Favorite TES Plot?

Post » Sat May 28, 2011 6:43 am

:blush: My bad, with the Divayth Fyr thing, that's just me spouting http://www.uesp.net/wiki/Morrowind_talk:Divayth_Fyr#Battlespire_myth as gospel :P

EDIT: And I think it was plenty dire, haha. Around the time that the big stompy golem would have smashed his way out of Red Mountain, the two crises would have been fairly identical.
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Jordan Moreno
 
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Post » Sat May 28, 2011 6:47 am

A tie between DF and MW. DFs is the more involved but MW has more atmosphere. Both surpass Oblivions by miles.
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Clea Jamerson
 
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Post » Sat May 28, 2011 4:17 am

:blush: My bad, with the Divayth Fyr thing, that's just me spouting http://www.uesp.net/wiki/Morrowind_talk:Divayth_Fyr#Battlespire_myth as gospel :P

It's a theory with no real foundation. If DF wanted to join The Battlemages, he wouldn't need initial training, as he was already a highly accomplished Psijjic, not some greenie. By the time of Battlespire, he was already around 4000 years old, he'd been promoted to a really high rank from the get go!
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Monika Krzyzak
 
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Post » Sat May 28, 2011 5:27 pm

Go to the page I linked, the Psijjic thing is pretty much unverified as well.
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Sabrina garzotto
 
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Post » Sat May 28, 2011 7:19 pm

(...) You were able to close the Oblivion gates, something that nobody else in Cyrodiil managed to accomplish.


Eh, because http://www.uesp.net/wiki/Oblivion:Menien_Goneld found out how to do it, right? ;)
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Melly Angelic
 
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Post » Sat May 28, 2011 3:38 pm

EDIT: And I think it was plenty dire, haha. Around the time that the big stompy golem would have smashed his way out of Red Mountain, the two crises would have been fairly identical.

Somewhat, but not completely true. A big stompy robot was activated before (and surprisingly, destroy by either the Blades or the Imperial Force or a Suicidal Jump by the Underking or by the King of Worm's Bad Breath). If ever the Stompy Robot bust out of Dagoth Ur, it might likely that it becomes the last boss in Morrowind (or become everyone else problem and then we see the Houses and the Temples does something about the situation).

Go to the page I linked, the Psijjic thing is pretty much unverified as well.

I see it more that the thousands year old, House Telvanni member, creator of his female clones, the wizard Divayth Fyr spoken with Azura and Mehrunes Dagon on finding a true cure for corprus. Azura, being an ass and all, answer in riddles. Mehrunes Dagon, out of out of pride, did not speak because Dagon knew nothing about it the disease.

As for closing the gate, ironically, House Telvanni was the one that end up closing the gate at Morrowind (with very great difficulty). Back in Argonia, the Argonians became badasses and took the fighting in the Oblivion Realm itself. This scare the crap out of the Daedra toa point the Daedra close the gate themselves to get rid of the Argonians. So no, the CoC wasn't the only one that closes the gate.
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Benji
 
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Post » Sat May 28, 2011 12:02 pm

Oblivion's main plot was so full of plot holes I don't know how anyone could list it as the 'best' out of anything.

Why did 3 Blades attempt to escape with the Emperor through a dungeon to Cloud Ruler Temple instead of marching with a full legion?
What were they planning on doing once they got out of the dungeons? Having the Emperor swim across the river and then walking up the only road to Bruma protected by only 3 dudes where he could easily be attacked?
How did the Mythic Dawn know that they would attempt to escape through the dungeons in the first place?
Why did Baurus choose to allow some unknown prisoner to take hold of the most important artifact in all of Tamriel when they might as soon dump it in the lake as soon as they got outside, instead of taking the necklace himself and going to Weynon Priory himself? Did he have to stop the rats from eating the Emperor's body?
How did the Mythic Dawn know that the Amulet would be taken to Weynon Priory given that apparently almost no-one knew Jory was the leader of the Blades?
Given that the Mythic Dawn knew the priosner took the Amulet to Jory at the Weynon Priory, why did the Mythic Dawn allow the unknown prisoner to waltz over to Weynon Priory without attacking him?
How did the Mythic Dawn know that Martin was the son of the Emperor given that only 3 people (father, mother, Jory) knew of his true origins?

And that's just in the first 2 quests.

