» Mon Oct 25, 2010 6:26 am
I picked Restoration, but for a Pure Mage it's not great on it's own. However, Restoration really comes into it's own when combined creatively. If you are a master of it, even summoning a zombie then insanely buffing it is more cost effective, and funny, to decimate your foes. Fortify Speed + Water Walking on a horse will get you anywhere quick. The list goes on...
Of course, it was a pretty close match. I could have picked Destruction, Alteration, Conjuration, Illusion... really only not Alchemy or Mysticism. While I'm sure Zakarius Svedlin will chime in on Alchemy's usefulness, I found useful ingredients to hard to buy and too long to find, so it quickly became useless. Mysticism, while interesting, is really undeveloped. Because Reflect Damage is not normally available as a spell, it felt like it was good for two things: fighting mages (reflect/absorb spell) or detecting life. Forgetting, of course, the gigantic clusterf**k that was telekinesis.