Fatigue Effect Mod?

Post » Wed Aug 18, 2010 10:20 pm

I'm playing Real Hunger/Thirst and Real Sleep Extended (now with coffee!!). I also installed Realistic Fatique 2.4 by Donovan Baarda.

RF 2.4 appears to be a very cool mod but all that coolness has a tremendous FPS impact on my game. Everything goes well and then, suddenly, a fight - and my FPS plumets to around 7 or 8 - and I can't move, even if I'm fighting just one enemy. This is limited to non-creature enemies. I disable the mod and, seriously, I pick up at least 10 FPS (my frame rate climbs to around 20) in the exact same fight.

I enjoy fatique mods, but I need a low impact solution - something that doesn't have a lot of heavy scripts. I don't even care if my enemies are fatiqued. And, in the end, of the four mods, this is one I'm willing to let go if there is no solution.

Thanks.

~ Dani ~ :)
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Joie Perez
 
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Post » Wed Aug 18, 2010 11:32 pm

http://www.tesnexus.com/downloads/file.php?id=4787 is a nice little mods that drains your fatigue while you run which I use because Real Fatigue seems to conflict with Oblivion XP for me. Simple, but effective.
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I love YOu
 
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Post » Wed Aug 18, 2010 9:26 pm

http://www.tesnexus.com/downloads/file.php?id=4787 is a nice little mods that drains your fatigue while you run which I use because Real Fatigue seems to conflict with Oblivion XP for me. Simple, but effective.


Thanks for the tip, but I was hoping to find something that also effected combat, for my character, at least.

~ Dani ~ :)
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jason worrell
 
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Post » Wed Aug 18, 2010 9:47 pm

I wasn't aware fatigue mods affected fps that much. Anyway I use http://www.tesnexus.com/downloads/file.php?id=12074 which is pretty good and customizable to :).
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naana
 
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Post » Wed Aug 18, 2010 9:58 pm

I'm running http://www.tesnexus.com/downloads/file.php?id=7484 which has an effect on combat in that when your fatigue drops down to near zero you are unable to run for a few seconds (also optionally running backwards is slowed so there's no strafing). I'm quite new to mods on oblivion so there may be better options. I tried realistic fatigue but found that used tactically it gave me an unfair advantage against the NPCs as I could conserve my fatigue while they drained theirs in attacks and then when their fatigue dropped low enough they would start dropping to the ground and I could move in for the kill.

I have thought that some middle ground between ORR and RF would be good. It would be nice if at least the humanoid NPCs couldn't run forever and chase you down.
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Reanan-Marie Olsen
 
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Post » Thu Aug 19, 2010 3:43 am

I wasn't aware fatigue mods affected fps that much. Anyway I use http://www.tesnexus.com/downloads/file.php?id=12074 which is pretty good and customizable to :).


I would have agreed, having played RF before. In fact, I tested an earlier version of RF - 1.10 - and found it works fine. The only thing I can figure is the changes in version 2.0, including a larger number of new scripts and applying those scripts to NPCs in the game.

But yeah, it's the difference - on my machine - of 7-10 combat FPS with 2.4 installed and 23-28 FPS with version 1.10 installed.

~ Dani ~ :)

Edit: Problem solved. Thread can be marked closed.
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Harry-James Payne
 
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Post » Wed Aug 18, 2010 7:46 pm

I just use the fatigue tweak in wrye bash, you can find it in the settings when you create a new bashed patch.
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Kevin S
 
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Post » Wed Aug 18, 2010 8:30 pm

Well, there's my mod, conveniently enough named Fatigue Effects. ;) See link in signature. It's lightweight in design, focused more on improving the gameplay mechanics than creating true realism (though it's certainly better than vanilla).

Regarding the problem you're having, though... in general, scripts have very low impact. In Morrowind they were horrible, and because of that there's a persistent myth that Oblivion scripts will slow your game down, but they have to be doing a huge amount of processing or constantly, physically moving items around in the game world to have any noticeable effect. Usually, when you do see a slowdown from a script, it's due to a bug or a major design flaw -- accidental or unnecessary looping, two scripts from different mods trying to undo each others' changes to game world objects, that sort of thing. So if you're seeing a serious issue with one version of RF but not the previous version, I'd report it to ABO. He should be able to look through the list of changes he made and see what might be causing it. Also, test with nothing else loaded -- if the problem goes away, it's probably a conflict and you should post your load order as well. (If your patience allows, narrow it down further!)
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David John Hunter
 
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Post » Thu Aug 19, 2010 3:20 am

Well, there's my mod, conveniently enough named Fatigue Effects. ;) See link in signature. It's lightweight in design, focused more on improving the gameplay mechanics than creating true realism (though it's certainly better than vanilla).

Regarding the problem you're having, though... in general, scripts have very low impact. In Morrowind they were horrible, and because of that there's a persistent myth that Oblivion scripts will slow your game down, but they have to be doing a huge amount of processing or constantly, physically moving items around in the game world to have any noticeable effect. Usually, when you do see a slowdown from a script, it's due to a bug or a major design flaw -- accidental or unnecessary looping, two scripts from different mods trying to undo each others' changes to game world objects, that sort of thing. So if you're seeing a serious issue with one version of RF but not the previous version, I'd report it to ABO. He should be able to look through the list of changes he made and see what might be causing it. Also, test with nothing else loaded -- if the problem goes away, it's probably a conflict and you should post your load order as well. (If your patience allows, narrow it down further!)


You are right. Crap. I tested it with just the RF 2.4 and nothing else and it works fine. It's not the mod, even though the problem seems to go away with RF 1.10 or 1.12.

I'm at a complete loss. I guess I'll try every other mod on my list ... :) Thanks for the tip.

~ Dani ~
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Chica Cheve
 
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Post » Wed Aug 18, 2010 12:38 pm

Just thought I'd throw this in - http://www.tesnexus.com/downloads/file.php?id=29095 <-- SM Combat Regen
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Alexandra Ryan
 
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