Favorite Part of Morrowind that Oblivion Lacked

Post » Sat May 28, 2011 12:39 am

I miss being able to sell stolen stuff, and actually make decent money off of it.
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Stephy Beck
 
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Post » Sat May 28, 2011 6:12 am

You know, I was actually thinking about this more in depth, and I came up with a better answer.

What I missed in Oblivion, was occasionally finding myself saying "Wow. I can't believe that the devs would spend time putting [this or that] into the game. That's so unnecessary, so few people will ever come across this, but I'm glad they did put it in."

This reaction was evoked by finding a chest and potions on a hidden ledge in a cave or ruin, finding a book and then meeting the NPCs who were in it, finding shipwrecks that coincide with books, all the Sanguine items (for which Nirnroot was a poor substitute), and other things along these lines. Anything that didn't need to be in the game, but the devs put in to make the game richer, even though 95% of all people who ever played Morrowind (obviously not the folks on the forums) would never find. How many people of everyone who has ever played Morrowind found the Shrine of Boethiah? How many people have completed the Threads of the Webspinner?

There's just so much depth to Morrowind that felt lacking in Oblivion...stuff that didn't need to be there for Morrowind to be good, but was there because Morrowind was great.
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Annick Charron
 
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Post » Fri May 27, 2011 8:52 pm

I miss the elven face structure(earrings-don't remember if they had earrings for the elves in oblivion), the hair looked better for the elves in Morrowind too, how the body structures looked for everyone except the Imperials(didn't favor too much on how they look like when someone walks or runs). There should have been both clothing and armor to be able to wear at the same time and also the amount of armor pieces should have been the amount in Morrowind.
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Monique Cameron
 
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Post » Sat May 28, 2011 9:38 am

The masssive scaling.... Morrowind seemed huge.. and was such a huge jump ahead in sandbox gaming.. I fear we will never be as freaked out by any game. Tromping anywhere and thinking to myself what the heck am I doing? Why did I save my game here exactly? Why are these horrible diseased birds pecking at me? I was never lost once in Oblivion. Great graphics in Oblivion but the landscape transitions were too obvious and it never took me 4 days in real time to cross the map.
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Julie Ann
 
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Post » Sat May 28, 2011 6:30 am

Come to think of it, I missed variety period. Oblivion lacked variety and uniqueness that was seen in Morrowind.


I wholeheartedly agree - this was the main letdown in my Oblivion experience. I missed the original and ever so varying villages, the dramatic change in environments from one side of Vvardenfell to the other, the multitudes of caves and dungeons which all somehow seemed to have their own unique touch to them... I could go on and on. Most notable though, I miss the rewarding feeling of obtaining a piece of armor or weapon that I hadn't stumbled upon before, and, more importantly, not stumbling in to dozens of NPC's wielding the exact same item moments later.

Don't get me wrong, Oblivion was a wonderful game - I still find myself replaying it just as much as Morrowind - It's just little things like this that let it down. And hey, the little things count.
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Louise Lowe
 
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Post » Sat May 28, 2011 7:45 am

Levitation.
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Eilidh Brian
 
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Post » Sat May 28, 2011 8:42 am

Levitation.


I know I'll be hunted down and burnt at the stake for saying this, but I completely understand Bethesda removing levitation. With the cities all being in separate cells, levitation would have been an immersion nightmare. That being said, I miss it dearly.
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Nienna garcia
 
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Post » Fri May 27, 2011 8:21 pm

I know I'll be hunted down and burnt at the stake for saying this, but I completely understand Bethesda removing levitation. With the cities all being in separate cells, levitation would have been an immersion nightmare. That being said, I miss it dearly.

I not sure thats a good enough reason because I didn't even need a Fortify Acrobatics 100 spell to jump out of Bruma. It seemed strange to me that the there was an empty Tamrel outside the cities.

:flamethrower: :o

:D
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Isabel Ruiz
 
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Post » Fri May 27, 2011 11:20 pm

I'm not sure how much of a fault Oblivion's "blandness" can be. It was exactly as it should of been. It was multicultualism at it's peak and the same problem western society has and will have to a unbearable extent, but that's not politicaly correct to say. Just like multiculturalism, Oblivion was a watering down of all cultures and that mushing them together doesn't make a rainbow, it makes gray.

So it played perfecly in Oblivion in my mind.




