Favourite DLC, And Why

Post » Tue Oct 29, 2013 3:37 am

Which DLC is your favourite? Why?

Try to not bash DLC's you dislike.
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Rachel Cafferty
 
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Post » Tue Oct 29, 2013 6:26 am

The Pitt is missing
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Clea Jamerson
 
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Post » Tue Oct 29, 2013 1:58 am


Oops. All better now.
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Josh Sabatini
 
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Post » Tue Oct 29, 2013 2:12 am

Mothership Zeta, not many people like it, personally I enjoyed it, it was different. And besides, the Alien Disintegrator was awesome.
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Eibe Novy
 
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Post » Tue Oct 29, 2013 2:49 am

The Pitt for having an interesting moral dilemma and having the most interesting character in the game, Ashur.
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Andy durkan
 
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Post » Tue Oct 29, 2013 7:24 am

Point Lookout, because it's the only one that is big enough to qualifiy as an expansion. Loved the creepy atmosphere as well. I think I liked the premise of The Pitt more, but it was ridiculously short and had only like 3 new areas to explore.
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Wayne Cole
 
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Post » Tue Oct 29, 2013 1:43 am

I like Mothership Zeta. I like the atmosphere, it's clean and easy on the eyes. Its also got some cool areas to explore as well as neat weapons.
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Elea Rossi
 
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Post » Tue Oct 29, 2013 2:12 pm

Mothership Zeta obviously, it's perfect in every way, not canon breaking at all, and no gigantic plot holes
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Gisela Amaya
 
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Post » Tue Oct 29, 2013 3:48 am

Broken steel, likes the health glitch, new enemies and more dead enclave and Point Lookout for a little more challenging game.
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rolanda h
 
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Post » Tue Oct 29, 2013 8:20 am

PL. Landmass you can come and go to will always win over a 1 time only DLC.
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Mrs. Patton
 
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Post » Tue Oct 29, 2013 8:48 am

The Pitt. Even though there wasn't a whole lot of story to it, I liked what there was, and I like the really rough and hard-to-live-in feel. Plus, I live only an hour or two away from the real-life Pittsburgh, so yeah haha.
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Rachel Briere
 
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Post » Tue Oct 29, 2013 9:30 am

Point Lookout. The Pitt was awesome, but PL wins for exploration, great stories and my double barreled shotgun.
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Guinevere Wood
 
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Post » Tue Oct 29, 2013 8:00 am


This.
Mothership Zeta and Operation: Anchorage were unspeakably bad and I can't believe they are 1st place and 2nd to last place.
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Christie Mitchell
 
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Post » Tue Oct 29, 2013 1:29 am

Point Lookout is the best of the bunch it was awesome to play through, great atmosphere and some nice side quests.
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Naomi Ward
 
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Post » Tue Oct 29, 2013 2:25 pm

Point Lookout, tons of stuff to do and see, and the atmosphere was great. Liked all of them though, and i didn't mind Anchorage tbh
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Erin S
 
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Post » Tue Oct 29, 2013 8:36 am

defiantly point look out, fighting disfigured hill folk and the creepy atmosphere. Also dug the feud between teh zombie and brain
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Jack Bryan
 
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Post » Tue Oct 29, 2013 1:15 am


Loved the lines of the zombie fella "What turns a trained killer like you into a rock hard ba5t3rd like me? The answer is training you ignorant FU*K!" What a guy.
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Bambi
 
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Post » Tue Oct 29, 2013 12:31 am

1st: The Pitt because it has moral grey characters and factions which Fallout 3 seriously lacks. /biggrin.png' class='bbc_emoticon' alt=':biggrin:' />

2nd: Point Lookout, good locations and interesting world to explore and ties into the main game. /happy.png' class='bbc_emoticon' alt=':happy:' />

Operation Anchorage was ok but I am not a fan of it. /shrug.gif' class='bbc_emoticon' alt=':shrug:' />

Broken Steel literally breaks Fallout 3's story which wasn't even that well writen in the first place. /down.gif' class='bbc_emoticon' alt=':down:' />


Mothership Zeta /flamethrower.gif' class='bbc_emoticon' alt=':flamethrower:' /> *covers it gas and lights it on fire!*
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Ymani Hood
 
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Post » Tue Oct 29, 2013 9:52 am

My favorite play through was point lookout, but I also liked the pitt because im from Pittsburgh and seeing all the references was very interesting. If the pitt didn't have all the bugs that it did it would defiantly be my favorite.
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Robert Garcia
 
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Post » Tue Oct 29, 2013 12:57 am

Broken Steel enhanced the whole game IMO, I also enjoyed the extra story it added after the final mission.
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Phillip Hamilton
 
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Post » Tue Oct 29, 2013 7:59 am

Mothership Zeta.

Cause The Pitt and PL were too post-apocalyptic.
Broken Steel broke the game.
And Operation Anchorage felt pointless as it had nothing to do with the wasteland of 2277, just some stupid simulation where I can't even bring stuff back with me.

So MZ definitely, it was fresh, it had spunk, and it was balanced.
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Nitol Ahmed
 
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Post » Tue Oct 29, 2013 2:19 pm


Broke the game how? (I'm a noob I genuinely don't know)
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Tyrone Haywood
 
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Post » Tue Oct 29, 2013 3:50 am

Mothership Zeta.

It had aliens. And the other DLC's where either lame or pointless
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Kaley X
 
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Post » Tue Oct 29, 2013 5:52 am


Sorry for double post beforehand.

Broken Steel lets you play on, even after you character is destroyed. Obliterated. You still play on.
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Benito Martinez
 
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Post » Tue Oct 29, 2013 8:24 am


Ruined the half decent ending of the Lone Wanderer or Sarah Lyons sacrificing themselves (the everything explodes part is still an option), set you on the linear path to annihilate the Enclave even if you chose to help them, the FEV didn't make DC a graveyard, the water only hurts you, and, with the level 30 level cap, you are a god among men.

It ruined everything F3 had going for it story and gameplaywise and should never be done again.
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benjamin corsini
 
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