Favorite TES Plot?

Post » Sat May 28, 2011 5:01 am

Actually, no. It is entirely possible, and completely not a bug to be the head of both the FG and TG, or the head of Telvanni and Mages Guild. Now what is a bug and should not be possible is be the head of Redoran/Telvanni and Hlaalu.

It seemed a tad too tricky to be implemented into the main game on purpose, imo.

I was about to list the method, but I haven't done it for absolutly forever. Only ever had one jack-of-all-trades guy.

EDIT: (Spoiler, just incase)

Spoiler
I always thought I had to kill that Nord in the Fighter's Guild after giving her the bittercup. I never knew there was a back-path. Oh Morrowind, what a legend ^_^

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Julie Serebrekoff
 
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Post » Sat May 28, 2011 5:10 am

Hang on lemme find it, it was the discussion about Morrowind and Oblivion having the same premise Main Quest wise, but Morrowind having more underlying detail. Just ignore any of the passive aggressiveness in that post because yesterday was a bad day. :P

I'll just copy and paste:

See, what I'm trying to say, is yes, both games have the same premise, but Morrowind had a lot more detail behind it. You are taking me completely out of turn. I never said the plots are any different. I'm saying Morrrowinds had so much behind it. Oblivion's MQ is one you can pick up and play while Morrowind's is slower and more deliberate with a lot more complexity. And you brought up two points, that I'll address separately to detail my point:

1) You mentioned earning the trust of the counts/countesses, and it's similarity to earning the trusts of the Great House councilors. That is an accurate statement, I completely agree. However, the difference is here, and perfectly highlights what I'm trying to say: In OB the quests were all close Oblivion gates, while in Morrrowind you had to get the votes, but there was always something else, that made things different, Sarethi's son, dealing with Dren diplomatically, all the bribes for the Hlaalu, getting the crazy Telvanni to vote you. And not to mention the Ashlanders all made you do something different. See what I'm saying is yes, on the surface the premise is identical, but under that surface in Morrowind is more depth.

2) You mentioned not being the "big good guy who was caught up in something beyond your comprehension and capabilities of achieving." Well thats not exactly accurate. Martin needed you, he couldn't have escaped Kvatch or went into Paradise by himself. He could have found someone else, just as the Empire could have released a different prisoner into Vvardenfell. But both times, the champions were chosen for a reason. The Nerevarine and CoC were both destined to be the Nerevarine and the CoC. You weren't caught up in something you shouldn't be a part of, because you were supposed to be a part. But anyway that wasn't my point. In Morrowind I don't believe you're the big good guy who is caught up in something within your comprehension, simply because yes, you are supposed to destroy Dagoth Ur and the false gods, but was it really a good thing to do, or were you just furthering Azura's agenda? Dagoth Ur had noble intentions, and the Tribunal always cared deeply for the Dunmer. Who were you to destroy them? They may or may not have murdered your previous life, but for their people. If it wasn't for them Akavir would've invaded and Mehrunes Dagon woulda destroyed Mournhold. Azura wanted them dead because she was selfish. I didn't feel like a good guy at the end, I felt like a pawn that had been coned into doing a Daedric Princes dirty work. And what of the Empire, they released you and wanted to use you as their pawn as well. The Morrowind main quest left a bad taste in my mouth at the end, in a good way because I felt as though I had no idea if what I had done was the right or wrong thing, in a way that Oblivion did not.


1. I enjoyed the variety part of Morrowind's main quest and I agree that part was deeper, although I enjoyed the slight sense of failure in that some of the guards that come to fight in Bruma may be dead, already, due to another quest. I also enjoyed the Cheydinhal Oblivion gate It had a nice little twist that could yield a good reward for succeeding, or a not so good reward for failing.

2. Martin needed you, but Dagon was not yours stop. You could only do so much. The rest was something which only the gods(in this case, Akatosh) and an heir to the Septim throne(in this case, Martin). could fix. I agree about the more gray sense of morality in Morrowind, as well. I didn't feel completely bad(destiny is destiny, and I was used to gray concepts, anyway). Joining Dagoth Ur would have been a nice option, however. Oblivion also seemed to get something cut. The whole political side of the main quest never made it into the final game. Todd specifically said that Oblivion's quest was to have a political side(involving the dead Count of Kvatch and the possibility of becoming the Duke of Colovia) at one point. I believe(but am not completely sure) he also stated that the politcal side would have involved a more in-depth process of gaining the trust of the people of Cyrodiil. Seeing Kvatch rebuilt seems to be implied as another part of that side of the main quest. I'm really disappointed that Oblivion didn't have that, and Todd's reason why made me even more disappointed. He said it would detract from gameplay because it would distract people from the urgency(in other words, the action) of the Daedric invasion. That side of the main quest was written and original planned, but cut so the politics wouldn't bore people(:banghead:). Anyway, I know the Nerevarine was used by Azura to achieve her own petty wants and destroying the Tribunal temple was a little bad for the people of Morrowind. I know that, and I like that sense of gray morality. Speaking of the Tribunal temple, they seemed to do more for the people of Morrowind than the chapels of the Nine Divines in Cyrodiil, and this is coming partially from some dialogue in Oblivion, even:

"I used to be a priest of the Tribunal Temple in Kragenmoor. After the collapse, I drifted for a while, until I joined the Chapel. The beggars and the wicked Thieves Guild still trouble me. I wish the Nine Divines offered charity and comfort to the poor like the Temple did."-Avrus Adas

I did vote for Morrowind's questline as my favorite and I agree that it is deeper. I really like its storyline. I just believe they follow the same linear progression, much to my disappointment. There were obvious ways they could have had the main quests branch off(joining Dagoth Ur, fleshing out the original plan of politics in the main quest), but they didn't, and it didn't get any better in Fallout 3.
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flora
 
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Post » Sat May 28, 2011 10:04 am

Oh well then, I guess we are pretty much on the same page then. :laugh:

I definitely agree with the linear progression disappointment, certainly having the chance to join House Dagoth would have been ideal.