What I think Oblivion missed was the feeling of freedom, hopping off of the boat and just doing whatever. Without feeling like the world was going to end if you weren't doing the "main quest".

Also, there wasn't enough "action and reaction". You could be friends with everyone in Oblivion, you could join every guild and help everyone without stepping on any toes.

Last thing I can think of in they dropped a bunch of factions. The more factions the better.
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I love YOu
 
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Post » Sat May 28, 2011 4:37 am

I realize this is very superficial, but while I liked Morrowind when I bought it, I absolutely fell in love with it after I discovered Rhedds Heads and Leeloo's Changing Faces NPC Replacer (and other mods). I have not yet finished the game, I am just wandering around exploring the land and doing dungeons that aren't associated with a quest.

When Oblivion came out I was disappointed at all the bland, unattractive faces. I played for several hours but didn't enjoy looking at it. Even with the mods I have seen, most of the population still seem to have a sameness to them, judging from the screenshots.
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Tha King o Geekz
 
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Post » Sat May 28, 2011 7:32 am

the annoying voices of wood elves, having to actualy find somewhere to sleep instead of just fast traveling back to your house, levitation, soultrap glitch, "keep what you kill" housing system, i could go on forerver
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Alan Whiston
 
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Post » Fri May 27, 2011 7:02 pm

I know I'll be hunted down and burnt at the stake for saying this, but I completely understand Bethesda removing levitation. With the cities all being in separate cells, levitation would have been an immersion nightmare. That being said, I miss it dearly.


Burn the cities in separate cells thingy and add levitation.

Also Oblivion simply dosen't have that "Wow! That's so great!" feeling Morrowind had. When I first saw Vivec I was stunned. And though Vivec is (according to lore) the biggest city on Vvardenfell it isn't the biggest city in the province of Morrowind (Almalexia holds that honor though only it's capitol is shown in Tribunal). Now after all this awesomeness you would expect the Imperial City (especially after having it described in the first pocket guide) to be shockingly impressive. In Oblivion it could be described as nice> totally not the reaction it should have got.
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Spaceman
 
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Post » Fri May 27, 2011 7:48 pm

I was going to quote six or seven posts and write a lengthy anolysis of both games but I think a common thought has built up and rolled to the bottom of this thread like a snow ball. Vvardenfell was simply wondrous and beautifully imaginative. The story and depth are... exactly like someone put it earlier — in an entirely different league than Oblivion. The two development projects were very different children, and aside from the obvious connections as a series, grew up to be completely different games.
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Nims
 
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Post » Fri May 27, 2011 8:48 pm

Oblivion lacked any drastic architectural changes. With Morrowind each different area had its own unique style, but with Oblivion it was just variations of the same basic style.
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claire ley
 
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Post » Sat May 28, 2011 9:59 am

The customization that went into each dungeon/tomb/cave/whatever, including unique inhabitants in most. So you didn't end up facing monsters that were always leveled to meet you, and would magically change into other monsters a few levels later.
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Ashley Hill
 
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Post » Sat May 28, 2011 5:43 am

So what was the best thing about Morrowind that Oblivion didn't have? IMO it was the ambient noises that started when you first got off the boat and into the real world, it really led to in depth immersion. Oblivion has some noises to be sure, but they just lacked that same air of aliveness.

The second thing that I missed terribly was the fog. I realize that fog was just a convenient loading barrier, but it really gave a sense of discovery, you never knew what might lie ahead of the fog.

The final thing I missed was the dust storms. Seeing NPCs covering their faces to avoid the weather while stumbling through limited visibility just seemed really cool.


So what was your big "miss" from Morrowind?

Hopefully the devs are taking things like this into account for Skyrim. Their are many many people who think Morrowind was far more immersive and just better overall, minus the technical flaws.

And don't forget about the werewolves!


my biggest miss was when my dad was watching...and asks...where you going...i say i don't know..and he says this is better than watching a movie
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Nick Swan
 
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Post » Fri May 27, 2011 7:55 pm

What has morrowind started was the integration of the char into the world. I mean no other games have got the feel that the charracter is home there. My first was morrowind and i have to say that i am way nostalgic.

It′s funny that when i played oblivion i stared at the sky ( [censored] cliffracers :D) and the guards were not trying to offend me (Oh the good old ordinators.)
To this i have to say [censored] bastards you have love them . :D I mean that goes for all dunmer. It′s funny but most morrowind player enjoy living by those
rasist xenophobe and everthing folk .

