faulting module ntdll.dll CTD

Post » Fri May 27, 2011 9:41 am

OK, for a while now, Ive been CTD every time I play Oblivion. Sometimes I get to play a while, save, fast travel, explore. Most times it crashes within seconds of starting. Anyway this is the error:


Faulting application Oblivion.exe version 1.2.0.416

faulting module ntdll.dll version 6.0.6002.18005

exception code 0x0000005

fault offset 0x00066796

processID 0x144c

Process ID is always different

Unfortunately everytime I look up the PID its not there, Im using process explorer to look it up. Is there a free
program like event viewer that will include the process name in the error message?

Anyone have trouble with this? I found that MANY programs use ntdll.dll, at least 45 on my comp.

Also I have run run "sfc /scannow"- found no problems

Also since my .exe was 3gb enabled I reverted back to default settings- crash still occurs

Thanks for any help....
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CArlos BArrera
 
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Post » Fri May 27, 2011 5:30 pm

Update your video card's drivers.

Do you have dx9 installed?
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Nicole Elocin
 
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Post » Fri May 27, 2011 12:08 pm

Update your video card's drivers.

Do you have dx9 installed?



Hi thanks for the reply-

Im all updated and Im using dx11

I think I may have solved it, time will tell- I disabled most services and have forgone the 3gb enabling..... pity, but Im sick of crashes, and I cant find any info online about this error except my own posts.....
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Tiffany Carter
 
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Post » Fri May 27, 2011 8:32 am

Hi thanks for the reply-

Im all updated and Im using dx11

I think I may have solved it, time will tell- I disabled most services and have forgone the 3gb enabling..... pity, but Im sick of crashes, and I cant find any info online about this error except my own posts.....

Are you talking about the LAA patch? Also, DX11 does not come with the DX9.0c DLLs (as far as I have seen) so you should probably install that as well.
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Sophie Payne
 
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Post » Fri May 27, 2011 5:57 pm

Are you talking about the LAA patch? Also, DX11 does not come with the DX9.0c DLLs (as far as I have seen) so you should probably install that as well.



I used CFF explorer to allow Oblivion to use more RAM, then I increased the userva to 3072

I have 4gb RAM installed

I am adding DX9.0c

Thanks!
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butterfly
 
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Post » Fri May 27, 2011 7:11 pm

OK

After adding DX9.0c the game still crashes. Game crashes with LAA patch activated or not. Its always the same error, ntdll.dll-

here is my load order, which I kinda ruled out before but now Im wondering if it could be something to do with it

