Favourite trap

Post » Sat May 28, 2011 1:37 pm

It′s time for another 'Favourite' poll!
In these last hours of 2010 I decided to let you choose between a few of the most common traps encountered in the many caves, ruins and forts throughout Cyrodiil.
I did not cover traps in Oblivion and not every trap in Cyrodiil. The Dark Welkynd Stone may not be so common, but it interested me so it got into this poll as well. You can select one or more favourites.

My choices are:

* Spiked Barrier - Enjoy the feeling of hurry when they approach, reminds me of Indiana Jones
* Dark Welkynd Stone - Simply an interesting device

You can also mention what type of trigger you′d use if you were to set up a trap yourself
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Nathan Risch
 
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Post » Sat May 28, 2011 10:30 am

Dark Welkynd Stone seconded. Even if I time my scurrying from cover to cover.... I get blasted. It hurts... a lot. Or the initial blast, which usually startles me enough to get me off the couch.
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Jade Barnes-Mackey
 
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Post » Sat May 28, 2011 4:52 pm

I voted for the spiked barrier and the dark welkynd stone.

Mirocu, if you haven't been to a dungeon by the name of Elenglynn, I recommend going to it as soon as possible. It's a small Ayleid ruin near Weatherleah.
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Brian Newman
 
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Post » Sat May 28, 2011 6:56 pm

Mirocu, if you haven't been to a dungeon by the name of Elenglynn, I recommend going to it as soon as possible. It's a small Ayleid ruin near Weatherleah.

Can′t remember now if I have been to it, but chances are strong that I have. I see in the wiki it has my two favs :)
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Siobhan Wallis-McRobert
 
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Post » Sat May 28, 2011 8:42 am

Can′t remember now if I have been to it, but chances are strong that I have. I see in the wiki it has my two favs :)

It came across as something a bit creative, on Bethesda's part.
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Cat
 
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Post » Sat May 28, 2011 4:10 pm

It came across as something a bit creative, on Bethesda's part.

Indeed, 11 Dark Welkynd Stones, no less :)
I′m currently in Bruma, but remind me in springtime to go there as my RP:ing forbids me off the Jeralls in the winter
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Channing
 
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Post » Sat May 28, 2011 1:53 pm

Indeed, 11 Dark Welkynd Stones no less :)
I′m currently in Bruma, but remind me in springtime to go there as my RP:ing forbids me off the Jeralls in the winter

Okay.
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Marie
 
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Post » Sat May 28, 2011 8:30 am

I realise they're fairly unpopular, but I really like the Darts traps, mainly because they always surprise me whereas all the other traps are generally REALLY obvious.
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Sarah Evason
 
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Post » Sat May 28, 2011 8:48 am

I realise they're fairly unpopular, but I really like the Darts traps, mainly because they always surprise me whereas all the other traps are generally REALLY obvious.

So true. Maybe I should have voted for them because of all the traps Darts is the only one to really surprise me to the point where I jump high up from my chair :blush:
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Stu Clarke
 
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Post » Sat May 28, 2011 6:24 pm

I voted for the swinging blades. With my fragile character, it is fun to time them and 'dance' between them to safely pass.

Many of the others cause my character to pee her greaves in surprise (and pain). In dungeons, she travels pretty dark, relying on massive detect life enchantments to locate foes. She is pretty good at noticing traps and proceeding cautiously, but sometimes they catch her off guard. :blush:
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REVLUTIN
 
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Post » Sat May 28, 2011 8:54 am

I went for the spiked barrier, because I like the way it kicks up sparks when it goes hurtling down the hallway. Or how you can easily lure creatures to their doom in front of it.
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Michael Korkia
 
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Post » Sat May 28, 2011 5:19 am

My favorite is also the spiked barrier, second favorite is the ceiling/floor spikes.
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Abel Vazquez
 
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Post » Sat May 28, 2011 6:09 am

Crumbling bridges and gas traps/rooms because I usually turn it into this dramatic scene in my head when I'm roleplaying... :whistling:
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Rik Douglas
 
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Post » Sat May 28, 2011 7:49 pm

Swinging Logs/Maces. I cant recall how many times I have been splattered by these things because I wasnt paying enough attention. Watching hostiles wander into them is fun as well.
Darts. See above.
Ceiling Spikes. I don't think I've ever bought it off of these, but I love watching the dumb as a bag of hammers AI wander into them, Spiked Pits too.
Gas Trap. I like these, and I also hate them. While they occasionally catch me off guard, usually while I'm trying to elude something, sometimes they get a poison immune or resistant mob in them and then the walls just pound up and down over and over and over. That's pretty irritating.
Dark Welkynd. They hurt bad, no matter your level. Sadly, they ignore everyone and everything but you. That really, really irritates me.
I also like the Pyramid Log traps, you can usually drop them on top of things if you're sneaky.

