Favorite Part of Oblivion, What Morrowind Didn't Have

Post » Sun Nov 14, 2010 4:40 pm

Im a Morrowind nut.
I couldnt think of a single thing I thought better in Oblivion that Morrowind didnt have until I read this thread.

Yes, NPC schedules are awesome. They make the whole world seem more alive.
They are my favorite part Morrowind didnt have.
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lexy
 
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Post » Sun Nov 14, 2010 7:36 am

I can't say physics now because every single modern game that ships is expected to have a physics engine, so that one has been ruined.

The voice acting would have been nice if they got better voice actors. That guy who did the male elf voices makes me cringe and Wes Johnson was way too over-dramatic in his deliveries everywhere EXCEPT the Arena announcements. I actually preferred the old Imperial voice we had in Morrowind, except when he did that horrible fake British accent in Tribunal.

For me, the biggest improvement made (like other people think) was in the AI. Sure it's clunky, resource-hungry, terrible at path-finding, and incapable of sane conversation, but at least they could do more than aimlessly wander.

Seriously, for all I knock on Radiant AI, it was an excellent concept, and I am ecstatic that Bethesda is giving it another go in Skyrim. The only problem Radiant AI had in Oblivion was that it was poorly executed, but then again, at least half the features Oblivion shipped with are the same way.

Morrowind is the very definition of elegance through simplicity, but I have to say, Radiant AI was an excellent step in the right direction for this series. This is something that most modern games don't even bother with because the developers have no intention of the game hanging on to you for years.
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Abel Vazquez
 
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Post » Sun Nov 14, 2010 3:50 pm

I was reading the opposite of this topic in the Morrowind section, and actually I didn't like morrowind all that much compared to Oblivion, sure there was the customization
but my biggest thing with MW was that my sword almost never hit the enemy when I was standing right infront of them.


Agility. You need to raise Agility. Hence the remark by the other player about not having played very much. In Oblivion, you never miss. In Morrowind, Agility determines how graceful you are.

One of the other things I preferred about Oblivion was that it didn't seem like absolutely everybody hated me at first, also that you had a legit tutorial in the beginning, and not just thrown into a couple of houses and able to steal everything you found in them for some items to sell when you got out to get half-crap armor and weapons.


There are some people that might suggest it's just as unrealistic to find bows, arrows, targets, armor, weapons, and gold down in an escape route, with infinite time to try them out despite being urged quickly forward.

So what was your favorite thing added to Oblivion that wasn't in Morrowind?


Poisons on weapons. Each game had its pluses, though overall, I prefer Morrowind.
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Bee Baby
 
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Post » Sun Nov 14, 2010 9:35 am

Constant Effect enchantments without needing a Grand Soul Gem and rare critter to fill it.
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Nichola Haynes
 
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Post » Sun Nov 14, 2010 3:25 pm

Constant Effect enchantments without needing a Grand Soul Gem and rare critter to fill it.


Funny, that would be on my list of things I don't like. It doesn't seem right to me that a rat soul could put the same "Waterwalking" constant effect on an item as a Grand soul can. In Morrowind, the quality of the item affected how much enchantment could be put on it, too. The result was that high-level enchanted objects were a lot rarer, as they should be, in my opinion. I also disliked the change that made it impossible for Fighter or Thief types to acquire custom-enchanted items.
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Bellismydesi
 
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