[RELz] FCOM Convergence and UFCOM #65

Post » Mon Aug 02, 2010 1:48 pm

Getting some land fish. And it seems to be OOO's fault this time, I don't even have Diverse WaterLife turned on:

http://img830.imageshack.us/img830/8969/landfish.jpg

Perhaps I should?

Or maybe I should turn off OOO-WaterFish.esp.. but then again, it says it's coming from the ESM file, so I don't know.

(Before anyone asks, yes, OOO is patched to 1.34 beta 5)
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Sherry Speakman
 
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Post » Mon Aug 02, 2010 11:06 pm

Wow that was fast. Started a new game. Got a landfish immediately, except this time it said it was MMM's doing. This was with OOO-WaterFish.esp off:

http://img828.imageshack.us/img828/8969/landfish.jpg

Guess I'll try it with Diverse WaterLife and OOO-Waterfish on this time.

Edit2: So far so good. I'm not actually sure if anyone maintaining the mod is even reading my posts at this point, but the updated Diverse WaterLife might be less of an option and more of a requirement if you don't want bouncing fish everywhere you travel. If another landfish does crop up, I'll post about it.
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FABIAN RUIZ
 
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Post » Tue Aug 03, 2010 3:49 am

Last game I had a fish flapping around just outside IC :blink:

I have no idea how it could get there, because I doubt there was a spawn point in front of the main gate into IC... But I didn't investigate, for me it was just one of those things that can happen in a heavily modded game.
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~Amy~
 
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Post » Tue Aug 03, 2010 5:30 am

Edit2: So far so good. I'm not actually sure if anyone maintaining the mod is even reading my posts at this point, but the updated Diverse WaterLife might be less of an option and more of a requirement if you don't want bouncing fish everywhere you travel. If another landfish does crop up, I'll post about it.


Yes we are maintaining the mod after all and we do read things after all. What made you think that. If people are not answering you is because perhaps they have you on ignore or do not know the answer after all.

I am aware of the issue with http://www.gamesas.com/index.php?showtopic=1059765 Running Backward features - and yes you can use turn the feature off in Frans Menu Itself or use no running backward patch. Or remove the script and quest from Optionial Combat Settings plugin or wait on the next version of MOBS/OMOBS in which no running backwards is removed.

Has for the MOBS Install when asked during Frans install.

You need to tell it yes so that Frans Weapons get MOBS Stats. There is no OMOBS Patch for Weapons added by Frans itself. Not something that is high on our priority at this time either. If you use the MOBS/OMOBS Standalone update that will only update the Vanilla Weapons once again. Not Weapons added by Frans etc.

Once again the first post had the info about Frans Mobs Install . You must have not read that.

And the fish problem of them spawning near rocks is fixed with next release has well of OOO Waterfish and Diverse WaterLife and AliveWaters Version has well..
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Loane
 
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Post » Mon Aug 02, 2010 9:23 pm

What I really need to know is if FCOM is now rebalancing the Fran items with OMOBS. That would allow me to install Francesco without MOBS support and get rid of the moving backward script. I recognize the need to nerf moving backward but I think it goes a bit too far and there's a lag with moving forward after you've moved backward that feels unnatural.

If not I'll probably stop using Francesco, which it sounds like is not all that uncommon. Why do some FCOM users skip over it anyway?

Edit: Okay, it would seem a lot of my difficulty stemmed from not only Fran's running backward script being too intense, but it stacking with the OMOBS one. Yikes! I really recommend you advise all your users who use Francesco to download the No MOBS Run Limit patch from here: http://www.tesnexus.com/downloads/file.php?id=17621 The patch is bashable too. Remember earlier in the thread I was complaining about a speed debuff making me backpedal in full speed? It's probably due to how old the script is in Fran's.

I belive the OMOBS is Primarly for the Vanila equipment and does not touch Fran's, so the MOBS gets you a little bit closer to the OMOBS stats... :mellow:
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Poetic Vice
 
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Post » Mon Aug 02, 2010 9:41 pm

What made you think that.

The whole ignoring part you just mentioned.

