Favorite Part of Oblivion, What Morrowind Didn't Have

Post » Sat Nov 13, 2010 9:59 pm

I was reading the opposite of this topic in the Morrowind section, and actually I didn't like morrowind all that much compared to Oblivion, sure there was the customization
but my biggest thing with MW was that my sword almost never hit the enemy when I was standing right infront of them.

One of the other things I preferred about Oblivion was that it didn't seem like absolutely everybody hated me at first, also that you had a legit tutorial in the beginning, and not just thrown into a couple of houses and able to steal everything you found in them for some items to sell when you got out to get half-crap armor and weapons.

So what was your favorite thing added to Oblivion that wasn't in Morrowind?
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dean Cutler
 
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Post » Sun Nov 14, 2010 6:17 am

You haven't played Morrowind much, haven't you?
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brenden casey
 
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Post » Sun Nov 14, 2010 1:06 am

Well I've never played Morrowind since it's not on the PS3, but from what I understand, stealth and combat are a couple things I've heard were improvments.

That being said, I think I actually would prefer Morrowind's lack of a tutorial, especially for new characters. Oblivion's tutorial is awesome the first time I play it, but when it's up to the 7th or 12th time, I start thinking it would be nice to start the game differently somehow. :shrug: That's just me, though.
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Farrah Barry
 
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Post » Sun Nov 14, 2010 9:03 am

I like both games, but I prefer to play OB because of how the combat and magic work. It is more fluid and fun, IMO. I hate that there is no magica regen in MW, so OB gets a big win there.
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Kill Bill
 
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Post » Sat Nov 13, 2010 10:24 pm

NPC schedules. It's really one of the biggest improvements, and it's still one of the most impressive things Oblivion has. I can't even think of any other games I've seen that have that kind of advanced schedule system. They eat, they sleep, they train their skills, it's fantastic. I remember having my mind blown when I first saw the trailer demonstrating it. It's what makes Cyrodiil feel alive to me and Morrowind just doesn't have that. Morrowind has people standing around in their houses (maybe walking, at most) all hours of the day and just waiting for the player. Oblivion made me feel like I wasn't the center of the universe.

In general, the capacity for roleplaying in Oblivion is highly improved over Morrowind.

Also, combat and stealth, as already covered. And I know a lot of people complained to no end about it, but fast travel is a big improvement as far as I'm concerned. Don't get me wrong, it's fun to walk from point A to point B, it's fun to explore and discover things off the beaten path, and I wish Oblivion had a "silt strider" system for easier passage between cities without the excuse of fast travel, as well as Mark and Recall and Divine Interventions. But there are many times where I'd just like to go from point A to point B without having to worry about anything. Mark and Recall and Interventions don't make up for fast travel. It's a simple convenience and there are several times I find myself wishing I had it in Morrowind when I go back and play.
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Matthew Barrows
 
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Post » Sun Nov 14, 2010 12:25 pm

I don't think there were many improvements :( Oblivion is still a great game, but it isn't better than Morrowind. While I fully agree NPC schedules are indeed an improvement, I can't think of any other things. (Except the graphics of course, but with MGEXE Oblivion graphics look kinda cheap as well)
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WYatt REed
 
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Post » Sun Nov 14, 2010 2:29 am

You haven't played Morrowind much, haven't you?


Actually I played Morrowind quite a bit, and I just couldn't connect with it as much as I did with Oblivion, I just didn't enjoy it as much as some other people did. I picked up Oblivion and hoped for the best, and loved it. Everyones different. :happy:
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X(S.a.R.a.H)X
 
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Post » Sun Nov 14, 2010 11:55 am

No cliff racers.
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Lucky Girl
 
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Post » Sun Nov 14, 2010 8:57 am

I was reading the opposite of this topic in the Morrowind section, and actually I didn't like morrowind all that much compared to Oblivion, sure there was the customization
but my biggest thing with MW was that my sword almost never hit the enemy when I was standing right infront of them.

