Aw screw it I'll keep discussing this, as long as certain people leave me alone <_<
I guess I should be more clear, I don't think he was created to copy Ur, I just think Bethesda tacked Camoran on in order to have a villain that the fanbase of Morrowind would enjoy as an Ur-like character. If that makes sense.
I actually think the plot of Oblivion was an homage to Arena. They went back to classic fantasy roots with ogres and goblins.
You start out in the dungeon and end in the city. You're fighting a crazy usurper who wishes to rule with evil magic.
The fact that Camoran can be anolyzed as maybe misunderstood is definitely reminiscent of Dagoth Ur, but I don't believe it was aimed at Morrowind's fanbase. I think it's just Bethesda's style. Now, Shivering Isles was definitely made with Morrowind's fanbase in mind.
@St. Jiub:
to each his own. Oblivion was not what I look for in an RPG for the following reasons:
-Certain areas were completely closed off or empty until you unlock them with a quest, like dungeons and the university (meaning it was
not and open-ended sandbox game)
-there weren't nearly enough skills to make more than two truly unique character-builds, imo
-pretty much every quest plays out the same way each time and there were no non-combat options
-"idiot-proofing" like unkillable NPCs, unsellable quest items, and the pointer killed the challenge
-extreme scaling made leveling a novelty at best
If you can play Oblivion over and over and still be entertained, then more power to you. I'm not trying to bash the people who prefer it. But, I genuinely lost all interest in the game after my first playthrough and I'd like to let it be known, on the company's website that Oblivion is not what I look for in an RPG, the improvements it made were not worth the sacrifices, Bethesda is capable of so much more, as we saw with Fallout 3 and Morrowind and Daggerfall, and I am done purchasing Bethesda games without first reading the forums to make sure I'll enjoy it for more than a few months.
Yeah, I repeat the same argument a lot. But who knows how often the devs actually read these things. What's better, maybe a more independent developer will notice my points and agree. Then I won't have to rely on Bethesda for fun RPGs anymore.
Mount and Blade, for example, was a huge improvement over Oblivion because it improved combat, while at the same time, kept RPG elements like choice and customization and replay value as priorities.
You're right that I would have liked Oblivion a whole lot more if i weren't comparing it to Morrowind. However, not only are they both Bethesda games, but Morrowind is also my favorite RPG and I compare every RPG I play to it. And of course I'm going to judge the direct sequel more harshly.
FYI: If they call a game "The Elderscrolls IV" it's just silly for me not to expect it to be a sequel to "The Elderscrolls III."