It is truly a shame about Oblivion's main quest and not being more political. I have never read any of that before from Todd, its interesting and pretty regretful those politics weren't added and I couldn't rebuilt Kvatch and become its Count. But that's what mods are for I suppose.
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Jesus Sanchez
 
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Post » Sat May 28, 2011 2:08 pm

You have to remember, the games are going to continue. The past heroes are always mentioned. Daggerfall had multiple endings, and the Warp in the West (Which I don't understand), really annoyed people, apparently. They don't want to go down that route again. Though they could actually let us join the other side, with a bit of thought. If I had joined Dagoth Ur, for example, the quest could have lead me to stop his plans, by convincing him that what he's doing is wrong, and still end up destroying the heart, to lose the Tribunal thier powers for good.
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SWagg KId
 
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Post » Sat May 28, 2011 5:57 am

You have to remember, the games are going to continue. The past heroes are always mentioned. Daggerfall had multiple endings, and the Warp in the West (Which I don't understand), really annoyed people, apparently. They don't want to go down that route again. Though they could actually let us join the other side, with a bit of thought. If I had joined Dagoth Ur, for example, the quest could have lead me to stop his plans, by convincing him that what he's doing is wrong, and still end up destroying the heart, to lose the Tribunal thier powers for good.

That is a good point as well. But yeah, joining House Dagoth could have led through the main quest a different way, even if it meant having the same end game result. The Nerevarine could either betray Dagoth or convince him to stop if they took the Dagoth route. That way you could avoid the "Warp of the West" effect but maintain a different path through the MQ.
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Timara White
 
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Post » Sat May 28, 2011 7:39 am

Aww, everyone's getting along! :twirl:

I, too, would have liked to see a more political aspect to the quest in Oblivion, especially since Cyrodiil is, you know, the heart of Tamriel's politics. :glare: Though, this again is something that I didn't really feel that Morrowind did particularly well either, as they only allowed access to one of three houses out of six, and the houses that they did allow you to join were basically Fighters/Mages/Thieves guilds for Dunmer. In general, there's a lot more room for depth in the Elder Scrolls games, and it almost seems like the best option would be for them to focus the game a little more and go deeper instead of wider. I'd personally take less of a "go anywhere, do anything" design philosophy if it meant that what they did put in the game was more fleshed out and believable. By which I mean more focus on the politics and culture of the region and making NPCs feel more realistic, not just making the quests linear. I did like how the guilds felt more epic in Oblivion, though I suppose the effect is spoiled somewhat if you go with every questline in one playthrough.

@Hircine I wasn't trying to imply that you or anybody else thinks that Morrowind is a perfect game. However, many of the things that people complain about in Oblivion are present in Morrowind as well, but there's never any mention of that. It always seems heavily implied to me when people criticize one game but not the other that the one they didn't criticize lacked the flaw they're discussing.

@Sir-Stabs-a-Lot Tell you what, I'll cut back on the passive-aggressive emotes if you agree to do the same. :deal:
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FirDaus LOVe farhana
 
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Post » Sat May 28, 2011 3:56 pm

That is a good point as well. But yeah, joining House Dagoth could have led through the main quest a different way, even if it meant having the same end game result. The Nerevarine could either betray Dagoth or convince him to stop if they took the Dagoth route. That way you could avoid the "Warp of the West" effect but maintain a different path through the MQ.

Not only is that possible, but it wouldn't have mattered if the political branch of the main quest that Bethesda wrote for Oblivion made it into the game because Dagon would still have invaded, in the end, and the Tamrielic empire would still collapse, so who's the duke of what wouldn't have mattered. Oblivion was the perfect opportunity for being able to choose different sides in conflicts(being able to join the Imperial Watch instead of the Thieves Guild, Blackwood company instead of the Fighters Guild, and Necromancers instead of the Mages Guild) because from what I've heard from some people about the Elder Scrolls novel(haven't read it, yet), those groups all collapsed along with the empire and it wouldn't have mattered who won in the various conflicts. The ending of an empire and its associated factions should have allowed the most variety in options without needing to use a Dragon Break. It could have been so much more diverse.
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Stephy Beck
 
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Post » Sat May 28, 2011 9:15 am

Aww, everyone's getting along! :twirl:

Milk it while it lasts! ^_^
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Kirsty Collins
 
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Post » Sat May 28, 2011 10:39 am

Whoa whoa, back up.

If face palms and passive aggressive winky faces don't help anything, why are they options? :wink_smile:

:facepalm:
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Harry Hearing
 
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Post » Sat May 28, 2011 4:23 am

You'd figure for a centralized seat of power that there would diplomats from all the city-states and summer palaces for the kings, who would want to be close to the emperor.
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Jaylene Brower
 
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Post » Sat May 28, 2011 12:17 pm

@Sir-Stabs-a-Lot Tell you what, I'll cut back on the passive-aggressive emotes if you agree to do the same. :deal:
Sounds good. :)

I, too, would have liked to see a more political aspect to the quest in Oblivion


It could have been so much more diverse.
Perfect, now that we're all in agreement we can all join up and write the story for the next game.

Except it would never get done due to bickering :whistling:

Milk it while it lasts! ^_^

Indeed, within 24 hours we'll be at each others throats again. :D
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Ash
 
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Post » Sat May 28, 2011 11:21 am

Or a big scary bear will have locked the thread due to post limit. :D
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Shaylee Shaw
 
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