In each case, you are "the one". In each case, your "one-ness" is explained in a dream at the game's beginning. In Morrowind, you're the one who had the dream yourself. In Oblivion's case, some dude runs up and babbles on about how he had the dream. In an effort to make it "cool again" this guy winds up being the emperor and is voiced by patrick stewart. Sorry. Not quite. Good actor, though. In each case, you have to "bring the people together" (morrowind- hortator and nerevarine.. oblivion it's allies for bruma and big battle). In each case, the major player who helps you is a dude who delt with god toys (emperor and amulet, vivec and profane tools). In each case, there's a god thing who doesn't like the current world and wants to re-write the world (morrowind- dagoth, oblivion- dagon). In each case, they have sidekicks (Camoran could waste the ash vampires, though, imo). I could keep going if you want a giant paragraph. Get the idea? Oblivion is trying to play Morrowind's cowbell. It wants to "be cool too".
I begin to realize that's where all the Morrowind vs. Oblivion crapola came from that I read about for years before finally getting Oblivion. People who started in one game see this "re-used" or "wannabe" stuff in the other. It's the natural way the human mind gets a take on things. Morrowind was there first, though. Let sales figures define the rest. No need for debate as far as I'm concerned.
They should've just done something different with Oblivion. Let it be it's own thing. It would've avoided all this nonsense altogether. Ironic that in the games themselves, you're bringing people together. Yet, the games themselves drove the customers apart. I don't know if they were trying to re-capture the boldness that Morrowind had displayed, or if they just didn't have any new ideas. If Oblivion kinda blew up in their faces like I think it did, maybe they'll have motivation to use different themes this time.
Story-wise, Daggerfall was the odd one out. Broke the mold in that there's no big, evil bad guy wanting to devour the world. No god battles. No big, evil wizards. Well, I take that back.. there is a big, evil wizard. Yet, he's just one of the players you can work for. Lots of bad things could happen if you don't see it through to the end. Lots of bad things could happen if you do. Lots of gray lines. Very unique in it's way.
So, I'm torn and can't vote. Daggerfall- unique. Morrowind- typical "big bad guy" thing, but just so very well handled. Oblivion? Good story, sure, but just not quite up there due to the re-hashed ideas. If Oblivion had been there first? Well, you never know.