Favorite Part of Morrowind that Oblivion Lacked

Post » Fri May 27, 2011 7:12 pm

Good Dungeons,Silt strider travel system,morrowind history and the depth of the characters,mythology and overall information the game provided,worthwile exploration,unique sci fi design which no one coul do better than ken rolston.
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Benji
 
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Post » Sat May 28, 2011 5:56 am

Ordinators and other guards you COULD NOT kill at level 1.


Thats so true, the ordinators owned quite long . And not to mention every single [censored] orc/nord/readguard with batle axe or warhammer was a majour isue especialy for mages.
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Setal Vara
 
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Post » Sat May 28, 2011 9:35 am

For me Oblivion lacked unique creatures.I dare you to name 2 other games that nix hounds,netches,guar,dremora,or ascended sleepers are in.That being said,look at the amount of generic fantasy rpg creatures are in Oblivion.There was never really a point in Oblivion that I just stopped and stared.

First nix hound I ever saw was a real experience lol.It was like a freak show charging at me in the middle of the night.I was like "WTF?!"And ran all the way back to Seyda Neen.

I just think that they made such a rich world with Morrowind but didn't with Oblivion.
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Anna S
 
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Post » Sat May 28, 2011 1:30 am

I'm sure some of these have come up before, but...

- the ability to taunt NPCs into attacking you. I'd forgotten how much I missed this option in Oblivion until I did the quest for http://www.uesp.net/wiki/Morrowind:Larrius_Varro_Tells_a_Little_Story last night.

- immersive fast travel. IE, having to find a guild guide or the nearest port town if you want a ride anywhere, and not being able to magically teleport to the distant, far-flung ruins. (Unless you set down a Mark spell there, that is. ;) )

- skill requirements for guild advancement. Because being able to coast your way to Archmage while still a novice at any sort of magic just doesn't make sense to me.

- the ability to fail. Morrowind I think takes this too far in some cases, but...I still like the idea that my ranger/archer character is going to struggle with magic and alchemy, assuming she decides to try them.

- the ability to get in over your head. Sure, you can walk into any ruin on Vvardenfell, and maybe the first enemy or two is easy enough, but now suddenly there's a level 20 Nord with a nasty-looking warhammer charging for your level 10 face. Now what do you do? Run for it, or stay and try to fight? I love the sudden "...oh crap" feeling when something like this happens and having to scramble to save my character's skin.

- the Great Houses, and also the inter-guild conflicts...theoretically you could join the Thieves Guild and the Fighters Guild, but at some point you're going to have to pick a side.

- how everything about the game (NPCs' initially hostile reactions to you, the creatures, the buildings, the weather) conspires to make you feel like a true "outlander" at the game's start. When you finally do win Vvardenfell over you feel like you've earned all that acclaim.

- the fact that, if you took the time to read through all the in-game documents provided to you about the Tribunal and House Dagoth...you'd realize that things aren't so much "good vs. evil" as "http://tvtropes.org/pmwiki/pmwiki.php/Main/GreyAndGrayMorality," and just who are these Tribunal folk playing at gods, anyway?
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Siobhan Thompson
 
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Post » Sat May 28, 2011 1:58 am

You know, I was actually thinking about this more in depth, and I came up with a better answer.

What I missed in Oblivion, was occasionally finding myself saying "Wow. I can't believe that the devs would spend time putting [this or that] into the game. That's so unnecessary, so few people will ever come across this, but I'm glad they did put it in."

This reaction was evoked by finding a chest and potions on a hidden ledge in a cave or ruin, finding a book and then meeting the NPCs who were in it, finding shipwrecks that coincide with books, all the Sanguine items (for which Nirnroot was a poor substitute), and other things along these lines. Anything that didn't need to be in the game, but the devs put in to make the game richer, even though 95% of all people who ever played Morrowind (obviously not the folks on the forums) would never find. How many people of everyone who has ever played Morrowind found the Shrine of Boethiah? How many people have completed the Threads of the Webspinner?

There's just so much depth to Morrowind that felt lacking in Oblivion...stuff that didn't need to be there for Morrowind to be good, but was there because Morrowind was great.

You sir have been quoted, because this is exactly how I feel.
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Becky Cox
 
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Post » Sat May 28, 2011 6:19 am

You sir have been quoted, because this is exactly how I feel.

To be honest, I could quote this entire topic. The Boots of Blinding Speed and other items that you actually cared about if you were to load up an old save game to find the game had glitched and you'd lost your entire inventory.

