Faster level ups! Why?

Post » Wed Dec 02, 2015 6:51 am

Well, it all depends on how its balanced. By itself leveling isn't good or bad. How it's balanced is the issue. For example, if I recall correctly how often are we able to select a perk? If its every level, then yes, its probably a bad thing*. If its every 2-3 levels? All of a sudden it doesn't seem so bad. All you gain is a wee bit of hp on level (I think that's it at least).

*Bad thing being we would be able to max out our special stats in short order, and have our pick of the entire perk tree.

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Nikki Morse
 
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Post » Tue Dec 01, 2015 11:09 pm

Yeah, the only minor drawback there is if you want to level slower, but you also want some of the higher-INT perks for your build. :)

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Nice one
 
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Post » Wed Dec 02, 2015 2:10 am

if the perks were the same, then perhaps. But the way I am seeing it, this system will ensure that we go more in depth with a particular type of build. While some skills (hacking for instance) may be a tiered perk, similar to the 25% tiers of science in the old game, it isn't to say that all perks are a metered increase like that, or that so many will essentially be worthless.
More importantly, we won't see things like having a 1 in INT, with the ability to still max out science (hacking). Any over powering we might have will be constrained to our SPECIAL attributes.
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Carys
 
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Post » Wed Dec 02, 2015 6:30 am

It's probably worth remembering that the vast majority of F4 players won't have the luxury of spending 8 hours every day playing. Some of us work and have family responsibilities (sadly...).

Faster leveling and those Perks that give extra XP help us experience more of the game in our limited time.

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ijohnnny
 
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Post » Wed Dec 02, 2015 9:08 am

At the end of the day, if its a bad setup, just change it in editor. Lord knows I used to do that for previous fallout games, with a minimum of 50% exp reduction to all actions.

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Michael Korkia
 
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Post » Wed Dec 02, 2015 8:11 am

Yeah, this will happen. Eventually the whole perk/level system will get a major overhaul.

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Euan
 
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Post » Tue Dec 01, 2015 11:43 pm

I've gotten to higher than level 50.. :P

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Jerry Jr. Ortiz
 
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Post » Tue Dec 01, 2015 4:58 pm

I expected something slower
That's horrible!!! and now we can put points on S.P.E.C.I.A.L
bad idea
Will leave the most easy game and we can put everything at most very fast :confused:
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GEo LIme
 
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Post » Wed Dec 02, 2015 9:04 am

Given the fact that each level will require progressively more XP, I very much doubt this will be the case. My own estimate (which puts the rate faster than FO3 but slower than Skyrim, exactly as Todd described) would mean that, to max everything out, we would need over 4.5 million XP.

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Kortknee Bell
 
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Post » Wed Dec 02, 2015 8:13 am

Even if you max out every special you still can't get a perk if you not at that level. You're not going to become Fallout Batman right away.

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(G-yen)
 
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Post » Tue Dec 01, 2015 7:04 pm

Let's put it this way: did anyone feel like they reached the endgame too quickly in Fallout 3? New Vegas? Skyrim? Morrowind? Because, regardless of how quickly we actually level, I don't think the actual character progression is going to feel that much different from what Bethesda usually offers.

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Russell Davies
 
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Post » Wed Dec 02, 2015 6:42 am

Speed of leveling & it's effect on a game, has entirely to do with how the rest of the game is balanced.

Ex: Take Fallout 3. Lv20 cap, one perk per level, 10-20 skill points per level. X amount of XP needed to hit lv20

Now, multiply the cap by 5, for a lv100 cap.

And divide everything else by 5. So, one perk every 5 levels. 1-2 skill points per level (let's say 1, 1.5, or 2. With 1.5 giving you 2 points every other level)

And divide the amount of XP needed for each level by 5.

Tweak the monster spawning tables to fit the 100 cap. (monsters that would spawn at 10 in original system, spawn at 50 in new one, etc.)

You gain levels five times as fast! The cap is an amazing 100 levels! OMG, totally different!

...except not. Entire game is exactly the same, except you hear the "level up" noise 80 more times.

So yeah. Sure. They're saying it's "faster" level gain. And there's more levels. But that doesn't mean that you'll instantly shoot up to being Wasteland Godling in two hours of play. It's a different system, balanced for it's own game. Relax.

--

Only one of those I had any issue with is Fallout 3. Not because the lv20 cap was too low, but because you got to it a bit too fast (my original char was lv20 from doing sidequests, before I ever got to GNR in the main quest). Now, my solution would have been to increase the XP curve from lv11-20, not add 10 more levels like Broken Steel did.

(It's also kind of funny that they say FO4 will level "faster than FO3, more like Skyrim", because I think FO3 levels faster than Skyrim, so....... :tongue: It may be a perspective thing, though - if they're talking about individual FO3 levels, then sure. They come a bit slower than Skyrim levels. But with the lower level cap, it's effectively more gain. So I hit the cap long before finishing the MQ in Fallout 3, but I was only level 50-55 when I "finished" my first Skyrim character. And her main skills weren't all 100's.... I could have leveled her further without using new playstyles.)

