» Fri May 27, 2011 12:33 am
There were aspects of each that I liked, and most of my characters used two of the three extensively: Combat Archer, Enchanter/Diplomat, Hunter, Prophet of Doom, Mage/Thief, etc.
Since Marksman was a Stealth skill, it made the combat archer a multi-class character. My Diplomat never cast a spell with his own magica, but enchanted everything that wasn't nailed down. The Hunter was again involved in both stealth and combat. The Prophet was a spell-caster with high Speechcraft skills, and the sneaking self-centered Telvanni wanna-be was into getting what he wanted by any means possible (mainly theft and magic), but could wield a dagger with ruthless efficiency if necessary.
A "one trick pony" character is a vestige of D&D "adventure party" gaming, where you had to have at least 3 characters to make a viable party, since 1 or 2 couldn't do everything, by design. That doesn't work very well in a single-player game. Granted, I'm not fond of "jack of all trades and master of all", but some skill crossover is a necessity, and I love that the game allows it (although perhaps a little too easily).