Once again the first post had the info about Frans Mobs Install . You must have not read that.

I read it. I just wasn't 100% sure it was up to date since the OMOBS part of the installation was added recently. (Or at least it seems to be, because it's only mentioned in one of the two install order sections.)

And the fish problem of them spawning near rocks is fixed with next release has well of OOO Waterfish and Diverse WaterLife and AliveWaters Version has well..

That's good.
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Taylah Illies
 
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Post » Mon Aug 02, 2010 11:39 pm

Hey guys I worked at my load order acording to your information:
The game still is verryy easy :( I compared it by playing the Thoronir quest in the market disctrict: The two guys in the grave are verrry easy to defeat, they don't actually made any serious damage.


Active Mod Files:00  Oblivion.esm01  Francesco's Leveled Creatures-Items Mod.esm02  Francesco's Optional New Items Add-On.esm03  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]04  Mart's Monster Mod.esm  [Version 3.7b3p3]05  FCOM_Convergence.esm  [Version 0.9.9MB3]06  Armamentarium.esm  [Version 1.35]==  NONE=====================07  UNKNOWNYMOUS Social NPCs.esp08  xeoex.esp09  Unofficial Oblivion Patch.esp  [Version 3.2.10]0A  DLCShiveringIsles.esp0B  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]0C  Francesco's Optional Chance of Stronger Bosses.esp0D  Francesco's Optional Chance of Stronger Enemies.esp0E  Francesco's Optional Chance of More Enemies.esp0F  Francesco's Optional Leveled Guards.esp++  FCOM_Francescos.esp  [Version 0.9.9]++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]10  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]11  IlluminationWithin.esp12  FranOBSEConfig.esp  [Version 0.5]13  VanityCameraSmoother.esp14  Enhanced Economy.esp  [Version 4.2.2]15  DLCHorseArmor.esp16  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.5]17  DLCOrrery.esp18  DLCOrrery - Unofficial Patch.esp  [Version 1.0.3]19  DLCVileLair - Unofficial Patch.esp  [Version 1.0.5]----> Delinquent MASTER: DLCVileLair.esp1A  DLCMehrunesRazor.esp1B  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.4]1C  DLCSpellTomes.esp++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]++  RustyItems.esp1D  DLCThievesDen.esp1E  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.5]1F  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.4]20  Bob's Armory Oblivion.esp21  FCOM_BobsArmory.esp  [Version 0.9.9]22  Loth's Blunt Weapons for Npcs.esp++  FCOM_LothsBluntWeapons.esp  [Version 0.9.9]23  Oblivion WarCry EV.esp  [Version .]24  FCOM_WarCry.esp  [Version 0.9.9MB5]25  DLCVileLair.esp26  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]++  OMOBS.esp  [Version 1.0]++  OMOBS_SI.esp  [Version 1.0]27  OMOBS Optional Combat Settings.esp  [Version 1.0]28  FCOM_Convergence.esp  [Version 0.9.9Mb3]++  FCOM_EntropicOrderRebalance.esp  [Version 0.9.9beta2]29  FCOM_RealSwords.esp  [Version 0.9.9]2A  FCOM_DurabilityAndDamage.esp  [Version 0.9.9]2B  Mart's Monster Mod - More Wilderness Life.esp  [Version 3.7b3p3]++  Mart's Monster Mod - More Passive Wildlife.esp  [Version 3.7b3p3]++  FCOM_SaferRoads.esp  [Version 0.9.9]2C  Mart's Monster Mod - Extra Wounding.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Spawn Rates - Increased.esp  [Version 3.7b3p3]2D  Mart's Monster Mod - Zombies for Body Meshes.esp  [Version 3.7b3p3]2E  Mart's Monster Mod - Dungeons of MMM.esp  [Version 3.7b3p3]2F  Mart's Monster Mod - Gems & Gem Dust.esp  [Version 3.7b3p3]30  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.7b3p3]31  Mart's Monster Mod - Farm Animals.esp  [Version 3.7b3p3]++  FCOM_DiverseGuardUnity.esp  [Version 0.9.9]++  FCOM_BobsGuardUnity.esp  [Version 0.9.9]++  FCOM_HungersUnitySI.esp  [Version 0.9.9]++  FCOM_Archery.esp  [Version 0.9.9]32  FCOM_MoreRandomSpawns.esp  [Version 0.9.9]33  FCOM_MoreRandomItems.esp  [Version 0.9.9]++  Mart's Monster Mod - Shivering Isles.esp  [Version 3.7b3p3]34  ArmamentariumLL4OOO.esp  [Version 2.01]35  ArmamentariumLLMagicOOO.esp  [Version 1.35]36  OOO-WaterFish.esp  [Version 1.34]37  DLCBattlehornCastle.esp38  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.4]39  DLCFrostcrag.esp3A  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.4]3B  Knights.esp3C  Knights - Unofficial Patch.esp  [Version 1.0.9]3D  Mart's Monster Mod - City Defences.esp  [Version 3.7b3p3]++  FCOM_Knights.esp  [Version 0.9.9Mb3]3E  JQ-Fighters_Guild_United.esp3F  Level_Rates_Modified_x4.esp++  FCOM_FighterGUnited.esp40  talkwithyourhands2.esp41  MidasSpells.esp42  SM Combat Hide.esp  [Version 1.2]43  SD Skill Diary.esp++  Mart's Monster Mod - Resized Races.esp  [Version 3.7b3p3]44  Saerileth.esp45  Bashed Patch, 0.esp46  PCB.esp