Nevermind the fact that there is supposed to be an invasion that will occur, and that if as Baurus says that we don't get the Amulet to Jory NOW then the world will be destroyed, yet the whole gameplay concept is based around doing whatever you want. So instead of worrying about that invasion, which consists of a couple of gates that open across the countryside with a couple of monsters waiting outside for you to come along and put them out of their misery, you are instead told to run off and collect ingredients, steal stuff, and commit murders. The Fighters Guild is so busy worrying about the Blackwood Company, and the Blackwood Company is so busy going on drug filled rampages that neither of them seem to want to worry about, you know that kinda imminent daedric invasion. The end result is a main quest that continually emphasises how fast paced it is meant to be but ends up being deflated by the strengths of the game genre that it is meant to be a part of. Ken Rolston (or one of the producers or VPs of Marketing) said that they deliberately sacrificed choice and consequence to create a linear story that had a stronger story line. What they ended up doing was making an even weaker storyline than Morrowind.

And the game won awards for its writing.
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Damned_Queen
 
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Post » Sat May 28, 2011 6:01 pm

Yeah, the plot of Daggerfall is a lot more intreging than "Save the world from ultimate doom" which is both Morrowind and Oblivion, with the big difference being one wants to keep the world (mostly) intact, and the other wants it completely annihilated.

You are a friend of the emperor sent to originally stop a ghost from haunting Daggerfall. From there, it unfolds to be MUCH more than just a simple exorcism. The Agent of Septim is thrust into a major political situation where many political powers are competing for a giant robot of doom to use in other to pacify and dominate the other nation states (Orsinium, Daggerfall, Wayrest, etc), become a god (Mannimarco), or become whole again (The Underking). The mission isn't a run of the mill save the world scenario, it's a mission to get a bunch of city states to stop their bickering.



Nah, in Daggerfall you don't beat any powerful force. Nothing like that.


Most of that is what I would try to forget about Morrowinds plot, the player went around begging these factions to allow him to defeat their mutual enemy, and they made him run errands for the privilege of saving their lazy hides. The errands weren't very good either. You shouldn't have to bribe people for them to let you walk up a volcano, hack and slash to get two mythical weapons, and defeat an elflord by yourself. It was all meaningless padding in that section.


You are still judging it based on the players point of view...
Which is not what im talking about, im talking about the idea, the plot, what happened in the world. Not in 1 persons point of view.
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kelly thomson
 
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Post » Sat May 28, 2011 10:54 am

Daggerfall for me. In my opinion DF has the most 'down to earth' story. It could be real if it wasn't for deadra, undead and magic and all.

Edit: Arena is good too. Maybe i should have voted Arena..... Lets call it a tie for me with a personal preference for DF cause i played it.
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Cagla Cali
 
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Post » Sat May 28, 2011 7:31 am

The Blades had already had a big loss on the emporer by not protecting him well enough. Why leave martin unguarded when there is you a perfectly capable warrior that can and has fended off hordes of daedra and closed oblivion gates alone?
If Martin died, then the blades would have no purpose. So protecting him while doing nothing is just as important of a task.


If that's true. how many of the Blades did guard Martin on his way to the Imperial City? How many got recalled back from the other provinces like Caius Cosades? For that matter, where the hell are high-ranking members like Caius Cosades or Lady Brisienna? Neither of the games are perfect, but Oblivion's main quest plot is so full of holes you could fly Umbriel through it without anybody noticing.
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CORY
 
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Post » Sat May 28, 2011 4:45 pm

Morrowind, but I never got very far with it due to the age at which I played it.

The Daggerfall questline sounds pretty sweet though.
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Francesca
 
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Post » Sat May 28, 2011 8:38 pm

Oblivion's main plot was so full of plot holes I don't know how anyone could list it as the 'best' out of anything.

Why did 3 Blades attempt to escape with the Emperor through a dungeon to Cloud Ruler Temple instead of marching with a full legion?


because marching with a full legion doesn't help against assassins, not getting noticed, helps against assassins. Notice that his three sons were already murdered despite their obvious constant protection. When we meet the emperor it sounds like something has already accord, most likely an attempt at the emperors life, which means that the mythic dawn had already infiltrated the bastion.

What were they planning on doing once they got out of the dungeons? Having the Emperor swim across the river and then walking up the only road to Bruma protected by only 3 dudes where he could easily be attacked?


