[RELZ] FCOM Convergence

Post » Thu Apr 01, 2010 6:45 am

I think everything is working fine , but I'm not sure. After one hour of gameplay, I ran into a few new monsters.

For Fran, I typed the 'startquest franmenu' command and the window poped up, so i guess it's working.

For MMM, I met blue Scamps, Implings, a badass warlord in dwemer armor that kicked my ass and a Durzog

As for the number of foes at the same time well... I didn't notice anything very much different... I guess I still have a problem.

For Warcry, I met a boneflayer and two boneflayer shamans . Haven't seen any equipment though, anywhere I can go to see if the weapons are available ? (to see if the mod is active)

For OOO, I've met a Blood and Mithril Golem and shadow wolves

The fights are harder now, even on the easiest difficulty on the slider, enemies take multiple hits to kill instead of a few, and some fights (like the warlord mentionned above) are downright ridiculous (for a lvl 1). Although I still run into alot of lone wolves while travelling.

Here's my Wrye Bash, anything's wrong ?


http://i569.photobucket.com/albums/ss134/Ashariel1/wrye.png


Thank you
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Alexis Estrada
 
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Post » Thu Apr 01, 2010 6:57 am

Run BOSS. It will rewrite the times on your mods and get rid of the red. They are red because they share the same timestamps.

gothemasticator
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Alexxxxxx
 
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Post » Thu Apr 01, 2010 6:34 pm

Shikishima, I seem to remember you posting your suggested nGCD+Progress(+Elys Uncaper IIRC) .ini settings for FCOM... is there a way to find those again without reading hundreds of pages? :)
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saharen beauty
 
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Post » Thu Apr 01, 2010 4:06 pm

Yeah, I ran BOSS already, but for some reason didn't change the dates/time. So I did it manually with File - Redate (was it okay?) now, there's no more red, but still a few orange checkboxes. Is it normal ?

http://i569.photobucket.com/albums/ss134/Ashariel1/wrye2.png
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KiiSsez jdgaf Benzler
 
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Post » Thu Apr 01, 2010 3:41 pm

Yeah, I ran BOSS already, but for some reason didn't change the dates/time. So I did it manually with File - Redate (was it okay?) now, there's no more red, but still a few orange checkboxes. Is it normal ?

http://i569.photobucket.com/albums/ss134/Ashariel1/wrye2.png


Right click at the top of the list(with File, Load Order, etc) and uncheck "Lock Times" then run BOSS again.
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Isaiah Burdeau
 
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Post » Thu Apr 01, 2010 8:27 am

Thank you, everything is green now :)
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Star Dunkels Macmillan
 
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Post » Thu Apr 01, 2010 10:35 am

I just installed FCOM and I need to know what to name the MMM.bsa.
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Darren
 
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Post » Thu Apr 01, 2010 1:12 pm

Thank you, everything is green now :)

Make sure to rebuild your bashed patch after letting BOSS reorder your files.

I just installed FCOM and I need to know what to name the MMM.bsa.

FCOM_Convergence_Mart's Monster Mod.bsa

gothemasticator
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SEXY QUEEN
 
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Post » Thu Apr 01, 2010 3:46 pm

I just installed FCOM and I need to know what to name the MMM.bsa.


If you installed via The Nice One's OMOD installers you should have a dummy MMM.esp, so no need to rename it. If not, rename it FCOM_Convergence_MartsMonsterMod.bsa
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Alessandra Botham
 
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Post » Thu Apr 01, 2010 9:28 am

FCOM_Convergence_Mart's Monster Mod.bsa

gothemasticator



If you installed via The Nice One's OMOD installers you should have a dummy MMM.esp, so no need to rename it. If not, rename it FCOM_Convergence_MartsMonsterMod.bsa

Thanks for the help.
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Reanan-Marie Olsen
 
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Post » Thu Apr 01, 2010 10:25 am

If you installed via The Nice One's OMOD installers you should have a dummy MMM.esp, so no need to rename it. If not, rename it FCOM_Convergence_MartsMonsterMod.bsa

Actually, the omod script gives you two options, either to rename it for you, or to install the dummy MMM.esp. But in either case, there's nothing more for you to do.
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james tait
 
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Post » Thu Apr 01, 2010 9:47 am

I have an intermittent crashing problem with my uFCOM (latest) setup. It doesn't happens always, but happens most of the time.

If I click on a gem (pearl, sapphire, topaz etc.) in my inventory (to crush it with my mortar/pestle), the game crashes. Doesn't happen all the time, but I avoid doing it anyway. I imagine it is a script issue. Is this a known issue (I recall reading something about it conflicting with Geomancy, but I may be mistaken).

P.S.: My uFCOM setup is fairly stable, with the errant CTDs due to corrupt spawns once in a while.
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Tha King o Geekz
 
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Post » Thu Apr 01, 2010 7:01 am

If I click on a gem (pearl, sapphire, topaz etc.) in my inventory (to crush it with my mortar/pestle), the game crashes. Doesn't happen all the time, but I avoid doing it anyway. I imagine it is a script issue. Is this a known issue (I recall reading something about it conflicting with Geomancy, but I may be mistaken).

