» Fri May 27, 2011 12:56 pm
In RPGs, I generally prefer mages, however, the magic system in the Elder Scrolls system is rather boring. I mean, sure, flinging around lightning bolts and fireballs may seem fun at first, but then you realize that at higher levels, you'll be flinging THE EXACT SAME FIREBALLS. Sure, they might do more damage, but they still behave exactly the same. What happened to fun spells that you'd really look forward to being able to get? I blame it on spell customization. In order to make custom spells easy to make, Bethesda reduced spells down to a number of generic effects, while letting you customize things like power, duration, radius and such, thus sacrificing the cool varied spells that make playing a mage actually satisfying.
Nonetheless, most characters I have created have had at least some magic skills, because magic still has many uses, even if they're pretty boring ones for the most part. As to specializations, I've used all the ones available to some extent, but I never make "pure" characters of any type, it is quite a relief that the Elder Scrolls allows players to avert the usual squishy wizards or the stupid warriors who don't know how to do anything except smash your head in, I take advantage of this to its fullest.