Well... first, that's only in the beginning of the game, when your character svcks at combat. He misses all the time because he.... svcks at combat. That was actually one of the things I preferred about Morrowind. Yes - the lack of animations that demonstrated just how my character svcked at combat was disconcerting - it would've been much better if there had been animations for opponents dodging, or the sword glancing off of them, or my character tripping over his own feet, or any of a number of other things that would communicate, "Hey - you svck at combat." But I liked that my character started out svcking at combat, because that made the progression in skill that much more vivid. Contrast that with Oblvion, where my character's Zorro the instant he picks up a sword. He might never have held one in his entire life, but bang - he picks one up and he's instantly the master of the blade. I found that extremely dull.

The things I prefer about Oblivion:

It's less challenging. Actually - that's not a thing that I prefer overall - it's just a thing that I prefer when I'm in the mood for something less challenging. It means that when I get the urge to just turn the game on for a bit and throw together.... oh.... say an Altmer heavy armor tank under the sign of the Lady, I can just switch the game on, throw the character together, swim across to Vilverin (or hike over to Sideways Cave, or travel all the way to Fort Coldcorn, or go absolutely anywhere else on the entire map) and clean the place out, without hardly breaking a sweat. Morrowind, on the other hand, requires an investment - I have to be much more conscious of character build and have to be careful about where I go and what I try to do, since the world isn't pegged to my character's level. And because low level characters pretty much svck, as they should. But, when I'm looking for a challenge, I prefer that.

I much prefer archery in Oblivion, for a few simple reasons. First - the arrows actually follow an arc in flight rather than a straight line. Second - collision is much better defined in Oblivion - for the most part, if you can see through it, you can shoot through it, and the bounding boxes for things like doors actually line up fairly well with the meshes. And third, you can retrieve arrows.

I sort of prefer the feel of Oblivion, but that's more a mood thing than an absolute. Vvardenfell is, in many ways, a harsh and lonely place. Wandering around Molag Amur is sort of depressing, just because it's so bleak and forbidding and empty. Cyrodiil, on the other hand, is a cozy and inviting place. Yes - it runs a bit too much toward over-manicured golf course for my tastes, but there is something to be said for running around with grass under your feet instead of volcanic ash.

I prefer the variety of NPCs in Oblivion, though I miss the depth of Morrowind. I could sit all day and list the characters who stand out to me for one reason or another in Oblivion - everyone from Falanu Hlaalu to Lord Rugdumph to City-Swimmer to.... There aren't as many characters in Morrowind who are that well developed. But there aren't really any characters in Oblvion (and yes - I'm definitely including Martin and Jauffre and Mankar Camoran and so on) who are as intriguing and unique as Divayth Fyr or Yagrum Bagarn or Crassius Curio.

I prefer sneak in Oblivion, but about all that can be said about that is that it was less bad.

I sort of prefer the range of face customization possible in Oblivion, but just as much, I wish the races hadn't all been hammered into bland sameness.

I prefer the power attacks in Oblivion, just because there are more of them, and with decent animations (in third person, at least).

And...... I can't think of anything else.


No cliff racers.

Oh yeah - and this.
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Miranda Taylor
 
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Post » Sun Nov 14, 2010 3:30 am

being able to knock down enemies and when they fall off a ledge or in lava
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Eric Hayes
 
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Post » Sun Nov 14, 2010 1:47 pm

Then.. why did i always hit with my fists just not with a sword even though my Blade was a major and H2H was a minor?
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Elizabeth Lysons
 
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Post » Sat Nov 13, 2010 11:40 pm

Then.. why did i always hit with my fists just not with a sword even though my Blade was a major and H2H was a minor?