Not a known issue. You could have a load order issue. Please post your load order with Wrye Bash.

gothemasticator
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Hannah Barnard
 
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Post » Thu Apr 01, 2010 9:57 am

Load order has been BOSS'ed, and I rebuild the Bash Patch+Generate LOD every time I add a mod. Will still post load order once I get home...
PS: Using OBSE v18b6
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NAkeshIa BENNETT
 
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Post » Thu Apr 01, 2010 6:04 pm

If I click on a gem (pearl, sapphire, topaz etc.) in my inventory (to crush it with my mortar/pestle), the game crashes. Doesn't happen all the time, but I avoid doing it anyway. I imagine it is a script issue. Is this a known issue (I recall reading something about it conflicting with Geomancy, but I may be mistaken).

Ensure that your not using the MMM_ Gem&Gemdust addon as it has known conflicts when used with OOO/FCOM
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k a t e
 
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Post » Thu Apr 01, 2010 5:51 am

Shikishima, I seem to remember you posting your suggested nGCD+Progress(+Elys Uncaper IIRC) .ini settings for FCOM... is there a way to find those again without reading hundreds of pages? :)

I searched for the post but it's been purged due to it's date.
I don't currently have a rig that can play Oblivion to my satisfaction and my old one was destroyed in a domestic fire, otherwise it would be a simple copy and paste job.
It's pretty easy to configure though. Use Progress at X7 (my suggested settings to tejon) You may wish to tweak some individual skills to suit your playing style - e.g. Alchemy - which I still felt leveled too quickly.
A couple of ini adjustments will be required:
Progress ini:

set Progress.iLevelUpSkillCount to 9999
set Progress.iTrainingSkills to 9999
set Progress.fTrainingCostMult to 10.0

nGCD ini:

set nGCD.iSkillMax to 200 ; 200
set nGCD.bAbilitiesReduceSkillMax to 0 ; 0
set nGCD.iAttrMax to 200 ; 200
set nGCD.iAttrCap to 200 ; 200
set nGCD.bAbilitiesObeyAttrMax to 0 ; 0

You could set these to the Oblivion max of 255, but 200 is something I prefer as it will allow fortification effects (vampirism etc) room to work properly.
If you use the X7 slow down plus GSD you'll probably never get anywhere near 200 anyway.
Post in tejon's thread or PM me if you need further clarification on any settings.
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Princess Johnson
 
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Post » Thu Apr 01, 2010 6:06 am

I can't wait until we get the next version. I still remember that awesome trailer for it. And deadly reflect 6....
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Shannon Marie Jones
 
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Post » Thu Apr 01, 2010 9:57 am

After two hours of playtime, exploring everywhere, from the wilderness to Ayleid Ruins and Forts with tgm on, is it normal that I haven't come across a single MMM custom monster yet ?
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des lynam
 
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Post » Thu Apr 01, 2010 4:54 pm

After two hours of playtime, exploring everywhere, from the wilderness to Ayleid Ruins and Forts with tgm on, is it normal that I haven't come across a single MMM custom monster yet ?


Is this at the beginning of a new game? If you've added FCOM to a pre-existing game, you'll have to wait for things to respawn (as well some other stuff that you do in Wrye Bash, i.e. releveling all the NPCs). If it's at the beginning of a new game, then maybe your level isn't at a point where new stuff will spawn :shrug:
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joseluis perez
 
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Post » Thu Apr 01, 2010 6:05 pm

I can't wait until we get the next version. I still remember that awesome trailer for it. And deadly reflect 6....


:biglaugh: That's a pretty old trailer. It was originally made for version 8.7 if my memory is right.
Everything you see depicted there plus a whole lot more is in the current version.

@Sephariel, something most certainly doesn't sound right.
You have made a bashed patch?
Also if you've added the mod to a save game at the sewer exit you must relevel your NPC's and wait out your respawn period.
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Elena Alina
 
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Post » Thu Apr 01, 2010 12:59 pm

Yeah, well, I guess I hadn't explored far enough.

I advlevel myself to lvl25, waited 8 days, then ran into a Frost Giant, a Hill Giant and a few Rainbow Wyverns, which are MMM monsters right ?
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oliver klosoff
 
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Post » Thu Apr 01, 2010 9:26 am

Nevermind
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Rex Help
 
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Post » Thu Apr 01, 2010 6:55 am

That number of skill increases is normal for how the mod works. Despite the fact that by my reckoning, he enjoys an obscenely slow rate of progression, he DOES know what he's talking about :)

The game IS hard in the early levels. I had to go back to vanilla leveling rates until level ten or so, because I couldn't get any experience because I died so quickly. As for Balrogs, throw frost at them ;)
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Chris Johnston
 
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Post » Thu Apr 01, 2010 1:15 pm

Nevermind
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FABIAN RUIZ
 
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Post » Thu Apr 01, 2010 11:07 am

Yes he has does know, but i don't.
How many skill increases does it take to lv with that setting?

We aren't talking the vanilla leveling system here.
Not trying to be rude, but I do suggest that you have a working knowledge of an nGCD/Progress/Uncapper combo before passing comments like "Um? 9999 skill increases to lv up. you would never make it to lv 2"
But anyway, this isn't an FCOM topic. If you want to know how it works I suggest reading tejon's thread.
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Oyuki Manson Lavey
 
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