Favorite Part of Morrowind that Oblivion Lacked

Post » Sat May 28, 2011 2:42 am

It's another reason why players felt such a lack of immersion in Oblivion; every male elf was just some British guy.

Isn't Craig Sechler American? That said, I had some difficulty placing the accent.
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Red Bevinz
 
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Post » Fri May 27, 2011 9:56 pm

Isn't Craig Sechler American? That said, I had some difficulty placing the accent.


Doesn't really matter. My point is they all sounded exactly the same.
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Dewayne Quattlebaum
 
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Post » Sat May 28, 2011 4:51 am

What I missed most from Oblivion which was in Morrowind is the original Dunmer voices.

Yes, something this small ruined the entire Oblivion experience for me.

Whereas this probably won't affect most players out there, I very much doubt I'll even buy Skyrim if the Dunmer don't have their original voices. I won't fall into that hype trap again.


The Dunmer of Morrowind were snarkier because they were choking on the ash :hubbahubba:
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Ally Chimienti
 
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Post » Sat May 28, 2011 2:06 am

Doesn't really matter. My point is they all sounded exactly the same.

Oh, right, I see what you mean. Yes, there is that. I understand the technical limitations behind the small number of voice actors (or at least I think I do) but the answer would've been to not use exclusively voiced dialogue; I think Morrowind didn't have enough, but Oblivion took it to the other extreme. Anyway, hopefully Skyrim will use more voices one way or another.

Edit: the same is true of the female elves, too, though I hope if they also add more actors there, they keep the usual Dunmer voice.
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luke trodden
 
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Post » Sat May 28, 2011 9:59 am

agreed, I miss how they did the ash and ice storms. I think they should do the same in Skyrim.

but above all I miss........ LEVITATION !!!!!!
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jennie xhx
 
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Post » Sat May 28, 2011 7:10 am

The Dunmer of Morrowind were snarkier because they were choking on the ash :hubbahubba:


Strange then how there are many places in Morrowind where you never see Ash, yet the Dunmer everywhere still sound the same :wacko:
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GabiiE Liiziiouz
 
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Post » Fri May 27, 2011 9:17 pm

agreed, I miss how they did the ash and ice storms. I think they should do the same in Skyrim.

but above all I miss........ LEVITATION !!!!!!


Oh yes, totally agree. Levitation was so awesome!
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tannis
 
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Post » Sat May 28, 2011 8:59 am

The fact that you couldn't quaff a levitate potion and find a Daedric bow with a few arrows in the most unlikely of places.

....




THAT one!
With Oblivion, I wasn't following the forums. And when I got the game, looked around mage guilds, arcane school, and I didn't find levitation, I was like O_O
But anyway, Oblivion was still a game that I played every year for quite a while, just like Morrowind+Tribunal+Bloodmoon :)

Hehe, that reminds me of something funny, I got Tribunal for my birthday "lots" of years ago(fyi I'm 21 now[soon]), and I didn't know the game, and also, my sister didn't read that it was an Expansion.
After I found that out on the net, I was like "Heeeeeeeeey, I need the original game too", so my mom bought it..... Hitting two relatives with one game... Or... something like that :D
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ImmaTakeYour
 
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Post » Fri May 27, 2011 7:55 pm

Seriously though, what would they do if the guy/woman voice acting the Dunmer in Morrowind are dead? Moved to China? Lost their voice? In a coma?

10-15 years (depending on when it was recorded) is a lot dude, they could not be available for the job anymore.

EDIT: Well, http://www.imdb.com/name/nm1198561/ had a couple of voices in Fallout 3 (2008) of some Robots and Ghouls, so he's likely live and kicking.
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Alyna
 
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Post » Sat May 28, 2011 3:23 am

Morrowind took place on an island with a volcano in the middle. It was a maze of paths, valleys, and mountains that made finding a location difficult. I really miss that when compared to:

Oblivion, which took place inside of giant bowl that at no point in time prevented you from walking in a straight line to any destination. It lost 100% of the "journey" or "exploration" aspect of Morrowind.
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Ludivine Dupuy
 
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Post » Sat May 28, 2011 1:42 am

Seriously though, what would they do if the guy/woman voice acting the Dunmer in Morrowind are dead? Moved to China? Lost their voice? In a coma?

10-15 years (depending on when it was recorded) is a lot dude, they could not be available for the job anymore.