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Stay-C
 
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Post » Tue Dec 01, 2015 5:32 pm

Im Fallout Shelter I like the eraly lunchboxes easy to get the first 3 or 4 in just a few minuts, I hope is the same in Fallout 4.

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Mr. Ray
 
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Post » Tue Dec 01, 2015 10:41 pm

How about 2 or 3 perk points per level up?

That seems better to me than level 50 in 10 minutes.

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Nick Swan
 
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Post » Tue Dec 01, 2015 6:39 pm

Brodog, we get it. You're playing the cranky type in every single one of your posts. If you don't like it so much, simply don't play it. I don't even know why you waste your time on here. Your complaints will go unheard, your suggestions untaken, and your crankiness laughed at. You probably never would have seen a New Vegas or Fallout 4 if Bethesda didn't take the reigns with 3. Hell, VB may have never been finished if they were left to their own devices and not saved by Bethesda. It's changed, and if the continued release of games is any indication, that change was for the better. Deal with it

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Liv Brown
 
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Post » Wed Dec 02, 2015 5:08 am

What difference would that make? If we got two perks per level and the endgame happened around level 20, or if we got one perk and it happened around level 40, it would still depend entirely on the pacing of the game around it.

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GLOW...
 
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Post » Wed Dec 02, 2015 3:49 am

I don't have much of an opinion on this one way or another based on the info we have. Really depends on how the game plays and I won't know that till I play. One question I have is "do we get free perks during the character creation?" like how we got to tag three skills in the previous titles.

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Phoenix Draven
 
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Post » Wed Dec 02, 2015 1:29 am

I actually never spent hundreds of hours on a single character. The most I've actually spent on one character in FO or Elder scolls was about a 120 hours. By around 80-100 or so hours do I become a beast in the Elder scrolls, the only real challenge after that point is to play on legendary difficulty. (which while really ****ing hard in the beginning, ends up evening out eventually, around level 60+) As a response to your other comment, no, you don't need to even specifically engineer your character to be great to end up doing well. As long as you have eyes and basic reasoning, you can easily turn yourself into an absolute maniac with nothing more than decent weapons, skills, and some potions. I never even use enchantments or really even got the best armor (the fact that they made it so steel armor and above could reach the armor cap with enough smithing was kinda stupid to me) and I still ended up invincible. If I actually REALLY tried to completely engineer him to be a super soldier, I think I could kill entire cities with my bare fists and a handful of potions.

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Code Affinity
 
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Post » Wed Dec 02, 2015 9:23 am

From the looks of things, I have rather high hopes that this may be one of the better-balanced Bethesda games in terms of leveling and character builds. I mean, you're going to need to reach nearly 300 levels to max everything out - I'd be very surprised if I didn't still have quite a few Perks and Attribute increases that I'd want for my character by the time I've run through all of the content. I kind of expect to be able to play organically and without meta-gaming too much, and still be rewarded for creating a specialized character - given how many levels are available in the game and figuring that at some point you're going to need to really grind to gain levels, most likely, that might even be the recommended method (picking a few areas you want to be really good at, and likely having some freedom to experiment a bit and even put some points in some areas you are weaker in.)

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bimsy
 
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Post » Wed Dec 02, 2015 7:14 am

Yea basically the system of skyrim when you open up your skills and legendary them, but it will be a little bit different from that.

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Rex Help
 
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Post » Wed Dec 02, 2015 5:35 am


Well considering you wont be level 50 in 10 hours your arguement really doesn't hold any weight.
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CRuzIta LUVz grlz
 
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Post » Wed Dec 02, 2015 7:38 am

After 80-100 hours you fully deserve to have a strong, well progressed character that can handle any challenge.

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Natasha Biss
 
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Post » Wed Dec 02, 2015 3:47 am

I'm just hoping you level up really fast at first.

The SS is a veteran and should get back in fighting shape really fast.

Nothing like having someone shooting at you to encourage you to remember fast.

Better might be, if the SS doesn't shape up fast, the SS will be dead.

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Nathan Hunter
 
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Post » Wed Dec 02, 2015 2:38 am

Then why fill it with 400+ hours of content that a single character is supposed to see, then make a new one and not only find even more stuff you most likely missed, but also do that 400+ hours of content in a completely different way? ( ?° ?? ?°)

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Adam
 
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Post » Tue Dec 01, 2015 5:54 pm

They never gaurenteed "400+ hours of content". That's one guys experience and out of context we don't know if that means one playthrough or not. People saw that number and ran with it. There very well could be but even at 75 hours I was maxed in New Vegas and that was after a ton of messing around.

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Courtney Foren
 
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