Favorite Part of Morrowind that Oblivion Lacked

Post » Sat May 28, 2011 9:54 am

So what was the best thing about Morrowind that Oblivion didn't have? IMO it was the ambient noises that started when you first got off the boat and into the real world, it really led to in depth immersion. Oblivion has some noises to be sure, but they just lacked that same air of aliveness.

The second thing that I missed terribly was the fog. I realize that fog was just a convenient loading barrier, but it really gave a sense of discovery, you never knew what might lie ahead of the fog.

The final thing I missed was the dust storms. Seeing NPCs covering their faces to avoid the weather while stumbling through limited visibility just seemed really cool.


So what was your big "miss" from Morrowind?

Hopefully the devs are taking things like this into account for Skyrim. Their are many many people who think Morrowind was far more immersive and just better overall, minus the technical flaws.

And don't forget about the werewolves!

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Nienna garcia
 
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Post » Fri May 27, 2011 6:15 pm

Nostalgia goggles for all!

That aside, for me it has to be the dungeons. I know this is an obvious one, but Oblivion's cookie-cutter dungeons just paled in comparison.
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Joey Avelar
 
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Post » Fri May 27, 2011 11:40 pm

Snowstorm's would make perfect sense in Skyrim! If Werewolves don't appear, they could be in DLC... The return of Solthsiem! It must have changed in the last 200 years.
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Josh Lozier
 
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Post » Sat May 28, 2011 4:48 am

Nostalgia goggles for all!

That aside, for me it has to be the dungeons. I know this is an obvious one, but Oblivion's cookie-cutter dungeons just paled in comparison.



I would definitely have to agree with you there. There was a definite uniqueness to most of the dungeons in Morrowind. In most of the ones in Oblivion it felt like I'd been there a million times already.
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leni
 
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Post » Fri May 27, 2011 8:37 pm

The alien touches to races, architecture, society and so on. I really missed that degree of exotic flavour in Oblivion.
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gary lee
 
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Post » Sat May 28, 2011 3:45 am

And lets not forget the terribly human looking Suthay-Raht and Argonians in Oblivion.
Honestly though, I didn't like the beastly interpretations in Morrowind that much either.

I think a balance between the two would be nice. Mostly humaniod shape, however let the Argonians and Suthay-Raht have claws/paws.
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Nick Tyler
 
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Post » Fri May 27, 2011 8:32 pm

Worthwhile exploration.

Good thing that came back in Fallout 3.
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gandalf
 
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Post » Sat May 28, 2011 3:37 am

Character mostly.

Oblivion barely had a single enemy type that wasn't an actual animal or commonly found in other fantasy settings. Where's the Guar, Netch, Scrib, etc? All we got were minotaur, goblins, trolls, and wild animals. Likewise all of the architecture and geography seemed ripped straight out of the hundred or so other fantasy worlds people have seen already. Oblivion just didn't really feel like anything special to me

Also the creature scaling system was atrocious and ruins all the fun.

Lastly, a more personal gripe, I was annoyed that there was a cap to skill trainers. After going through the game on one or two characters I really get tired of grinding when powerleveling. I don't think it will be an issue with Skyrim considering the new leveling system but we'll see
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Michael Korkia
 
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Post » Fri May 27, 2011 7:18 pm

The alien touches to races, architecture, society and so on. I really missed that degree of exotic flavour in Oblivion.


I'm on board with that entirely, I felt like Oblivion was way too.....normal. Morrowind felt like a unique place with lots of exotic flair. The shivering isles was a breath of fresh air, mush more unique and memorable.
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Barbequtie
 
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Post » Sat May 28, 2011 12:14 am

Character mostly.

Oblivion barely had a single enemy type that wasn't an actual animal or commonly found in other fantasy settings. Where's the Guar, Netch, Scrib, etc? All we got were minotaur, goblins, trolls, and wild animals. Likewise all of the architecture and geography seemed ripped straight out of the hundred or so other fantasy worlds people have seen already. Oblivion just didn't really feel like anything special to me

Also the creature scaling system was atrocious and ruins all the fun.

Lastly, a more personal gripe, I was annoyed that there was a cap to skill trainers. After going through the game on one or two characters I really get tired of grinding when powerleveling. I don't think it will be an issue with Skyrim considering the new leveling system but we'll see



I missed the Guar a great deal in Oblivion. It's understandable that many of those creatures might be unique to the Morrowind region, but not every single creature in Oblivion need to be a cookie cutter style creature from either the real world or the general fantasy genre. Where were the unique Oblivion creatures? Sure there were a few, but it just wasn't the same.

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Liv Staff
 
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Post » Sat May 28, 2011 5:23 am

Suppose it's been a while since Oblivion's been bashed. So please, carry on if you must.

PS: Remember to put your nostalgia glasses on.
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xemmybx
 
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Post » Sat May 28, 2011 6:05 am

Suppose it's been a while since Oblivion's been bashed. So please, carry on if you must.

PS: Remember to put your nostalgia glasses on.



I already did that! HA!
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Life long Observer
 
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Post » Sat May 28, 2011 5:58 am

I missed a lot from Morrowind in Oblivion. I hated Oblivion at first, and it sincerely took me a couple of years before I could come to terms with it and play it.

