[relz] Fcom Convergence and UFCOM [relz]

Post » Sat May 28, 2011 6:14 pm

I have completed the truly FCOM-specific installation guide. The BAIN guide was too messy for my tastes. I will either take the BAIN guide down or take the FCOM pieces out of it. Users who want to install FCOM should use the FCOM guide instead. At the bottom of each page there is a link to the corresponding general page.


http://sites.google.com/site/oblivionpoinfo/walkthroughs/fcomguide <-- covers BAIN and OBMM installation


...I'm dead now. Good night all...
- Tomlong75210
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Sarah Kim
 
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Post » Sat May 28, 2011 11:13 am

@Tomlong75210, thanks for doing the FCOM installation guide. It's excellent - and will surely be very helpful. :foodndrink:

I noticed that Ayleid Meteoric Iron weapons have full health although they are supposed to be almost broken and I seem to recall a fix for this but I can't remember what it was. Anyone?

Bonus question: Does anyone use Waalx Animals & Creatures with a FCOM setup? I'm considering adding it (as it has an OOO patch) but I'm not sure it is advisable.
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Javier Borjas
 
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Post » Sat May 28, 2011 8:22 pm

@Tomlong75210, thanks for doing the FCOM installation guide. It's excellent - and will surely be very helpful. :foodndrink:

I noticed that Ayleid Meteoric Iron weapons have full health although they are supposed to be almost broken and I seem to recall a fix for this but I can't remember what it was. Anyone?

Bonus question: Does anyone use Waalx Animals & Creatures with a FCOM setup? I'm considering adding it (as it has an OOO patch) but I'm not sure it is advisable.


Aylied Metoric Iron weapon sounds like OOO cobl, check alpha forum OOO thread and see if that patch will help that..

you really do not want to know my answer on that..useable to some degree, and I really have not looked at enough to see how everything works once again. So really can't give you a answer after all.
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saharen beauty
 
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Post » Sat May 28, 2011 4:22 pm

umm guys .. what the heck is UFCOM?
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CHARLODDE
 
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Post » Sat May 28, 2011 8:02 pm

unofficial FCOM update
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Andy durkan
 
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Post » Sat May 28, 2011 7:50 pm

umm guys .. what the heck is UFCOM?

Unofficial FCOM update. When Corepc revised MMM for 3.7pr3 and the new BSA format it became necessary for him to release an updated version of FCOM 0.9.9 to maintain compatibility.

Since it's not really the next release of FCOM, it's an UFCOM instead.
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Alan Whiston
 
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Post » Sat May 28, 2011 8:12 pm

Getting too slow what everyone esle Said
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Star Dunkels Macmillan
 
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Post » Sat May 28, 2011 6:32 pm

Well, that and we hadn't had a new indecipherable acronym in almost a week, so they had to make up something.
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Evaa
 
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Post » Sat May 28, 2011 5:00 pm

:trophy: :facepalm:

The team is currently testing a MMM4OOO&FCOM Slof Horse and DLC Horse Armor Plugin so that will be included in next UFCOM most likely if not sooner.

Add Slof Textures to all OOO Horses, OOO Legion Horses has well, Add DLCHorseArmor to Legion Horses has well. Make all horses use Slof Textures and armored horses has well.

More later after testing is done..

Corepc
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BRIANNA
 
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Post » Sat May 28, 2011 5:13 pm

Is it right that a low level bandit(i think) too have a dai-katana with 19 attack power?
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Jake Easom
 
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Post » Sat May 28, 2011 8:40 pm

That simply does not occur when using FCOM.
Ensure that you've added a correctly compiled bashed patch.
If the issue persists post your load order.
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Alessandra Botham
 
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Post » Sat May 28, 2011 3:58 pm

That simply does not occur when using FCOM.
Ensure that you've added a correctly compiled bashed patch.
If the issue persists post your load order.



Just realised that i am using the Arma for vanilla plugins...I shall start again.
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x_JeNnY_x
 
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Post » Sat May 28, 2011 9:38 am

I did find a bandit very early on with an Akaviri Katana, which surprised me. But the AK doesn't do that great an amount of damage compared to other swords, and I'm using the more random spawns plugins as well as the stronger spawns plugin.
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Beulah Bell
 
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Post » Sat May 28, 2011 2:19 pm

Awhile after getting the overpowered sword, i went north to sedor...Savage ogres level 12 owned by a level 3, but thats not the problem.

Shouldnt there be an artifact in the last room?

Edit: Nevermind, its related to a quest spawn.
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Bigze Stacks
 
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Post » Sat May 28, 2011 6:05 pm

Aylied Metoric Iron weapon sounds like OOO cobl, check alpha forum OOO thread and see if that patch will help that..


Yes, it is OOO 1.32-Cobl.esp. Guess I'll wait for the new version of it. No reason for me to tamper with it as it's being worked upon already.

you really do not want to know my answer on that..