They were planning on making a stealthy get away, while the mythic dawn was occupied with searching inside the bastion.

How did the Mythic Dawn know that they would attempt to escape through the dungeons in the first place?


Because the mythic dawn were well prepared? Had done research? This is not a plot hole. Baraus even explains it, it was supposed to be secret, to turned out to be compromised.

Why did Baurus choose to allow some unknown prisoner to take hold of the most important artifact in all of Tamriel when they might as soon dump it in the lake as soon as they got outside, instead of taking the necklace himself and going to Weynon Priory himself? Did he have to stop the rats from eating the Emperor's body?


Baurus explains this right at the scene. *sigh*

How did the Mythic Dawn know that the Amulet would be taken to Weynon Priory given that apparently almost no-one knew Jory was the leader of the Blades?


Again not a plot hole, you even say it yourself, "apparently almost no-one knew jory was the leader of the Blades?", apparently, as in, that how it was supposed to be, it turned out to be different.

Given that the Mythic Dawn knew the priosner took the Amulet to Jory at the Weynon Priory, why did the Mythic Dawn allow the unknown prisoner to waltz over to Weynon Priory without attacking him?


How do you know that they knew that at the time? Could it perhaps be that, they did not know that the amulet was entrusted to you, nor how you looked like, but knew where the amulet was when you gave it to jauffre. because they knew about Weynon Priory?

How did the Mythic Dawn know that Martin was the son of the Emperor given that only 3 people (father, mother, Jory) knew of his true origins?


Because the [censored] information was compromised, because at some point somewhere someone messed up, or because the mythic dawn have magical means to get information. Do you think that if people keep something hidden, that it then becomes IMPOSSIBLE to find out about it? This is not a plot hole, and I find it hard to imagine you sat and went "but...but...it was suppose to be a secret", who cares how they found out, what matters is that they found out, deal with it.

Nevermind the fact that there is supposed to be an invasion that will occur, and that if as Baurus says that we don't get the Amulet to Jory NOW then the world will be destroyed, yet the whole gameplay concept is based around doing whatever you want. So instead of worrying about that invasion, which consists of a couple of gates that open across the countryside with a couple of monsters waiting outside for you to come along and put them out of their misery, you are instead told to run off and collect ingredients, steal stuff, and commit murders. The Fighters Guild is so busy worrying about the Blackwood Company, and the Blackwood Company is so busy going on drug filled rampages that neither of them seem to want to worry about, you know that kinda imminent daedric invasion.
Yeah, that would really be a great point if it wasn't for the fact that all the games in the series have this problem.

The end result is a main quest that continually emphasises how fast paced it is meant to be but ends up being deflated by the strengths of the game genre that it is meant to be a part of.


I disagree.
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Andrew
 
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Post » Sat May 28, 2011 7:00 am

Daggerfall, unlike Arena, Morrowind and Oblivion your not really the all saving champion but you just help the bigger forces and factions in the game, without being meaning less of course. Daggerfall as far as I remember is also the only TES game with multiple endings, all the other TES games (some more than others) basically force you to be the good guy while doing the main quest, Daggerfall has much more 'gray' options. You can help the Orcs get their independence, the Empire to (re)gain control over the Iliac Bay, The King of Worms to make him a god or the (other) local powers to crush their enemies. This is a lot better than just being the hero killing the evil enemy kind of main quest.
Sure, in Morrowind you have the question whether or not the Tribunal are indeed the 'good' guys or maybe Dagoth Ur might not be so bad after all, but since you can;'t choose his side anyway it is still a linear main quest without much 'gray' choices.
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Jade Barnes-Mackey
 
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Post » Sat May 28, 2011 6:23 pm

I like the plot of Daggerfall the most. It starts small, but then unfolds into something epic with nice twists and betrayals.

It's also a plot that is very suitable for a TES game in the way it encourages the player to explore and do other things. Oblivion's plot don't do this at all, why on earth would the player go to some guild and do side-quests or relax when a whole invasion is going on?
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Chris Ellis
 
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Post » Sat May 28, 2011 6:28 am

If Arena was deeper, and Oblivion had more to do with politics and the empire, they would be one of the best, but, otherwise, I'd have to vote Morrowind's. While it wasn't the best plot, and was pretty cliché, I enjoyed the blurred morality, so much.