Hope i Did not ignore any of your suggestions :) Progress did not work for me so i had to stay with one of the skill decreasers!
You're helping me very much you're the best!
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!beef
 
Posts: 3497
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Post » Tue Aug 03, 2010 4:51 am

Hey guys I worked at my load order acording to your information:
The game still is verryy easy :( I compared it by playing the Thoronir quest in the market disctrict: The two guys in the grave are verrry easy to defeat, they don't actually made any damage.


Active Mod Files:00  Oblivion.esm01  Francesco's Leveled Creatures-Items Mod.esm02  Francesco's Optional New Items Add-On.esm03  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]04  Mart's Monster Mod.esm  [Version 3.7b3p3]05  FCOM_Convergence.esm  [Version 0.9.9MB3]06  Armamentarium.esm  [Version 1.35]==  NONE=====================07  UNKNOWNYMOUS Social NPCs.esp08  xeoex.esp09  Unofficial Oblivion Patch.esp  [Version 3.2.10]0A  DLCShiveringIsles.esp0B  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]0C  Francesco's Optional Chance of Stronger Bosses.esp0D  Francesco's Optional Chance of Stronger Enemies.esp0E  Francesco's Optional Chance of More Enemies.esp0F  Francesco's Optional Leveled Guards.esp++  FCOM_Francescos.esp  [Version 0.9.9]++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]10  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]11  IlluminationWithin.esp12  FranOBSEConfig.esp  [Version 0.5]13  VanityCameraSmoother.esp14  Enhanced Economy.esp  [Version 4.2.2]15  DLCHorseArmor.esp16  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.5]17  DLCOrrery.esp18  DLCOrrery - Unofficial Patch.esp  [Version 1.0.3]19  DLCVileLair - Unofficial Patch.esp  [Version 1.0.5]----> Delinquent MASTER: DLCVileLair.esp1A  DLCMehrunesRazor.esp1B  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.4]1C  DLCSpellTomes.esp++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]++  RustyItems.esp1D  DLCThievesDen.esp1E  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.5]1F  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.4]20  Bob's Armory Oblivion.esp21  FCOM_BobsArmory.esp  [Version 0.9.9]22  Loth's Blunt Weapons for Npcs.esp++  FCOM_LothsBluntWeapons.esp  [Version 0.9.9]23  Oblivion WarCry EV.esp  [Version .]24  FCOM_WarCry.esp  [Version 0.9.9MB5]25  DLCVileLair.esp26  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]++  OMOBS.esp  [Version 1.0]++  OMOBS_SI.esp  [Version 1.0]27  OMOBS Optional Combat Settings.esp  [Version 1.0]28  FCOM_Convergence.esp  [Version 0.9.9Mb3]++  FCOM_EntropicOrderRebalance.esp  [Version 0.9.9beta2]29  FCOM_RealSwords.esp  [Version 0.9.9]2A  FCOM_DurabilityAndDamage.esp  [Version 0.9.9]2B  Mart's Monster Mod - More Wilderness Life.esp  [Version 3.7b3p3]++  Mart's Monster Mod - More Passive Wildlife.esp  [Version 3.7b3p3]++  FCOM_SaferRoads.esp  [Version 0.9.9]2C  Mart's Monster Mod - Extra Wounding.