Sounds a bit intriguing. :) Anyway, I'll wait with it.
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Tha King o Geekz
 
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Post » Sat May 28, 2011 3:28 pm

Shikishima, could you look over the http://sites.google.com/site/oblivionpoinfo/walkthroughs/fcomguide? It is only five pages... The MMM spawn thing was the only step I was unclear about, but...that should be it.
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Strawberry
 
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Post » Sat May 28, 2011 11:27 pm

Shikishima, could you look over the http://sites.google.com/site/oblivionpoinfo/walkthroughs/fcomguide? It is only five pages... The MMM spawn thing was the only step I was unclear about, but...that should be it.

I'm tied up until late afternoon tomorrow.
Ill have a good look at your spread at that time and PM you with any thoughts.
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Lou
 
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Post » Sat May 28, 2011 1:44 pm

Works for me. Thanks.

Edit: I went through OBMM and BAIN installation, but I am more familiar with the latter. If you only go through the OBMM track, I can update the BAIN side to match.
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Lauren Denman
 
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Post » Sat May 28, 2011 5:11 pm

Spoiler
00 Oblivion.esm
01 Francesco's Leveled Creatures-Items Mod.esm
02 Francesco's Optional New Items Add-On.esm
03 Cobl Main.esm [Version 1.72]
04 Oscuro's_Oblivion_Overhaul.esm [Version 1.34]
05 Mart's Monster Mod.esm [Version 3.7b3p3]
06 FCOM_Convergence.esm [Version 0.9.9MB3]
07 Armamentarium.esm [Version 1.35]
08 Artifacts.esm [Version 1.1]
09 nVidia Black Screen Fix.esp [Version 1.0.0]
0A Unofficial Oblivion Patch.esp [Version 3.2.5]
0B UOP Vampire Aging & Face Fix.esp [Version 1.0.0]
0C Oblivion Citadel Door Fix.esp
0D DLCShiveringIsles.esp
0E Unofficial Shivering Isles Patch.esp [Version 1.4.0]
0F Francesco's Optional Chance of Stronger Bosses.esp
10 Francesco's Optional Chance of Stronger Enemies.esp
11 Francesco's Optional Chance of More Enemies.esp
12 Francesco's Optional Leveled Guards.esp
13 FCOM_Francescos.esp [Version 0.9.9]
14 FCOM_FrancescosItemsAddOn.esp [Version 0.9.9]
15 FCOM_FrancescosNamedBosses.esp [Version 0.9.9]
16 Fran_Lv30Item_Maltz.esp
17 OMOBS_FRAN.esp
18 NaturalHabitat.esp
19 Enhanced Water v2.0 HD.esp
1A Enhanced Water v2.0 HD - SI Addon.esp [Version 0.1]
1B Symphony of Violence.esp
1C MIS Low Wind.esp
1D Atmospheric Oblivion.esp
1E Storms & Sound.esp
** Book Jackets Oblivion.esp
1F ImprovedSigns.esp
++ Item interchange - Extraction.esp [Version 0.78]
20 Enhanced Economy.esp [Version 3.4.3]
21 DLCHorseArmor.esp
22 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.5]
23 DLCOrrery.esp
24 DLCOrrery - Unofficial Patch.esp [Version 1.0.3]
25 DLCVileLair.esp
26 DLCVileLair - Unofficial Patch.esp [Version 1.0.5]
27 DLCMehrunesRazor.esp
28 DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.4]
29 DLCSpellTomes.esp
2A DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1]
** Book Jackets DLC.esp
** GrimbotsSpellTomes.esp
2B DLCThievesDen.esp
2C DLCThievesDen - Unofficial Patch.esp [Version 1.0.5]
2D DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.4]
2E Slof's Oblivion Robe Trader.esp
2F Cobl Glue.esp [Version 1.72]
30 Cobl Si.esp [Version 1.63]
31 OOO 1.32-Cobl.esp [Version 1.72]
32 FCOM_Cobl.esp [Version 0.9.9]
33 Bob's Armory Oblivion.esp
34 FCOM_BobsArmory.esp [Version 0.9.9]
35 Oblivion WarCry EV.esp
36 FCOM_WarCry.esp [Version 0.9.9MB3]
37 Oscuro's_Oblivion_Overhaul.esp [Version 1.34]
38 OMOBS_OOO_missing_Oblivion_Bow_Ammo.esp
39 OMOBS_SI.esp
3A ArmamentariumLLVendors.esp [Version 1.35]
3B ArmamentariumArtifacts.esp [Version 1.35]
3C FCOM_Convergence.esp [Version 0.9.9Mb3]
3D FCOM_EntropicOrderRebalance.esp [Version 0.9.9beta2]
3E FCOM_RealSwords.esp [Version 0.9.9]
3F FCOM_DurabilityAndDamage.esp [Version 0.9.9]
40 FCOM_SpawnRatesSlightlyReduced.esp [Version 0.9.9MB3]
41 FCOM_LessReaversInGates.esp [Version 0.9.9]
42 Mart's Monster Mod - No Bone Loot.esp [Version 3.7b3p3]
43 Mart's Monster Mod - Less Reavers.esp [Version 3.7b3p3]
44 Mart's Monster Mod - Slof Horses Complete.esp [Version 3.7b3p3]
45 OMOBS_MMM.esp
46 FCOM_DiverseGuardUnity.esp [Version 0.9.9]
47 FCOM_BobsGuardUnity.esp [Version 0.9.9]
48 FCOM_HungersUnitySI.esp [Version 0.9.9]
49 Mart's Monster Mod - Shivering Isles.esp [Version 3.7b3p3]
4A ArmamentariumLL4OOO.esp [Version 2.01]
4B ArmamentariumLLMagicOOO.esp [Version 1.35]
4C Artifacts.esp [Version 1.1]
4D Artifacts - ArmaCompleteAddon.esp [Version 1.0]
4E DLCBattlehornCastle.esp
4F DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.4]
50 DLCfrostcrag.esp
51 Knights.esp
52 Knights - Unofficial Patch.esp [Version 1.0.9]
53 FCOM_Knights.esp [Version 0.9.9Mb3]
54 FCOM_SlofsRobeTrader.esp [Version 0.9.9]
55 NaturalVegetation.esp
56 Leviathan Soulgems.esp
57 Leviathan Trophy Soulgems.esp
58 P1DkeyChain.esp [Version 5.00]
59 Salmo the Baker, Cobl.esp [Version 3.08]
5A Toggleable Quantity Prompt.esp [Version 3.1.1]
5B Quest Award Leveller.esp
5C Quest Award Leveller - Battlehorn Castle.esp
5D Quest Award Leveller - Vile Lair.esp
5E Quest Award Leveller - Mehrunes Razor.esp
5F Quest Award Leveller - Knights of the Nine.esp
60 boh_dungeonbgone.esp
61 SupremeMagicka.esp [Version 0.90]
62 SM_ShiveringIsles.esp [Version 0.86]
63 SM_DLCSpellTome.esp [Version 0.80]
64 SM_OOO.esp [Version 0.89]
65 SM_MMM.esp [Version 0.89]
66 SM_COBL.esp [Version 0.86]
67 SM_EnchantStaff.esp [Version 0.80]
68 SM_Scrolls.esp [Version 0.84]
69 SM_SigilStone.esp [Version 0.83]
6A Oblivion XP.esp [Version 4.1.5]
++ Item interchange - Placement.esp [Version 0.76]
++ Item interchange - Placement for FCOM.esp [Version 0.78]
++ Item interchange - Placement for Frostcrag Reborn.esp [Version 0.78]
++ Item interchange - Option, Ingredients in Bulk.esp [Version 0.78]
6B Better Redguard v2.esp
6C bgBalancingEVCore.esp [Version 10.52EV-D]
6D bgMagicEV.esp [Version 1.7EV]
++ bgMagicSpellTomes_for_WryeBash.esp [Version 1.68EV]
6E bgMagicItemSigil.esp [Version 1.68EV]
6F bgMagicBonus.esp [Version 1.7EV]
70 bgMagicEVAddEnVar.esp [Version 1.68EV]
71 bgMagicEVPaperChase.esp [Version 1.68EV]
72 bgMagicAlchemy.esp [Version 1.57]
73 bgBalancingEVOptionalFangs.esp [Version 10.0EV-D]
74 bgBalancingEVOptionalMoreEyes.esp [Version 10]
75 bgBalancingEVOptionalBetterRedguards.esp
76 bgBalancingEVOptionalFCOMAdditions.esp [Version 10.]
77 bgBalancingEVLAMEGlue.esp [Version 10.0EV-D1.62EV]
** bgMagicEVShader.esp [Version 1.7EV]
78 bgMagicShaderLifeDetect.esp [Version 1.68]
79 bgMagicLightningbolt.esp
7A MrPwner's Falling.esp
++ Cobl Filter Late MERGE ONLY.esp [Version 1.53]
7B Cobl Silent Equip Misc.esp [Version 01]
7C Bashed Patch, 0.esp
7D Streamline 3.1.esp