"Oblivion was great, but Morrowind was a masterpiece" has stuck with me the most.
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Melung Chan
 
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Post » Sat May 28, 2011 1:31 am

Snowstorm's would make perfect sense in Skyrim! If Werewolves don't appear, they could be in DLC... The return of Solthsiem! It must have changed in the last 200 years.


Good one. I really love the idea of some sort of revisiting of old content in Skyrim through DLC or other...Wonder if Raven Rock would still be inhabited 200 years after it was founded.
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Sudah mati ini Keparat
 
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Post » Fri May 27, 2011 11:32 pm

Let's say if there weren't fantasy races and magic in Oblivion, it wouldn't be a fantasy game. Morrowind was fantasy in every single place and element. And it had a great atmosphere Oblivion obviously lacked.
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c.o.s.m.o
 
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Post » Sat May 28, 2011 4:03 am

To be honest, I could quote this entire topic. The Boots of Blinding Speed and other items that you actually cared about if you were to load up an old save game to find the game had glitched and you'd lost your entire inventory.

"Oblivion was great, but Morrowind was a masterpiece" has stuck with me the most.


This ^^
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k a t e
 
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Post » Fri May 27, 2011 5:41 pm

Loads of stuff. Off the top of my head:

-Balmora. None of the towns in OB felt as real as Balmora.
-The chance of actually finding something unique when exploring.
-Silt-strider sounds. :P
-The fact that I could display stuff in my house exactly how I wanted and not have to worry about bumping into it and messing it all up.
-The 'feel' of the gameworld. You could tell everything was hand-placed and a huge amount of care was taken. No amount of sophisticated algorithms can replace that.
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MatthewJontully
 
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Post » Sat May 28, 2011 5:24 am

What did the greatest game of alltime have that Oblivion didnt?? Sheesh...where to start.....No artificial borders saying "you cant go that way" .....a more believable transportation system that you actually had to use your brains for ie Almsivi, Divine Intervention, Mage Guide, Indexes etc....No stupid pointers that show you exactly where to go to complete a quest...you actually had to think and follow directions which sometimes were hard to follow but you got a sense of accomplishment when you found what you were looking for.....better dialogue that was often quite moving (yes, even though it wasnt actually "spoken") and to top off this quick list the absolutely superior storyline...the best of any game ever made....it's complex, it has evil it has good and it has many protagonists in between, just like real life...is Vivec good or evil? or somewhere in between...we may never know.....I played this game for over three years back in the early 2000's and it's so great that about 6 months ago I booted it up again and havent been able to play anything else since...nope...not even Fallout3 ......Morrowind IS the greatest game of alltime....case closed....
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Manny(BAKE)
 
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Post » Sat May 28, 2011 1:13 am

What did the greatest game of alltime have that Oblivion didnt?? Sheesh...where to start.....No artificial borders saying "you cant go that way" .....a more believable transportation system that you actually had to use your brains for ie Almsivi, Divine Intervention, Mage Guide, Indexes etc....No stupid pointers that show you exactly where to go to complete a quest...you actually had to think and follow directions which sometimes were hard to follow but you got a sense of accomplishment when you found what you were looking for.....better dialogue that was often quite moving (yes, even though it wasnt actually "spoken") and to top off this quick list the absolutely superior storyline...the best of any game ever made....it's complex, it has evil it has good and it has many protagonists in between, just like real life...is Vivec good or evil? or somewhere in between...we may never know.....I played this game for over three years back in the early 2000's and it's so great that about 6 months ago I booted it up again and havent been able to play anything else since...nope...not even Fallout3 ......Morrowind IS the greatest game of alltime....case closed....

Agreed. I am not going to trash Oblivion because there were things about it that I really enjoy. That said, here is an incomplete list:

- Vivec & the Ordinators
- The Dunmer Great Houses (building a stronghold is a lot more fun than simply buying a house)
- Faction conflicts & skill requirements
- Sadrith Mora
- The Bal Molagmer quests
- Telvanni Towers
- The Morag Tong and the Honorable Writ of Execution (The Dark Brotherhood just doesn’t compare)
- Dwemer ruins (and their defenders)
- Ghostgate & the Bouyant Armigers
- Wraithguard, Sunder, & Keening
- The Daedric Dai-Katana and the Daedric Crescent
- The Spear of Bitter Mercy
- Eleidon’s Ward
- Auriel's Bow & Shield
- Caius Cosades, Divayth Fyr, Balades Demnevanni, Gentleman Jim Stacey, Nibani Maesa, Sterdecan, and of course Uncle Crassius!
- The Twin Lamps
- Berne, Aundae, or Quarra
- Larienna Macrina (It was nice to know I wasn’t the only one out there kicking a$$!)
- Unarmored skill!
- Ashlanders (Just the names alone. I still can't say Dunsalipal Dun-Ahhe without smiling!)
- Bortrir, Hlormar Wine-Sot, & Hisin Deep-Raed
- Umbra as an ORC!
- Winged Twilights
- Different levels of lockpicks and probes
- Lock spells
- Silt Striders, Boats, & Mages Guild teleportation
- The lore and mythology pertaining to the Nerevarine.
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Prue
 
