Favourite trap

Post » Sat May 28, 2011 8:16 pm

I picked mine from the enemy's point of view.

I must say, this was an interesting approach :thumbsup:
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Julia Schwalbe
 
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Post » Sat May 28, 2011 4:33 am

I despise the falling rocks. I'm deep in a dungeon and all of a sudden a rock slide comes down and kills me. And I fall for it every time :P

I love falling bridges though, I usually try to keep them intact until I leave, because I like have 3 enemies behind me when I leave. They chase, but they have to stop because the only bridge to the exit breaks. Epic :D
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Sandeep Khatkar
 
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Post » Sat May 28, 2011 8:56 am

I like the spiked grates the most. It's always good when a skeleton that is just about to kill you gets 'grated' by one of those and you are just out of the way.
Least favourite is the Daedric Fire Turret/Tower. I just can't seem to be able to avoid them and at high levels it is next to impossible.
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Ridhwan Hemsome
 
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Post » Sat May 28, 2011 7:58 pm

Swinging logs for sure!

I love tripping those when the enemy is chasing me and seeing them fly clear across the room =D
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ezra
 
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Post » Sat May 28, 2011 11:09 am

Dark Welkynd stones. Verry fun when playing an Altmer Apprentice!!! :flamethrower:
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jessica robson
 
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Post » Sat May 28, 2011 9:57 am

As cause of using FCOM and probably because my character is a glass cannon also, he can't survive being hit by most traps. Said that, my preference goes around activation methods more than the kill dealing method itself. I preffer ropes and plates, maybe because it offers me a way to deactivate the trap.
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KIng James
 
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Post » Sat May 28, 2011 6:37 pm

My first memory of a trap

I was fresh out of jail and working my way through the natural caverns. I approached some logs on the floor and as I got closer, I saw a goblin at the bottom of a slope.

Needless to say a few seconds later the goblin had to work some weight off :laugh:
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Princess Johnson
 
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Post » Sat May 28, 2011 11:18 am

I don't see my (least) favorite on the list - the Falling Blades. I tend to either mis-time them when running under after they go back up, or when trying to jump over, I either hit it going up, or smack right into the next one. :facepalm:


You are not alone. :banghead:
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Chase McAbee
 
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Post » Sat May 28, 2011 5:54 am

i voted all.they do there jobs(kill me or make me soil myself)
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Mrs Pooh
 
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Post » Sat May 28, 2011 4:30 pm

I voted for the Spiked Barrier. It seems the most unique.

The others are great too though. The Darts a nice because sometimes they destroy your enemy.

If fact my favorite uses of traps is to see if I could lure an enemy into getting killed with the traps in his, her, or it's own dungeon.
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Jade Muggeridge
 
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Post » Sat May 28, 2011 5:51 pm

If fact my favorite uses of traps is to see if I could lure an enemy into getting killed with the traps in his, her, or it's own dungeon.

This I like :biggrin:
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Tina Tupou
 
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Post » Sat May 28, 2011 11:19 am

This I like :biggrin:


I love doing this too, SO much fun! :celebration:
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Gemma Woods Illustration
 
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Post » Sat May 28, 2011 7:08 am

While on the subject, we could also discuss the triggers. If you were to set up a trap to protect yourself or your valuables, what would you use?

* Tripwire
* Pressure plate
* Proximity
* Claw lever

It′s tempting to pick proximity triggering since it will always stay active and can′t be deactivated, but remember you cannot avoid it yourself. Also keep in mind you need a ruin or fort for one of those.
If you have planted a tripwire or pressure plate you know where it is and can take that extra long step so you don′t set it off. If the trap is triggered by proximity you limit yourself access to that certain point, as well as intruders.

I think I′d go with tripwire as it is the most invisible in a cave, where I would choose to store my trinkets. Claw lever requires observation and timing and I have better things to do than stand around waiting for someone to come by :tongue:
However, it would do well as a last resort if an intruder has eluded the other traps and is approahing me in my hideout
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candice keenan
 
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Post » Sat May 28, 2011 12:12 pm

We would use swinging blade traps which are proximity activated. Buffy has no trouble dancing through them so they would not restrict her, yet the noise they cause when an intruder sets them off would alert her to go stalk down survivors that the blades didn't finish. How's that sound? :shrug:

We're not really sure 'cuz I don't think Buffy would live in some old dungeon.
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Lew.p
 
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Post » Sat May 28, 2011 5:04 am

We would use swinging blade traps which are proximity activated. Buffy has no trouble dancing through them so they would not restrict her, yet the noise they cause when an intruder sets them off would alert her to go stalk down survivors that the blades didn't finish. How's that sound? :shrug:

We're not really sure 'cuz I don't think Buffy would live in some old dungeon.

