Faster Lvling is there

Post » Wed Mar 30, 2011 4:42 am

Thats it faster than Morrowind, Faster than Oblivion.
I tend to think its bad, but it all depend on how easy the game become when you level. I like hardship, and you ?
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Maya Maya
 
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Post » Wed Mar 30, 2011 1:25 pm

its different leveling with perks so we have no idea if it will be easier or harder
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BEl J
 
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Post » Wed Mar 30, 2011 12:13 pm

I like that we will level up faster I am worried about leveling up too fast and the enemies getting too strong but with a Fallout Level type system I'm not too overly concerned.
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Jack Bryan
 
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Post » Wed Mar 30, 2011 12:34 am

If we didn't level up fast I would be worried that I would end up locking enemy levels in too many locations so when I finally got to a high level the game would be too easy.

I'm sure levelling will start off fast then get slower the higher you get.
Todd said that players will most likely stop levelling past 50 even though there is no cap.
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Oyuki Manson Lavey
 
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Post » Wed Mar 30, 2011 2:56 am

It does not matter that you level up faster. Because the maximum level you can become has been doubled compared to fallout 3. So now you will level up twice as fast compared to fallout 3. It would take the same ammount of time to reach the maximum level. But yes i do prefer a challenge, but hey! We have a difficulty setting right :)
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Hope Greenhaw
 
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Post » Wed Mar 30, 2011 2:09 am

The way Todd Howard described levelling was a bit ambiguous I think. I got the impression levelling is faster but there are more levels so the overall levelling time is about the same.
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Lynette Wilson
 
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Post » Wed Mar 30, 2011 6:01 am

It does not matter that you level up faster. Because the maximum level you can become has been doubled compared to fallout 3. So now you will level up twice as fast compared to fallout 3. It would take the same ammount of time to reach the maximum level. But yes i do prefer a challenge, but hey! We have a difficulty setting right :)



Difficulty setting ? I must have missed that !!!
Where ? And what it does ?

@Chryseis.... I think what really matters is more:
Where is the corner when the game becomes (too?) easy.

The faster the levelling the higher the probability we reach it fast.

I dont see No of levels being a relevant point.
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xx_Jess_xx
 
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Post » Wed Mar 30, 2011 2:02 pm

Designing character progressions for my own game/mod, I was never sure whether I preferred faster or slower leveling. My vague conclusion was that faster is better for gameplay; slower is better for roleplaying.

Given that this is a skill-based single player game, I'd rather superior gameplay was the focus - the roleplaying (or lack of it) is up to us, as is speed of progression, and so difficulty, to a lesser extent. I think Bethesda have probably made the right choice, but it's one of those things you really need to play with a while to know for sure.

As for preferred difficulty, it varies by character for me. Sometimes I just want my hero to cut the enemies to pieces and save (or damn) the day, but usually I like to have to manage resources, run from tough bosses, etc. A mix is probably best.
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Tessa Mullins
 
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Post » Wed Mar 30, 2011 12:39 am

Todd says it's for the better.
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herrade
 
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Post » Tue Mar 29, 2011 10:42 pm

How on Earth am I supposed to judge the speed of the levelling up with no experience of the scaling system or how quickly the MQ gets hard?

I mean there's speculation and then there's this.
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Tanika O'Connell
 
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Post » Tue Mar 29, 2011 11:19 pm

Won't know what they mean by "faster" until we play it.


Like.... maybe you get 1 level faster than you get 1 in Oblivion. But, you'll be getting twice as many, so the overall time is longer.

Or not.

We don't know. :)
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courtnay
 
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Post » Wed Mar 30, 2011 1:59 am

Where's the option for "both" under parts I enjoy most?
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Allison C
 
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Post » Wed Mar 30, 2011 2:31 pm


@Chryseis.... I think what really matters is more:
Where is the corner when the game becomes (too?) easy.



Impossible to say for sure at this stage, but I think there will be less steamrolling at the end of the game because they have put more restrictions on how powerful your character can become (eg limit of 50 perks, no more Attribute maxing). For me, this seems like a good thing because I like to explore, pick up every side quest etc so I usually find my character gets more powerful than is really fun by less than half way through a game.
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ANaIs GRelot
 
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Post » Wed Mar 30, 2011 3:03 am

Pete: We have to remove some of the attributes! Some members of our target market have trouble remembering more than 3 things.
Todd: I'm ok with that, I mean there are some that don't even contribute to our awesome combat. Besides, I have trouble remembering more than three things too.

...

Dev: We have a big a problem! Now all the interesting attributes have been removed ALL characters turn out exactly the same.
Todd: But they stay on par with the new levelling system?
Dev: Sure they do, there is very little left that the player can do to break the arms race, but we're still making a RPG right?
Todd: That's what it says on the box.
Dev: So, perhaps we need just a little variation? You know, some of the old fans may...
Todd: Old fans! Are there any left? Heh. What's wrong with the tree chopping mini-game? Wont that keep them happy?
Dev: Well, eh, no. At least I doubt it. There are those who still wish to create a character they can empathise with, not all of them want to play fighters and, I say with some certainty, not all of them want to play lumberjacks.
Todd: But I like the game as it is! Drat. Okay, what about those perk things that people liked in Fo? And I mean like in Fo3, you know how moody some people became with Fo:NV when they didn't get a nice, shiny perk every level?
Dev: Great idea! I'll get right to it.