00 Oblivion.esm
01 GTAesgaard_2.esm
02 TR_OoT_Main.esm
03 All Natural Base.esm [Version 0.9.9.5]
04 MD_Saddle_Master.esm
05 Oscuro's_Oblivion_Overhaul.esm [Version 1.34]
06 Kvatch Rebuilt.esm
07 HorseCombatMaster.esm
++ HrmnsOblivionScriptOptimizationv1.0.esp
08 Beautiful_Women_NiceOnly.esp
++ Beautiful_Women_DB_Addon.esp
09 Unofficial Oblivion Patch.esp [Version 3.2.10]
0A UOP Vampire Aging & Face Fix.esp [Version 1.0.0]
0B Oblivion Citadel Door Fix.esp
0C DLCShiveringIsles.esp
0D Unofficial Shivering Isles Patch.esp [Version 1.4.0]
++ LoadingScreens.esp
0E All Natural - Real Lights.esp [Version 0.9.9.5]
0F All Natural.esp [Version 0.9.9.5]
10 All Natural - SI.esp [Version 0.9.9.5]
11 MIS.esp
12 MIS New Sounds Optional Part.esp
13 Rainbows.esp
14 Cities Alive At Night.esp
15 WindowLightingSystem.esp
16 aaaBorsBedrolls.esp
17 ClocksOfCyrodiil.esp
18 ImprovedSigns.esp
19 Timekeeper_Advanced.esp
1A PTRoamingNPCs.esp
1B MapMarkers.esp
1C DLCHorseArmor.esp
1D DLCHorseArmor - Unofficial Patch.esp [Version 1.0.5]
1E DLCOrrery.esp
1F DLCOrrery - Unofficial Patch.esp [Version 1.0.3]
20 DLCVileLair.esp
21 DLCVileLair - Unofficial Patch.esp [Version 1.0.5]
22 DLCMehrunesRazor.esp
23 DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.4]
24 DLCSpellTomes.esp
++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1]
25 ExnemEyeCandy.esp
++ MaleBodyReplacerV4.esp
++ TFF_FantasyFigures_Base.esp
26 Armory of the Silver Dragon.esp
27 Agicis.esp
28 Daedric Chainsaw.esp
29 God Ring 1.esp
2A JediLightsabersWithSheathFIX.esp
2B Lich King's Helm v1_0.esp
2C my gods ring.esp
2D New Frostmourne Sword by Jojjo v1_0.esp
2E XSPipeMod.esp [Version 1.2]
2F LevelerCheat.esp
30 Slof's Horses Base.esp
31 Slof's Extra Horses.esp
32 MD Saddlebags v3.0.esp
33 DLCThievesDen.esp
34 DLCThievesDen - Unofficial Patch.esp [Version 1.0.5]
35 DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.4]
36 Oscuro's_Oblivion_Overhaul.esp [Version 1.34]
37 OOO-Combat_Skills_Perks_Marksmanship.esp [Version 1.33]
38 OOO-DaedraLord_Quests.esp [Version 1.33]
++ LoadingScreens-OOO.esp
39 AkaviriSamuraiShop.esp
3A AranMathi.esp
3B Extended Imperial City Version 1.0.esp
3C GTAesgaard.esp
3D GTAesgaard_2.esp
3E Kvatch Rebuilt.esp
++ Kvatch Rebuilt - OOO Compatibility.esp
3F Kvatch Rebuilt Weather Patch.esp
40 TOTF.esp
41 TOTF-EiAE Patch.esp
42 EiAmod.esp [Version 1.1]
++ EiAmod_ShiveringIsles.esp
43 bladesfactionmod.esp
44 Naughty_Joana_01.esp
45 TR_Stirk.esp
46 DLCBattlehornCastle.esp
47 DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.4]
48 DLCfrostcrag.esp
49 Kvatch Rebuilt_Frostcrag Reborn.esp
4A Knights.esp
4B Knights - Unofficial Patch.esp [Version 1.0.9]
4C The Lost Spires.esp
4D AFK_Weye.esp [Version 2.0.Non-COBL]
4E Lost Paladins of the Divines.esp
4F HoarfrostCastle.esp
50 My Island Palace.esp
51 ElsweyrAnequina.esp
52 Harvest [Flora].esp [Version 3.0.0]
++ Harvest [Flora] - Shivering Isles.esp [Version 3.0.0]
++ Harvest [Flora] - DLCVileLair.esp [Version 3.0.0]
53 Harvest [Flora] - DLCFrostcrag.esp [Version 3.0.0]
54 Alluring Potion Bottles.esp
55 Bag of Holding.esp [Version 1.5.0]
56 DecoratorAssistant with OBSE v1.1.esp
57 Friendly Hits up 20 points.esp
58 gardening.esp
59 P1DkeyChain.esp [Version 5.00]
++ Short Grass V3.esp
5A Carry_all_you_want-5118.esp
5B DeadlyReflex 5 - Combat Moves.esp
++ DMC Stylish - Specialanims.esp
5C A Real nvdeSpell.esp
5D zzEstrus.esp
5E Get Wet.esp
** All Natural - Indoor Weather Filter For Mods.esp [Version 0.9.9.5]
5F Bashed Patch, 0.esp
60 LOTR Weapons.esp
61 Colored Map for Elsweyr 1.1.esp
62 MergedMaps.esp
63 shaderbrowser.esp
64 Oblivion Graphics Extender Support.esp [Version 0.2]
65 CleanQuitAlternative.esp
66 Streamline 3.1.esp

Also using QTP3 redimized, optimized distant lands, darkuid darn 16, bomret's SI textures and 4096 normal map 2048 border

I installed Oblivion on C drive but not in program files, so it shouldnt be a UAC issue -no FPS issues either
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Kayleigh Williams
 
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Post » Fri May 27, 2011 4:48 pm

Does it crash when you deactivate all of your plugins? What OBSE plugins are you using, if any?
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Smokey
 
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Post » Fri May 27, 2011 9:10 am

Hi

BTW Thanks for all your help-

I use Elys USV, nif script, elys pluggy, OSR and weOCPS. OSR is configured to run with Streamline (not everything on streamline is activated)
also I just deactivated Streamline completely and it still crashed.