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Post » Sat May 28, 2011 1:26 am

I play with distant land off in Oblivion, along with a mod that changes the fog color from cyan to white like in Morrowind.

Environments felt much more varied in Morrowind, the regional changes in Oblivion were too subtle for me to really notice. Forests weren't nearly dense enough, swamps didn't really feel like swamps, etc.

The dialog system in Morrowind is superior. Not having to worry about recording and storing voices you can have dialog and quests that are so much more in-depth.
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D LOpez
 
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Post » Sat May 28, 2011 1:21 am

Oblivion is great fun and have an awesome atmosphere while in-game; Morrowind live in my psyche.
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NEGRO
 
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Post » Sat May 28, 2011 4:37 am

I liked the voices in Morrowind better then Oblivion (especially Elves :P)
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Sheila Esmailka
 
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Post » Sat May 28, 2011 6:33 am

Maybe the dialogue and sense of exploration when travelling.

A lot of people whine about how Oblivion was too traditional and lacked the "alien" feel of Morrowind. This is stupid in my opinion.

1) Read the lore behind each region and you'll understand why each region looks the way it does. Making Cyrodiil look unusual like Morrowind would've made no sense whatsoever.

2) Morrowind wasn't as "alien" as people made it out to be. Architecture was heavily influenced by Arabic/middle-eastern culture, among others.
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Esther Fernandez
 
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Post » Fri May 27, 2011 6:08 pm

All the RPG elements that made Morrowind great: great story, a rich world to sink in with a good sense of culture and politics, discrete level scaling, unique places to discover, handplaced rare artifacts.

This I remember in one bug cave of sorts I feel down and right next to me was a well hidden enchanted glass claymore. I used it for about half the main quest. I love the random things I could do.

Another thing is how the buildings looked and I liked it took time to get things done and I found walking quite fun.

Also, the level scaling and the sense of danger. I remember I was in one family's tomb and I got to a hard lock box , it had almost full orchish (which I wore for a while) and right around the corner where two much higher level skeletons . I barely made it out alive .
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Natalie J Webster
 
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Post » Fri May 27, 2011 8:00 pm

- More different types of dungeons and different types of enemies

- less towns in some regions ( molag amur region and northern ashlands for example )

- artifacts hidden around the world and not just artifacts that are rewards from the daedric gods = you search for artifacts you can use you don't just search for generic loot
Spoiler
or sell them in the museum


- More factions to join
Spoiler
remember those hidden factions Morag Tong and the vampire clans


- magic items auto recharge ( I liked it )

- longer main quest(s)

- be a werewolf
Spoiler
remember to sleep after you get infected


- More weapons and armor ( medium armor and spear pauldrons were cool too ) levitating was fun

- interesting politics and culture :read:

- the classic voices for example khajiit and wood elf had

- in tribunal and BM the NPC's can say funny/interesting things

but I liked the graphics, animations, moving NPC's and combat system in Oblivion
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mimi_lys
 
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Post » Fri May 27, 2011 11:09 pm

OK, I just started playing this game a few days ago for the first time and I really love it.

I like how my level two character was able to steal and almost full set of glass armour from that guy in Ghostgate.
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jennie xhx
 
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Post » Fri May 27, 2011 10:52 pm

The flavor of the game;

the exotic settings and creatures, as well as people and plots.

the mixed feelings of hostility from the natives while being welcomed by the outlanders.

the feeling that you can walk the country-side relatively safe, but your guard had better be up.



in all, the total out-there-ness that we've never seen before; nothing felt so exotic and strange as giant mushrooms, crab-shell government structures, and volcano-lairs for giant would-be god's and sorcerers. but it all was presented in a believable way that said "yeah, what of it? it is Vvardenfell, you know."
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Kerri Lee
 
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Post » Fri May 27, 2011 10:49 pm

Oblivion lacked the alien atmosphere Morrowind had, but ok, I understand, humans are humans and they don't design their buildings like elves do.