...

Dev: So, how do you like the new perk system?
Todd: I hate it!
Dev: ...
Todd: Well, the perks are okay, nice and shiny and all but sometimes when I'm playing it's like 20 minutes, sometimes even longer, before I get a new one.
Pete: Twenty minutes without a reward. Our target market is not going to like this all.
Todd: I know! Let's give them two perks per level. Twice the shiny.
Pete: Err, you do realise that's still twenty minutes between rewards?
Todd: But the reward is twice as big, and... Ah, target market again?
Pete: Indeed.
Todd: ...
Pete: ...
Dev: Got it!
Todd and Pete: Yes?
Dev: Why not make the levelling twice as quick?
Todd: Brilliant!
Pete: But that would make the game only half as long. Unless.
All: We build in twice as many levels!!
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Kaylee Campbell
 
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Post » Wed Mar 30, 2011 8:45 am

I even felt Oblivion was too fast. I want slower. But I can't really say anything at this stage. It could be something good, I hope it is, but I have a hard time believing it atm.
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RAww DInsaww
 
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Post » Wed Mar 30, 2011 2:24 pm

I can't really say too much about it until I have played the game, to be honest. I feel like faster leveling is probably a good thing though.
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herrade
 
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Post » Wed Mar 30, 2011 11:11 am

Snip

Bitter much?
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Doniesha World
 
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Post » Wed Mar 30, 2011 3:13 pm

Well i think that the leveling speed may be somewhat faster than Oblivion, as long as the Max level raises a couple of notches more when you compare it to the leveling speed.
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JeSsy ArEllano
 
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Post » Wed Mar 30, 2011 12:59 am

This is something I'll have to experience before making a judgement.

I leveled at different rates in Oblivion depending on the skills I chose and the frequency I used them. If you choose skills you never use as major skills you never leveled. You never really got stronger either. If you choose skills that level quickly such as conjuration, mysticism, illusion, armorer, block, and hand to hand you level really fast. If you just use your skills to fight and heal you level at a snails pace,

So how twice as fast are we talking about?
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DAVId Bryant
 
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Post » Wed Mar 30, 2011 1:19 am

Pete: We have to remove some of the attributes! Some members of our target market have trouble remembering more than 3 things.
Todd: I'm ok with that, I mean there are some that don't even contribute to our awesome combat. Besides, I have trouble remembering more than three things too. . . .


I think you nailed it. Thanks for the laugh, I needed it. :)

In FO3 (and in FONV) many users complained that leveling was too fast. One of my first mods was my Reduced XPR mod (which I later incorporated into my Realism Tweaks) which allows the user to slow down the rate of leveling . . . I have mine set on 1/5 the default speed.
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maria Dwyer
 
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Post » Wed Mar 30, 2011 7:20 am

I think you nailed it. Thanks for the laugh, I needed it. :)

In FO3 (and in FONV) many users complained that leveling was too fast. One of my first mods was my Reduced XPR mod (which I later incorporated into my Realism Tweaks) which allows the user to slow down the rate of leveling . . . I have mine set on 1/5 the default speed.

I used XFO and made my level about 3.5x slower(though I would have preferred a little less than 3x, XFO did not have that option). I like gaining level though so I like that SR is making the game based around 50 levels instead of 25, so when I use my level slowing mod I will gain levels faster, nice.
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Jamie Lee
 
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Post » Wed Mar 30, 2011 1:52 am

I think you nailed it. Thanks for the laugh, I needed it. :)

In FO3 (and in FONV) many users complained that leveling was too fast. One of my first mods was my Reduced XPR mod (which I later incorporated into my Realism Tweaks) which allows the user to slow down the rate of leveling . . . I have mine set on 1/5 the default speed.

They can't balance the game to everyones desire.
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Frank Firefly
 
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Post » Wed Mar 30, 2011 9:23 am

Difficulty setting ? I must have missed that !!!
Where ? And what it does ?

@Chryseis.... I think what really matters is more:
Where is the corner when the game becomes (too?) easy.

The faster the levelling the higher the probability we reach it fast.

I dont see No of levels being a relevant point.


That depends on the foes
Both MW and Oblivion stopped adding new tougher creatures somewhere in the 20s, somewhat higher in the expansions. If the foes are actually challanging all the way up to level 50 then theres no problem
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Chelsea Head
 
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Post » Wed Mar 30, 2011 12:42 pm

They can't balance the game to everyones desire.

I realize that. It's just a shame that they appear to be balancing the game mostly for impatient players.
And they could easily make the leveling speed user adjustable.
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Ria dell
 
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Post » Wed Mar 30, 2011 2:58 am

I realize that. It's just a shame that they appear to be balancing the game mostly for impatient players.
And they could easily make the leveling speed user adjustable.

Agree, and I said pretty much the same thing in a previous thread. I'm hopeful that they'll include a variety of settings adjustments, but I expect that it'll have to be done by modders.
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claire ley
 
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