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Spawn Rates - Increased.esp  [Version 3.7b3p3]2D  Mart's Monster Mod - Zombies for Body Meshes.esp  [Version 3.7b3p3]2E  Mart's Monster Mod - Dungeons of MMM.esp  [Version 3.7b3p3]2F  Mart's Monster Mod - Gems & Gem Dust.esp  [Version 3.7b3p3]30  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.7b3p3]31  Mart's Monster Mod - Farm Animals.esp  [Version 3.7b3p3]++  FCOM_DiverseGuardUnity.esp  [Version 0.9.9]++  FCOM_BobsGuardUnity.esp  [Version 0.9.9]++  FCOM_HungersUnitySI.esp  [Version 0.9.9]++  FCOM_Archery.esp  [Version 0.9.9]32  FCOM_MoreRandomSpawns.esp  [Version 0.9.9]33  FCOM_MoreRandomItems.esp  [Version 0.9.9]++  Mart's Monster Mod - Shivering Isles.esp  [Version 3.7b3p3]34  ArmamentariumLL4OOO.esp  [Version 2.01]35  ArmamentariumLLMagicOOO.esp  [Version 1.35]36  OOO-WaterFish.esp  [Version 1.34]37  DLCBattlehornCastle.esp38  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.4]39  DLCFrostcrag.esp3A  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.4]3B  Knights.esp3C  Knights - Unofficial Patch.esp  [Version 1.0.9]3D  Mart's Monster Mod - City Defences.esp  [Version 3.7b3p3]++  FCOM_Knights.esp  [Version 0.9.9Mb3]3E  JQ-Fighters_Guild_United.esp3F  Level_Rates_Modified_x4.esp++  FCOM_FighterGUnited.esp40  talkwithyourhands2.esp41  MidasSpells.esp42  SM Combat Hide.esp  [Version 1.2]43  SD Skill Diary.esp++  Mart's Monster Mod - Resized Races.esp  [Version 3.7b3p3]44  Saerileth.esp45  Bashed Patch, 0.esp46  PCB.esp


Hope i Did not ignore any of your suggestions :) Progress did not work for me so i had to stay with one of the skill decreasers!
You're helping me very much you're the best!

What do you mean Progress did not work? Also, you have a delinquent master. Did you use BOSS to sort this? What is that NONE marker for? Turn off BALO in Bash. Kick Illumination Within for Animated Window Lighting System (AWLS). You are not even using one of the fixed/optimized versions of IWR...


Edit: 27 OMOBS Optional Combat Settings.esp [Version 1.0] <-- drop this, already included in OOO

Edit: Did Progress give you an error message or something?
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Jade Muggeridge
 
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Post » Tue Aug 03, 2010 6:30 am

Hey guys I worked at my load order acording to your information:
The game still is verryy easy :( I compared it by playing the Thoronir quest in the market disctrict: The two guys in the grave are verrry easy to defeat, they don't actually made any serious damage.


What Tomlong75210 said. Also, that's not a particularly good quest to judge FCOM difficulty from as it's not much harder than vanilla. In fact, if you do it on higher levels it's easier than vanilla. It's not like everything in FCOM is very challenging - that would be quite annoying in itself IMO. Which difficulty do you play on? Which level is your char? Try Dzonot Cave close to Talos Bridge on the Imp City side.
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Robert DeLarosa
 
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Post » Tue Aug 03, 2010 6:10 am

Progress:Although installing progress according to the readme it just isn't initialised at the beginning! Wanted at look at it after ooo/level-sys works properly; yeah I am using boss and made all changes acording to it, i only used balo at the beginning because i understand it in a wrong way and thought it was the automatic loader!

