FATMAN & MININUKES in enemy hands?

Post » Sat Nov 28, 2015 12:19 pm

I always wind up 'saving' my fatman and its munitions for a special occasion that never actually happens.

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Rozlyn Robinson
 
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Post » Sat Nov 28, 2015 1:22 pm

1 rad kills.

Being detected auto kills. After first attack you do you will always be detected if there is more than one enemy.

Jamming weapon auto kills

Eating radiated food kills.

You can randomly get hit by diseases that kills.

And your save gets deleted when you die. No reloads. And the game deleted. And you get added to a list that does not allow you to buy another one (not that anyone would)
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Jason Rice
 
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Post » Sat Nov 28, 2015 6:09 am

eh. It might actually be more realistic that way, mebbe for a hardcoe option.

I'd actually love to see some development done on much more sophisticated damage location and effects vs NPCs and vs. Player-Character ... at least as an option for hardcoe, and Heavy realism playthroughs.

Regular play, the more video gamey damage system is fine, but, for Realism and hardcoe, it'd be nice living in a world where, like real life, a crack head with a duct-taped rusty .22 pistol can kill a person with a single shot.

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Emily Graham
 
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Post » Sat Nov 28, 2015 12:56 am

Scripted death is a lame game mechanic.

With reload it just makes the player learn a pattern. Its the opposite to "openended" and dynamic gameplay
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Josh Dagreat
 
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Post » Sat Nov 28, 2015 1:15 am

That's why I hate Dead Money bomb collar.

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naome duncan
 
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Post » Sat Nov 28, 2015 2:55 am


I agree it was not fun. But with the perk implant grx it becomes much better atleast.
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ANaIs GRelot
 
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Post » Sat Nov 28, 2015 5:25 am


http://fallout.wikia.com/wiki/The_Preacher

This guy?
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Samantha Wood
 
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Post » Sat Nov 28, 2015 1:43 pm

they should exist but they should act intelligently (if you have a mini-nuke there is no real reason to use it, they have to do what you say or die, even if you just want to hurt people it still wouldn't help since it just vaporizes them. they should try to capture you or rob you, giving you a chance to make the first move) and have some way of warning players about their presence (they would probably have a mini-nuke or two sitting around and you can bet other raiders would talk about it)

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sarah taylor
 
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