First of all, "Blade" is not a skill in Morrowind, but I'm sure you meant "Long Blade," since you were talking about a sword. Combat skills in Morrowind need to get up over 50 before they're very effective. That's halfway to master, which would be the point at which a fighter would just be starting too be competent with a sword, right? On the other hand, everybody knows how to punch somebody; you might not hurt them much at first, but you could wade in and pummel them.

Secondly, different sword types in Morrowind are more effective with different types of attacks, as in the real world. Unless you specifically went into your "options" and checked "Always use best attack," the game would be expecting you to make the proper footwork moves while attacking. You know; stepping forward while thrusting, side-stepping to slash, and standing still to chop. Most one-handed swords are better for slashing than chopping or thrusting. It's a little more complicated than Oblivion's combat system, but it puts to rest the notion that Morrowind somehow gives you less combat "control."

In answer to the topic question, I find a lot more tendency to become immersed in Oblivion. It's a combination of several things mentioned above... The NPC schedules make the world seem more "alive," the fact that there are more "characters" who really stand out as individual people... Even the presence of more familiar animals than those found in Morrowind makes the world seem a little more "real" to me; the creatures of Morrowind were a little too "out there" for me to completely accept them.

Oblivion is a far easier game to play, and that cuts both ways. It makes the game much less challenging, but it allows one to develop "characters" instead of worrying about leveling up a fighter just to survive in the world. I find it more pleasant to roleplay non-questing characters in Oblivion; I have more of a tendency to get caught up in the inter-faction conflicts in Morrowind, no matter what my starting intentions are. Oblivion makes a better "sandbox."
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Lisa
 
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Post » Sun Nov 14, 2010 12:40 pm

Actually I played Morrowind quite a bit, and I just couldn't connect with it as much as I did with Oblivion, I just didn't enjoy it as much as some other people did. I picked up Oblivion and hoped for the best, and loved it. Everyones different. :happy:


If you could only grab "half-crap weapons" and you didn't manage to improve any Sword skill to the point failing hitting enemies is no longer an issue, you cannot possibly have played "quite a bit".
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Victoria Vasileva
 
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Post » Sun Nov 14, 2010 12:56 pm

Ok, I've been a long time Morrowind fan I played it for 5 years straight. Downloaded almost every good mod that has been made for it. I have over 10 dvd's filled with mods. I've only recently reinstalled Oblivion since its release and only beaten the MQ once. Although I don't find the game as bad as I did then.

Having said all that I will give a fair assessment of both, I'll only list the pros since the cons are self explanatory.

Morrowind:

Pros:

Better Story (Story isn't as black and white as Oblivion, The Tribunal is no more innocent than Dagoth Ur).

Better lore

Dagoth Ur (One of my favorite tragic heroes fo all time).

Divayth Fyr (My favorite sorcerer)

The Tribunal

Trebonius (How the hell did this guy become Archmage of the Mages Guild?)

More Factions (Including the Imperial Legion).

More spells (Levitation, mark and recall)

More Skills (Medium armor, axe, among others).

More diverse landscapes

Better Music

Great Houses Telvanni and Redoran

No map markers

No fast travel (only in major cities can you fast travel, also fast travel in oblivion makes the game feel smaller).

Oblivion:

Pros:

Mankar Camoran (One of my favorite npcs in the series, I really wanted to join him.)

Lord Sheogorath (Crazy ass Daedric Prince)

Haskill (The greatest Steward ever)

Better Combat and Magic system (Can use magic while still having your weapon drawn out, and you don't need a high skill in a weapon in order to hit something).

Better Graphics

The Shivering Isles (Fribble just fribble).

Ultimately this is just my opinion, everyone has different tastes. If you prefer one game over the other that's just fine. The important thing is to have fun. I'm sure when the next Elder Scrolls game comes out, there will be some who are going to compalin.

Take Care!
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Erika Ellsworth
 
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Post » Sun Nov 14, 2010 1:44 am

I was reading the opposite of this topic in the Morrowind section, and actually I didn't like morrowind all that much compared to Oblivion, sure there was the customization
but my biggest thing with MW was that my sword almost never hit the enemy when I was standing right infront of them.

