Anyways, as was said before, using magical devices, potions, and scrolls isn't cheating, it's using your resources correctly. If you're roleplaying a character who refuses to use these, you're roleplaying an idiot. And deserve to have to take the long way. <_<
I'm not roleplaying an idiot, and even if that was the case, and my character does deserve to take the long walk,
I, the player, does not deserve to be with him all the way. This is the key difference in all of this.
I don't even consider the spells and scrolls Fast Travel, it is traveling faster, but not Fast Travel, if you get my meaning. This is because it isn't just faster for the player, it's also faster for the character, indeed the fact that it's faster for the player is a side effect to the fact that the in game character is teleporting. I see Fast Travel, as a jump through time and distance,
only for the player, like when you use a boat or silt strider, the fast travel is when it fades to black and you,
the player, reappear when you character has arrived at the destination.
That is real fast travel.
The ingame scrolls and spells are no more fast travel than casting fortify speed on one self, and speed through the terrain.
It's not that a mage has spells that make the character travel faster that is the problem, it that it is also inherently more convenient for the player, this creates a bias against pure warriors, in terms of what is convenient for the player.
Hopes this makes sense to someone.