What has morrowind started was the integration of the char into the world. I mean no other games have got the feel that the charracter is home there. My first was morrowind and i have to say that i am way nostalgic.
It′s funny that when i played oblivion i stared at the sky ( [censored] cliffracers
) and the guards were not trying to offend me (Oh the good old ordinators.)
To this i have to say [censored] bastards you have love them .
I mean that goes for all dunmer. It′s funny but most morrowind player enjoy living by those
rasist xenophobe and everthing folk .
The fog is a nice touch . Yea and the violent storms either sand or normal that rocked.
The marker is i think not neccesary as some said it spoils the exploring. I remeber searching for cacern of incarnate, wow that something. Or rinning into Dagon Fell "The end of the world" it was just awesom to find a setlement there.
I miss a global map in one peace .
In morrowind i could open my map and say :,,I will go there , wonder what is on this island , here way north or whatever."
And like often mentioned the revards for exploration were enormous. (for example the deadric schrine with Scull crusher that was so cool)
And as for the plot the morrowind plot was a obvious hero vz evil , hell it was not , by later lore reseach it was clear that the hero was Azuras pawn on the way to clear out the half god for revenge.
Not to mention Tribunal . Woa crazy half god , going for a martyr run on the nerevarine , that was cool and the story was like a storm. And Bloodmoon is a chapter of it′s own in it′s way very original .
The oblivions plot has a obvious heroic part too . Yet the champion has not such a depth of his perception in the lore. He gets that in the Shivering islands.