Fatigue Mods?

Post » Tue Feb 01, 2011 8:11 pm

I have an FCOM++ game running and i'm loving it. but what quirks me still is the little influence fatigue has in the game.
I am currently trying out realistic fatigue right now, and its decent. But is there a mod that, say, slows you down as you run low on fatigue?
Suggestions?
-Thanks
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Jhenna lee Lizama
 
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Post » Tue Feb 01, 2011 10:29 am

http://www.tesnexus.com/downloads/file.php?id=10925
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ruCkii
 
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Post » Tue Feb 01, 2011 10:47 am

I've also been using Realistic Fatigue, but have been interested in trying http://tesnexus.com/downloads/file.php?id=12074. Looks like it combines Running Revised with a fatigue mod.
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Jerry Jr. Ortiz
 
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Post » Tue Feb 01, 2011 10:38 pm

I've also been using Realistic Fatigue, but have been interested in trying http://tesnexus.com/downloads/file.php?id=12074. Looks like it combines Running Revised with a fatigue mod.


I'm using that one and I'm pretty happy with it. I found the latest version Realistic Fatigue to be rather harsh, even if it does also apply to other characters. And the ini options were too convoluted to make it easy to adjust.
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Jade Payton
 
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Post » Tue Feb 01, 2011 10:37 pm

I'm using that one and I'm pretty happy with it. I found the latest version Realistic Fatigue to be rather harsh, even if it does also apply to other characters. And the ini options were too convoluted to make it easy to adjust.

If you install it with OBMM the install scripts will prompt you for your preferences and set the ini options for you. Picking the easiest options (mainly fast FatigueReturn and slow FatigueBurn, but maybe also high fActorStrengthEncumbranceMult and low encumbMult) should make it really mild... even easier than vanilla in many ways. If it is not mild enough you can tweak those settings manually. I'm always interested to hear exactly what they find too harsh/easy about RF and what custom settings they prefer so I can tune the defaults in the next release.

Generally people that find RF too harsh are carrying too much and don't realise how much encumbrance makes a difference. RF is designed to allow you to lift more than vanilla, but doing so burns more fatigue. Just because you can lift over 100Kg doesn't mean you can expect to run and fight effectively carrying that much gear. Provided you keep your encumbrance below 50%, or even better 33%, you should find RF is not too harsh with the default settings.
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ladyflames
 
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Post » Tue Feb 01, 2011 12:16 pm

RF also makes The Steed a very reasonable birthsign choice. My latest character took it and so long as his encumbrance is manageable, it is very difficult for him to become fatigued to collapse in battle.
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kyle pinchen
 
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Post » Tue Feb 01, 2011 6:10 pm

LOL.. Realistic Fatigue is the best.. I did tweak the encumbrance to be less taxing tho .. or my weak mage cant even pick a sword before losing half of his fatigue.. Now all he must remember is never pick a 2H hammer or axe and he'd be good :D
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James Smart
 
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Post » Wed Feb 02, 2011 1:12 am

Generally people that find RF too harsh are carrying too much and don't realise how much encumbrance makes a difference.


Well that's the thing, when I tried it out I couldn't carry squat. My character wears heavy armour and there's wasn't much encumbrance left over for loot before I was panting like a dog after just a few steps of trying to move around. It was particularly bad during battles when I was taking health damage and swinging a sword at the same time. I used to use the mod before and really liked it, but now I prefer SM Encumbrance.
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Lexy Dick
 
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Post » Tue Feb 01, 2011 9:56 am

I've used Tyler's Hungry Thirsty Sleep Tired a lot. I was having CTD issues which might have been either that mod, or MD Saddlebags or one of the commodity adjustment options in Enhanced Economy. Tyler's is pretty harsh in that your fatigue burns up pretty quick when you run and don't have a high Athletics. But it combines eating, sleeping, tired from running, and need for sleep all into one mod. Everything causes stacking attribute drains (-1 Agi, Str, End, and Int IIRC).

I've been playing without Tyler's running for a while and I find it completely unrealistic how much I can run, and not fun how I don't need to sleep, eat or drink. I think I'm about to reactivate it and hope it wasn't the cause of my CTDs.

I ran it for a LONG time (~150 hours of play) and only started to see the CTDs once I installed Enhanced Economy. I suspect it was the adjust prices part of Enhanced Economy because it was when I'd make lots of potions and transfer lots of ingredients that I'd get crashes when I went to save.

I forget which mod it was, but there was a great "Basic Needs" mod for Fallout3 that worked terrific. I'm really surprised there are not more well-known basic needs mods for Oblivion.
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Danielle Brown
 
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Post » Tue Feb 01, 2011 11:57 pm

Well that's the thing, when I tried it out I couldn't carry squat. My character wears heavy armour and there's wasn't much encumbrance left over for loot before I was panting like a dog after just a few steps of trying to move around. It was particularly bad during battles when I was taking health damage and swinging a sword at the same time. I used to use the mod before and really liked it, but now I prefer SM Encumbrance.

With the default settings RF might be a bit harsh at low levels, but does get easier as your character advances. If you install Realistic Fatigue with OBMM you will be prompted for easy/default/hard options for most effects. You can select "high" for "Maximum Encumbrance" to increase carrying capacity, and select "Low" for "Encumbrance Fatigue Factor" to reduce the fatigue burned by encumbrance. If even these are not generous enough you can edit RealisticFatigue.ini directly and set them even higher/lower. Remember that RF affects all actors equally, so if it seems harsh on your character, it's just as harsh on your enemies, and changing the settings to make it easier will also make it easier for your enemies.
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Ludivine Dupuy
 
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Post » Tue Feb 01, 2011 10:26 am

I am using ABO's Realistic fatigue and am completely satisfied. As not using OBMM anymore, I changed the INI to the recommended values written in it and I am happy with it. Not so long ago, when testing, I started by walk early in the morning and reached Imperial City after sunset (and the storm didn't help). As I am also using Real Sleep and Real Hunger, things got really bad:-) As I became weaker because of starving and being sleepy, fatigue burned faster and faster and pantings and tripping became more and more usuall, I have dropped almost everything I had, but thanks to All Natural's dark nights I even got lost and never actually reached the City (UL: Imperial Isle makes it really difficult as there is no way to just run towards it, the steep cliffs and slopes are amazingly...deadly;-) ).