All of this with FCOM, so OOO's deadly trap settings, most of them will one shot you at low-mid levels.

Ones I don't like:
Crumbling Bridge. With all the crap wandering around these dungeons, my stealthy Kahjit is the first thing that's stepped on this particular section of bridge in a couple of thousand years? Riiiight.
Same for Swinging Blades and Spike Barriers, why the hell am I the only one that can set these off?

I don't like the Flame Turrets in Oblivion for the same reason. 25 Reavers having a party right in front of it? Yeah it's going to ignore them and zero in on me a half a click away, hiding behind a rock.
Daedric Mines are just an annoyance, but it is fun to shoot one from a distance and watch the shrapnel set off others.

The other two primary Oblivion Traps, the Falling Blade and Falling Claw are all right, and they are set off by everybody, so that's a plus. I never understood the Corpse Grinder (elevator), why the hell would they put those spikes there? It's just nonsensical.
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Bellismydesi
 
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Post » Sat May 28, 2011 6:38 am

I picked mine from the enemy's point of view.
Swinging Mace/Log - Easy to get you when you aren't paying enough attention and stand on the pressure plate.
Crumbling Bridge - Easy to catch even the mst cautious adventurer, easy to wait below and catch the already injured and disorientated adventurer.
Dark Welkynd Stone - What looks like a precious gem to invading armies, whilst approaching the gem, a nasty spell fries them. Difficult to avoid. Would of been very useful in the Aylied times.
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Judy Lynch
 
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Post » Sat May 28, 2011 7:50 am

I voted for three:

Darts- They're the only ones that ever catch me off guard anymore.

Swinging Blades- It's fun dodging between them.

Dark Welkynd Stones- My absolute favorites. It's a challenge getting through a room that has these. And they hurt when they hit.
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Michelle davies
 
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Post » Sat May 28, 2011 5:56 pm

Wait I thought traps were bad, if I had to pick one I'll say the Dark Welkynd Stones those things always hit you although Nords can just stand there and take it like a Barbarian.
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Spaceman
 
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Post » Sat May 28, 2011 2:42 pm

I like the really basic traps, like the darts and the swinging logs/maces, mostly because they're just a real nuisance. Although I do quite like the ceiling spikes, because I enjoy jumping around them to dodge them.
I hate the Swinging Blades with a passion, because I never notice them, and just about fall off my chair when I walk into one. Plus they usually require a bit of patience, and I'm a terribly impatient person when I play Oblivion.
I really like the traps you find in Oblivion gates actually, apart from the Fire Turrets. I guess I like the Oblivion ones because they just look so evil and deadly, which matches the Oblivion environment quite well I think haha.
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Sylvia Luciani
 
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Post » Sat May 28, 2011 8:04 pm

I like ceiling spikes because they're easy to avoid. I'm not big fan of traps. ;)
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neil slattery
 
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Post » Sat May 28, 2011 6:09 am

Mine has to be dart traps. They always catch me by surprise and I love luring enemies into them. :tongue:
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Charles Weber
 
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Post » Sat May 28, 2011 7:38 pm

I think Oblivion has a good diversity of traps. Just wish they would have been more deadly. Shivering Isles also presents a few unique traps, like the money dart trap and a couple of organic ones. The log traps and cave-ins are a couple more of my faves too.
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Kelly Tomlinson
 
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Post » Sat May 28, 2011 5:39 am

I don't see my (least) favorite on the list - the Falling Blades. I tend to either mis-time them when running under after they go back up, or when trying to jump over, I either hit it going up, or smack right into the next one. :facepalm:
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christelle047
 
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Post » Sat May 28, 2011 8:36 pm

I don't see my (least) favorite on the list - the Falling Blades.

No, sorry I didn′t cover that one. For me it was either stop right there at eight traps or have them all in the poll and that would have been too many I think :cookie:
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lolly13
 
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Post » Sat May 28, 2011 3:22 pm

Swinging Blades =D
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Poetic Vice
 
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Post » Sat May 28, 2011 11:49 am

No, sorry I didn′t cover that one. For me it was either stop right there at eight traps or have them all in the poll and that would have been too many I think :cookie:


It's quite all right. I got my vote in anyway. :wink_smile:
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chirsty aggas
 
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