BTW: Is uptdate npc level the same as wating 4 days? Made both but wanted to know for the future!

I am at level 1:killing random enemies with 2-4 start fireball! Did not know that fcom was so easy, isn't there a possibility to make it as difficult as ooo? Already choosed every harder possibility!


Thank you!


//// Only as a side question: some of the npcs have black eyes is a known xeoex-problem deleting it crahes my game atm so i can't help it atm!?
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Yung Prince
 
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Post » Mon Aug 02, 2010 9:05 pm

Although installing progress according to the readme it just isn't initialised at the beginning! Wanted at look at it after ooo/level-sys works properly; yeah I am using boss and made all changes acording to it, i only used balo at the beginning because i understand it in a wrong way and thought it was the automatic loader!

BTW: Is uptdate npc level the same as wating 4 days? Made both but wanted to know for the future!

What is the delinquent master btw: I already deleted the frans file!

Thank you!


//// Only as a side question: some of the npcs have black eyes is a known xeoex-problem deleting it crahes my game atm so i can't help it atm!?


No idea about xeoex - I don't even know what it is. You need to update NPC levels if adding OOO/FCOM to an ongoing game - otherwise the NPC's will have vanilla levels. The NPC levels are set when you exit the sewer IIRC, so if you add OOO/FCOM after that you need to update NPC levels. You should wait for a respawn, i.e. 4 days if on default, if making changes to leveledlists, i.e. updating, removing, adding mods that changes those. So it's not the same thing.

A delinquent master is when the master is wrongly placed in the load order visavi the esp that has it as its master:

17  DLCVileLair - Unofficial Patch.esp  [Version 1.0.5]----> Delinquent MASTER: DLCVileLair.esp...23  DLCVileLair.esp


DLCVileLair.esp should load before DLCVileLair - Unofficial Patch.esp in this case. And as BOSS places those correctly something seems to be up with that. Run BOSS again - and make sure you have lock times off in Wrye Bash.


I am at level 1:killing random enemies with 2-4 start fireball! Did not know that fcom was so easy, isn't there a possibility to make it as difficult as ooo? Already choosed every harder possibility!


But you haven't said what difficulty you play on. 50? 100? 10? I remember a case when a user thought it was too easy and after dozens of posts it turned out he/she had the game on Difficulty 10...

The Thoronir quest, for example, is exactly as difficult with FCOM as with OOO. In fact, most (if not all) of the quests are governed by OOO in FCOM - so just as difficult/easy.
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Eoh
 
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Post » Mon Aug 02, 2010 9:27 pm

Sry left it at 50 :) just like in the ooo game! xeoex/xeosp was an npc-beautifier from some jap. guys did not know why dlc vile lair was moved the rest ist boss conforme!