EDIT: Well, http://www.imdb.com/name/nm1198561/ had a couple of voices in Fallout 3 (2008) of some Robots and Ghouls, so he's likely live and kicking.

Linda Kenyon's website is still online, so I assume she's also alive and well. If they weren't available then they'd just have to be pragmatic and get someone else; they've changed voices before, after all (I miss the squeaky-voiced female Bosmer of Morrowind, for example) although my preference would be to maintain continuity where practical.
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Kate Murrell
 
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Post » Sat May 28, 2011 2:51 am

What does this have to do with Skyrim? im just going to poke at the big ol elephant in the room. mind you all the series are interconnected and have alot to do with each other but you have to realize these games were made in different time periods, different game philosphies, and different technology. if Oblivion had Morrowinds complexity in terms of faction conflicts, exploration, and choices. wrapped all that up with decent combat and stuck to the lore sure it would have been even more sauce than Morrowind.

Todd an company as much of a grain of salt as I take with there words, already said they are going trying to bring back that sense of discovery and awe that was present in Morrowind but you can't say Morrowind was better than Oblivion because of its writing and your POV just as one can't say Oblivion was better than Morrowind because of Combat, the advancements in Combat was a given with time, just as Morrowinds story and complexity was a given with how games were back in the day.


after 2003 quality games tanked, it was around then we started hearing alot about Games being rushed and unfinished then the graphics craze came and it went all down hill from there.

Skyrims will be its own game just as all the other installments were, and anyone who keeps flaming about people looking for Oblivion 2.0 or Morrowind 2.0 in Skyrim can go to :obliviongate: because that is an entirely false and stupifying statement to make.
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Penny Courture
 
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Post » Fri May 27, 2011 5:49 pm

Seriously though, what would they do if the guy/woman voice acting the Dunmer in Morrowind are dead? Moved to China? Lost their voice? In a coma?

10-15 years (depending on when it was recorded) is a lot dude, they could not be available for the job anymore.

EDIT: Well, http://www.imdb.com/name/nm1198561/ had a couple of voices in Fallout 3 (2008) of some Robots and Ghouls, so he's likely live and kicking.


The Dunmer voice is not so unique that only one person in the world would be able to pull it off. There are no doubt thousands of people capable of doing it and doing it well. (Probably any smoker :evil: )

Joking aside...

All Bethesda would need to do is recruit. Even if they used the forums to announce auditions, I bet you they could find people capable of doing it - easy.
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Louise Andrew
 
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Post » Sat May 28, 2011 3:15 am

Spears and medium armor.
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Eve Booker
 
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Post » Sat May 28, 2011 1:26 am

Character mostly.

Oblivion barely had a single enemy type that wasn't an actual animal or commonly found in other fantasy settings. Where's the Guar, Netch, Scrib, etc? All we got were minotaur, goblins, trolls, and wild animals. Likewise all of the architecture and geography seemed ripped straight out of the hundred or so other fantasy worlds people have seen already. Oblivion just didn't really feel like anything special to me

Also the creature scaling system was atrocious and ruins all the fun.

Lastly, a more personal gripe, I was annoyed that there was a cap to skill trainers. After going through the game on one or two characters I really get tired of grinding when powerleveling. I don't think it will be an issue with Skyrim considering the new leveling system but we'll see


You mean like cliffracers?
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Amysaurusrex
 
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Post » Sat May 28, 2011 12:23 am

The atmosphere. Morrowind defenetly was unique. Oblivion felt... generic.
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tegan fiamengo
 
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Post » Sat May 28, 2011 3:43 am

What does this have to do with Skyrim? im just going to poke at the big ol elephant in the room. mind you all the series are interconnected and have alot to do with each other but you have to realize these games were made in different time periods, different game philosphies, and different technology. if Oblivion had Morrowinds complexity in terms of faction conflicts, exploration, and choices. wrapped all that up with decent combat and stuck to the lore sure it would have been even more sauce than Morrowind.

Todd an company as much of a grain of salt as I take with there words, already said they are going trying to bring back that sense of discovery and awe that was present in Morrowind but you can't say Morrowind was better than Oblivion because of its writing and your POV just as one can't say Oblivion was better than Morrowind because of Combat, the advancements in Combat was a given with time, just as Morrowinds story and complexity was a given with how games were back in the day.


after 2003 quality games tanked, it was around then we started hearing alot about Games being rushed and unfinished then the graphics craze came and it went all down hill from there.