Im pretty sure it only CTD when Im outside- I have a save right now where Im inside. As soon as I step outside it crashes, ntdll.dll error.

Yea it prolly it wont crash if I deactivate everything, I will try....
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Scott Clemmons
 
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Post » Fri May 27, 2011 2:28 pm

On a hunch I deactivated only OBGE and tried it- no crash at all, and I spent time doing things that usually made it crash- going in and out of doors, getting on my horse, fast travelling, a streamsave after combat, etc........

I will keep playing until it crashes or I do......


and it crashed- just as I tried to reload the last save I made outside....

This is just really frustrating
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Jordyn Youngman
 
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Post » Fri May 27, 2011 10:34 am

Drop WeOCPS. Have you tried running without any of your OBSE plugins installed? You could quickly rename the OBSE plugins folder and test. Remember to remove the pluggy save data for whatever save file you use to test.
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Zach Hunter
 
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Post » Fri May 27, 2011 3:43 am

Drop WeOCPS. Have you tried running without any of your OBSE plugins installed? You could quickly rename the OBSE plugins folder and test. Remember to remove the pluggy save data for whatever save file you use to test.



I dropped WeOCPS and it still crashed

I dropped pluggy- didnt really need it anyway that I could see...got the crash less frequently but indoors now too.....

I am trying disabling my network connection before playing- since ntdll.dll is mainly responsible for I/O function, the most probable is Network I/O...... we shall see.

Mallimoosh
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Hazel Sian ogden
 
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Post » Fri May 27, 2011 3:22 pm

here is my load order, which I kinda ruled out before but now Im wondering if it could be something to do with it

++ HrmnsOblivionScriptOptimizationv1.0.esp
Isn't this one now considered obsolete and possibly even harmful?

5F Bashed Patch, 0.esp
60 LOTR Weapons.esp
61 Colored Map for Elsweyr 1.1.esp
62 MergedMaps.esp
63 shaderbrowser.esp
64 Oblivion Graphics Extender Support.esp [Version 0.2]
65 CleanQuitAlternative.esp
66 Streamline 3.1.esp
Other than Streamline (which looks fine there) I'm not familiar with any of the mods positioned below the Bashed Patch. Are they all supposed to be that low or did BOSS just not recognize 'em?


-Decrepit-
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joannARRGH
 
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Post » Fri May 27, 2011 6:29 pm

-Decrepit-



Hello and thanks for the heads up about the script optimizer, is there anything similar to it that works better?

As for the load order after the bashed patch, LOTR weapons wont work for me otherwise, same for the maps, and the shader stuff is just utilities.
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DAVId Bryant
 
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Post » Fri May 27, 2011 12:58 pm

Most of those mods look fine. However, CleanQuit could be taken out and replaced by Fast Exit 2. The LOTR weapons probably just need some Bash Tags added. The other plugins belong there, as far as I can tell.
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DeeD
 
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Post » Fri May 27, 2011 4:40 am

Most of those mods look fine. However, CleanQuit could be taken out and replaced by Fast Exit 2. The LOTR weapons probably just need some Bash Tags added. The other plugins belong there, as far as I can tell.



I did replace with FastExit 2 when I dropped pluggy......

OK I just crashed with my network connection disabled....same ntdll.dll error, but earlier with the connection enabled I had the same error, different fault offset...(00041f3c)

going to try each OBSE plugin now....
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Lauren Dale
 
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Post » Fri May 27, 2011 11:00 am

I take it this is an established Oblivion setup that was at one time running more-or-less fault free? If so, have you been playing long enough (total time) to have fallen victim to the dreaded a-bomb?

