Faster Leveling

Post » Sat Feb 19, 2011 7:39 am

What do you guys think about the comments Todd made in the podcast about the new approach with faster leveling? I haven't seen a discussion on this.

Personally i've always used mods that make leveling slower and extend the length of the game. I just don't like feeling too powerful too quickly. I'm a little concerned that this faster leveling scenario could make my need for such mods pretty great from the get go. On the other hand i suppose it all depends how they handle the power given to the player as he rises through the lower levels.

Wadda you guys think?
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LijLuva
 
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Post » Sat Feb 19, 2011 1:02 am

The game might be difficult at the begining without perks and the speed rate of leveling might be slower as you progress. I′m guessing the player will be very underpowered at the begining...
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Stephanie Kemp
 
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Post » Fri Feb 18, 2011 11:28 pm

if I remember correctly in Oblivion when you would walk around or do something, it was like "HOLY CRAP AGILITY HURR"
so I like the idea of using a mod to slow it down, kudos.
I really hope that leveling isn't so... fast because I feel as it was in Oblivion you didn't really have to try hard at all.
(I still need to watch the podcast, so please correct lil ol me if I'm incorrect about something)
hoot hoot~ :spotted owl:
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Micah Judaeah
 
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Post » Sat Feb 19, 2011 8:40 am

Maybe there will also be more levels of enemies, so even though you level higher faster, there can still be more powerful enemies to fight. I think he also said it's supposed to slow down as you level higher too.

I used mods in Oblivion and Morrowind too that slowed down leveling, because I don't like the game to go by too fast.
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Anna Beattie
 
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Post » Sat Feb 19, 2011 9:22 am

if I remember correctly in Oblivion when you would walk around or do something, it was like "HOLY CRAP AGILITY HURR"
so I like the idea of using a mod to slow it down, kudos.
I really hope that leveling isn't so... fast because I feel as it was in Oblivion you didn't really have to try hard at all.
(I still need to watch the podcast, so please correct lil ol me if I'm incorrect about something)
hoot hoot~ :spotted owl:



No you're pretty on the money there. Was silly fast in Fallout 3 as well
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Flesh Tunnel
 
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Post » Sat Feb 19, 2011 7:19 am

No you're pretty on the money there. Was silly fast in Fallout 3 as well

That's for sure.
I remember playing Fallout 3 and I'd be like
...wat SLOW DOWN
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David Chambers
 
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Post » Fri Feb 18, 2011 11:53 pm

I think we'll be fine if Perks are available at low levels with low costs.
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noa zarfati
 
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Post » Sat Feb 19, 2011 9:28 am

Don't spread misinformation now... he said they designed Oblivion with say 1-20 or 1-30 and Skyrim with 1-50 in mind. It's not "faster finishing leveling with the game." You won't have as many skills maxed by the time you get to 50 most likely.

That comment meant nothing about how long it takes to progress your character.
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Alycia Leann grace
 
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Post » Sat Feb 19, 2011 12:09 am

The fact that you level fast in the beginning has not correlation to how fast you'll level later in the game. They just want to give you the ability to get some perks in so you feel special.
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Kat Lehmann
 
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Post » Fri Feb 18, 2011 6:19 pm

That's for sure.
I remember playing Fallout 3 and I'd be like
...wat SLOW DOWN

THIS!
I hate leveling up fast.
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Kate Murrell
 
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Post » Sat Feb 19, 2011 6:01 am

I think it'll be fine considering how many levels you can gain. Todd even said "You could get to level 75" So I'm not worried.
I don't think a mod that slows it down would be a bad idea either but i'm on console.
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Jaki Birch
 
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Post » Sat Feb 19, 2011 7:40 am

Don't spread misinformation now... he said they designed Oblivion with say 1-20 or 1-30 and Skyrim with 1-50 in mind. It's not "faster finishing leveling with the game." You won't have as many skills maxed by the time you get to 50 most likely.

That comment meant nothing about how long it takes to progress your character.


This.
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Red Sauce
 
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Post » Fri Feb 18, 2011 8:40 pm

They are making up for the lack of beginning character creation by giving you more perks at the beginning. This way, you will still need to make a few important decision at the start, but not so many and so important that you need to restart the game later because you picked the wrong perk somewhere along the line.

They are trying to make the game easier for casual gamers, and for good reason. Not everyone spends hours playing the game, and if you screw up on character creation in Morrowind or Oblivion, you might only realize after you've put a few hours into the game, meaning that:
1. You are screwed because you picked the wrong skills for your character, so the game will be all the harder for you later on.
2. You need to restart, wasting whatever time you have already put in.

You need to face the facts. The "hardcoe" players of TES are a minority. Bethesda makes most of their sales on the more casual gamers, and they will make changes that appeal to them more with every game. Either you adapt to it, or keep playing the older games.
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Aliish Sheldonn
 
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Post » Fri Feb 18, 2011 7:23 pm

well, once you got past 22 in OB the game pretty much stopped adding more things (all the level attached equip maxed out around 20) and the only thing that continued to follow your level after 20 was the enemies leveled toward you.