One of the other things I preferred about Oblivion was that it didn't seem like absolutely everybody hated me at first, also that you had a legit tutorial in the beginning, and not just thrown into a couple of houses and able to steal everything you found in them for some items to sell when you got out to get half-crap armor and weapons.

So what was your favorite thing added to Oblivion that wasn't in Morrowind?


One word...

"Whodunit?"
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Soph
 
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Post » Sun Nov 14, 2010 5:44 am

I was reading the opposite of this topic in the Morrowind section, and actually I didn't like morrowind all that much compared to Oblivion, sure there was the customization
but my biggest thing with MW was that my sword almost never hit the enemy when I was standing right infront of them.

You probably never developed a high weapon skill then. Though I do agree that for a real time 1st person game Oblivion's aproach is probably better.

One of the other things I preferred about Oblivion was that it didn't seem like absolutely everybody hated me at first, also that you had a legit tutorial in the beginning, and not just thrown into a couple of houses and able to steal everything you found in them for some items to sell when you got out to get half-crap armor and weapons.


Interesting, I feel the opposite about both of these things. I like it how the Dunmer of Vvardenfell don't like you much at first and that the turorial is so much quicker. Oblivion's tutorial was probably better for people who only ever amde one character, but for those of us who like to replay the games a quick tutorial is better.

For those who haven't played Morrowind, you can see what the turorial was like if you watch http://www.youtube.com/watch?v=Vt5YKmP7ecY&feature=BFa&list=PLED8E7301C12031A2&index=1. The game actually starts at 1:49.


So what was your favorite thing added to Oblivion that wasn't in Morrowind?

1) Better stealth.
2) Smoother action.
3) Better animations in general.
4) Blowing up skeletons with fireballs.
5) NPC schedules.
6) Racial disposition modifiers. In Morrowind you get a +5 bonus for being the same race as an NPC and that's it. In Oblivion every race has a unique set of disposition modifiers towards all other races.
7) The way you no longer walk into a bar and immediately get asked if you want to join the super secret Thieves Guild.
8) Poisons.

Probably some other stuff as well, but I can't think of it right now. In general Oblivion has better details while Morrowind has a better "big picture".


That being said, I think I actually would prefer Morrowind's lack of a tutorial, especially for new characters. Oblivion's tutorial is awesome the first time I play it, but when it's up to the 7th or 12th time, I start thinking it would be nice to start the game differently somehow. :shrug: That's just me, though.

It's not just you. ;)


In general, the capacity for roleplaying in Oblivion is highly improved over Morrowind.

Interesting, I feel just the opposite. Care to elaborate?

I guess we must have a different idea of what roleplaying is. To me roleplaying is essentially about defining my character through the choices I make. More choices and better consequences for them increase the roleplaying potential of a game while less choices reduce it. Neither Morrowind nor Oblivion are particularly good RPGs by my standards, because in both the biggest choice you usually make in regard to a quest is whether or not you want to do said quest. There are of course some exceptions, but in general quest themselves tend to be pretty much linear affairs. Where Morrowind comes ahead though is in the number of factions.

In Oblivion if you're playing a warrior type character you have the Fighter's Guild and that's it (there's also KotN for those that have the expansion, but let's just focus on the pure vanilla game for now). Regardless whether you're playing a knight loyal to the Empire or a mercenary who only cares about his pay, you're stuck with joining the Fighters Guild since that's the only combat oriented faction in the vanilla game. In Morrowind on the other hand you can choose from 3 differetn combat factions. There is the Fighters Guild (for mercenaries), the Imperial Legion (for those who wish to serve the Empire and the Nine), and Great House Redoran (for those who would rather serve the Dunmer and Almsivi). Similarly mages can choose between the Mages Guild and House Telvanni while stealth characters have the Thieves Guild, Great House Hlaalu, and the Morag Tong available. And then there were also two different religious factions (Imperial Cult and Tribunal Temple). That's 10 factions to Oblivion's 4, each with it's own flavor which would reflect on your character if you decided to join them.


