True, but nothing lives long enough to burn an Altmer Battlemage.
Mmmm, LOL, based on my experience with building the character, this is a tit for tat argument. While Altmer end up being able to cast the highest level spells, and lots of them, Mysticism's spell reflection and Restorations Spell absorbtion take quite a bit of heat off whoever is taking the magical onslaught, and ends up being a battle of willpower, blades, bows, or maces. In which case, IDK, I'd hate to be that Altmer engaged with an Orc, Nord, or Redguard Battle Mage.
Don't get me wrong, if I want to be flinging spells and crisping everything, I love Altmer, but I like a more balanced attack myself.
Altmer, especially Necromancers, are to be respected, without a doubt. The problem lies, and this is an isolated example, when Altmer go Vampire, and end up at 100% turned. Not only do they have low tolerance as a race for fire, but couple it with Vampirism's low tolerance for fire, and, well, we have the answer as to why Vampires drop Vampire dust. Make any race with decent Bow skills, or Illusion (which for the record I never use as a skill for leveling), or alchemy, and there's 5 dozen ways to force an Altmer to go toe to toe.
Just my opinion though. I love all the races for different reasons....for example, making a cracked-out Argonian, class name "Velociraptor" whose skills include hand to hand, acrobatics, athletics, etc, all physical skills....he he, its amusing.