» Sat May 28, 2011 5:58 pm
Out of all the Elder Scrolls games listed, the only one I haven't played was Arena, but I have read about its plot. Oblivion, I've already beaten. Morrowind, I'm just about to head out to meet Vivec for the first time, and Daggerfall I've just barely scratched the surface of so far.
Oblivion is really just what I'd like to call 'short-term epic'. You head out, get schei?e done, and the world slaps you with the title of Champion It wasn't exactly deep, as far as inner politics and whatnot goes, but the thing is; I wasn't exactly in a position to really give a damn about the politics concerning the rest of the continent. That was Ocato's job, and when I waltzed up to him, he practically said "Bugger off. I'm busy trying to keep an empire from splintering into magnificent shambles. And no, I don't need/want your help." What I did was more direct, with less/none of the political crap that one may have to wade through.
Morrowind, on the other hand, had a fair share of political schei?e for you to wade through on your way to stopping Dagoth Ur. The question isn't whether you were the actual reincarnation of a warlord, or just some blockheaded pawn for politcal leaders/Azura. The answer, in my eyes, is that the nerevarine is both of these things. Who's to say that Azura didn't take Nerevar's soul and spit him back onto the mortal world? Who's to say that the actual reincarnation of Nerevar didn't have his/her faults and screwed up along the way? In Metal Gear Solid 3, which was a prequel to every single Metal Gear game in existence, when Big Boss/Naked Snake dies, the words SNAKE IS DEAD that popped up on the screen gradually morph into the words TIME PARADOX, and time literally stops, leaving you to either quit the game or boot up from the nearest save. Morrowind was more indirect, when it came to things besides the Nerevarine dying, by leaving you a message telling you that you could either persist in the doomed world you created, or go back to the last time you saved.
In the end, the Nerevarine comes out as both a political pawn and a true fufillment of the prophecy in my eyes; but nobody said that you can't give those political powers a boot in the ass and a good decapitation after killing Dagoth Ur, and possibly even flipping the bird at Azura by deliberately screwing up the quest she gives to you in her shrine.
Daggerfall isn't something that I have managed to dedicate much of my time to yet, but I'm familiar with the storyline from what I've read up on it. You're an agent who sets out to exorcise a pissed off ghost, and end up getting to brag about walking a mile through dangerous politcal schei?e. That's what it all boils down to; no saving the world or anything, it's simply you going around on the backstage, fixing the problem that is a grand total of 44 countries, and four of them, besides the Empire and Mannimarco-the-Badass, are sooner or later up your ass about handing them the keys to a giant, time-wrecking God Robot that ends up making six different contradicting events happen at once. That put aside, the fact that I wasn't a hero destined to save the world had an impact on when my character dies. That, combined with the fact that if you never saved the game beforehand, it was literally the end of the game, put an emphasis on how unimportant you could potentially be in the grand scheme of things.
I'm the imaginative type, so when I created this Argonian girl, who was a Battle Mage and such, and I went through the whole character creation process that essentially wrote out her backstory, the first time she died in Privateer Hold had some impact on me. Even more so when I realized that there was no such thing as auto-saving in Daggerfall. She was gone for good at that point. Comparing it to Oblivion and Morrowind, and pretty much every other game I've played so far, death meant something different. It was an actual 'Game Over'.
I'm stuck between Morrowind and Daggerfall, when it comes down to which has the better storyline.