohobits better ways of doing fast travel to be put in the game, like how Mororwind did it with city-to-city routes on silt striders
User avatar
Robert DeLarosa
 
Posts: 3415
Joined: Tue Sep 04, 2007 3:43 pm

Post » Fri Feb 18, 2011 11:26 pm

Just popping in to say keep the discussion civil and on-topic. Too many times the Fast Travel "debate" turns all flame-y 'n stuff... and that makes cats very cranky.
User avatar
Clea Jamerson
 
Posts: 3376
Joined: Tue Jun 20, 2006 3:23 pm

Post » Fri Feb 18, 2011 6:56 pm

Here's the thing though. The option to fast travel, the very fact you CAN do it, breaks immersion quite alot. Besides that, the fact that there is fastravel from anywhere prohobits better ways of doing fast travel to be put in the game, like how Mororwind did it with city-to-city routes on silt striders

I see your point. As I said I never played Morrowind, so I′m not aware of it′s traveling system. If they added city to city routes, it would be interesting aswell.
User avatar
Destinyscharm
 
Posts: 3404
Joined: Sun Jul 23, 2006 6:06 pm

Post » Sat Feb 19, 2011 4:19 am

I voted for only the Morrowind travel system, but it won't really matter that much as I will mostly be going on foot everywhere and the first few playthroughs to get a feel for the land and to discover new places.
User avatar
Alex Vincent
 
Posts: 3514
Joined: Thu Jun 28, 2007 9:31 pm

Post » Sat Feb 19, 2011 8:21 am

I really enjoy the morrowind style. I liked having to take out the map that came with the game to figure out where I was going.

Mixing morrowind and oblivion style fast travel only makes sense if you have time sensitive quests that require you travel long distances and the morrowind style (boats/caravan/large ambling creature) is way faster than the "I'm going to walk there" fast travel.

So I voted "morrowind only" because it makes the game more believable and challenging. In Oblivion it was too easy to just loot a dungeon and fast travel back to town to free up your inventory for the next dungeon.
User avatar
George PUluse
 
Posts: 3486
Joined: Fri Sep 28, 2007 11:20 pm

Post » Fri Feb 18, 2011 8:04 pm

Here's the thing though. The option to fast travel, the very fact you CAN do it, breaks immersion quite alot. Besides that, the fact that there is fastravel from anywhere prohobits better ways of doing fast travel to be put in the game, like how Mororwind did it with city-to-city routes on silt striders
Fast travel Daggerfall style didn't hurt my immersion, but fast travel Morrowind style really did.

For one, the mages guild travel was lore breaking from the previous game. The silt striders took you anytime you wanted to go, and your fee could never justify the expenditure of time and feed to maintain the creature. The fishing boats couldn't catch enough fish in a day if they had to row you up the coast and back for ten bucks. The proplyon chambers were alright, but didn't take you anywhere useful. The Intervention spells didn't require any religious affiliation, you could spam them to travel between cities.

If the fast travel methods of these sorts actually made sense in the gameworld, there would be a lot more to stand on in terms of immersion.
User avatar
Claire Mclaughlin
 
Posts: 3361
Joined: Mon Jul 31, 2006 6:55 am

Post » Fri Feb 18, 2011 10:12 pm

It has been said in previous threads, but the type of fast travel in the game determines how the rest of the game is designed. For example, big chunks of questlines in morrowind were based on one area of the world. On the other hand, with oblivion's easier fast travel the questlines were all over the place. The first 7 missions of the mages guild were spread literally all over the world and the first 3 fighters guild missions spanned along the far west and the far east of the map. Because of that, having the option to turn off fast travel isn't quite all that. Still, with a decently fast horse it was pretty easy to get around without fast travel.

One solution I'd like is the first quests of questlines being local, and then moving global once the first quests are over. If an option is to limit fast travel to horseback riding along major roads (being able to go to roadside inns, villages and all major cities once you've visited them once), then it would be a very playable and credible way to limit fast travel.

Edit: just saw my point about the game being built around fast travel was already mentioned. Never mind that.
User avatar
Cameron Garrod
 
Posts: 3427
Joined: Sat Jun 30, 2007 7:46 am

Post » Sat Feb 19, 2011 3:50 am

Fast travel Daggerfall style didn't hurt my immersion, but fast travel Morrowind style really did.

For one, the mages guild travel was lore breaking from the previous game. The silt striders took you anytime you wanted to go, and your fee could never justify the expenditure of time and feed to maintain the creature. The fishing boats couldn't catch enough fish in a day if they had to row you up the coast and back for ten bucks. The proplyon chambers were alright, but didn't take you anywhere useful. The Intervention spells didn't require any religious affiliation, you could spam them to travel between cities.

If the fast travel methods of these sorts actually made sense in the gameworld, there would be a lot more to stand on in terms of immersion.


To not break immersion, to me atleast, it simply has to be possible, in morrowind it would be possible t ride on the back of a siltstrider, or take a boat somewhere, it is on the otherhand not possible to teleport to anywhere on the map at any time from anywhere. And even if you want the cost to make more sense in terms of giving it more "worth" sure I'm not against that actually, but it would still be the same system, simply balanced.
Now I never played daggerfall enough to getout of the starting dungeon (I just can't get used to the combat mechanics), so I don't know how it worked, but IMO morrowind has been the best system so far.
User avatar
Paula Ramos
 
Posts: 3384
Joined: Sun Jul 16, 2006 5:43 am

Next

Return to V - Skyrim