The fog is a nice touch . Yea and the violent storms either sand or normal that rocked.
The marker is i think not neccesary as some said it spoils the exploring. I remeber searching for cacern of incarnate, wow that something. Or rinning into Dagon Fell "The end of the world" it was just awesom to find a setlement there.
I miss a global map in one peace .

In morrowind i could open my map and say :,,I will go there , wonder what is on this island , here way north or whatever."
And like often mentioned the revards for exploration were enormous. (for example the deadric schrine with Scull crusher that was so cool)

And as for the plot the morrowind plot was a obvious hero vz evil , hell it was not , by later lore reseach it was clear that the hero was Azuras pawn on the way to clear out the half god for revenge.
Not to mention Tribunal . Woa crazy half god , going for a martyr run on the nerevarine , that was cool and the story was like a storm. And Bloodmoon is a chapter of it′s own in it′s way very original .


The oblivions plot has a obvious heroic part too . Yet the champion has not such a depth of his perception in the lore. He gets that in the Shivering islands.
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Blackdrak
 
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Post » Sat May 28, 2011 12:57 am

Player Strongholds! ... I miss my mushroom castle. :sadvaultboy:
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michael flanigan
 
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Post » Fri May 27, 2011 11:26 pm

MW had many places, creatures, and objects that would make me go "WTF is that?!" So much uniqueness and imagination. OB was just like here are some creatures you've seen in other games and places that look like Lord of the Rings.

Also I miss smaller settlements. MW had many towns that weren't considered major, yet there were some good things to find. OB just had the 8 cities and all the smaller settlements were useless.
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Janeth Valenzuela Castelo
 
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Post » Fri May 27, 2011 7:01 pm

That. I can't recall how much effort I spent trying to recreate the fog in Oblivion. I think much of the reason people assumed that Cyrodiil was much smaller than Vvardenfell (it's actually bigger) is because the visible distance is much too far. I remember seeing things the other way around when I used MGE to disable Morrowind's fog which made it look tiny and not very atmospheric (pun unintentional); that lasted all of a few seconds before I turned it back on again.

So I'd quite like to see the fog make a comeback in Skyrim, please.

Besides... No one can see from one end of a country to another anyway (unleas they're on high hrothgar)! So its not immersion *He Spits on the floor in disgust* breaking to have a fog its immersion breaking not to... besides it looked cool
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Kitana Lucas
 
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Post » Fri May 27, 2011 11:42 pm

Being able to join the Imperial Legion ( without a mod) and getting a stronghold from the Great House quests.
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Susan
 
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Post » Sat May 28, 2011 12:25 am

the fact that if you wore trousers, they would stay trousers, not turn into a skirt :(
the werewolf/vampire quests
redoran/telvanni/hlaalu quests
boat transportation and silt rider
THAT YOU CAN DROP ITEMS!
loads more:P
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Sophh
 
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Post » Sat May 28, 2011 9:12 am

Oh that's easy:

2. Slogging down some godforsaken back road constantly running out of puff and having to walk, waiting for the next batch of cliff racers to drain the last of your magicka and arrows.
3. Spending all night trolling round in circles looking for someone/something then getting hit with an ash storm and getting hopelessly lost.....
4. ....only to find out after another long day out that, contrary to the information recieved, the thing was north of point A, not east of it.
5. Trying to remember if the name of the person you've got to meet somewhere in Vivec is nearer page 100 or 200 in your journal.
6. Runnning out of restore magicka potions.
7. People standing in doorways saying "You honour us with your presence, Outlander".
8. Living in a squat with all your stuff on the floor
9. Loading your last save and finding yourself by a boat in Hla Oad without a clue why you're there. I wonder what my journal says........
10. Did I mention running out of Magicka potions?

But number 1 has to be that whereas Oblivion is just a very good game, Morrowind is a masterpiece.
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Tanika O'Connell
 
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Post » Fri May 27, 2011 8:19 pm

I miss different types of lighting like paper lanterns, bug lanterns, candles, candlesticks, etc...
I also miss fun, interesting quests and intriguing guilds.
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NIloufar Emporio
 
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Post » Sat May 28, 2011 7:06 am

Ordinators and other guards you COULD NOT kill at level 1.
Male dunmer voices.
Spears.
Throwing weapons.
The ability to mix and match armor a lot.
Beards.
Good looking characters.
Tattoos.
Vivec.
Juib. ;-;
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Valerie Marie
 
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