I ask this because some months ago I begin getting frequent game crashes whose source proved difficult to trace. After weeks of frustration I chanced to run my a-bomb detection utility of choice, Oblivion Animation Fixer (OAF). To my surprise, it showed that I was indeed at the point where the a-bomb traditionally kicks in, this despite suffering none of the tell-tale symptoms associated with the bomb. I let OAF perform its fix, launched Oblivion, and VOILA, no more crashes.

It's a long-shot and likely not your problem but, again assuming you've been playing long enough, worth double-checking for peace of mind. (Wrye-Bash has a built-in a-bomb utility, but I've no experience with it since OAF has always worked like a charm for me and I like its visual feedback.)

-Decrepit-
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Anna S
 
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Post » Fri May 27, 2011 7:39 am

Hi

Thanks for all your help, I tried OAF but it found nothing wrong, so I didnt fix anything

I have removed Elys USV and have been playing crash free.... but for 1 faulting module Oblivion .exe crash....so far.

Went into he Roxey inn, came out, and my horse is gone and there is a diff horse there.......when I fast travel I get a black screen- lol I need to find my horse! :banghead:
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Pawel Platek
 
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Post » Fri May 27, 2011 6:06 am

Hi

Thanks for all your help, I tried OAF but it found nothing wrong, so I didnt fix anything

I have removed Elys USV and have been playing crash free.... but for 1 faulting module Oblivion .exe crash....so far.

Went into he Roxey inn, came out, and my horse is gone and there is a diff horse there.......when I fast travel I get a black screen- lol I need to find my horse! :banghead:

Huh, this is the second time someone has reported the Elys' USV crash this summer. Someone was having crashes without any mods installed except for that OBSE plugin...
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Jennifer May
 
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Post » Fri May 27, 2011 9:46 am

Huh, this is the second time someone has reported the Elys' USV crash this summer. Someone was having crashes without any mods installed except for that OBSE plugin...



OK found my horse...and I just crashed, ntdll.dll error....

Have an issue where if I save while on my horse, when I load that save I will be taken off the horse- It doesnt bother me but could it be related to my crash issue?

for OBSE plugins Im down to Ely's uncapper and OSR - Im trying different heaps in OSR now...
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Toby Green
 
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Post » Fri May 27, 2011 4:53 am

Well I removed OSR and have been playing ntdll.dll error free... SO FAR... even get a little better performance even with lower fps.

however-
Now I sometimes crash when a streamsave is made. So I went to the sl ini and turned off everything under streamsave except Use Save Reminders instead of autosaves and Use Lite Reminders-I then SAVE the ini.

Still, sl saves every 2 min as I used to have it set up......and it crashes on 50% of them, oblivion.exe error....
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Steve Smith
 
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Post » Fri May 27, 2011 5:52 pm

Well I removed OSR and have been playing ntdll.dll error free... SO FAR... even get a little better performance even with lower fps.

however-
Now I sometimes crash when a streamsave is made. So I went to the sl ini and turned off everything under streamsave except Use Save Reminders instead of autosaves and Use Lite Reminders-I then SAVE the ini.

Still, sl saves every 2 min as I used to have it set up......and it crashes on 50% of them, oblivion.exe error....

Generating a fresh INI, by deleting the one you have, may take care of OSR's part in your problems. However, Streamsaves crashing is unusual. I would guess that there is already corrupt data in your saves or something, possibly related to the crashes. You may want to rollback a few saves, now that you have picked out OSR.
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Kaylee Campbell
 
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Post » Fri May 27, 2011 11:19 am

Hi everyone

Ok I fixed the streamsave crashing- got errors with MPAsplitter.ax and realmediasplitter.ax until I updated them.....

Im sure I tracked down the ntdll.dll error to OSR- I have been playing 2 days and have not had such an error in that time since removing OSR.

I will generate a fresh ini as you suggested, Tom....here is what mine looks like now- see anything that stands out as a problem?