One word...

"Whodunit?"

That's one of my favourite quests as well. And I love your avatar, it made me actually laugh out lound. :D
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Céline Rémy
 
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Post » Sun Nov 14, 2010 9:50 am

Probably NPC schedules. I liked how shops closed at night and how if you were somewhere you couldn't be, you were trespassing and would get in trouble if you stuck around. And how you could no longer use someone else's bed just because they weren't staring at it at the time.
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jason worrell
 
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Post » Sun Nov 14, 2010 7:11 am

Well as said before ..

I have played but games started with Morrowind, yes I missed out Daggerfall and Arena, a Shame I know ... (I am at the age I should have played those games) ...

I guess the AI Improvement in Oblivion is nice ....

In Morrowind everyone was 'standing' I always played Morrowind with a mod where NPC's did get a schuedele...

I should start with Morrowind again, but I am to much into Oblivion right now .... They are both great games in a way .... Than I must admit, I never played the Mainquestline of Morrowind out ..... Thanks to computer crashes
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Kara Payne
 
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Post » Sat Nov 13, 2010 11:26 pm

Better mods for Oblivion, And it's just better for Roleplaying(Imo)
Oh and as previously mentioned, "Whodunit?"
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JLG
 
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Post » Sun Nov 14, 2010 1:07 pm

I can't remember but I think that morrowind didn't magica regen
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Sophie Payne
 
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Post » Sat Nov 13, 2010 11:51 pm

I preferred the combat, dice to-hit system + first person controls would at its best, would still be bad.

I loved poisons and being able to coat your weapon with them.

I liked the npc schedules, brought much more life to the world.

Physics.

Voices.

I liked that Fast Travel returned to the player, and not being linked to ingame unrelated services, it needs random encounters though.

I preferred the more natural transition between environments.

I preferred the better control between using melee and magic.

I liked the AI, that people talked to each other.

Preferred stealth.

I liked the greater challenge, although there's still much to improve.
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Heather beauchamp
 
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Post » Sun Nov 14, 2010 2:49 am

I can't remember but I think that morrowind didn't magica regen


Right. In Morrowind you have to rest to restore Magicka as well as Health.

Which reminds me of another difference. In Morrowind, you actually became fatigued by running, and only regained your fatigue by resting or walking. The Oblivion "run forever without getting tired" may be convenient, but I consider it to be a tiny bit unbelievable. This, I think, is a worse fault than the oft-reviled Fast Travel.

On the other hand, in Morrowind, new characters with low Speed walk at a painfully slow pace, which can be quite aggravating.

Edit: Do people really like the Physics in Oblivion? I find it absurd when a goblin gets knocked twenty feet by being hit with an arrow. It seems awfully exaggerated to me.
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Charity Hughes
 
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Post » Sun Nov 14, 2010 6:55 am

Edit: Do people really like the Physics in Oblivion? I find it absurd when a goblin gets knocked twenty feet by being hit with an arrow. It seems awfully exaggerated to me.


I like the physics in Oblivion, compared to morrowind.
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k a t e
 
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Post » Sun Nov 14, 2010 5:22 am

I think the main factor that still has me playing Oblivion, more than Morrowind is the smoother gameplay mechanics such as combat, stealth, etc. Morrowind was simply press button or press direction and button. There was no block button, etc.
Oblivion also has better AI, and NPCs seem to be more lively due to having actual schedules.
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Sara Johanna Scenariste
 
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Post » Sun Nov 14, 2010 4:27 pm

Swaying trees. Honestly, that makes the whole difference. Thanks to that the world really seems to be alive. Hearing the wind but seeing frozen trees as just wrong :shakehead:
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Kellymarie Heppell
 
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