Without Realistic Fatigue, this would never happen for me. Fantastic experience, I can tell you...

EDIT: Grammar.
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Marta Wolko
 
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Post » Tue Feb 01, 2011 9:00 pm

If you install Realistic Fatigue with OBMM you will be prompted for easy/default/hard options for most effects. You can select "high" for "Maximum Encumbrance" to increase carrying capacity, and select "Low" for "Encumbrance Fatigue Factor" to reduce the fatigue burned by encumbrance.


I'll keep that in mind. I've always added it manually so maybe those settings will be more to my liking. I just found the ini file too convoluted to be able to adjust anything once I had it installed, it was hard for me to make heads or tails of the various options.
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Eileen Müller
 
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Post » Tue Feb 01, 2011 3:30 pm

With the default settings RF might be a bit harsh at low levels, but does get easier as your character advances. If you install Realistic Fatigue with OBMM you will be prompted for easy/default/hard options for most effects. You can select "high" for "Maximum Encumbrance" to increase carrying capacity, and select "Low" for "Encumbrance Fatigue Factor" to reduce the fatigue burned by encumbrance. If even these are not generous enough you can edit RealisticFatigue.ini directly and set them even higher/lower. Remember that RF affects all actors equally, so if it seems harsh on your character, it's just as harsh on your enemies, and changing the settings to make it easier will also make it easier for your enemies.

I love SM's Encumbrance & Fatigue mods, but the "affects all actors equally" part is enough to make me try it. I want to be able to set SM's settings, however. I'll figure that out once I get to look through the INI again.
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Nicole Coucopoulos
 
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Post » Tue Feb 01, 2011 12:11 pm

SM Encumbrance and Fatigue for me. The Fallout 3 emulation mode in particular, modified slightly for increased harshness.

I hated how, in vanilla Oblivion, you could carry x amount, then suddenly, half a pound over, you couldn't move. At all. Bleh.

Well, no more. :thumbsup:
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Leah
 
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Post » Tue Feb 01, 2011 8:57 pm

You can select "high" for "Maximum Encumbrance" to increase carrying capacity, and select "Low" for "Encumbrance Fatigue Factor" to reduce the fatigue burned by encumbrance. If even these are not generous enough you can edit RealisticFatigue.ini directly and set them even higher/lower. Remember that RF affects all actors equally, so if it seems harsh on your character, it's just as harsh on your enemies, and changing the settings to make it easier will also make it easier for your enemies.


No, sorry. I tried those settings and even turned off aaRealisticFatigue.encumbMult completely. Yet while standing perfectly still with less than half my encumbrance limit I'm already losing fatigue. As far as I'm concerned, I should be able to get at least up to half my limit before I start losing anything. SM Encumbrance doesn't start kicking in until I've reached the game's default encumbrance level then I start losing fatigue. Up until that point it's business as usual, unless I'm running. That's just how I would like it to be. I also like SM Encumbrance's Fallout style options. It's certainly a bonus that your mod works on all creatures in the game and not just the player, but I prefer the way SM Encumbrance works on my own character.
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Manny(BAKE)
 
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Post » Tue Feb 01, 2011 10:01 am

No, sorry. I tried those settings and even turned off aaRealisticFatigue.encumbMult completely. Yet while standing perfectly still with less than half my encumbrance limit I'm already losing fatigue. As far as I'm concerned, I should be able to get at least up to half my limit before I start losing anything. SM Encumbrance doesn't start kicking in until I've reached the game's default encumbrance level then I start losing fatigue. Up until that point it's business as usual, unless I'm running. That's just how I would like it to be. I also like SM Encumbrance's Fallout style options. It's certainly a bonus that your mod works on all creatures in the game and not just the player, but I prefer the way SM Encumbrance works on my own character.

The fActorStrengthEncumbranceMult and encumbMult settings I mentioned adjust the max encumbrance and fatigue burn rates. The effect you are describing is the fatigue encumbrance drain that reduces max fatigue for high encumbrance. There is another similar fatigue health drain that reduces max fatigue for low health. These two effects are not prompted for in the OMOD install script, but can be adjusted by editing RealisticFatigue.ini and changing encumbDrainGain and healthDrainGain. Set them to 0.0 to turn these effects off.

RF uses fatigue to represent the mount of unfatigued muscles available for running/jumping/attacking. The fatigue encumbrance drain effect represents the fraction of your muscles that cannot be applied to running/jumping/attacking because they are preoccupied with lifting. No matter how rested you are, you cannot attack as effectively while you are busy lifting 50Kg+ worth of stuff. Similarly, the fatigue health drain represents the fraction of your muscles that cannot be applied to running/jumping/attacking because they are damaged. These effects are applied using a non-linear x^2 curve, so at 50% encumbrance your fatigue is drained 25%, but at 30% encumbrance your fatigue is only drained 9%.

Note that "half your encumbrance" equates to half of your maximum lift. RH with default settings assumes that a starting character with 40 strength can lift 80Kg max, so 50% encumbrance would be 40Kg, which is nearly 10Kg more than the strongest/fittest soldiers in history have ever worn into combat.
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Chelsea Head
 
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