If I had to pick one thing that I missed the most, it'd be directions. You know - "follow this path north until you come to the mountains, then turn to the east and keep the mountains on your left until you reach the pass marked by a stone pillar" as opposed to "blah blah blah Daedric shrine blah blah blah" .
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Laura Mclean
 
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Post » Sat May 28, 2011 12:21 am


I missed the Guar a great deal in Oblivion. It's understandable that many of those creatures might be unique to the Morrowind region, but not every single creature in Oblivion need to be a cookie cutter style creature from either the real world or the general fantasy genre. Where were the unique Oblivion creatures? Sure there were a few, but it just wasn't the same.



I'm trying to remember one. The only non-generic Morrowind/Oblivion crossovers that jump immediately to mind are Daedra, Mudcrabs, Dreugh, Slaughterfish, and I guess Spriggans. I think Xivilai was the only creature unique to Oblivion not found in any common fantasy lore. Did Morrowind just drift to Tamriel from another continent and Tamriel is actually Middle-Earth?
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Pixie
 
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Post » Sat May 28, 2011 9:33 am

Tough question, there are a lot... if I had to pick one let's say the rare loot that you could discover outside quests.
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barbara belmonte
 
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Post » Fri May 27, 2011 7:32 pm

Actually hitting an enemy when you swing your sword? Oh wait that was OB.. Hmm..
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Roisan Sweeney
 
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Post » Fri May 27, 2011 7:17 pm

Suppose it's been a while since Oblivion's been bashed. So please, carry on if you must.

PS: Remember to put your nostalgia glasses on.


If you want to defend Oblivion go ahead. Someone could easily make a "Favorite part of Oblivion that Morrowind lacked" thread and receive dozens of posts. Both games had positives and negatives. Personally I enjoyed Morrowind more because it seemed far more unique and new while having a more rewarding enemy scaling system. I would still admit that Oblivion improved the combat system though

Also it should be noting that this thread is in the wrong forum but I'm not gonna report it because in a way it shows what things we'd like in Skyrim
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Steeeph
 
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Post » Sat May 28, 2011 4:07 am

Everything.
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Ricky Meehan
 
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Post » Sat May 28, 2011 9:01 am

I believe this sums up what I miss. :D
http://www.downthewall.com/wp-content/uploads/2008/03/morrowind_days_by_snowskadi.jpg
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Juliet
 
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Post » Sat May 28, 2011 5:17 am

I missed a lot from Morrowind in Oblivion. I hated Oblivion at first, and it sincerely took me a couple of years before I could come to terms with it and play it.

If I had to pick one thing that I missed the most, it'd be directions. You know - "follow this path north until you come to the mountains, then turn to the east and keep the mountains on your left until you reach the pass marked by a stone pillar" as opposed to "blah blah blah Daedric shrine blah blah blah" .


I found the directions both immersion and aggravating at times. I loved searching people down from descriptions, but every once in a while there was that one guy that was impossible to find and you'd have to run to the internet. Wish they'd implement a direction system and you can press another button on a quest to turn on quest markers.
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Svenja Hedrich
 
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Post » Fri May 27, 2011 8:35 pm

:obliviongate:

Absolutely nothing. All my favorite parts of Morrowind were handled better in Oblivion. Not to mention I think compairing games is pretty rediculous. There's no way to be unbias about it, so it just degrades into my opinions vs your opinions. And when its just opinion vs opinion its not really a discussion anymore. One would have more luck trying to figure out how to end world hunger.
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Jacob Phillips
 
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Post » Fri May 27, 2011 6:52 pm

:obliviongate:

Absolutely nothing. All my favorite parts of Morrowind were handled better in Oblivion. Not to mention I think compairing games is pretty rediculous. There's no way to be unbias about it, so it just degrades into my opinions vs your opinions. And when its just opinion vs opinion its not really a discussion anymore. One would have more luck trying to figure out how to end world hunger.


Comparative discussions need not be opinion based. For instance, would you agree that Oblivion had a far more common fantasy monsters (goblins, rats, minotaur, orcs, etc. [just give examples for things you find to be 'common]) in comparison to Morrowind? Might you also agree that Morrowind had a higher number of monsters that are unique to TES (Guar, mudcrab, Netch, etc.) than Oblivion?

These aren't really opinions because they are measurable
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Project
 
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Post » Sat May 28, 2011 3:48 am

All the RPG elements that made Morrowind great: great story, a rich world to sink in with a good sense of culture and politics, discrete level scaling, unique places to discover, handplaced rare artifacts.
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Crystal Birch
 
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Post » Sat May 28, 2011 2:01 am

The second thing that I missed terribly was the fog. I realize that fog was just a convenient loading barrier, but it really gave a sense of discovery, you never knew what might lie ahead of the fog.

That. I can't recall how much effort I spent trying to recreate the fog in Oblivion. I think much of the reason people assumed that Cyrodiil was much smaller than Vvardenfell (it's actually bigger) is because the visible distance is much too far. I remember seeing things the other way around when I used MGE to disable Morrowind's fog which made it look tiny and not very atmospheric (pun unintentional); that lasted all of a few seconds before I turned it back on again.

So I'd quite like to see the fog make a comeback in Skyrim, please.
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Sylvia Luciani
 
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Post » Sat May 28, 2011 9:51 am

All the RPG elements that made Morrowind great: great story, a rich world to sink in with a good sense of culture and politics, discrete level scaling, unique places to discover, handplaced rare artifacts.


I'd agree wholeheartedly with each of these
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Love iz not
 
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