[OMOBS]
1. Are all the items in FCOM supposed to be OMOBS balanced?
In the http://devnull.sweetdanger.net/convergence.html a ctrl + f "OMOBS' reveals FCOM "rebalances the items for OMOBS compliance".
If this is true and FCOM is supposed to be OMOBS balanced, shouldn't it say it require the the MOBS version of Francesco's mod be installed? CorePC's updated MOBS/OMOBS advises to install the MOBS version of Francesco's "to get mobs stats for all frans weapons" but doesn't this add the some times unwanted optional MOBS features (like slower backwards running)? Why doesn't FCOM include the OMOBS rebalance for vanilla items when it does for the new items it adds?
2. Are any of the Unofficial Fran patches really necessary? Such as "USIP_MOBS": doesn't CorePC's new updated MOBS/OMOBS fix succeed that?
[MMM - 37b3p3]
1. Does MMM's combat tweak succeed Fran's merged Lyrondor Combat?
2. Since MMM now has leveled guards, installing Fran's leveled guards is unnecessary?
[OOO]
1. Is it balanced for container traps to do a 100~ dmg hit to a level 1-5? Is there a way to disable or configure this?