To fasttravel

Post » Mon Jul 05, 2010 1:41 am

You seriously find the fact that your rp is slightly "ruined", to be a huge problem?


I think it's about as huge a problem as your no-jungle-cyrodiil problem.

What? I suggest there be a fast travel system that utilises magic, and allows fallout 3 style fast travel.


Then I really don't get what your problem is with me.

No. The snow was the only real difference I saw. There where slight retextures, but nothing more. I didn't realise that blackwood was a swamp until I read it up. Compare it to the difference between the Bitter Coast and the Grazelands, and You'll know what I mean.


I did, it's not just slight retextures, the trees a not the same, as in, height, branch spread style, texture, and general shape. I don't care how different the bitter coast is to the grazelands. This does not make Cyrodiil landscape the same.

What?


http://www.imperial-library.info/obscure_text/many-headed_talos.shtml

:rolleyes: The same as always... this hardly gives a reason to actually see the landscape.


What was it you said...something about miniscule problems, and something about not fitting tiny bit of gaming needs...

What annoys me most is the fact that Oblivion/Fallouts fast travel system is so easy to mod in, and there would be nothing detracted from the game, whereas Morrowind's system would be harder to mod in, and we would still the what fast travel detracts from.


No modding on 360, and mods shouldn't really be for fixes.
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Causon-Chambers
 
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Post » Mon Jul 05, 2010 12:49 am

I think it's about as huge a problem as your no-jungle-cyrodiil problem.



Then I really don't get what your problem is with me.



I did, it's not just slight retextures, the trees a not the same, as in, height, branch spread style, texture, and general shape. I don't care how different the bitter coast is to the grazelands. This does not make Cyrodiil landscape the same.



http://www.imperial-library.info/obscure_text/many-headed_talos.shtml



What was it you said...something about miniscule problems, and something about not fitting tiny bit of gaming needs...



No modding on 360, and mods shouldn't really be for fixes.

There's no modding on the PS3 either. The majority of Morrowind and Oblivion sales were on consoles, so mods don't "fix" anything for most TES players, and not everyone wants to use mods. I agree, mods shouldn't be for fixing anything.
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Sandeep Khatkar
 
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Post » Sun Jul 04, 2010 9:50 am

Way to many splits in that conversation. Is everyone here to argue semantics on opinion, or are we actually trying to develop some ideas and suggestions for devs to work off of.

anyway I think this is where the issue started
It's not that a mage has spells that make the character travel faster that is the problem, it that it is also inherently more convenient for the player, this creates a bias against pure warriors, in terms of what is convenient for the player.

Hopes this makes sense to someone.

Yes it makes sense.
Mages get to teleport, warriors get to run faster. That is a natural bias, and to remove it merges warrior / mage rp into more similar categories.
You are right, mark/recall and simple running are not a fast travel game mechanic. Its in character stuff.

Fast travel cut scenes, that should get its own poll. I would never watch one and the I dont want the devs to tie fast travel and this together as a single feature. So, another poll, but I am guessing this would be a largely wasted resource.
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Heather Stewart
 
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Post » Sun Jul 04, 2010 1:34 pm

A little bit of both. I have no problem with it.
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Tyler F
 
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Post » Sun Jul 04, 2010 10:30 am

Post limit has been reached. :)
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Amanda savory
 
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