Skyrims will be its own game just as all the other installments were, and anyone who keeps flaming about people looking for Oblivion 2.0 or Morrowind 2.0 in Skyrim can go to :obliviongate: because that is an entirely false and stupifying statement to make.


This thread is totally valid and justified IMO. It has everything to do with Skyrim because it's not entirely it's own game, it's a sequel. That's why all instalments have The Elder Scrolls in front of them.

People always compare any kind of sequel to it's prequel/s (and rightly so) because to a certain extent a sequel (by definition) has to stay true to itself and it's original content.
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Amy Smith
 
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Post » Sat May 28, 2011 6:45 am

The option to go treasure hunting. There were no treasures in OB, only random generated loot.
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Abi Emily
 
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Post » Fri May 27, 2011 8:29 pm

Oblivion was too easy period. When I played Morrowind, it was tough to get higher level equipment and fight higher level enemies. But in Oblivion they scaled it all and it was waaaaaay too easy to go through the main quest at level 1.


It's easy if you stay at level 1. It's game-breaking if you play normally. More or less recently, I started a new game with an assassin. Got through the Thieves guild and the Dark Brotherhood. Now, I'm stuck (because I was tired) at Kvatch because I had to lower the difficulty to the bottom to not need to shoot 20 arrows while sneaking to kill a single enemy. Even then, enemies are still way too strong. I'm seriously wondering if I'll ever be able to complete the game because as an assassin, I don't only level up my archery skills, but sneak, alchemy and shortswords. It seems Oblivion thinks you only level up a single combat skills and scale the game accordingly. I don't know how they got beside that, and I don't know how they only say "it has problems". It has [censored] problems.
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Sammygirl
 
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Post » Sat May 28, 2011 1:32 am

Snip



Actually no they are apart of a series not sequel,no game officially continues the main character in any game the only sequel that counts is chronological and beyond the universe and lore, each game is it's own game it's why we have seperate forum sections for each game....
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Laura Hicks
 
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Post » Sat May 28, 2011 8:55 am

The option to go treasure hunting. There were no treasures in OB, only random generated loot.

The pedant in me wants to say that there were a few, but the point is still well made: there weren't many and too many boss-level chests still just contained random crap, which was disappointing. Though there was still some perverse entertainment to be had especially with FCOM where you'd get to the bottom of a difficult multi-level dungeon and your reward would be 7 gold coins and a carrot. :lol:
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Marine x
 
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Post » Fri May 27, 2011 9:14 pm

The alien touches to races, architecture, society and so on. I really missed that degree of exotic flavour in Oblivion.



this and the diversity going through the region
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Dan Stevens
 
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Post » Sat May 28, 2011 3:30 am

WORLD DESIGN

Morrowind had much more interesting landscape.Due to technological limitations,it did not have deep forests or epic mountain sights(or did it have this? XD) but the regions were actually different.And original.
Stair step-like rocks of Sadrith Mora,Amazing architecture of Velothi,the building-city Vivec,weird trees of Molag Amur...

And what have we got in Oblivion? %100 realistic Medieval cities and only forest.The only exeption was the White Gold Tower,with the Imperial City being a Minas Tirith knockoff...

I'm wondering if Bethesda isn't working with the designers from Morrowind?
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saxon
 
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Post » Sat May 28, 2011 6:21 am

Actually no they are apart of a series not sequel

Series implies sequels or prequels.
no game officially continues the main character in any game

So what? Still a sequel.
the only sequel that counts is chronological and beyond the universe and lore each game is it's own game it'd why we have seperate forum sections for each game....

Not sure I understand all you say, but usually forums have a seperate forum for each game, being from a series or not, sequel or not. It's to put all the discussion about a subject at the same place, so people don't talk about totally different things. Nothing to do with Skyrim being a standalone game. Skyrim IS a sequel to other ES games, it IS from a series of games, thus we CAN talk about how it fares compared to the other games. We're not comparing Mass Effect to Oblivion here, but a TES game to a TES game.
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Amber Ably
 
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Post » Sat May 28, 2011 9:25 am

Hm. I'd have to say the political jousting between factions, particularly the three Great Houses. Oblivion's felt very, ah...straightforward by comparison, tailored overmuch to character roles rather than cultural affiliation or personal creed. You were encouraged to join some of them for ethical or material reasons and not simply because "Mages join the Mages Guild, derp." Which was also present, if that's your cuppa joe, heh.
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Oceavision
 
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