It might, though I am skeptical of hardcoe modes. How does one decide what is hardcoe and what isn't? Of course, it would give Bethesda a handy way of measuring who is or isn't a so-called hardcoe player, and if they want to start type-classifying their fans, then more power to them, but I think it would be a mistake. Types are going to overlap. Also, if developers put in the effort to make something worth playing, why should there be a separate mode for it?
I like Morrowind's fast travel options; they are interesting and fun. I appeciate Oblivion's fast travel method. It helps us avoid repetitious activitites that can detract from the fun, but I can't really call it fun in and of itself. There are many times and places when it is absolutely acceptable in an RPG to allow the player to fast-forward his game with no cost or charge to his character.