I hope this doesn't mean more leveled enemies, since the only other way to account for having enemies being at your level is having more enemies in general or the distance between levels when stronger enmies appear is longer. (ie: wolves LV1-5, then LV6 boars appear, then LV 9 mt. loins appear.)
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Stacy Hope
 
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Post » Sat Feb 19, 2011 1:14 am

No you're pretty on the money there. Was silly fast in Fallout 3 as well

Agreed.

If it's as fast or faster than Fallout 3, then I'll just patiently await a mod that slows down the leveling rate before playing anymore. I want to invest serious amounts of time increasing skills and leveling in my RPGs, not reach level 50 by 11/13/11.
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Nick Swan
 
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Post » Sat Feb 19, 2011 3:16 am

What todd said was they designed it so you level faster but there are more levels so it works out to the same amount of time as before.. because they have changed the game quite a bit and the perks are the meat of the skills not the skill itself.. tho it still has an effect its less then it was before...

Frankly I wouldnt be shocked if by game time it has 400 plus perks.
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Alan Cutler
 
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Post » Fri Feb 18, 2011 10:54 pm

Maybe you need a level or three just to be able to take on a bandit. That would be nice.
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Miranda Taylor
 
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Post » Fri Feb 18, 2011 5:51 pm

What todd said was they designed it so you level faster but there are more levels so it works out to the same amount of time as before.. because they have changed the game quite a bit and the perks are the meat of the skills not the skill itself.. tho it still has an effect its less then it was before...

Frankly I wouldnt be shocked if by game time it has 400 plus perks.

I believe it has 380 if you include levels for each perk.

Was it 370? I don't know. Something around that.
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Bones47
 
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Post » Sat Feb 19, 2011 2:10 am

it was fast in Fallout be we have 20 more levels than the original game, and then you can go past that so you can never stop leveling unless all skills get to 100
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Heather M
 
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Post » Fri Feb 18, 2011 8:16 pm

I dont mind lvling fast at the beginning, but hopefully theyll balance it out where u lvl to say lvl 5 pretty fast then it slows down from there
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D IV
 
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Post » Sat Feb 19, 2011 6:52 am

No you're pretty on the money there. Was silly fast in Fallout 3 as well

I don't think beth soft was expecting FO3 to be as time consuming as the TES series. obvisouly they did not half ass it, just not build the game around heavy rp'ing. I remember todd during an interview about FO3 commenting on the length of the gameplay (he was siting a length probable for gamers who were not as hardcoe) being about 40 hrs avg. even tho I got something like 100hrs per character.

What todd said was they designed it so you level faster but there are more levels so it works out to the same amount of time as before.. because they have changed the game quite a bit and the perks are the meat of the skills not the skill itself.. tho it still has an effect its less then it was before...

Frankly I wouldnt be shocked if by game time it has 400 plus perks.

no, he did not say this. he said that they don't code into the game a level cap. the difference was that in OB (even tho you could ascend to higher levels) LV 20 was about round when new weapons and enemies stopped appearing. but (if exploiting certain strategies) there was no limit to what level your character to achieve, litereally. if you were willing to devote unheard off amount of time into it you could get to level 100
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Jade Barnes-Mackey
 
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Post » Sat Feb 19, 2011 6:22 am

I believe it has 380 if you include levels for each perk.

Was it 370? I don't know. Something around that.

280
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Matt Fletcher
 
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Post » Sat Feb 19, 2011 8:50 am

280

lol

Well, I knew it was something80.
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Darrell Fawcett
 
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Post » Sat Feb 19, 2011 3:19 am

What do you guys think about the comments Todd made in the podcast about the new approach with faster leveling? I haven't seen a discussion on this.

Personally i've always used mods that make leveling slower and extend the length of the game. I just don't like feeling too powerful too quickly. I'm a little concerned that this faster leveling scenario could make my need for such mods pretty great from the get go. On the other hand i suppose it all depends how they handle the power given to the player as he rises through the lower levels.

Wadda you guys think?

From the GI article:
As any given skill in Skyrim increases, it contributes to your
overall level growth. The higher the skill, the more it contributes
to leveling. “Raising one skill from 34 to 35 is going to level you
faster than raising one from 11 to 12,” Howard says. Thus, specialization
in a few key skills is advisable, but not required. The
more skills you choose to advance, the more you delay your progression
to high levels.

Leveling is stretched across a wider field, affording more
choices for players to shape their character over time. “Oblivion
and Fallout were more like leveling from one to 25. This is one
to 50,” Howard shares. “But it’s still a similar playtime. So you
level up faster in the beginning. Part of the reason for that was,
number one, it’s more fun, and number two, with the way we’re
handling perks, there’s a lot of them, and it’s really the way to
define your character. It’s the way to get power. So you want
more of them early on.” Even after level 50, players will be able
to continue gaining new levels, but the process will dramatically
slow.

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anna ley
 
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Post » Sat Feb 19, 2011 3:54 am

^^ It's that second quote that worries me. Heaps a levels cause it's fun. I see it more as rewarding/fun which is taken away if it's too easy
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Kelly Upshall
 
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