Faster level ups! Why?

Post » Tue Dec 01, 2015 9:10 pm

Recently its been reported that we'll level up even faster than Fo3 & Skyrim. Not super excited about it,nor do I get the purpose. I know their is no level cap...but still. How do you guys feel about this?

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Yvonne Gruening
 
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Post » Wed Dec 02, 2015 7:38 am

Sounds like speculation to me...Doesn't matter anyway as mods will allow slower leveling anyway.
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JUan Martinez
 
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Post » Tue Dec 01, 2015 8:15 pm

That's terrible news for me at least, I much prefer leveling up slowly. It would be neat if you had options at the beginning of your game to reduce the Xp you achieve thus slowing down the leveling up process. I like an in-depth game, I'm in no hurry to finish.

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Toby Green
 
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Post » Tue Dec 01, 2015 9:47 pm

Surprised this is actually seen as a con lol.
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Lizbeth Ruiz
 
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Post » Wed Dec 02, 2015 4:55 am

Well with no cap, it's not a big deal to me. Leveling up too fast was a pain in F3 because of the pre Broken steel lvl 20 cap.
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Anna Beattie
 
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Post » Wed Dec 02, 2015 2:39 am

It's normal if you consider that some perks have level requirement as high as level 49.

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Elina
 
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Post » Tue Dec 01, 2015 8:47 pm

I think the logic behind leveling faster is that you get access to more perks while you're still at the start of the game, which allows you to shape your character into a certain build. (instead of having to wait 8 hours before you can use a Big gun correctly, for example)

I'm usually not a fan of having early levels just given to the player so freely, but it worked for Skyrim in most cases.

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Elisha KIng
 
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Post » Tue Dec 01, 2015 5:14 pm

I don't have a problem with it if the curve is smoother and less drastic...if it's scaled properly it should be better than previous games.
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carly mcdonough
 
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Post » Wed Dec 02, 2015 2:35 am

Actually the article on Bethesda.net says this:

Levelling is experience point (XP) based like Fallout 3, not skill-based like Skyrim. But levelling speed is closer to Skyrim, and not as slow as Fallout 3.

So the speed is similar to how fast you leveled in Skyrim, which seemed like a pretty decent pace.

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Stu Clarke
 
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Post » Tue Dec 01, 2015 9:03 pm

I'm more concerned with access to good equipment than levels.

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k a t e
 
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Post » Wed Dec 02, 2015 1:18 am

I have no problem with more frequent leveling, provided that the player gets few enough points that he or she does not become an uber- warrior in short order.

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Hope Greenhaw
 
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Post » Wed Dec 02, 2015 6:29 am

Every Bethesda game I've played so far I've had to resort to using a mod to slow my leveling to something less than lightning fast. Unfortunately, it looks like Fallout 4 won't be any different.

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Jerry Jr. Ortiz
 
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Post » Wed Dec 02, 2015 12:42 am

Because leveling and the value of levels is totally different. Level 20 in Fallout 4 won't be as powerful as level 20 in Fallout 3.

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Craig Martin
 
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Post » Wed Dec 02, 2015 12:28 am

Total of 311 levels. That's over 4.5 miillion XP (estimate)

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rae.x
 
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Post » Wed Dec 02, 2015 6:11 am

The Bethnet write up said that it was "closer to skyrim, and not as slow as Fallout 3"

Not sure where the rumor that it is faster than Skyrim comes from.

Consider that you use to be able to add skill points and take a perk, but skills are rolled into the perks now. So, you most likely will need to be able to get perks faster, in order to keep going/do anything.

So long as it is balanced by the game content/layout, the rate of leveling doesn't matter much.
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Laura
 
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Post » Wed Dec 02, 2015 7:04 am

^ this

There's always much panic about any one thing that's changed, but it's really about how the game works as a whole.

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Arrogant SId
 
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Post » Wed Dec 02, 2015 6:41 am

The only way this would be an issue is if there are too few levels. We know that is not the case.

We saw perks with requirements in the 40's, and the soft cap is my guess to be in the 60/70's.

Much like skyrim, faster levels aren't an when the game is designed around reaching much higher levels than previous installments. The end result is just more chances to character build.

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Claire
 
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Post » Wed Dec 02, 2015 9:10 am

Indeed, I read their quote as meaning it's slower than Skyrim and faster than Fallout 3, but closer in speed to Skyrim than to Fallout 3.

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loste juliana
 
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Post » Wed Dec 02, 2015 4:10 am

If there was a level cap I might find it annoying, but there isn't. It's just a way to give gamers with a shorter attention span a feeling of achievement.
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Adam Porter
 
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Post » Tue Dec 01, 2015 7:00 pm

Sounds good to me one Im used to a game I hate the lower levels of a character.
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gandalf
 
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Post » Tue Dec 01, 2015 6:36 pm

You can control rate of leveling to some extent by adjusting your Intelligence since it affects the number of Experience Points earned.

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Wayne W
 
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Post » Tue Dec 01, 2015 5:17 pm

Quoting a poster on a Fallout 4 Reddit thread:


Now, I haven't checked his math, but let's assume he's correct. That means that at 4 hours a day, every day, it would take over 1 year 7 months to completely max out a character. And at 10 hours a day, it would take over 7 months. All of this assumes that you never re-start due to becoming bored with your character, wanting to try a new build, decide to load in some new mods that require a fresh new game to work right, etc.

I'm not worried AT ALL about the pace of leveling or the lack of a level cap. Now, if this person's math is wrong, please correct it for me so we can work off the correct formula and get accurate numbers. Otherwise, meh, that's WAY too long to play any one character to worry about leveling speed or maxing out a character.

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Flutterby
 
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Post » Wed Dec 02, 2015 4:28 am

i don't like faster leveling.

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Steve Smith
 
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Post » Wed Dec 02, 2015 4:40 am

Run away from everything. Don't gain XP. It's that simple.

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Christie Mitchell
 
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Post » Wed Dec 02, 2015 8:40 am

yes run away from Bethesdas ruined Fallout

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Joanne
 
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