Active Mod Files:00  Oblivion.esm01  Francesco's Leveled Creatures-Items Mod.esm02  Francesco's Optional New Items Add-On.esm03  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]04  Mart's Monster Mod.esm  [Version 3.7b3p3]05  FCOM_Convergence.esm  [Version 0.9.9MB3]06  Armamentarium.esm  [Version 1.35]07  xeoex.esp08  Unofficial Oblivion Patch.esp  [Version 3.2.10]09  DLCShiveringIsles.esp0A  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]0B  Francesco's Optional Chance of Stronger Bosses.esp0C  Francesco's Optional Chance of Stronger Enemies.esp0D  Francesco's Optional Chance of More Enemies.esp0E  Francesco's Optional Leveled Guards.esp++  FCOM_Francescos.esp  [Version 0.9.9]++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]0F  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]10  FranOBSEConfig.esp  [Version 0.5]11  VanityCameraSmoother.esp12  Enhanced Economy.esp  [Version 4.2.2]13  DLCHorseArmor.esp14  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.5]15  DLCOrrery.esp16  DLCOrrery - Unofficial Patch.esp  [Version 1.0.3]17  DLCVileLair.esp18  DLCVileLair - Unofficial Patch.esp  [Version 1.0.5]19  DLCMehrunesRazor.esp1A  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.4]1B  DLCSpellTomes.esp++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]++  RustyItems.esp1C  DLCThievesDen.esp1D  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.5]1E  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.4]1F  Bob's Armory Oblivion.esp20  FCOM_BobsArmory.esp  [Version 0.9.9]21  Loth's Blunt Weapons for Npcs.esp++  FCOM_LothsBluntWeapons.esp  [Version 0.9.9]22  Oblivion WarCry EV.esp  [Version .]23  FCOM_WarCry.esp  [Version 0.9.9MB5]24  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]++  OMOBS.esp  [Version 1.0]++  OMOBS_SI.esp  [Version 1.0]25  FCOM_Convergence.esp  [Version 0.9.9Mb3]++  FCOM_EntropicOrderRebalance.esp  [Version 0.9.9beta2]26  FCOM_RealSwords.esp  [Version 0.9.9]27  FCOM_DurabilityAndDamage.esp  [Version 0.9.9]28  Mart's Monster Mod - More Wilderness Life.esp  [Version 3.7b3p3]++  Mart's Monster Mod - More Passive Wildlife.esp  [Version 3.7b3p3]++  FCOM_SaferRoads.esp  [Version 0.9.9]29  Mart's Monster Mod - Extra Wounding.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.7b3p3]2A  Mart's Monster Mod - Zombies for Body Meshes.esp  [Version 3.7b3p3]2B  Mart's Monster Mod - Dungeons of MMM.esp  [Version 3.7b3p3]2C  Mart's Monster Mod - Gems & Gem Dust.esp  [Version 3.7b3p3]2D  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.7b3p3]2E  Mart's Monster Mod - Farm Animals.esp  [Version 3.7b3p3]++  FCOM_DiverseGuardUnity.esp  [Version 0.9.9]++  FCOM_BobsGuardUnity.esp  [Version 0.9.9]++  FCOM_HungersUnitySI.esp  [Version 0.9.9]++  FCOM_Archery.esp  [Version 0.9.9]2F  FCOM_MoreRandomSpawns.esp  [Version 0.9.9]30  FCOM_MoreRandomItems.esp  [Version 0.9.9]++  Mart's Monster Mod - Shivering Isles.esp  [Version 3.7b3p3]31  ArmamentariumLL4OOO.esp  [Version 2.01]32  ArmamentariumLLMagicOOO.esp  [Version 1.35]33  DLCBattlehornCastle.esp34  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.4]35  DLCFrostcrag.esp36  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.4]37  Knights.esp38  Knights - Unofficial Patch.esp  [Version 1.0.9]39  Mart's Monster Mod - City Defences.esp  [Version 3.7b3p3]++  FCOM_Knights.esp  [Version 0.9.9Mb3]3A  JQ-Fighters_Guild_United.esp++  FCOM_FighterGUnited.esp3B  talkwithyourhands2.esp3C  MidasSpells.esp3D  SM Combat Hide.esp  [Version 1.2]3E  SD Skill Diary.esp3F  Level_Rates_Modified_x4.esp++  Mart's Monster Mod - Resized Races.esp  [Version 3.7b3p3]40  Saerileth.esp41  Bashed Patch, 0.esp





Just to make one clear: If i want a game experience where you have a real tuff beginning and become better with each level it is maybe better to stick with ooo+frans right?


Thank you for your answers and sry for my annoying questions!
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Julie Ann
 
Posts: 3383
Joined: Thu Aug 23, 2007 5:17 am

Post » Tue Aug 03, 2010 12:32 am

Progress:Although installing progress according to the readme it just isn't initialised at the beginning! Wanted at look at it after ooo/level-sys works properly; yeah I am using boss and made all changes acording to it, i only used balo at the beginning because i understand it in a wrong way and thought it was the automatic loader!

