FCOM and Deer Behavior

Post » Wed Oct 10, 2012 4:59 am

I just loaded FCOM 1.0 with MMM 3.8, OOO 1.35, Frans 5.0, and WarCry and I am having issues with deer behavior. They just ignore my existence. I can walk right up to them and they don't flee. I can hit them with a weapon and they still just stand there. My level 1 character is a hunter and I make a living hunting deer. This makes hunting no fun at all. Rabbits also ignore me.

This character started using older versions of just 000 and MMM and the deer acted fine.

I waited out over a week in the testing hall to make sure every thing spawns new.

Any Ideas?

Here is my load order

Oblivion.esm
Francesco's Leveled Creatures-Items Mod.esm
Francesco's Optional New Items Add-On.esm
Oscuro's_Oblivion_Overhaul.esm
Mart's Monster Mod.esm
FCOM_Convergence.esm
Unofficial Oblivion Patch.esp
UOPS Additional Changes.esp
DLCShiveringIsles.esp
Unofficial Shivering Isles Patch.esp
USIPS Additional Changes.esp
Francesco's Creatures and Items Resources.esp
Francesco's Optional Chance of Stronger Bosses.esp
Francesco's Optional Chance of Stronger Enemies.esp
Francesco's Optional Leveled Guards.esp
Francesco's Dark Seducer Weapons Patch.esp
FCOM_Francescos.esp
FCOM_FrancescosItemsAddOn.esp
FCOM_FrancescosNamedBosses.esp
IWR - Windows Lights Shutters - Optimised.esp
ChaseCameraMod.esp
Camping.esp
Display Stats.esp
Synchronized Date and Time.esp
Bob's Armory Oblivion.esp
FCOM_BobsArmory.esp
Oblivion WarCry EV.esp
FCOM_WarCry.esp
Oscuro's_Oblivion_Overhaul.esp
OMOBS_SI.esp
FCOM_Convergence.esp
FCOM_EntropicOrderhardcoe.esp
FCOM_RealSwords.esp
Mart's Monster Mod - More Wilderness Life.esp
Mart's Monster Mod - More Passive Wildlife.esp
FCOM_SaferRoads.esp
FCOM_LessRats.esp
Mart's Monster Mod - Extra Wounding.esp
Mart's Monster Mod - Looting NPCs & Creatures.esp
Mart's Monster Mod - Gems & Gem Dust.esp
Mart's Monster Mod - Hunting & Crafting.esp
Mart's Monster Mod - Farm Animals.esp
Mart's Monster Mod - City Defences.esp
quickstart.esp
_Ren_BeautyPack_onlyhairs.esp
Bashed Patch, 0.esp
User avatar
victoria johnstone
 
Posts: 3424
Joined: Sat Oct 14, 2006 9:56 am

Post » Tue Oct 09, 2012 8:24 pm

Mart's Monster Mod - More Passive Wildlife.esp

Looks like the culprit to me.
User avatar
Fanny Rouyé
 
Posts: 3316
Joined: Sun Mar 25, 2007 9:47 am

Post » Tue Oct 09, 2012 4:54 pm

Mart's Monster Mod - More Passive Wildlife.esp

Looks like the culprit to me.

From what I read that just spawns more passive types of animals such as deer and rabbits at spawn point. It doesn't change their behavior as far as I know. In my older install I still used that plug-in and the deer and rabbits worked normally.
User avatar
Emily abigail Villarreal
 
Posts: 3433
Joined: Mon Aug 27, 2007 9:38 am


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