Here it is- (and Im running vista 32 bi, /x2 2.9 ghz/4gb RAM/nvidia 9800gt 512mb)


Master = {
_comment = You can turn on or off each distinct feature from here.
bManageFPS = 1
bHookCriticalSections = 1
bHookHashtables = 1
bReplaceHeap = 1
bLogToConsole = 0
bFix64Hertz = 1
bFlushLog = 1
iSchedulingResolution = 1
iMainHookPoint = 1
}
FPS_Management = {
_comment = Basic FPS stuff, switches to slow-motion on low FPS; in the past this has occaisonally produced bugs like the NPCs-dropping-dead issue; the issues are believed to be fixed but if you suspect you are having related problems you can try disabling bAllowSlowMotion which is the main suspect for any problems relating to FPS management
bAllowSlowMotion = 1
MaximumFPS = 0
MinimumFPS = 24
iSmoothFrames = 2
iSmoothMode = 1
iSleepExtra = 2
bFPSConsoleSPAM = 0
iSchedulingParanoia = 1
iHardMaxFrametime = 200
}
CriticalSections = {
_comment = CS stuff helps both Oblivion and Fallout significantly
_comment = most of the benefit comes from the Renderer+0x180 suppression (see overrides below)
_comment = modes: 1=vanilla, 2=fair, 3=stuttering, 5=suppressed, 6=prioritize-main-thread, 7=deprioritize-main-thread
bEnableProfiling = 0
bEnableMessages = 1
bUseOverrides = 1
iDefaultMode = 2
iDefaultSpin = 2000
iStutterLevel = 4
}
Heap = {
_comment = Heap replacement can produce MAJOR improvements in performance on Oblivion, only moderate improvements on Fallout
_comment = It crashes instantly on Fallout, is moderately buggy on Oblivion
_comment = Algorithms: 1=FastMM4 (requires external dll), 2=Microsoft (slow on XP), 3=SimpleHeap1, 5=ThreadHeap2
iHeapAlgorithm = 5
bEnableProfiling = 0
iHeapSize = 450
bEnableMessages = 0
}
Hashtables = {
_comment = This stuff is still new.
_comment = The dynamic resizing option may still be buggy.
bAllowDynamicResizing = 0
bUseOverrides = 0
bEnableProfiling = 0
bEnableMessages = 1
iHashtableResizeScale1 = 2
iHashtableResizeScale2 = 4
iHashtableResizeDelay = 20
}
OverrideList = {
CriticalSection = {
CallerAddress = 0x701748
comment = Renderer+0x180, recommendation=suppress (mode 5)
Mode = 5
}
CriticalSection = {
ObjectAddress = 0xB32B80
comment = MemoryHeap CS, recommendation=stutter (mode 3)
Mode = 3
Spin = 1500
}
CriticalSection = {
CallerAddress = 0x70172A
comment = Renderer+0x80, recommendation=???
}
CriticalSection = {
ObjectAddress = 0xB3FA00
comment = Unknown4, recommendation=???
}
}


I do prefer the smoothing abilities of OSR as I had it set up to streamline.....but I prefer not crashing even more. If anyone can see anything in the .ini that would cause a ntdll.dll error CTD Id be obliged to know.

Many thanks!

Mallimoosh
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P PoLlo
 
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Post » Fri May 27, 2011 5:25 pm

Why does your new INI not have a MAX FPS settings, and why is the min setting so high? Have you tried heap mode 5? Is that really a fresh INI file?
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roxanna matoorah
 
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Post » Fri May 27, 2011 2:15 pm

Why does your new INI not have a MAX FPS settings, and why is the min setting so high? Have you tried heap mode 5? Is that really a fresh INI file?



Hey there Tom

That was my old ini- wanted to see if anyone saw anything wrong with it and I guess you did- but I WAS using heap algorithm 5....

at the momento I have a fresh ini with no crashes....so far.
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Mistress trades Melissa
 
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Post » Fri May 27, 2011 10:04 am

Hey there Tom

That was my old ini- wanted to see if anyone saw anything wrong with it and I guess you did- but I WAS using heap algorithm 5....

at the momento I have a fresh ini with no crashes....so far.

I think heap 5 crashed for me too. I will try messing with OSR more later. Playing without crashes is nice. ^____^
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Danial Zachery
 
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