BTW: Is uptdate npc level the same as wating 4 days? Made both but wanted to know for the future!

I am at level 1:killing random enemies with 2-4 start fireball! Did not know that fcom was so easy, isn't there a possibility to make it as difficult as ooo? Already choosed every harder possibility!


Thank you!


//// Only as a side question: some of the npcs have black eyes is a known xeoex-problem deleting it crahes my game atm so i can't help it atm!?

FCOM is more difficult than OOO. It expands upon OOO. Also, Progress does initialize in the beginning. That statement sounds kind of odd actually. I guess what you discovered is that Progress does not print and initialization message. That is true of the current version.


Edit: Did you update NPC levels before you played with FCOM? Also, OOO does not do much to overhaul the magic system, and the same goes for FCOM, of course. If you want that rebalanced as well, add Supreme Magicka. I think it is balanced best for play with OOO/FCOM compared to other magic overhauls, anyway. My character, the first time I played, died a number of times in the first few minutes of play (post the starter dungeon.) I think that the assailant was a lion in a couple of cases and wild boars in others. What in the world did you kill with 2-4 start fireballs. SM removes those starter spells, by the way...
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sarah
 
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Post » Mon Aug 02, 2010 3:13 pm

Just to make one clear: If i want a game experience where you have a real tuff beginning and become better with each level it is maybe better to stick with ooo+frans right?


OOO i slightly harder than FCOM on lower levels, but not significantly so. I'd say most users wouldn't notice that much difference when it comes to difficulty. FCOM gets slightly harder than OOO on higher levels, though, and more so the higher level your char has. You can't play OOO plus Fran's, except via FCOM.

Not sure what's up with your game, but as said, the NPCs in Thoronir's quest have the same levels/difficulty with FCOM as with OOO - and that goes for all vanilla quest NPCs as it is OOO that governs them in FCOM.
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Jynx Anthropic
 
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Post » Mon Aug 02, 2010 8:03 pm

OOO i slightly harder than FCOM on lower levels, but not significantly so. I'd say most user wouldn't notice that much difference. FCOM gets slightly harder than OOO on higher levels, though. You can't play OOO plus Fran's, except via FCOM.

Not sure what's up with your game, but as said, the NPCs in Thoronir's quest have the same levels/difficulty with FCOM as with OOO - and that goes for all vanilla quest NPCs.

I think running into a mob of red goblins while traveling past that cursed (with invisibility) village was worse than anything my character ran into with just OOO at very low levels. Maybe my char is unlucky. :L
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Jade Payton
 
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Post » Mon Aug 02, 2010 11:57 pm

I think running into a mob of red goblins while traveling past that cursed (with invisibility) village was worse than anything my character ran into with just OOO at very low levels. Maybe my char is unlucky. :L


OOO has those pesky invisible Mystical Imps outside the entrance to Sideways Caves when you exit the sewers. That's a rather wicked way to welcome a Lvl 1 player. :toughninja:
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Kayla Oatney
 
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Post » Mon Aug 02, 2010 8:08 pm

I managed to get killed outside sideways cave by a mudcrab... sure I was low on health (run-in with those imps guarding the entrance).. but still.... a mudcrab :laugh:
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celebrity
 
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Joined: Mon Jul 02, 2007 12:53 pm

Post » Tue Aug 03, 2010 2:50 am

Two things: Will activating all in the batched patch break my game?

Possible problem fcom does not Work :S.T.E.A.M.!
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Guinevere Wood
 
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Post » Mon Aug 02, 2010 8:37 pm

OOO has those pesky invisible Mystical Imps outside the entrance to Sideways Caves when you exit the sewers. That's a rather wicked way to welcome a Lvl 1 player. :toughninja:

...oh, I missed the "Mystical" part when I first read your post. Yeah, those guys are nasty. My PC does not do much cave diving in the early levels. He starts out trying to safely reach Chorrol and join the FG to train up a bit. His build has a Willpower/Endurance focus, and the rest of his major skills are split between Speed, Intelligence and...Strength. It is definitely not a good combination for low-level Hidden Elf going into the FCOM-overhauled Cyrodiil. It pays off eventually, with the fast magicka regeneration and fatigure generation (thanks to SM Enc & Fatigue) but the beginning is killer.