Where are the expansions? :ooo: I loved Tribunal's plot.
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Cash n Class
 
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Post » Sat May 28, 2011 7:04 am

Im not sure if you guys know this but in Morrowind you can just skip the begging you have to do to the main houses, see look:

- http://www.uesp.net/wiki/Morrowind:Yagrum_Bagarn_and_Wraithguard

- http://www.uesp.net/wiki/Morrowind:The_Path_of_the_Incarnate#Bypassing_the_Fourth_and_Fifth_Trials
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GRAEME
 
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Post » Sat May 28, 2011 8:10 am

@Shades

If you're talking about the Hortator quests, I don't see it like that.

Spoiler
Hortator has nothing to do with red mountain. You're pretty much asking different councilors, "hey would you agree to name me Hortator, some antiquated position that no one uses anymore because it's meaningless."

Then they say, "uh, ok, give me 1000 gold."

The reason the Hortator quests seem pointless to you is because they are. It's just some old ashlander woman pulling your leg and trying to inflate your ego.

Really what's going on the whole story is different parties trying to make you feel better about yourself so they can use you for their own selfish reasons. The Houses and temple won't take care of red mountain themselves because they don't care. And the ashlanders don't have the man power. So Azura takes the emperor's half-assed strategy to improve relations with Morrowind as an opportunity to inflate some convict's ego enough that he'll venture into the volcano and kill Dagoth Ur.
The reason it's such an easy fight is because the artifacts do all the work. The artifacts are more powerful than the PC or Dagoth Ur. Azura just needed some mule to deliver them to red mountain.

That's why I like Morrowind's story. Because you're nothing. Just an idiot blindly finding orders... or not. You can choose to kill Cauis or any of these people at any point, and free yourself from your duties. And still go kill Dagoth Ur anyway, if you like.

But, in conclusion, Vvardenfell is a backwoods island that was uninhabited for a long time. No one really cares about it to begin with. The half-assed idea to send some convinct who thinks he's Jesus in with kenning and sunder is the best it's gonna get. Anything more would be a bad investment because there isn't that much money to be made off Vvardenfell to begin with. So, if this idiot is really asking for permission to go into red mountain and get himself killed, I might as well make 1000 gold off of him while I can.


Daggerfall's main quest seems to be in that same spirit, but I haven't beaten Daggerfall yet.

As for Oblivion: I like the idea of a sense of urgency... but it was lost on me because nothing was timed. If there was a real threat of Cyrodil being overrun, the plot would have been more enjoyable.
But, overall, it had it's moments and I didn't hate it.
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Andrew Perry
 
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Post » Sat May 28, 2011 9:10 am

Morrowind for me. Its epic scale blew me away, and you could sympathise with Dagoth Ur to a certain extent.
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hannah sillery
 
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Post » Sat May 28, 2011 10:52 am

While I haven't completed it yet, I feel as though Daggerfall is the best for plot. It's more about politics and intrigue, which really appeals to me. Morrowind's plot itself was kind of boring (as has been said, it's just your typical "Hero of destiny defeats great evil!") but it had all sorts of interesting offshoots like the Dissident Priests and the Ashlanders. Oblivion is Morrowind minus the interesting bits, leaving it as just a cliche, fantasy-by-numbers "Only you can drive out the evil and save mankind" type of deal.

And though it's outside the scope of the thread, my biggest issue with Oblivion's plot was it's urgency, which didn't quite fit in with a TES game. There wasn't really any point where it seemed to make sense to just leave the plot behind and go do something else. Especially if you were playing a Knight or Crusader or something like that, it just felt weird going to kill some Goblins for the Fighter's Guild when there were Oblivion gates open all over the country. By the time you were done the MQ, you usually had powerful enough equipment and high enough stats that the first three quarters of guild quests were boring. Morrowind and Daggerfall both had quests that became urgent over time, but initially were very casual. Morrowind encouraged you to go build up a rep with factions before following through on the MQ; Daggerfall forced you to do it.

Oblivion's way of coming out of the gate with guns blazing and never letting up would be great for most linear RPGs, but it's just frustrating for Elder Scrolls.
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Da Missz
 
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Post » Sat May 28, 2011 5:26 pm

Never got to play Arena or Daggerfall but Daggerfalls story sounds cool. As for which of the 2 I have played that I do like most I liked Oblivion's more. Honestly I didnt care about most of Morrowind's main questline.
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Louise Lowe
 
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Post » Sat May 28, 2011 6:33 am

So, first things first.... I need to tell all the plots so everyone knows what they are voting for..