Ok im level 2, 75 strength...a nord.
Anyway, I was wondering is a fine iron axe attack of 17 right?
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k a t e
 
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Post » Sat May 28, 2011 3:26 pm

What's your Blunt Weapon skill?
As it increases, so too does the base damage of a weapon.
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Daddy Cool!
 
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Post » Sat May 28, 2011 8:59 am

What's your Blunt Weapon skill?
As it increases, so too does the base damage of a weapon.


Ohh i will check.

40.
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Allison Sizemore
 
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Post » Sat May 28, 2011 9:43 am

That sounds fine for just an axe. This is not a battle axe, right? It takes forever for my character to be able to do that kind of damage with such a low level blunt weapon, always focusing on blades instead.
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!beef
 
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Post » Sat May 28, 2011 2:17 pm

That sounds fine for just an axe. This is not a battle axe, right? It takes forever for my character to be able to do that kind of damage with such a low level blunt weapon, always focusing on blades instead.



No a big fat double sided axe, anyway i went too wiki on the base damage, it looks fine.
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des lynam
 
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Post » Sat May 28, 2011 10:41 pm

Wiki has the OMOBS spread? Where?
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KU Fint
 
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Post » Sat May 28, 2011 8:25 am

Wiki has the OMOBS spread? Where?


Well i meant vanilla damage, but i dont know about omobs?
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Adam Kriner
 
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