I managed to get killed outside sideways cave by a mudcrab... sure I was low on health (run-in with those imps guarding the entrance).. but still.... a mudcrab :laugh:

My guy got taken out by two starter dungeon rats because I do not use nGCD's Immediate Chargen module, haha. Also, with this last run, I discovered that I had not started the game with Supreme Magicka enabled at the beginning before, not with FCOM and this type of setup anyway. I think I would have remembered not having any starting spells, if I had. None of my PC's stats met the requirement for an additional spell either. One of the times starting out he got killed by that first rat after the wall busts open. It was sad... :(

Next run, he will try starting with the thieves guild...ah, wait, that means going up to Bruma. That stinking mountain lion is always hovering around the pass...him or the brown bear. I'll figure something out when the time comes for him to choose how his Tamriel life will begin. Whatever happens, life will certainly be painful in the beginning.

@Derax: To the first question, just no, if you do not make some crazy error with the rebuild (or fail to rebuild it after making changes to your LO.) As for the other thing, the only difference with using mods with Steam is that you need to copy all of the OBSE files into the Oblivion folder. (You need to copy the EXE just to make sure certain OMOD script work properly.) That's about it...
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Talitha Kukk
 
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Post » Mon Aug 02, 2010 7:40 pm

Two things: Will activating all in the batched patch break my game?

Possible problem fcom does not Work :S.T.E.A.M.!


usually if a mod is listed in bashed patch option it is usually safe to check it. Refer the quick start bash guide in the first post once again.

Please describe in more detail if you think fcom does not work STEAM Oblivion ?

Has there are people out there that have the STEAM Oblivion and FCOM work fine for them.
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Khamaji Taylor
 
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Post » Mon Aug 02, 2010 5:24 pm

I love the fact that I had to fight 10 cut-throats, 4 Black bow bandits and 1 ring-leader at the Fort across from Pell's gate (might have also accidentally hit an NPC from Integration who was roaming the area). My lvl 9 adventurer gets his kick from FCOM indeed! No better way to play :toughninja:

Just unhappy some NPC from Pell's gate (Shafaye) always dies during the mayhem, and I have to resurrect her. Anyway to make them essential (I am sure there is a console command)?
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Bedford White
 
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Post » Tue Aug 03, 2010 7:53 am

Just unhappy some NPC from Pell's gate (Shafaye) always dies during the mayhem, and I have to resurrect her. Anyway to make them essential (I am sure there is a console command)?


Does not help that Hill Giants like to spawn around Pell Gate either. And even a lvl 6 lesser hill giant can wreak havok in Pell Gate..and wipe everyone out unless a guard comes by..

Will check Shafaye and see if she needs MMM Faction Protection.
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ladyflames
 
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Joined: Sat Nov 25, 2006 9:45 am

Post » Mon Aug 02, 2010 11:04 pm

I love the fact that I had to fight 10 cut-throats, 4 Black bow bandits and 1 ring-leader at the Fort across from Pell's gate (might have also accidentally hit an NPC from Integration who was roaming the area). My lvl 9 adventurer gets his kick from FCOM indeed! No better way to play :toughninja:

Just unhappy some NPC from Pell's gate (Shafaye) always dies during the mayhem, and I have to resurrect her. Anyway to make them essential (I am sure there is a console command)?

How do you resurrect her? I know what you mean about certain NPCs always dying though. I have not played long enough to run into a problem with that happening with mod-added quest NPCs, thank fully...
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m Gardner
 
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Post » Tue Aug 03, 2010 1:48 am

I console resurrect her (using resurrect command)
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TWITTER.COM
 
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Joined: Tue Nov 27, 2007 3:15 pm

Post » Tue Aug 03, 2010 9:18 am

I console resurrect her (using resurrect command)

Oh, just click and "resurrect"?
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Kayla Bee
 
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