Arena Plot - Arena is the first game in the Elder Scrolls series. Emperor Uriel Septim VII is betrayed by Imperial Battlemage Jagar Tharn and imprisoned in another realm. You alone are left to travel the vast continent of Tamriel in search of the legendary Staff of Chaos that will allow you to rescue the true Emperor and restore peace to the Empire.

Daggerfall - Daggerfall, the second game in the Elder Scrolls series, takes place in the provinces of Hammerfell and High Rock. The Emperor recruits you to exorcise the walking spirit of the late King of Daggerfall, but soon the story unfolds to something far greater than avenging the death of a noble...

Morrowind - A rising-in-power demi-god is seeking to take control of Vvardenfell, and when it seems all hope is lost... You, the Nerevarine is discovered, travelling across the province in pursuit of stopping the dreaded blight, becoming the Nerevarine and defeated the dreaded Dagoth Ur.

Oblivion - Oblivion, the fourth game in the Elder Scrolls series, is set within the province of Cyrodiil, the heartland and Imperial capital of Tamriel. Emperor Uriel Septim VII is assassinated in flight from his own palace, but just before he dies he passes to you - the foreordained of his dreams - the mystic Amulet of Kings. The adventure begins with the quest to find Uriel's lost and illegitimate son, the only heir to the throne. In a world where the forces of darkness seek their ultimate dominion over the ranks of man and mer alike, you alone stand between the future of Tamriel and the gates of Oblivion.

All but Morrowind was taken straight from Uesp.net because morrowind's page doesnt say anything like that...

What did you vote for? Why?
I picked Oblivion just because the plot seemed so "big" to me.


Dude you need to ease up on these comparison threads. When I saw the title I thought you would be talking about subplots or questlines not entire game plots, because I think TES is at its best with the subplots and small quests. Personally the TES games all have their individiual strengths and weakness. Morrowind meshed the lore and storyline in a clear and obvious way, making it the more interesting plot when you looked at the whole but it was lacking in the details, and also had a very static presentation.

Oblivion had a better presentation but it didn't stack the lore into the plot in an obvious way, so that only the people well versed in Lore appreciated or noticed any nuances. Daggerfall was more down to Earth, and had more intrigue but perhaps in the end it was too mundane in a way, especially when you compare it to the two games that came after it.

So all in all the games have their weaknesses and strenghts. Oblivion for me was the most epic of the stories because of its implications and urgency but it also had issues with immersion because of the same urgency (making it uncomfortable to branch off unless you assume it takes a long time to decipher the Commentaries for example) which kind of hurts it. Overall I'd say Oblivion was the best plot because it was presented with a lot of immediacy, like an actual crisis.
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Sebrina Johnstone
 
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Post » Sat May 28, 2011 3:48 pm

I may clean it up and reopen it, but don't hold your breath.

Edit: Some posts deleted, so back to discussing TES plots and not making plots to attack other members for their opinions.
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Emilie M
 
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Post » Sat May 28, 2011 5:58 pm

While I haven't completed it yet, I feel as though Daggerfall is the best for plot. It's more about politics and intrigue, which really appeals to me. Morrowind's plot itself was kind of boring (as has been said, it's just your typical "Hero of destiny defeats great evil!")

That's just the peanut-gallery interpretation.

Click my spoiler up above.
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Josh Lozier
 
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Post » Sat May 28, 2011 4:49 pm

Daggerfall - Daggerfall, the second game in the Elder Scrolls series, takes place in the provinces of Hammerfell and High Rock. The Emperor recruits you to exorcise the walking spirit of the late King of Daggerfall, but soon the story unfolds to something far greater than avenging the death of a noble...

Though I haven't been able to play Daggerfall a whole lot the plot does intrigue me

And it seems really mysterious so I'm gonna go with that as my favorite plot

Everything else just seems too fleshed out and gives too much away
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Prohibited
 
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Post » Sat May 28, 2011 7:22 pm

Voted for Morrowind, the side plots, all the different philosophy and angles of the characters and guilds, gave a real sense of feeling of being smack dab in the middle of the politics of the world while you are doing the main quest.
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Causon-Chambers
 
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