Oblivion lacked faction conflict, levitation, armor, in-game travelling system (c'mon, there could have been chariots!)..and most important, it had a flawed leveled loot system.The world leveled up with you....Yes, keeping the challenge is nice (Morrowind got too easy after level 25 or so), but Beth took the challenge to a whole other level.That's no good.

They could have designed Oblivion without making the compass mandatory, just make it optional, like fast travel.Oh well...

Skyrim now adds a nice twist to the Ob main quest, making it better.
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Breautiful
 
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Post » Fri May 27, 2011 6:18 pm

The Alien Atmosphere, but well okay since Cyrodill is based on Romans I can life with it .... But what me annoys is there is interacton between guilds in Morrowind, even so far you can't level up if you reach a certain point in the thieves or fighters guild, and even one day you need to kill or the thieves guild leaders, or the fighter guild leaders , i missed that in Oblivion ...

The politics in the game were awesome the Progressieve Liberal house of Hlaalu the Conservatieve Militaristic house of Redoran and the Ultra Conservatieve Magocratic house of Telvanni , pretty interesting stuff ...
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Daniel Lozano
 
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Post » Sat May 28, 2011 5:39 am

In Morrowind, I actually CARED about the lore of the main quest or the lore in general.

I remember travelling to various bookshops just to read about chimer, dwemer, the false gods, ysmir (Wulfharth) and the many different views on the genisis of the world by the different races. Sometimes, I spent hours not fighting anything because I stood in Jobasha's Store reading - if the game was more realistic, he totally would have kicked me out at some point for not actually buying a book.
Even better: most of the things you read could be visited or seen in the real world of Morrowind. Example "Breathing Water": the ruins were kinda hard to miss to be honest, but the mentioned Seryne Relas, a master of alteration, could actually be found!
The Dwemer! It's amazing how much atmosphere surrounding them can be built into a game without actually ever putting them in. Whenever I saw a Dwemer ruin, I rushed to it - though in the end, the results of exploring the ruins were mostly kind of disappointing tbh. Nevertheless, I've never felt like that for the Ayleids of Oblivion.
In the end you became the Nerevarine, a reminiscence of a half-god (sort of), and I still didnt know if I should trust Vivec, Dagoth Ur or Azura. At first you read/hear that the Nerevar was killed by Dagoth Ur, then you read about the deceit of the AlmSiVi and finally Vivec hands you a different read about what happened. Amazing twists everywhere you go.
Almalexia and Sotha Sil; now there's a real feat - one of the best story twists I've seen so far. "The graceful mother of the dunmer" you read in one of the books - a deceiving false god you read in another paper. I never saw the end of Tribunal coming... before Tribunal, I was determined to take vengeance on Vivec. After the expansion's main quest, I just felt pity for him and let him live. In Oblivion you merely were the emperor's henchman and not a reincarnation dealing with a trio of power-hungry false gods - now take a guess: which game had more involvement?
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Rinceoir
 
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Post » Fri May 27, 2011 6:49 pm

Morrowind is a magical world of wonders. You never had a clue as to what it would look like at the next place you visited, but it would usually be uncluttered with FPS eating weeds like in Oblivion. It seemed a lot more open and invited you to go forward despite the dangers. Dust storms, Cliff Racers, giant mushrooms, a city in the sky - it has a lot of weird stuff - in a good way. I lived in Morrowind for a long time, then went to Oblivion when it came out. That didn’t last long and I went back to Morrowind. When Oblivion GOTY came out, I finally got addicted to it. Oblivion is no Morrowind, but it is a great game in it’s own way. Oblivion is more real world, more confining, more weedy!, more mundane. It’s also a little bit more of a 'shooter'. I have a lot of hours in both games and in FO3 - thousands of hours. I lost my Morrowind game saves and I haven’t gone back to re-do it yet, so when I get bored, I return to Oblivion to close a few more gates.
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Star Dunkels Macmillan
 
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Post » Fri May 27, 2011 10:48 pm

After finishing Morrowind for PC, leaving a good impression, do not take much to buy Oblivion for PS3, almost blindly. I thought, sure to be as good as Morrowind ... but after playing it choked me to the point of not finishing. I hate Oblivion, the change was too brutal. Missing something, the care for detail disappeared ... I do not mean it's bad for everybody, was a disappointment for me.
Skyrim ... well, that's another story. But sure, I will pay more attention before buy it so quickly.
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Marcus Jordan
 
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