Sounds good I think :)
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Rachel Eloise Getoutofmyface
 
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Post » Sat May 28, 2011 8:33 pm

I've been palying Oblivion for three years and have yet to encounter a dark Welkynd stone. I really need to explore more.
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CHANONE
 
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Post » Sat May 28, 2011 9:06 am

While on the subject, we could also discuss the triggers. If you were to set up a trap to protect yourself or your valuables, what would you use?

Tripwire fo'sho.
Like you said, its easy to miss, but if you know where it is, its also easy to avoid.
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Brandon Bernardi
 
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Post » Sat May 28, 2011 10:06 am

Voted for Blades - Spike Trap - Gas chamber.

The good old spike trap gets me -- the nice square space in the middle of the ayleid ruin that SLAMS you up and gores you pieces. I've died many, many, many times like that. :(

Blades are good fun to time and jump between them, even though I've got side-wiped more than few times.

Gas chamber is death to me. Worse part is, you get stuck in there and sometimes there are zombies too.... x_X
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Alycia Leann grace
 
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Post » Sat May 28, 2011 8:22 pm

Gas Trap!!! Still remember stumbling into one with low magicka and health. The sense of panic I felt as I was slowly choked to death, desperately searching the walls for an exit that didnt exist was irreplaceable. Too bad now that I know theyre on a short timer the feelings gone.

Traps really should be at least 90% lethal imo
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Marcin Tomkow
 
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Post » Sat May 28, 2011 2:31 pm

Voted for Ceiling Spikes/Spike Pit, Gas Trap, and Spiked Barrier.

-The ceiling spikes and spike pits are easy to avoid, but sometimes I'll get caught in one and it's fun to run to the edge as quickly as possible to try to avoid getting killed.
-The gas trap is terrifying as any character but an argonian. I love being an argonian and finding these traps. "Oh, is something trying to kill me? Oh, how adorable. You get an A for effort."
-The spiked barrier is fun and it makes me think of Tomb Raider.

Some other good ones include:
Avalanche/Cave-in - Because then I get to say my favorite phrase ever, "Rocks fall, everyone dies."
Claw Trap - Okay, so it's never managed to kill or even seriously harm my character, but man it is so bizarre. It always reminds me of an actual clawed hand of some giant creature buried beneath the Deadlands, trying to get out.
Land Mine - Just because. Yeah.

But I don't like:
Swinging/Falling Blades - If there was just one at a time, they'd be cool. But I am way too impatient to go through like, four at a time.
Citadel Spikes - Just pathetic. You're not even trying, are you?
Crumbling Bridge - I like to navigate dungeons by always following the leftmost border. This always messes me up.

Finally, if I were living in a dungeon and had to pick a trigger to use to activate traps and keep intruders at bay, I'd go with a tripwire. Y'know, I wouldn't even attach it to anything. I'd just wait for them to trip over it and then I'd point and laugh. I would not make a very good marauder.
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Miss Hayley
 
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Post » Sat May 28, 2011 2:26 pm

if I were living in a dungeon and had to pick a trigger to use to activate traps and keep intruders at bay, I'd go with a tripwire. Y'know, I wouldn't even attach it to anything. I'd just wait for them to trip over it and then I'd point and laugh. I would not make a very good marauder.

Maybe by doing that, you could get a friend for life! They would certainly be surprised by just falling over without getting a mace in their face :laugh:
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lydia nekongo
 
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Post » Sat May 28, 2011 2:51 pm

I like the ceiling spike/spike pit traps the best. They are easy enough to avoid except if your a NPC. I like to set up enemies with them and watch while they get impaled. :chaos:
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Epul Kedah
 
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Post » Sat May 28, 2011 12:13 pm

I like the ceiling spike/spike pit traps the best. I like to set up enemies with them and watch while they get impaled. :chaos:

Hmm, that′s sounds a bit... :bolt:

A reflection: Of those in the poll I′d say the Welkynd Stone is the most interesting, at least to me. But it′s the darts that really gives me adrenaline. Hearing that sound they make, watching the screen blur up and health go down without knowing where they come from!
This has happened so many times in those dark, dusty forts
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Karine laverre
 
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Post » Sat May 28, 2011 10:24 am

Hmm, that′s sounds a bit... :bolt:

A reflection: Of those in the poll I′d say the Welkynd Stone is the most interesting, at least to me. But it′s the darts that really gives me adrenaline. Hearing that sound they make, watching the screen blur up and health go down without knowing where they come from!
This has happened so many times in those dark, dusty forts


Agreed about the darts. Ugh!
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Max Van Morrison
 
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Post » Sat May 28, 2011 5:24 pm

I love the darts! Lure an NPC into them and watch them get turned into swiss cheese! Also very effective at upping the tension of the dungeon crawl, they really force you to look for them and be aware of your surroundings. They are a very lethal and effective trap, and when used properly can take down the strongest of bosses in the blink of an eye.

Call me masochistic, but I vote the darts as my favorite trap. :mohawk:
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Danel
 
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